The Angband Ladder: Liana, High-Elf Warrior by relientKitten

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age            128   STR:  18/01  +1  +5  +8 18/141
 Race   High-Elf     Height          87   INT:     12  +3  -2  +2     15
 Class  Warrior      Weight         156   WIS:     12  -1  -2  +2     11
 Title  Myrmidon     Social   Respected   DEX:     18  +3  +2  +2  18/70
 HP     -440/382     Maximize         Y   CON:     16  +1  +2  +2  18/30
 SP     0/0                               CHR:     12  +5  -1  +2     18

 Level               30   Armor    [25,+64]     Saving Throw         69%
 Cur Exp         152849   Fight   (+11,+20)     Stealth             Good
 Max Exp         152849   Melee   (+28,+28)     Fighting          Heroic
 Adv Exp         200000   Shoot   (+39,+13)     Shooting          Heroic
 MaxDepth   2250' (L45)   Blows      4/turn     Disarming            62%
 Turns           195490   Shots      1/turn     Magic Device      Superb
 Gold             98143   Infra       40 ft     Perception       1 in 34
 Burden       130.5 lbs   Speed           9     Searching            17%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.

 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:......++.....
 Cold:......+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:........+...+ Disen:.............
 Dark:........+.... S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.............
Telep:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............

  [Last Messages]

> You destroy a Light Crossbow (x3) {magical}.
> You have no more Light Crossbows (x3) {magical} (v).
> You have a Flail (2d6) (v).
> It drains power from your muscles!
> You are unaffected!
> You feel the Flail (v) in your pack is magical...
> You miss the Werewolf.
> You hit the Werewolf.
> You miss the Werewolf.
> The Werewolf misses you.
> The Werewolf claws you.
> The Werewolf bites you.
> The Drolem breathes gas.
> The Werewolf dies.
> You die.

Killed by a Drolem.

  [Character Equipment]

a) a Ball-and-Chain of Westernesse (2d4) (+17,+8) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 43 against orcs, 43 against
     trolls, 43 against giants, and 33 against normal creatures.
b) a Short Bow of Accuracy (x2) (+28,+13)
c) an Aquamarine Ring of Strength (+4)
     +4 strength.
     Sustains strength.
d) a Turquoise Ring of Damage (+0,+10)
e) a Flint Stone Amulet of Regeneration
     Speeds regeneration.
f) a Lantern (6413 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Protection [3,+13]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Leather Gloves of Free Action [1,+0]
     Prevents paralysis.
l) a Pair of Leather Sandals of Speed [1,+3] (+9)
     +9 speed.

  [Character Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
b) 3 Rations of Food
c) 3 Slime Molds
d) 13 Copper Speckled Potions of Cure Critical Wounds
e) 5 Dark Green Potions of Speed
f) a Hazy Potion of Boldness
g) 11 Scrolls titled "vadsimis" of Phase Door
h) 4 Scrolls titled "vigertus" of Teleport Level
i) 4 Scrolls titled "edolo do" of Word of Recall
j) 2 Scrolls titled "ulaudo impedo" of Recharging
k) a Scroll titled "virum co pudia" of Aggravate Monster
l) 4 Mithril Rods of Treasure Location (1 charging) {!!@z2}
m) a Steel-Plated Rod of Door/Stair Location {!!@z3}
n) a Tin Rod of Trap Location (charging) {!!@z1}
o) a Tungsten Wand of Lightning Bolts (13 charges)
p) a Runed Wand of Teleport Other (8 charges)
q) a Zinc Wand of Acid Bolts (13 charges)
r) a Locust Staff of Light (15 charges)
s) an Ironwood Staff of Starlight (8 charges)
t) a Corundum Ring of Delving
u) a Coral Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
v) a Flail (2d6) (+5,+3)
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 28 against normal creatures.
w) 46 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 31 against
     normal creatures.
     35% chance of breaking upon contact.

  [Home Inventory]

a) a Dark Blue Potion of Restore Life Levels
     When ingested, it restores your experience.
b) a Scroll titled "derignas vo" of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
c) 2 Scrolls titled "hocus ca furo" of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
d) 76 Scrolls titled "rue exhonis" of Identify
     When read, it reveals to you the extent of an item's magical power
e) a Scroll titled "adarior pra" of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
f) a Scroll titled "quodax pla" of Holy Prayer
     When read, it increases your AC and to-hit bonus for 1d48+24 turns.
g) 2 Bamboo Staffs of Teleportation (12 charges)
     When used, it teleports you randomly up to 100 squares away.
h) an Eucalyptus Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
i) a Quartz Ring of Free Action
     Prevents paralysis.
j) Studded Leather Armour of Elvenkind (-1) [6,+6] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.


Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 2.6.2009 01:09
Last updated on 2.6.2009 12:33

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11688. on the Ladder (of 18650)
4524. on the Angband Ladder (of 6292)
Best for this player (out of 2)


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On 2.6.2009 01:09 relientKitten wrote:
Best game as of 6/1/09; sad, huh?

On 2.6.2009 06:17 Pete Mack wrote:
Nothing wrong with that--aggressive play is winning play.

One point: if you don't have ESP as a warrior, carry rods of light and Staves of Detect Evil. Ghouls are death on warriors otherwise.

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