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The Angband Ladder: Weevil III, Hobbit Rogue by Magnate

  [Angband 3.1.1 dev Character Dump]

 Name   Weevil III                               Self  RB  CB  EB   Best
 Sex    Male         Age             30   STR:     17  -2  +2  +5  18/40
 Race   Hobbit       Height          35   INT:     16  +2  +1  +0  18/10
 Class  Rogue        Weight          57   WIS:     11  +1  -2  +0     10
 Title  Filcher      Social       Known   DEX:     15  +3  +3  +0  18/30
 HP     -4/238       Maximize         Y   CON:     17  +2  +1  +0  18/20
 SP     33/36                             CHR:     12  +1  -1  +0     12


 Level               26   Armor    [28,+40]     Saving Throw         73%
 Cur Exp          27215   Fight     (+3,+3)     Stealth           Heroic
 Max Exp          27300   Melee     (+8,+7)     Fighting          Superb
 Adv Exp          33750   Shoot   (+10,+20)     Shooting          Superb
 MaxDepth   2450' (L49)   Blows      3/turn     Disarming           100%
 Turns           236284   Shots      1/turn     Magic Device      Superb
 Gold              7482   Infra       40 ft     Perception       1 in 11
 Burden       142.1 lbs   Speed      Normal     Searching            44%

 You are one of several children of a Hobbit Archer.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair,
 and a dark complexion.


 Acid:+.....+.+.... Confu:.............
 Elec:+.......+.... Sound:.............
 Fire:+.......+.... Shard:.............
 Cold:+.......+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:.....+...+... Aggrv:.............
Regen:+............ Stea.:+......+.....
Telep:............. Sear.:.............
Invis:+.+.......... Infra:............+
FrAct:+.........++. Tunn.:.............
HLife:............+ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Your Elven Cloak (h) was disenchanted!
> The Death mold releases spores at you.
> Your Metal Cap of Light (j) was disenchanted!
> The Death mold releases spores at you.
> Your Hard Leather Armour of Resist Acid (g) was disenchanted!
> The Death mold releases spores at you.
> Your Dagger (Defender) (a) was disenchanted!
> The Death mold releases spores at you.
> Your Dagger (Defender) (a) was disenchanted!
> The Death mold releases spores at you.
> Your Pair of Steel Shod Boots of Free Action (l) was disenchanted!
> The Death mold releases spores at you.
> You feel your life slipping away!
> The Death mold releases spores at you.
> You die.

Killed by a Death mold.

  [Character Equipment]

a) a Dagger (Defender) (1d4) (+5,+4) (+2 stealth) {@w0}
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 9.6.
     
b) a Heavy Crossbow of Power (x4) (+7,+20)
c) a Granite Ring of See Invisible {@w3}
     Grants the ability to see invisible things.
     
d) a Calcite Ring of Strength (+5)
     +5 strength.
     Sustains strength.
     
e) (nothing)
f) a Wooden Torch of Brightness (3132 turns) {@F1}
     Radius 3 light, reduced when running out of fuel.
g) Hard Leather Armour of Resist Acid (-1) [8,+5]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) an Elven Cloak [6,+3] (+2 stealth) {squelch}
     +2 stealth.
     
i) a Wicker Shield of Resistance [2,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Light [3,+6]
     Provides resistance to light.
     
     Radius 1 light.
k) a Set of Gauntlets of Free Action [3,+6]
     Prevents paralysis.
     
l) a Pair of Steel Shod Boots of Free Action [6,+3]
     Prevents paralysis.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 16 Dark Green Potions of Cure Serious Wounds {@q1}
     
c) 9 Copper Speckled Potions of Heroism {@q2}
d) 5 Purple Speckled Potions of Resist Heat
e) 13 Scrolls titled "bricalf tundo" of Phase Door {@r1}
f) a Scroll titled "borianc" of Banishment
g) 2 Scrolls titled "hir ohta lenus" of Satisfy Hunger
h) 3 Scrolls titled "gas commion" of Identify {@r2}
i) 2 Scrolls titled "repor con" of Word of Recall {!r!d!k!v}
j) a Scroll titled "taulun sa" of Recharging
k) a Scroll titled "terei quo don" of Deep Descent {!r!d!k!v}
l) 7 Scrolls titled "findo le exor" of Blessing {@r3}
m) 2 Platinum Rods of Light {@z1}
n) a Cypress Staff of Mapping (0 charges) {@u2}
o) 2 Dogwood Staves of Teleportation (12 charges) {!u!d!k!v}
     
p) an Ivory Staff of Identify (12 charges) {@u1}
     
q) an Onyx Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
r) a Dagger of Extra Attacks (1d4) (+10,+8) (+1) {@w1}
     +1 attack speed.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 13.8.
     
s) a Pick (1d3) (+0,+0) (+2) {@w0^.}
     +2 tunneling.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 5.2.
     
t) 25 Bolts of Slay Undead (1d5) (+10,+9) {@f1}
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 391.6 vs. undead, and 130.5 vs. others.
     25% chance of breaking upon contact.
     
u) 38 Bolts (1d5) (+3,+7) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 121.2.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 2 Grey Speckled Potions of Cure Critical Wounds
     
e) 2 Yellow Speckled Potions of Restore Strength
f) an Indigo Potion of Restore Constitution
g) 2 Orange Speckled Potions of Restore Life Levels
h) 2 Pink Speckled Potions of Berserk Strength
i) 11 Purple Speckled Potions of Resist Heat
j) 44 Scrolls titled "bricalf tundo" of Phase Door {@r1}
k) a Scroll titled "reo ekkas" of Teleport Level {!r!d!k!v}
l) 9 Scrolls titled "leven mormer" of Enchant Weapon To-Hit
m) 32 Scrolls titled "hir ohta lenus" of Satisfy Hunger
n) 7 Scrolls titled "repor con" of Word of Recall {!r!d!k!v}
o) 10 Scrolls titled "findo le exor" of Blessing {@r3}
p) a Dogwood Staff of Teleportation (5 charges) {!u!d!k!v}
     
q) 3 Ivory Staves of Identify (41 charges) {@u1}
     
r) an Onyx Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
s) The Wicker Shield 'Imlauglan' [2,+11] (+2)
     +2 constitution, charisma.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     
t) a Sling of Power (x2) (+10,+12)
u) 5 Bolts (1d5) (+3,+5) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 113.1.
     25% chance of breaking upon contact.
     
v) 10 Bolts (1d5) (+3,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 109.
     25% chance of breaking upon contact.
     
w) 23 Arrows of Slay Evil (1d4) (+13,+11)
     Slays evil creatures.
     
x) 33 Iron Shots of Lightning (1d4) (+11,+6)
     Branded with lightning.
     Cannot be harmed by electricity.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.5.2009 14:22

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9518. on the Ladder (of 12719)
2941. on the Angband Ladder (of 3748)
7. for this player (out of 9)

Comments

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On 22.5.2009 14:22 Magnate wrote:
Today's lesson is that death molds don't show up in red on the monster list when you're at this depth. I didn't clock it when I detected, walked into it, and died in a single turn.

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