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The Angband Ladder: Braktar, Dunadan Ranger by d_m

  [Angband 3.1.1 dev Character Dump]

 Name   Braktar                                  Self  RB  CB  EB   Best
 Sex    Male         Age             53   STR:     18  +1  +2  +1  18/40
 Race   Dunadan      Height          89   INT:     12  +2  +2  +2     18
 Class  Ranger       Weight         225   WIS:  18/10  +2  +0  +2  18/50
 Title  Explorer     Social   Respected   DEX:  18/10  +2  +1  +5  18/90
 HP     298/298      Maximize         Y   CON:     15  +3  +1  +0  18/10
 SP     43/43                             CHR:     15  +2  +1  +0     18


 Level               31   Armor    [29,+89]     Saving Throw         68%
 Cur Exp         228114   Fight     (+6,+3)     Stealth           Superb
 Max Exp         228114   Melee   (+21,+18)     Fighting          Superb
 Adv Exp         315000   Shoot   (+30,+16)     Shooting       Legendary
 MaxDepth   4900' (L98)   Blows      4/turn     Disarming            63%
 Turns           447345   Shots      3/turn     Magic Device      Superb
 Gold            162118   Infra        0 ft     Perception        1 in 1
 Burden       167.1 lbs   Speed          21     Searching            72%

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have hazel eyes, straight black hair, and an average
 complexion.


 Acid:......+...... Confu:.........+...
 Elec:......+.+.... Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:......+...... S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
Telep:....+........ Sear.:....+....+...
Invis:.....+...+... Infra:.............
FrAct:...........+. Tunn.:.............
HLife:............. Speed:..++.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Spear of *Slay Giant* (1d6) (+15,+15) (+1)
     +1 strength.
     Slays giants.
     Sustains strength.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 29.6 vs. giants, and 22.3 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+24,+16) (+1)
     +1 shooting speed.
     
c) a Quartzite Ring of Speed (+10)
     +10 speed.
     
d) a Quartzite Ring of Speed (+11)
     +11 speed.
     
e) a Golden Amulet of ESP (+7)
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you.
     Takes 158 to 310 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+8] (+3 stealth)
     +3 stealth.
     
i) a Large Metal Shield of Resist Lightning [8,+15]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 173 to 341 turns to recharge at your current speed.
     
k) a Set of Mithril Gauntlets of Agility [5,+15] (+5)
     +5 dexterity.
     Cannot be harmed by acid.
     
l) a Pair of Steel Shod Boots of Free Action [6,+16]
     Prevents paralysis.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 16 Silver Speckled Potions of Cure Critical Wounds
     
f) 2 Red Potions of Healing
     
g) 9 Misty Potions of Speed
h) 20 Scrolls titled "hum abio opouf" of Phase Door
i) 14 Scrolls titled "hor izzy neus" of Teleportation
j) 19 Scrolls titled "vocus parduco" of Teleport Level
k) 4 Scrolls titled "nusy revillo" of Magic Mapping
l) 44 Scrolls titled "suco pra fauro" of Identify
m) 4 Scrolls titled "sper ex" of Word of Recall
n) a Runed Rod of Treasure Location
o) an Ivory Wand of Teleport Other (4 charges)
     
p) a Hickory Staff of Banishment (3 charges)
     
q) 6 Arrows (1d4) (+6,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 68.8.
     35% chance of breaking upon contact.
     
r) 95 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 56.
     35% chance of breaking upon contact.
     
s) 2 Seeker Arrows (4d4) (+6,+9)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 107.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Mordenkainen's Escapes]
c) a Book of Magic Spells [Tenser's Transformations]
d) a Red Speckled Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) a Chartreuse Potion of Restore Mana
f) 10 Scrolls titled "dideo relum" of Enchant Weapon To-Hit
g) 20 Scrolls titled "sper ex" of Word of Recall
h) 19 Scrolls titled "devis pro" of Recharging
i) an Aluminum-Plated Rod of Recall (charging)
     Cannot be harmed by electricity.
     
j) 3 Chromium Rods of Identify
     Cannot be harmed by electricity.
     
k) a Copper-Plated Rod of Speed (charging)
     Cannot be harmed by electricity.
     
l) 2 Teak Staves of Speed (12 charges)
     
m) a Ruby Ring of Acid [+19]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 158 to 310 turns to recharge at your current speed.
     
n) an Engagement Ring of Accuracy (+14)
o) a Jet Ring of Slaying (+9,+8)
p) Power Dragon Scale Mail (-3) [40,+20]
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it allows you to breathe for 300 damage.
     Takes 933 to 1860 turns to recharge at your current speed.
     
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
r) a Pair of Leather Boots of Speed [2,+10] (+2)
     +2 speed.
     
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 49.4 vs. evil creatures, 62.2 vs. demons, 62.2
     vs. trolls, 88 vs. dragons, and 36.5 vs. others.
     
t) The Lochaber Axe 'Mundwine' (3d8) (+11,+16)
     Slays animals, evil creatures, demons.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 50.9 vs. animals, 50.9 vs. evil creatures, 
     65.9 vs. demons, and 35.9 vs. others.
     
u) a Mace of Disruption of Slay Dragon (5d8) (+15,+15)
     Slays undead, dragons.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 100.7 vs. undead, 100.7 vs. dragons, and 47.6
     vs. others.
     
