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The Angband Ladder: LCC3, Dunadan Priest by LCC

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             52   STR! 18/100  +1  -1 +14 18/***
 Race   Dunadan      Height          85   INT! 18/100  +2  -3  +5 18/140
 Class  Priest       Weight         176   WIS! 18/100  +2  +3 +10 18/***
 Title  ***WINNER*** Social   Respected   DEX! 18/100  +2  -1 +10 18/210
 HP     978/978      Maximize         Y   CON! 18/100  +3  +0 +12 18/***
 SP     222/401                           CHR:  18/99  +2  +2  +7 18/209


 Level               50   Armor   [19,+148]     Saving Throw        100%
 Cur Exp       14644946   Fight   (+83,+51)     Stealth        Very Good
 Max Exp       14644946   Melee   (+98,+69)     Fighting          Superb
 Adv Exp       ********   Shoot  (+103,+22)     Shooting          Superb
 MaxDepth  5050' (L101)   Blows      4/turn     Disarming            82%
 Turns          1244272   Shots      2/turn     Magic Device      Heroic
 Gold          12250880   Infra        0 ft     Perception       1 in 29
 Burden       155.6 lbs   Speed          24     Searching            19%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, curly brown hair, and a very fair
 complexion.


 Acid:.......+*.+.. Confu:.........+...
 Elec:.......+..... Sound:........++...
 Fire:...*+..+.+... Shard:.............
 Cold:*.*....+.+... Nexus:...........+.
 Pois:....+.++..... Nethr:......+......
 Fear:+..++...+.... Chaos:......+.++...
 Lite:.....+...+... Disen:.+...........
 Dark:.....+....... S.Dig:...+.........
Blind:..+......+... Feath:..+..........

PLite:.........+... Aggrv:.............
Regen:..++.....+... Stea.:.+...........
Telep:..++......... Sear.:.............
Invis:+.++.+...+... Infra:.............
FrAct:+.++....+.+.. Tunn.:.............
HLife:..+..+....... Speed:.++++....+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Ethereal dragon misses you.
> The Ethereal dragon is repelled.
> The Hezrou magically summons a hellish adversary!
> The Lesser Balrog disappears!
> The Quasit disappears!
> The power of your god banishes evil!
> The Ethereal dragon breathes light.
> The Ranger Chieftain grunts with pain.
> You enter a maze of down staircases.
> Looks like any other level.
> In your pack: The Massive Iron Crown of Morgoth [0,+5] (+0) (r).
> In your pack: The Mighty Hammer 'Grond' (3d9) (+3,+6) (s).
> You feel less clumsy.
> You feel less ugly.
> You feel very good.

Killed by Ripe Old Age.

  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     It takes 1000 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 94 against evil creatures, 106.5
     against orcs, 106.5 against undead, 106.5 against frost-vulnerable
     creatures, 131.5 against demons, and 81.5 against normal creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
d) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 200 turns to recharge after use.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, 
     rRadius 3 light.
g) The Hard Leather Armour of Himring [8,+15]
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 100 turns to recharge after use.
h) The Cloak 'Colluin' [1,+15] (charging)
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it grants temporary resistance to acid, electricit
     y, fire, cold and poison for 1d20+20 turns.
     It takes 111 turns to recharge after use.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     When activated, it heals 500 hit points.
     It takes 250 turns to recharge after use.
     Radius 1 light.
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     When activated, it fires a magical arrow with damage 150.
     It takes 30 turns to recharge after use.
l) The Pair of Leather Boots of Feanor [2,+20] (+15)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it hastens you for d20+20 turns.
     It takes 200 turns to recharge after use.


