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The Angband Ladder: Tidric, DeathMold Possessor by apvargo

  [ToME 2.3.5 Character Sheet]

 Name  : Tidric                 Age                  8       STR:     33       
 Sex   : Neuter                 Height              10       INT:     16       
 Race  : DeathMold              Weight              50       WIS:     23       
 Class : Possessor              Social Class         1       DEX:     32       
 Body  : Ettin                                               CON:     35       
 God   : Melkor Bauglir                                      CHR:     11       
                                                                               
 + To Melee Hit          37 Level             27    Hit Points      561/   561 
 + To Melee Damage       39 Experience     98845    Spell Points      1/     1 
 + To Ranged Hit         30 Max Exp        98845    Sanity          207/   207 
 + To Ranged Damage       6 Exp to Adv.   101500    Piety                14487 
   AC                128+70 Gold           70893    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  10d5+195  
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dragon droppings, created by a practicing           
          Necromancer.  Since then you have given life to one                  
          weak-willed foul offspring.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 17 (850')

 You have done something experimental.
 Your body is an Ettin.
 You are currently in the town of Bree.
 You have defeated 2537 enemies.
 You have completed 16 princess quests.
 You have completed (null) lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefklmnopstuxz{|@          
        Add Str   : ...........3.....+          
        Add Int   : 32..............4+          
        Add Wis   : ..........3......+          
        Add Dex   : 3...3..3...3....4.          
        Add Con   : ...........3....4+          
        Add Chr   : ..........3.....4+          
        Add Stea. : .2................          
        Add Sear. : ......4...........          
        Add Tun.. : ................4.          
        Add Speed : 3......3..........          
        Slay Anim.: .+................          
        Slay Troll: +.................          
        Slay Giant: +.................          
        Sust Str  : ...........+......          
        Sust Int  : ..................          
        Sust Wis  : ..................          
        Sust Dex  : ...........+......          
        Sust Con  : ...........++.....          
        Sust Chr  : ..................          
        Invisible : ...+..............          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ..................          
        Free Act  : +.......+...+....+          
        Hold Life : ..................          
        Res Acid  : .......+++.+......          
        Res Elec  : .....+............          
        Res Fire  : .........+.......+          
        Res Cold  : ..+........+......          
        Res Pois  : ....+............+          
        Res Fear  : +.......+..+......          
        Res Light : ............+.....          
        Res Dark  : ...........+......          
        Res Blind : ..................          
        Res Conf  : .........++......+          
        Res Sound : ..................          
        Res Shard : .......+..........          
        Res Neth  : ..................          
        Res Nexus : ...........+......          
        Res Chaos : ..................          
        Res Disen : .........+........          
        Levitate  : .............+....          
        Lite      : ............+...+.          
        See Invis : +.......+.........          
        Digestion : .+.........+......          
        Regen     : .................+          
        Activate  : ....+.+.....+.....          
        Animal.ESP: .+................          

Skills (points left: 0)
 - Combat                                        17.800 [0.600]
          . Weaponmastery                        31.700 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              28.100 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         05.082 [0.600]
          . Magic-Device                         31.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  13.150 [0.500]
          . Prayer                               31.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.280 [1.100]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           31.400 [0.800]


  [Fates]

You may meet a Giant white ant on level 8.
You may meet a Novice mage on level 1.
You may find a Mushroom of Confusion on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+11,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Metal Boomerang of *Slay Animal* (3d4) (+4,+6) (+2 to stealth)
    It increases your intelligence and stealth by 2.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    It was given to you as a reward.
e) a Ring of Cold Resistance
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Magic shop.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
k) an Amulet of the Serpents [+1] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You found it lying on the ground on level 26 of Heart of the Earth.
l) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Large Leather Shield of Dungwe [4,+5]
    It provides resistance to acid, fire, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 23 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+3]
    It allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Shovel 'Gelacir' (+4)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution, charisma and ability to tunnel by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Character Inventory]

a) Jor's Book of Impossible Occurences {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 2 Potions of Healing
c) 20 Scrolls of Teleportation
d) 2 Scrolls of Word of Recall {50% off}
e) 99 Scrolls of Identify
f) 20 Scrolls of Magic Mapping
g) an Iron Rod of Trap Location (50/50)
h) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Staff of Genocide[1|5] (4 charges) {50% off}
j) a Staff of Sterilize[4|25] (12 charges)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Short Sword (Defender) (1d7) (+9,+4) [+6] (+1 to stealth)
    It increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and shards.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Gem of Venom
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) a Parchment titled ``Demigods and their Uses''
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
c) a Sprig of Athelas
d) a Potion of Enlightenment
e) a Silver Rod of Charging of Lightning Bolts (100/100)
    It regenerates its mana faster.  
    It was given to you as a reward.
f) a Silver Rod of Light (100/100)
g) a Rod Tip of Light (15 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
i) a Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
j) a Ring of Free Action
k) a Ring of Confusion Resistance
l) a Ring of Flying
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of Mirkwood.
n) a Small Leather Shield of Reflection [2,+6]
o) a Large Metal Shield of Resistance [5,+15]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 20 of The Old
    Forest.
r) The Dagger of Rilia (2d4) (+6,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 8 of Barrow-Downs.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for high experience loss.  
    You found it in the remains of a Dark elven mage on level 9 of
    Barrow-Downs.
b) The Gem of Fire
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dark elven priest on level 21 of Orc Cave.
c) 10 Mushrooms of Cure Serious Wounds {100% off}



Posted on 7.6.2009 22:36

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