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The Angband Ladder: Menessin, High-Elf Mage by <crimbo1994@gmail.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            110   Str:     14  +1  -5  +2     12     11
 Race   High-Elf     Height          92   INT:     18  +3  +3  +0  18/60
 Class  Mage         Weight         145   WIS:     12  -1  +0  +5     16
 Title  Evoker       Social      Lordly   DEX:     11  +3  +1  +0     15
 HP     197/197      Maximize         Y   CON:     17  +1  -2  +2     18
 SP     59/59                             CHR:     14  +5  +1  +0  18/20


 Level               26   Armor    [18,+69]     Saving Throw         75%
 Cur Exp          41993   Fight    (-12,+8)     Stealth           Superb
 Max Exp          41993   Melee    (-2,+10)     Fighting       Very Good
 Adv Exp          57500   Shoot    (-5,+21)     Shooting       Excellent
 MaxDepth   1750' (L35)   Blows      1/turn     Disarming            54%
 Turns           667809   Shots      1/turn     Magic Device      Heroic
 Gold              9893   Infra       40 ft     Perception        1 in 1
 Burden        72.9 lbs   Speed           4     Searching            39%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:..+.....+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:+............ Stea.:...........+.
Telep:............. Sear.:.........+...
Invis:.........+..+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:...+......... Might:.............


  [Character Equipment]

a) a Katana of *Slay Evil* (3d5) (+10,+2) (+1)
     +1 wisdom.
     Blessed by the gods.
     Speeds regeneration.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 28 against evil creatures, and 19 against
     normal creatures.
b) a Short Bow of Power (x2) (+7,+21)
c) an Adamantite Ring of Ice [+11]
     Provides resistance to cold.
     Cannot be harmed by cold.
     When activated, it grants cold resistance for d20+20 turns and cre
     ates a cold ball of damage 75.
     It takes d50+50 turns to recharge after use.
d) a Sapphire Ring of Escaping (+4 speed) {uncursed}
     +4 speed.
     Makes you unable to hit foes.
e) a Coral Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+6]
     Provides resistance to acid.
     Cannot be harmed by acid.
h) (nothing)
i) a Leather Shield of Resistance [6,+18]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Seeing [5,+9] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Leather Boots of Stealth [2,+1] (+3)
     +3 stealth.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 2 Black Mushrooms of Terror
f) a Yellow Potion of Cure Serious Wounds
g) a Magenta Potion of Cure Critical Wounds
h) a Brown Potion of Healing
i) a Red Potion of Restore Mana
j) 6 Scrolls titled "exor pur" of Phase Door
k) 2 Scrolls titled "riantas sus" of Word of Recall
l) a Molybdenum Rod of Treasure Location
m) a Copper Rod of Curing
     Cannot be harmed by electricity.
n) a Tungsten Wand of Teleport Other (7 charges)
o) a Redwood Staff of Teleportation (6 charges)
p) a Granite Ring of Accuracy (+13)
q) a Wooden Torch (5000 turns)
     Radius 2 light, reduced when running out of fuel.


  [Home Inventory]

a) a Wrinkled Mushroom of Purging
     When ingested, it makes you very hungry but restores constitution 
     and strength.
b) a Blue Speckled Potion of Restore Strength
     When ingested, it restores your strength.
c) 4 Scrolls titled "tercula ium" of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.
d) a Scroll titled "pro ut feceo" of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
e) an Azurite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
f) a Coral Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
g) a Dragon Tooth Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
h) 2 Bone Amulets of Resist Acid {cursed}
     Cursed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) a Golden Amulet of Teleportation {uncursed}
     Induces random teleportation.
     
j) Soft Leather Armour of Resist Lightning [4,+6]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
k) a Metal Cap of Wisdom [3,+4] (+2)
     +2 wisdom.
     Sustains wisdom.
     
l) 66 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 47 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.6.2009 10:15

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On 1.6.2009 10:15 crimbo1994@gmail.com wrote:
My best character yet :) Any tips?

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