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
g) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
h) a Holy Book of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
i) 18 Yellow Potions of Healing
j) 5 White Potions of *Healing*
     It can be thrown at creatures with damaging effect.
k) 5 Misty Potions of Life
     It can be thrown at creatures with damaging effect.
l) 9 Tangerine Potions of Restore Mana
m) 11 Brown Potions of Speed
n) a Zirconium Rod of Healing
     Cannot be harmed by electricity.
o) a Molybdenum Rod of Restoration (charging)
     Cannot be harmed by electricity.
p) 4 Mithril Rods of Identify (2 charging)
     Cannot be harmed by electricity.
q) a Titanium Rod of Speed
     Cannot be harmed by electricity.
r) The Massive Iron Crown of Morgoth [0,+5] (+0)
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
s) The Mighty Hammer 'Grond' (3d9) (+3,+6)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 87 against animals, 87 against
     evil creatures, 102 against orcs, 102 against trolls, 132 against
     dragons, 132 against demons, 132 against undead, and 72 against
     normal creatures.
     Sometimes creates earthquakes on impact.
t) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 93.5 against orcs, 93.5 against
     trolls, 93.5 against demons, 93.5 against acid-vulnerable
     creatures, and 78.5 against normal creatures.
u) 16 Seeker Arrows of Slay Evil (4d4) (+13,+16)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 288 against
     evil creatures, and 144 against normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 62 Holy Books of Prayers [Words of Wisdom]
b) 66 Holy Books of Prayers [Chants and Blessings]
c) 18 Holy Books of Prayers [Exorcism and Dispelling]
d) 53 Light Green Potions of Heroism
     When ingested, it restores 10 hit points, removes fear and grants 
     you resistance to fear and +12 to-hit for 1d25+25 turns.
e) 85 Scrolls titled "mitas traeger" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
f) 11 Rosewood Staffs of Healing (31 charges)
     When used, it heals you a really large amount (35% of max HP, mini
     mum 300HP), heals cut damage, and cures stunning, poisoning, blind
     ness, and confusion.
g) 2 Redwood Staffs of Banishment (6 charges)
     When used, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
h) 21 Bamboo Staffs of Speed (59 charges)
     When used, it hastens you for 2d10+20 turns.
i) 4 Maple Staffs of the Magi (12 charges)
     When used, it restores both intelligence and manapoints to maximum.
j) a Platinum Ring of Speed (+14)
     +14 speed.
     
k) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     It takes 50 turns to recharge after use.
l) The Necklace of the Dwarves (+3)
     +3 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     It takes 10 turns to recharge after use.
n) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
     +3 intelligence, dexterity, charisma, searching, speed.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
r) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 64 against animals, 64 against
     evil creatures, 67.5 against orcs, 67.5 against undead, and 60.5
     against normal creatures.
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
     +4 dexterity.
     Provides immunity to acid.
     Provides resistance to acid, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     When activated, it teleports a target monster away.
     It takes 50 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 106 against animals, 124 against
     dragons, and 88 against normal creatures.
t) The Mace 'Taratol' (3d4) (+12,+12)
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     It takes 100 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 85.5 against
     electricity-vulnerable creatures, 100.5 against dragons, and 70.5
     against normal creatures.
u) a Mace of Disruption of Gondolin (5d8) (+17,+19)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 137.5 against orcs, 137.5
     against trolls, 137.5 against dragons, 137.5 against demons, 137.5
     against undead, and 92.5 against normal creatures.
v) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
x) 25 Seeker Bolts of Slay Evil (4d5) (+18,+14)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.7.2009 15:26
Last updated on 25.7.2009 10:34

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2648. on the Ladder (of 17942)
628. on the Angband Ladder (of 5963)
Best for this player (out of 5)

Comments

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On 1.7.2009 15:26 claylonnie@comcast.net wrote:
New character 70514 turns on level 1, ready to go down to level 5+. 116 kills 608 turns per kill 0.922 experience per kill AC 19 HP40 SP8 hitting 8 shooting 5. I play cautiously, but this is the third LCC3. Maybe this one will get lucky!

On 1.7.2009 18:58 claylonnie@comcast.net wrote:
Last post was level 4. Now level 7 recalling to dlvl 4. HP62 SP13 AC19 hitting 8 and shooting 5. Turn 153554 speed -1 experience 310 killed 226 so experience per kill now 1.37 and turns per kill 679.

On 2.7.2009 02:14 claylonnie@comcast.net wrote:
Forgot to say last time - killed Fang and Grip. Add kill of Bullroarer. Now clvl 10, dlvl 6, HP82, SP19, AC30, hitting 8, shooting 5, 637 kills at turn 219744, so experience/kill is now 2.50 and turns/kill now 637. Speed -1. Have resist acid, slow digestion, and regeneration. Need everything else but want Telepathy most of all. I got ambushed in a hallway by a baby white dragon breathing frost and did a portal away with only 15HP. It would have been over if anything was nearby where I landed...

On 2.7.2009 06:51 Pete Mack wrote:
Drop some weight. Speed -1 will eventually kill you. (Why carry the Pick--surely a wand of StM will work?) Why carry the shots? etc.


On 2.7.2009 07:22 claylonnie@comcast.net wrote:
In the future I will give one stat for turns/experience rather than experience per kill and turns per kill. So for the three posts above the figure is 659, 361, correction to #3 345 kills not 637, and the turns/experience is 255.

