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The Angband Ladder: Solomon5, High-Elf Rogue by Donald Jonker

  [Angband 3.1.1 dev (r1454) Character Dump]

 Name   Solomon5                                 Self  RB  CB  EB   Best
 Sex    Male         Age            126   STR:  18/60  +1  +2  +2 18/110
 Race   High-Elf     Height          79   INT:     12  +3  +1  +0     16
 Class  Rogue        Weight         183   WIS:     11  -1  -2  +6     14
 Title  Filcher      Social       Liked   DEX:  18/10  +3  +3  +0  18/70
 HP     -34/366      Maximize         Y   CON:     17  +1  +1  +9 18/100
 SP     17/17                             CHR:     12  +5  -1  +3  18/10


 Level               29   Armor    [33,+69]     Saving Throw         78%
 Cur Exp         118585   Fight    (+8,+10)     Stealth           Heroic
 Max Exp         118585   Melee   (+16,+20)     Fighting          Heroic
 Adv Exp         168750   Shoot   (+20,+15)     Shooting          Heroic
 MaxDepth   2850' (L57)   Blows      3/turn     Disarming            95%
 Turns           514879   Shots      1/turn     Magic Device      Superb
 Gold             32416   Infra       40 ft     Perception       1 in 12
 Burden       154.0 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:..+...+...... Confu:.........+...
 Elec:.+....+...... Sound:.............
 Fire:.+....+...... Shard:.............
 Cold:.+....+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:......+...... Chaos:.......+.....
 Lite:............+ Disen:.............
 Dark:............. S.Dig:+............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:.+........... Stea.:......++...+.
Telep:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have slain the Brown yeek.
> You hit the Brown yeek.
> You have slain the Brown yeek.
> The Brown yeek misses you.
> You have found 104 gold pieces worth of garnets.
> You hit the Brown yeek.
> You have slain the Brown yeek.
> You hit the Brown yeek.
> You have slain the Brown yeek.
> The Phoenix magically summons its minions.
> You hit the Brown yeek.
> You have slain the Brown yeek.
> The Phoenix breathes fire.
> The Brown yeek dies.
> You die.

Killed by The Phoenix.

  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!d!s!v!!@w0}
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Grants telepathy.
     
     When activated, it drains up to 120 hit points of life from a targ
     et creature.
     Takes 40 turns to recharge.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 43.6 vs. dragons, 43.6 vs. creatures not
     resistant to acid, and 28.5 vs. others.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
c) a Ring of Acid [+16]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     Takes 51 to 100 turns to recharge.
     
d) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
e) (nothing)
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind (-2) [16,+11] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Aman [3,+13] (+2 stealth)
     +2 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield [6,+2]
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Caestus of Free Action (+0,+3) [2,+11]
     Prevents paralysis.
     
l) a Pair of Iron Shod Boots of Stealth [3,+1] (+1)
     +1 stealth.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 7 Potions of Cure Critical Wounds
     
f) a Potion of Enlightenment
g) 17 Scrolls of Phase Door {@r5}
h) 3 Scrolls of Word of Recall {!*!*}
i) 4 Scrolls of Recharging
j) a Rod of Lightning Balls
k) a Rod of Teleport Other
l) a Wand of Lightning Bolts (8 charges)
     
m) a Wand of Fire Balls (5 charges)
     Cannot be harmed by fire.
     
n) a Wand of Dragon's Flame (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Wand of Dragon's Frost (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Staff of *Destruction* (4 charges)
     
q) a Staff of Mapping (3 charges) {@u3}
     
r) a Staff of Dispel Evil (5 charges)
     
s) a Staff of Teleportation (4 charges) {!*}
     
t) a Staff of Speed (5 charges)
     
u) a Staff of Identify (13 charges) {@u1}
     
v) 82 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 70.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of Restore Mana
b) 4 Scrolls of Teleport Level
c) a Scroll of Recharging
d) a Wand of Drain Life (4 charges)
     
e) 2 Rings of Strength (+3)
     +3 strength.
     Sustains strength.
     
f) a Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
g) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
h) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
i) a Ring of Damage (+0,+11)
j) a Ring of Free Action
     Prevents paralysis.
     
k) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
l) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
m) an Iron Crown of the Magi [0,+10] (+2)
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.
     
n) a Set of Leather Gloves of Free Action [1,+14]
     Prevents paralysis.
     
o) a Pair of Leather Boots of Free Action [2,+9]
     Prevents paralysis.
     
p) a Rapier (Blessed) (1d6) (+10,+12) (+2)
     +2 wisdom.
     Blessed by the gods.
     Grants telepathy.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 33.4 vs. creatures not resistant to acid, and 
     26.2 vs. others.
     
q) The Rapier 'Careth Asdriag' (1d6) (+7,+9) (+1) {!d!s!v@w0}
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 26.7 vs. animals, 30.3 vs. orcs, 30.3 vs.
     trolls, 30.3 vs. giants, 30.3 vs. dragons, 30.3 vs. creatures not
     resistant to acid, and 23 vs. others.
     
