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The Angband Ladder: Grirbag, Beastman Warrior by drchung

[Gumband 2.3.1 Character Dump]

 Name        : Grirbag          Age                 18       STR: 18/140       
 Sex         : Male             Height              57       INT:      3       
 Race        : Beastman         Weight             149       WIS:      7       
 Class       : Warrior          Social Class         1       DEX:  18/38       
                                Score           145236       Con:     17     18
                                                             CHR:      4       
                                                                               
 + To Hit           51      Level             31    Max HP       355           
 + To Damage        44      Experience    141936    Cur HP       -19           
 + To AC            73      Max Exp       141936    Max SP         0           
   Base AC          29      Exp to Adv.   210000    Cur SP         0           
   Speed             0      Gold            6487    Max Dlv     1650           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Divine   374 Perception  : Bad      7   Blows/Round:  6+2       
 Bows/Throw  : Divine   322 Searching   : Fair     28  Shots/Round:  2         
 Saving Throw: Great    48  Disarming   : Great    61  Wpn.dmg/Rnd:  18d6+264  
 Stealth     : Fair     4   Magic Device: Better   37  Infravision:  0'        
 Tunneling   : Great    125                                                    
                                                                               
                         (Character Background)                                
          You are the blasphemous crossbreed of unspeakable creatures          
          of Chaos.  You have green reptilian eyes, oily albino fur,           
          and feline feet.                                                     
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Recall Depth:       Level 33 (1650')

 You have defeated 2554 enemies.

 Your opponents are behaving stupidly.


[Mutations]

 You can teleport objects.
 You can teleport at will.
 You can emit bright light.
 You can feel the danger of evil magic.
 You can emit confusing, blinding radiation.
 You can travel between town and the depths.
 You are producing magical energy uncontrollably.
 Your blood sometimes rushes to your muscles.
 You occasionally polymorph monsters.
 You are moronic (-4 INT/WIS).
 Your flesh is rotting (-2 CON, -1 CHR).
 Electricity is running through your veins.
 Your skin is covered in scales (+12 AC).
 Your eyes are on stalks (+10 +lvl/5 to hit).
 You are telepathic.
 Your body is glowing brightly.
 You have groping tentacles.
 You have a long, venomous tongue.
 Your body is twisted into an unnatural shape.


[Last Messages]

> The Chaos Spellbook [Armageddon Tome] casts a nether ball.
> The Creeping gold coins screams in agony.
> You keep hold of your life force!
> *** LOW HITPOINT WARNING! ***
> The Chaos Spellbook [Armageddon Tome] breathes gas.
> The Creeping gold coins dies.
> O murderous slave! O villain!
> Screen dump saved.
> You are poisoned!
> Goodbye, Grirbag!

 You were killed by a Chaos Spellbook [Armageddon Tome].


[Known Resistances and Abilities]

       \}=="!(()]]]           \}=="!(()]]]                  \}=="!(()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : ......++.....  Sound : ............+  Speed        : .............      
Elec : ......+.+...+  Nether: .............  Free Action  : ..+..........      
Fire : ......+......  Nexus : .............  See Invisible: +............      
Cold : ......+......  Chaos : .............  Hold Life    : .+...........      
Poisn: .............  Disnch: ...........+.  Telepathy    : ............+      
Light: ............+  Fear  : +...........+  Slow Digest  : .............      
Dark : ............+  Reflct: .............  Regeneration : ....+........      
Shard: .............  AuFire: .............  Levitation   : ...........+.      
Blind: .............  AuElec: ............+  Perm Lite    : ............+      
Conf : ......+.....+  Spines: .............  MasterDevices: .............      


[Character Equipment]

a) a Two-Handed Flail (Holy Avenger) (3d6) (+17,+11) [+3] (+2 attacks) {!k}
     It is worthless in the eyes of shopkeepers.
     It affects your wisdom.
     It affects your attack speed.
     It poisons your foes.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It sustains your strength.
     It makes you completely fearless.
     It allows you to see invisible monsters.
     It has been blessed by the gods.
b) The Long Bow 'Galmenear' (x4) (+7,+3) [+11] (+2)
     It can be activated for...
     ball of lightning (375) every 425+d425 turns
     ...if it is being worn.
     It affects your searching.
     It affects your ability to tunnel.
     It provides resistance to life draining.
     It fires missiles with extra might.
     It cannot be harmed by the elements.
c) a Ring of Free Action
d) a Ring of Damage (+15) {uncursed}
e) an Amulet of Regeneration
f) The Phial of Galadriel (+1 search)
g) a Soft Studded Leather of Resistance [5,+6]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+15] (+3 stealth)
i) a Crab Shell Shield of Resist Lightning [5,+15]
j) a Metal Cap [3,+5]
k) a Set of Leather Gloves [1,+3]
l) a Pair of Metal Shod Boots of Levitation [6,+1]
     It provides resistance to disenchantment.
     It allows you to levitate.