Pete - I read somewhere that there is no difference in movement between speed +0 and speed -2, so I was not worried. Did I misread?

On 2.7.2009 07:37 Sirridan wrote:
At normal speed, you get 10 energy per tick.
At -1 its 9, at -2 its 8... It goes like this but asymptotically goes to 0 (hits 1 at lowest possible speed)

Anyway, something will double move on you one day when you're an energy or two short of moving again and you will get splattered.

On 2.7.2009 11:10 claylonnie@comcast.net wrote:
Clvl 13, dlvl 6, HP99, SP24, AC 30, hitting 11, shooting 7, killed 1615 Giant white louse for risk free experience gain. Turns per experience now 188 at turn 319823 experience 1703. Speed normal to -1 on pickups. Thanks for the advice Pete!

On 2.7.2009 11:12 claylonnie@comcast.net wrote:
I meant Sirridan, so used to Pete Mack that somebody else's comment is a surprise!

On 3.7.2009 00:51 Sirridan wrote:
If you find mushrooms of debililty, stash em in your home until you get *BOTH* sustains for str and con. An additional source of mana if you find yourself not getting mana potions.

On 3.7.2009 01:41 LCC wrote:
Clvl 18 on dlvl 6 about to deep descend to go for stat gain 30+. HP140, SP33, AC30, turn 448024 experience 5800, turns per experience way down to 77.2 by farming blue worm masses - killed 3028. Hitting 12 shooting 7 - until I get better weapons I will avoid fights...

On 3.7.2009 07:34 Pete Mack wrote:
that's insane -- 3000 kills is a lot for an entire game(!)

A CL 18 priest already has a pretty strong Orb-- you can survive at dl 20 easily.


On 3.7.2009 09:45 LCC wrote:
Right Pete, I was diving last few hours. Actually dlvl 20-21 is hazardous with my lousy equipment - I can't even take on a band of snaga. Still clvl 18 but now recalling to dlvl 21 and scumming 20-21 for equipment. HP140, SP33, AC 42 added free action and searching. Hitting 14 shooting 15, turn 502799 exp 6367, turns/experience now 79.0

On 3.7.2009 11:15 Sirridan wrote:
Chuggin along nicely, glad to see you got FA!

I hope you find some good stuff soon, and stay away from hounds!

On 3.7.2009 17:46 LCC wrote:
Still clvl 18 on dlvl 21. Found a blessed spear holy avenger +4 wis with see invisible and resist fear. Now hitting 13.5, shooting 15, AC44, wis 18/70 with spear gained all spells in books 1- 4, HP140, SP46, turns per experience now 79.8. I did not kill much, just picked up detected treasure where possible..

On 3.7.2009 22:31 Sirridan wrote:
Very nice, that spear is an awesome find. I hope the RNG blesses you with a good shooter and something with rBase!



On 4.7.2009 02:15 LCC wrote:
Thanks Sirridan! I have a robe of resistance now, as you suggested, it was about time to see something with Rbase. Killed Smeagol and a lot of orcs using protection from evil spell. Lousy hounds just about ruined my day a couple of times. As soon as I get "it breathes x" message, I portal away. Clvl 19 on dlvl 21, AC41, HP154, SP48, turns/experience 67.5, hitting 13.5, shooting 15 with (0,0) arrows. I now have more gold than stores have items worth buying - $350 left over...

On 4.7.2009 05:31 Sirridan wrote:
If I were you, I'd go deeper, I get the feeling you like to play *VERY* carefully, but you could still go down one level once you feel you've explored it thoroughly enough. You have a winner so you know how it goes towards the lower depths, but the deeper you go the better chance of you getting a shooter worth using.

Grats you got your rBase though! My newest warrior is still missing elec. But being a Kobold is nice for rPoison! :)

On 4.7.2009 05:34 Sirridan wrote:
Oh yeah, sell your amulet since you have it covered by your robe.

Hopefully you'll find an amulet/hat of wisdom soon :), or better yet the artifact with wisdom and telepathy ;)

Best of luck!

On 4.7.2009 09:46 LCC wrote:
Thanks Sirridan! I am scumming 20-21 in hopes of finding the spear of Orome. Now clvl 20 on dlvl 21,HP159, SP51, AC61, turn 574347, experience 8972, t/e 64.0, hitting 14.5, shooting 15. I hate hounds! I tried to kill Nar the Dwarf, but had to portal away because he hits harder than I do and has plenty of HP...