r) a Long Sword of Westernesse (2d5) (+17,+12) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 44.5 vs. orcs, 44.5 vs. trolls, 44.5 vs.
     giants, 44.5 vs. creatures not resistant to acid, and 31.5 vs.
     others.
     
s) a Zweihander (Holy Avenger) (3d6) (+13,+6) [+3] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 39.6 vs. evil creatures, 51 vs. undead, 51 vs.
     demons, 51 vs. creatures not resistant to acid, and 28.1 vs. others.
     
t) a Flail of Gondolin (2d6) (+15,+18)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 52.2 vs. demons, 52.2 vs. orcs, 52.2 vs.
     trolls, 52.2 vs. dragons, 52.2 vs. creatures not resistant to
     acid, and 37.1 vs. others.
     
     Radius 1 light.
u) a Lead-Filled Mace of Extra Attacks (4d3) (+10,+9) (+2)
     +2 attack speed.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 45.8 vs. creatures not resistant to acid, and 
     28.5 vs. others.
     
v) a Heavy Crossbow of Accuracy (x4) (+21,+13)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       691      0'    1   Killed Farmer Maggot
      5133     50'    2   Reached level 2
     10926    150'    2   Killed Grip, Farmer Maggot's dog
     10926    150'    3   Reached level 3
     13978    200'    4   Reached level 4
     21354    250'    5   Reached level 5
     23625    250'    5   Killed Fang, Farmer Maggot's dog
     27569    300'    6   Reached level 6
     34862    450'    7   Reached level 7
     37374    450'    8   Reached level 8
     38550    450'    8   Killed Smeagol
     45405    550'    9   Reached level 9
     59330    650'   10   Reached level 10
     66632    750'   11   Reached level 11
     67052    750'   12   Reached level 12
     78041    800'   13   Reached level 13
     90621   1000'   14   Reached level 14
     99077   1050'   15   Reached level 15
    106237   1150'   15   Killed Bullroarer the Hobbit
    106257   1150'   15   Found The Phial of Galadriel
    109532   1200'   16   Reached level 16
    111233   1250'   16   Found The Beaked Axe of Theoden
    121633   1250'   16   Killed Shagrat, the Orc Captain
    121633   1250'   17   Reached level 17
    128300   1300'   17   Killed Wormtongue, Agent of Saruman
    134046   1350'   18   Reached level 18
    135678   1350'   18   Killed Gorbag, the Orc Captain
    139129   1350'   19   Reached level 19
    142815   1400'   19   Killed Nar, the Dwarf
    154499   1550'   20   Reached level 20
    167315   1650'   20   Found The Rapier 'Careth Asdriag'
    172295   1700'   21   Reached level 21
    180322   1700'   21   Found The Metal Cap of Thengel
    185970   1700'   22   Reached level 22
    201727   1750'   23   Reached level 23
    203512   1800'   24   Reached level 24
    211562   1850'   25   Reached level 25
    217177   1850'   26   Reached level 26
    218473   1850'   26   Killed Angamaite of Umbar
    273359   2200'   26   Killed Ibun, Son of Mim
    296100   2200'   27   Reached level 27
    313143   2400'   27   Killed Bolg, Son of Azog
    317935   2400'   27   Killed Ugluk, the Uruk
    324808   2400'   28   Reached level 28
    329550   2400'   28   Killed Brodda, the Easterling
    456725   2600'   28   Killed Ulfast, Son of Ulfang
    456837   2600'   28   First pot of speed
    461632   2650'   28   Killed Lugdush, the Uruk
    469025   2750'   28   Found The Short Bow of Amrod
    483395   2750'   28   Killed Khim, Son of Mim
    493105   2800'   28   Killed Mughash the Kobold Lord
    493160   2800'   29   Reached level 29


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.6.2009 22:46
Last updated on 26.6.2009 03:56

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7790. on the Ladder (of 12069)
2429. on the Angband Ladder (of 3520)
11. for this player (out of 38)

Comments

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On 25.6.2009 22:52 Donald Jonker wrote:
Doing reasonably well, but need some advice on main melee weapon.

I've been wielding Theoden for ESP and swapping it out for a lead-filled mace of extra attacks (+2) w/ a =Acid during battles. But it's occurred to me that doing so with such low HP so deep is probably tempting fate. For now, Theoden is my only source of extra CON, and I believe it pushes me just over the threshold of surviving a resisted breath (250 HP). Is that right?

If so, then I should wear to =STR and squeeze out three blows from Theoden. If not, I should wear that =Acid and swap out so I can take on some mobs.

There's also a blessed rapier that has ESP, which is tempting. If CON weren't an issue I suppose I'd just use that.

On 26.6.2009 04:01 Donald Jonker wrote:
Killed by a breath from the Phoenix in the distance, thinking it was some kind of bat or bird.

How fun.

Looking back at the log, I guess I missed one message that the Phoenix summoned monsters. Still, I'm getting more and more convinced by Eddie's suggestion that all uniques should get labeled in royal purple.

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