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
w) 20 Seeker Arrows of Slay Evil (4d4) (+7,+7)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 201.9 vs. evil creatures, and 100.9 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2391    100'    2   Reached level 2
      4507    100'    3   Reached level 3
      7580    150'    4   Reached level 4
      9971    150'    4   Killed Grip, Farmer Maggot's dog
     13847    250'    5   Reached level 5
     15611    250'    6   Reached level 6
     27084    450'    7   Reached level 7
     31599    550'    8   Reached level 8
     35451    600'    9   Reached level 9
     39077    650'   10   Reached level 10
     41021    650'   11   Reached level 11
     45725    650'   12   Reached level 12
     46361    650'   12   Killed Wormtongue, Agent of Saruman
     57648    800'   13   Reached level 13
     59123    900'   14   Reached level 14
     69269    950'   15   Reached level 15
     79201   1100'   16   Reached level 16
     95580   1200'   17   Reached level 17
    102156   1350'   17   Found The Set of Gauntlets 'Paurhach' (LOST)
    102340   1350'   18   Reached level 18
    108683   1450'   19   Reached level 19
    123424   1500'   20   Reached level 20
    130170   1550'   20   Found The Iron Helm 'Holhenneth'
    130515   1550'   20   Killed Ulwarth, Son of Ulfang
    135283   1550'   21   Reached level 21
    142340   1700'   22   Reached level 22
    153951   1900'   23   Reached level 23
    164207   2050'   23   Found The Morning Star 'Firestar' (LOST)
    164998   2050'   24   Reached level 24
    186106   2100'   24   Killed Uldor the Accursed
    186106   2100'   25   Reached level 25
    219804   2600'   26   Reached level 26
    226600      0'   26   Killed Farmer Maggot
    255906   2950'   26   Killed Azog, King of the Uruk-Hai
    264035   3300'   26   Killed Khim, Son of Mim
    264089   3300'   26   Found The Soft Leather Armour 'Hithlomir'
    273508   3450'   26   Found The Hard Leather Cap of Thranduil
    274596   3450'   27   Reached level 27
    278312   3550'   27   Killed Brodda, the Easterling
    291523   3850'   27   Killed Angamaite of Umbar
    293192   3900'   27   Killed Mim, Betrayer of Turin
    293203   3900'   27   Found The Lochaber Axe 'Mundwine'
    298812   3950'   28   Reached level 28
    299847   4000'   28   Killed Nar, the Dwarf
    356919   4150'   28   Killed Sangahyando of Umbar
    360258   4200'   29   Reached level 29
    370851   4350'   29   Killed The Queen Ant
    375816   4450'   29   Killed Ulfast, Son of Ulfang
    376158   4450'   29   Killed Quaker, Master of Earth
    377622      0'   29   Found The Phial of Galadriel (LOST)
    378169   4650'   29   Killed Smeagol
    378611   4650'   29   Killed Fang, Farmer Maggot's dog
    392654   4900'   29   Killed Golfimbul, the Hill Orc Chief
    394869   4900'   30   Reached level 30
    407580   4900'   30   Found The Star of Elendil
    413899   4900'   30   Found The Light Crossbow 'Cubragol'
    425967   4900'   30   Killed Shagrat, the Orc Captain
    431264   4900'   31   Reached level 31
    433284   4900'   31   Found The Metal Cap of Thengel
    434466   4900'   31   Found The Bastard Sword 'Calris'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.6.2009 20:40
Last updated on 27.6.2009 09:00

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10650. on the Ladder (of 18080)
4099. on the Angband Ladder (of 6029)
Third best for this player (out of 4)

Comments

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On 24.6.2009 20:40 d_m wrote:
This is my first diver character that has made it past dungeon level 50. I worry that I am too deep to do anything useful without using up all of my escapes. 330k turns to be 63 is pretty good for me, though.

On 26.6.2009 16:38 d_m wrote:
Updated dump. Things turned out a lot better for Braktar than I expected. This is mostly because I found ESP. However, I actually credit his survival to stealth: his armor and cloak give him +7. I did very little fighting while diving, which at times was harrowing but ultimately seems to have been good. Once I got up to +10 (and then +20) speed, fighting went much better, especially after finding the longbow of extra shots.

NOTE: I play on multiple computers, so I have to copy savefiles back and forth depending on where I am. I messed up and failed to copy a save at one point, thus the character's history forks around character level 26 (I have sinced nuked the old branch). I tend to think savefile transfer is ok (unlike scumming) but readers will judge.

On 27.6.2009 09:00 d_m wrote:
So, I have been finding some artifacts, but have had a hard time leveling up. Found Cubragol (figures), found Calris but don't have *Remove Curse*... and I found PDSM!!!

However, I don't think I can actually use it. I'm still too weak to survive a resisted hit with nether/poison, etc. So, I'm currently sticking with Hithlomir (+4 stealth). Am I crazy?

On 27.6.2009 09:50 Pete Mack wrote:
What happened to your RoCON? At some point soon, Calris+PDSM+RoCON will make you unstoppable, or at least give you a chance to kill some big targets with Calris as a swap. Ditching RoCON, even +3, in favor of both a RoSlaying and a RoAccuracy seems like a mistake.




On 27.6.2009 09:51 Pete Mack wrote:
PS: As for Hithlomir vs PDSM... Hithlomir is a good choice until you get more HP. That's one thing that's fun about diving--equipment choices are sometimes incredibly counterintuitive.


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