On 4.7.2009 10:39 Sirridan wrote:
Don't try and Scum for the one artifact, you'll have a better chance of finding it, and better stuff, lower in the dungeon. Stuff will be hard to kill until you get a good shooter, and until then just run if you think you might not win.

On 4.7.2009 15:27 LCC wrote:
I am not going much lower than my character level until I get good equipment. It was a rule which I followed with great success in LCC1 until I hit level 35 on dlvl 38. I have three days invested in this character now, so I would be disappointed if he died through taking unnecessary risks. The spear of Orome is dlvl 20, and several other artifacts come up at dlvl 25. So I would be reducing my chance of rolling the spear if I went deep enough to find other artifacts...

On 4.7.2009 15:42 LCC wrote:
Orome is level 15. I meant level 20 for Thranduil to get me ESP, which I greatly miss...

On 4.7.2009 18:29 Pete Mack wrote:
It doesn't work that way. You need to go deeper so that more monsters will have drops. You'll have no trouble killing Mature Dragons and the like, and you'll be picking up stat potions at the same time. It's not worth waiting around for a single find at any one level--focus on making many good possibilities at one time, and your odds of any one of them are quite good.

On 4.7.2009 23:08 LCC wrote:
My scumming paid off! I killed Wormtongue and got Thranduil! Now clvl 21 on dlvl 21. I also found "Wis +3 and crossbow of accuracy. I lost regeneration but gained resist blindness and telepathy. Hitting 14.5, shooting 45, HP163, SP106, AC68, turns/experience 52.0, going down to level 30 for stat gain potions.

On 5.7.2009 00:24 Sirridan wrote:
You can go deeper than 30, you're very well set up right now.

On 5.7.2009 01:55 LCC wrote:
Sirridan : I play to survive and win, not to just beat on monsters until I am outclassed by going too deep and die. When I am getting 5 blows per round and have better equipment, I will go deeper. I lack resist poison, confusion, and nexus to name just three that are essential at lower levels. So I will content myself with beating on orcs, because right now trolls and ogres are beyond my ability...
Now level 22 on dlvl 30, already found !Con to 18/30. HP187, SP111, AC79, hit 14.5, shoot 45, turns/experience 47.0

On 5.7.2009 02:22 Sirridan wrote:
To each his own, playing like that will take a while but hey you'll probably make it with this guy! Best of luck!

On 5.7.2009 07:18 LCC wrote:
Promoted level 23 on dlvl 30, found 1 !dex, "wis +6, turn 668836, experience 17876, t/e 37.4, HP190, SP150, AC77, hit 14.5, shoot 48.

On 5.7.2009 14:46 LCC wrote:
I have been thinking about progress measurement, and have concluded that the only meaningful number is turns per promotion. It tells you when you will hit level 50 and be ready to take on level 99. So at turn 668836 and XP of 17876 I have a t/p of 29080. This puts me n schedule for a game of about 1.5 million turns. My LCC1 game lasted 2.9 million turns, so I am making good progress by comparison...

On 5.7.2009 19:06 LCC wrote:
Promoted level 24 on dlvl 30. Found sla Hithlomir, adds resist dark and 4 stealth. Bought a cbow extra shots in BM. Now HP203, SP157, AC93, hit 14.5, shoot 54, turns/level of 28413.

On 5.7.2009 20:01 Sirridan wrote:
That's some excellent stealth, and a great weapon find in the BM. Best of luck!

On 5.7.2009 23:56 Pete Mack wrote:
EXP/turn is the usual measure for advancement comps. It's similar to turns/clev, but it favors higher level characters.



On 6.7.2009 05:27 LCC wrote:
I thank you both for commenting. Promoted level 25 on dlvl 30. Found cap Thengel, stashed it. HP216, SP163, AC94, hit 14.5, shoot 54, turns/clvl 28087. Base str 16, int 10, wis 16, dex 18, con 18, chr 10.

On 6.7.2009 16:15 LCC wrote:
Promoted level 26 on dlvl 30. Swapped crossbow for long bow since found arrows flame in weapon shop. Wearing =dam+10 rather than protection. Hit 24.5, shoot 64.5/143.5 fire vulnerable. HP224, SP196, AC88, wis base now 18, turns/clvl 28599.

On 7.7.2009 01:18 LCC wrote:
Killed Angamite and Sangahyando. Got Ethereal Openings and Paurhach, so now regenerate with providential find of boots of free action. Still level 26 on dlvl 30, but only 338 points till promotion. So about 28395 turns/clvl, AC94, all else same.