[Character Inventory]

a) 4 Rations of Food
b) 2 Potions of Speed
c) 16 Potions of Cure Critical Wounds {50% off}
d) 10 Scrolls of Phase Door
e) 2 Scrolls of Teleport Level
f) 9 Scrolls of Word of Recall {25% off}
g) 14 Scrolls of Identify
h) 2 Scrolls of Magic Mapping {25% off}
i) 2 Rods of Trap Location
j) a Rod of Door/Stair Location
k) 3 Rods of Frost Bolts
l) a Wand of Teleport Other (9 charges)
m) a Wand of Stone to Mud (3 charges)
n) a Staff of Teleportation (6 charges)
o) a Staff of Probing (0 charges)
p) a Ring of Constitution (+1)
q) a Ring of Accuracy (+16)
r) a Ring of Confusion Resistance
s) a Ring of Shard Resistance
t) The Metal Cap of Thengel [3,+12] (+3)
     It affects your wisdom.
     It affects your charisma.
     It sustains your wisdom.
     It sustains your charisma.
     It provides resistance to nether.
     It provides permanent light.
     It cannot be harmed by the elements.
u) The Harpoon 'Osondir' (3d4) (+16,+19) [+5] (+3)
v) 18 Bolts of Slay Animal (1d5) (+7,+9)


[Home Inventory]

a) 4 Potions of Speed
b) a Potion of Berserk Strength
c) 6 Potions of Cure Critical Wounds {50% off}
d) 4 Potions of Healing
e) a Potion of Self Knowledge
f) 2 Potions of Resistance
g) 4 Potions of Curing
h) a Scroll of Teleportation
i) 9 Scrolls of Word of Recall {50% off}
j) 43 Scrolls of Identify
k) 14 Scrolls of Recharging
l) 2 Scrolls of *Destruction*
a) a Rod of Teleport Other
b) a Rod of Lightning Bolts
c) a Rod of Acid Balls
d) a Wand of Teleport Other (8 charges)
e) a Wand of Stone to Mud (7 charges)
f) a Wand of Stone to Mud (4 charges)
g) a Staff of Teleportation (6 charges)
h) a Staff of Perception (3 charges)
i) a Staff of Perception (0 charges)
j) a Staff of Enlightenment (10 charges)
k) a Staff of Enlightenment (7 charges)
l) a Staff of Object Location (1 charge)
a) a Staff of Curing (5 charges)
b) a Staff of Speed (4 charges)
c) a Ring of Damage (+13)
d) a Ring of Light and Darkness Resistance
e) a Broad Sword of Westernesse (2d5) (+7,+11) (+2)
     It can be activated for...
     detect orcs every 10 turns
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It provides immunity to paralysis.
     It makes you completely fearless.
     It allows you to see invisible monsters.
f) The Light War Axe 'Lotharang' (3d5) (+12,+9) (+2)
g) a Beaked Axe of Extra Attacks (3d6) (+8,+6) (+3 attacks)
h) The Flail 'Totila' (3d6) (+10,+12) (+2 stealth)
i) 15 Arrows of Slay Evil (1d4) (+10,+9)


Posted on 31.5.2009 16:44
Last updated on 3.6.2009 02:47

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2. on the Competition No.69 Ladder (of 13)

Comments

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On 31.5.2009 16:44 drchung wrote:
Was doing pretty well, when I made the mistake of peeking into a room full of armageddon tomes.

On 1.6.2009 08:12 are2@illinois.edu wrote:
If you had worn the cap of Thengel (which was strictly better than your helm), you probably would have survived.
Still, love the combo of Extra attacks and damage ring.

On 1.6.2009 18:54 drchung wrote:
My memory of this one is a bit fuzzy-- played it almost a week ago (saved the dump, but was having trouble uploading it until yesterday). I want to say that I had recently picked up Thengel and was waiting for pseudo-ID to kick in, but I don't actually remember. This was also my first run at Gumband (besides maybe a quick trial run). My current Grirbag II is actually more like my 9th attempt, including one abandoned character (nexus swap out strength plus the no pseudo-ID mutation) and several dead ones, with two or three middling characters getting killed in the master lich quest.

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