On 7.7.2009 08:36 Sirridan wrote:
Sweet! You've inspired me to make my own priest, I hope he does as well as yours!

I've gone at a faster pace than you have, but I'm starting to slow down since my lack of gear is catching up with me.

Any advice from a more experienced priest?

(I'm at http://angband.oook.cz/ladder-show.php?id=9068 )

On 7.7.2009 13:24 LCC wrote:
Level 27 on dlvl 30, about to dive to dlvl 40 for !augmentation. HP233, SP203, turns/clvl 28798.

On 7.7.2009 17:22 Sirridan wrote:
Hopefully you get some rconf soon, and be sure to keep resist heat and cold up all the time if you can, I learned that the hard way with my last paladin...

On 7.7.2009 17:48 LCC wrote:
Promoted level 28 turn 801015 clearing a troll pit on dlvl 31, so turns/clvl = 28608. HP243, SP211, AC96, got int 12 and dex 18/14 base. I have ID on 21 rings, 10 amulets, 29 potions, 28 scrolls, 18 wands, 11 staffs, 9 rods, and 5 mushrooms. Hopefully the consumption of identify scrolls will be manageable as I go deeper.

Sirridan: I use 2h resist fire/cold a lot whenever I detect something that has damage from fire or cold. Even so, I sometimes lose potions or scrolls. That's why I carry extras. Cast the spell twice because it does not last long, except if you are low on mana of course...

On 8.7.2009 01:13 LCC wrote:
Promoted level 29 on dlvl 31 currently clearing a troll pit, not in town. HP264, SP218, AC101 with prayer +5, hitting same. Base str 16, int 12, wis 18, dex 18/24, con 18/24, chr 10. Turns/ clvl 28336.

On 8.7.2009 08:19 LCC wrote:
Level 29 on dlvl 34 on the way to 40. Found Holhenneth and sold Thengal. Bought mithril shield in BM. Killed Grishnakh. I NOW HAVE 2 HITS! Hit 49, shoot 49.5, HP264, SP233, AC 106+5, base wis 18/30, dex 18/61.

On 8.7.2009 12:55 LCC wrote:
Hit the jackpot on levels 34,35. Got BA of Balli Stonehand (wielding instead of HA Spear), 2nd ring damage +11 (took off str +2), cloak of Aman resist disenchant +1 stealth, gloves of power STR +5 (took off Paurhach), gain stat potions - now base STR 17, WIS 18/40, DEX 18/68. Hitting 2 blows for 105, shoot 66, HP 301, SP218, AC 107 with prayer, stealth +8 (I llke that!). Still clvl 29, not much experience gained, was teleporting to find goodies. Killed Gorbag.

On 8.7.2009 16:16 LCC wrote:
I got up from a nap and noticed that the spear is 3 blows/turn hitting average 124.5 vs 2 blows average 105 with axe B.S. So I am wielding the spear with HP 264, SP 233. The failure rate on the Heal spell is Much better!

On 8.7.2009 18:28 Sirridan wrote:
Definitely, that's a great axe but the loss of wisdom and fail rate isn't very nice, plus at 18/200 wis like you have, your min fail rate is 0% I believe (or is it 18/220?). Anyway your priest is shaping up quite nicely, sometimes I wish I had the kind of patience you have, although I think the only reason mine is alive is because I have speed and a great shooter so nothing gets a chance to even kill me.

Looking forward to your win post!

On 9.7.2009 04:03 LCC wrote:
Thanks Sirridan! Got promoted 30, recalling dlvl 40. Found and wore LMS Anarion, found and stashed LG Cammithrim, and a robe of Permanence which sustains stats and stops experience drain. So I wore it and sold SLA Hithlomir. HP 279, SP 241, AC 106 with prayer, hitting 4 blows of 38.5+, shooting twice at 66, turns/ clvl now 29723, base str 18/58, int 14, wis 18/66, dex 18/78, con 18/24, chr 10. I will scum level 40 for ! augmentation and artifacts until I reach clvl 33...

On 9.7.2009 06:09 Sirridan wrote:
I passed you in experience, but you still have me outgeared... and your base stats put mine to shame. Watch for drolems, basilisks and other big poison breathers! I almost got toasted by them... and dreads come but you have telepathy and orb, so its more like free orange G's of XP for you.

I look forward to seeing new dumps of yours, can't wait to see how far you get! (I'm still betting on a win)

On 9.7.2009 11:07 LCC wrote:
Thanks Sirridan! I had a very profitable level 40. Found Phial of Galadriel, cleared a troll pit getting a staff of speed and PB Purifications and Healing, got a better weapon - HA Scimitar hitting 4 blows @44, and a ! augmentation. HP302, SP241, AC106, base str 18/71, int 16, wis 18/86, dex 18/84, con 18/46, chr 11.

On 9.7.2009 17:59 LCC wrote:
Promoted clvl 31 on dlvl 40. Found & wore MBA of Rhohirrim instead of robe of permanence, losing hold life and dark but gaining resist confusion and sound. HP316, SP241, AC114+5 prayer, 4 blows @46, shoot twice @66, have 148k gold but nothing to buy, no stat gain.

On 9.7.2009 19:33 Sirridan wrote:
Learn from my death, big D's are easy *if* you resist their breaths. So watch for ethereals, one just blew me up with a dark breath

On 10.7.2009 02:50 LCC wrote:
Another profitable dlvl 40, still clvl 31. Found =rPoison (sold =str adds rPoison) and SSB of Thror, now speed +3. Swapped LG of Power for Cammithrim to get back free action, adds rLight. Hit 4@36, shoot 2@66. HP263, SP241, base str to 18/81, AC 129.

On 10.7.2009 07:54 LCC wrote:
More profit on dlvl 40, still clvl 31. Found and wielded quarterstaff Nar-i-vagil, my third good weapon hitting 4 blows @45/55 fire vulnerable. All else same except base wis 18/90.

On 10.7.2009 21:38 LCC wrote:
When I got up from a much needed rest, I looked over the printout of my latest dump and noticed that I had lost see invisible. So I bought back and wielded the HA scimitar with Nar-i-vagil as a swap. Promoted level 32 on dlvl 40, turns/clvl of 29897, HP376, SP249, AC 130, hit 4 blows @36+, shoot twice @66, base str 18/81, int 17, wis 18/94, dex 18/84, con 18/46, chr 11. I need resist nexus! I need something resist poison besides the ring, so I can wear =damage+10! I need free action besides Cammithrim so that I can wear those gloves of power. I have ID on 25 rings, 11 amulets, 33 potions, 31 scrolls, 22 wands, 16 staffs, 13 rods, and 5 mushrooms. I have killed Fang, Grip, Bullroarer, Smeagol, Wormtongue, Farmer Maggot, Angamaite, Sangahyando, Grishnakh, Gorbag, and Tom the Stone Troll. I have found 12 artifacts. Not bad for a week's work, compared to LCC1!

On 10.7.2009 21:45 LCC wrote:
How could I forget? I need more ! Augmentation, have found only 1 on my first trip to 40...

On 10.7.2009 21:57 LCC wrote:
Doubly HCIF, I am searching 40 for boots of speed +10 and hoping for Feanor...

On 10.7.2009 21:57 Sirridan wrote:
If I were you I'd dive a little deeper, but I see you're going to play where you're most comfortable. Anyway Dark and Nexus are your resists you need, Dark especially. Your most important stats are maxed, or are close to it, so waiting for stat gain still may not be as worthwhile. (The exception here is of course !con, which is only 18/46, but still you're quite ready to keep going)

All in all, still a lot of fun to watch how your dumps progress!

On 11.7.2009 04:12 LCC wrote:
Still dlvl 40 and clvl 32. Cleared a troll pit, got trash. Killed Ibun son of Mim and got Paurnimmen which I sold. Killed Ulfang the Black, got cloak Colluin, in home by selling BA of Balli Stonehand. Killed Medusa got trash. Got a shovel of digging from ghouls, so can tunnel through granite unlimited. Recharged my depleted staff of speed. 56k of exp in 11k turns. Not bad for level 40 at speed 3...

On 11.7.2009 11:14 LCC wrote:
Promoted clvl 33 on dlvl 40 at 29788 turns/ clvl. Got PB Wrath of God from level "a little lucky". Now THAT is luck at 40! Got a 2nd staff of speed off an AMHD. HP376, SP249, AC130, hit 4@36, shoot 1@88.5 with bow swapped for crossbow. Base INT 18, CHR 13. I thought that I would have more speed by 33, but no luck. So i am staying on 40 until I am speed +6 or better.

On 11.7.2009 23:05 LCC wrote:
For future comments, see :
http://angband.oook.cz/forum/showthread.php?t=2089

On 25.7.2009 17:21 Sirridan wrote:
Grats, it's about time!

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