The Angband Ladder: Maha-sam-atman, DeathMold Mimic by <daddy@gvoza.sk>

  [ToME 2.1.0 Character Dump]

 Name  : Maha-sam-atman         Age                 18       Str:     40     40
 Sex   : Neuter                 Height               8       Int:     24     25
 Race  : DeathMold LostSoul     Weight              50       Wis:     37     38
 Class : Mimic                  Social Class        24       DEX:     40       
 Body  : Player                                              Con:     40     40
 God   : Tulkas                                              CHR:     23       
                                                                               
 + To Melee Hit          65 Level             31    Max Hit Points       847   
 + To Melee Damage       88 Experience    385794    Cur Hit Points       647   
 + To Ranged Hit         52 Max Exp       385794    Max SP (Mana)         43   
 + To Ranged Damage       0 Exp to Adv.   435000    Cur SP (Mana)         25   
   AC                 26+35 Gold            4348    Piety                594   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  33d6+968  
 Stealth     : Legendary[20]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of bones, called to life by the              
          Witch-King of Angmar. Since then you have given life to two          
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body was a Player.
 Your were disguised into a [Maiar].

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 It now is 4 days that you are adventuring.

                    adefghmnopuz{|@             
        Add Str   : +..++..........             
        Add Int   : ....+..........             
        Add Wis   : ....+..........             
        Add Dex   : ....++.........             
        Add Con   : ...++..+.......             
        Add Chr   : ...++..........             
        Add Sear. : ...+...........             
        Add Tun.. : .............+.             
        Add Speed : ....+.+........             
        Add Blows : .............+.             
        Chaotic   : .............+.             
        Slay Anim.: .............+.             
        Slay Troll: +..............             
        Slay Drag.: .............+.             
        Kill Drag.: +..............             
        Sharpness : +..............             
        Impact    : .............+.             
        Poison Brd: +............+.             
        Fire Brand: +..............             
        Sust Str  : ....+..........             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ....+..........             
        Sust Con  : ....+..........             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Imm Acid  : ..............+             
        Imm Elec  : ....+.........+             
        Imm Fire  : ...+..........+             
        Imm Cold  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : +...+..........             
        Hold Life : +...+.+.......+             
        Res Acid  : .......+.......             
        Res Elec  : .......+.......             
        Res Fire  : +......+.......             
        Res Cold  : .......+.......             
        Res Pois  : +...+.........+             
        Res Fear  : ...............             
        Res Lite  : ..............+             
        Res Dark  : ..............+             
        Res Blind : ...............             
        Res Conf  : .......+.......             
        Res Sound : .......+.......             
        Res Shard : ...............             
        Res Neth  : ...............             
        Res Nexus : .......+.......             
        Res Chaos : ..............+             
        Res Disen : ....+..........             
        Hide Type : +..++++........             
        Show Mods : +............+.             
        Insta Art : ...++.+........             
        Levitate  : ....+.........+             
        Lite      : ......+........             
        See Invis : ...++.+........             
        Digestion : +...+..........             
        Regen     : +...+.........+             
        Ign Acid  : +..++.++.....+.             
        Ign Elec  : +..++.++.....+.             
        Ign Fire  : +..++.++.....+.             
        Ign Cold  : +..++.++.....+.             
        Activate  : ...++.+........             
        Fly       : ...+...........             
        Dragon.ESP: +..............             
        TLord.ESP : ...+...........             

 Corruption list:

Skills (points left: 0)
 - Combat                                        36.200 [0.800]
	  . Weaponmastery                               36.200 [0.800]
	  . Archery                                     01.000 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
	  . Stealth                                     01.000 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         02.806 [0.700]
	  . Magic-Device                                35.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.100 [0.500]
	  . Prayer                                      01.000 [0.500]
 - Monster-lore                                  06.280 [1.100]
	  . Corpse-preservation                         03.700 [0.900]
	  . Possession                                  00.100 [0.100]
	  . Mimicry                                     36.200 [0.800]

 You saved no princesses.

 You have defeated 215 enemies.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire and poison.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) (nothing)
e) a Ring of Damage (+20)
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) an Indestructible Ring of Dexterity (+5)
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) a Cloak of Mimicry [Maia] of Aman [1,+19] (+3 to stealth)
p) (nothing)
u) (nothing)
z) (nothing)
{) (nothing)
|) The Gnomish Shovel of Helionas (1d2) (+22,+13) (+3 attacks)
    It increases your ability to tunnel and attack speed by 3.  It poisons
    your foes.  It produces chaotic effects.  It can cause earthquakes.
    It is especially deadly against dragons.  It is a great bane of demons.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) 29 Rations of Food
b) 27 Scrolls of Satisfy Hunger
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Stone and Hide Armour 'Antare' (-1) [15,+15]
    It sustains your charisma.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to life 
    draining, acid, electricity, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Cloak of Mimicry [Quylthulg] of Teith [1,+19]
    It sustains your constitution.  It provides immunity to fire.  It 
    provides resistance to electricity, cold, dark and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Cloak of Mimicry [Giant] of Fauros [1,+17]
    It sustains your dexterity.  It provides immunity to acid and cold.
    It provides resistance to electricity, nexus and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Large Leather Shield of Alaquen [4,+13]
    It provides immunity to fire.  It provides resistance to shards, nether 
    and chaos.  It reflects bolts and arrows.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes
    you completely fearless.  It provides resistance to nexus.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom and attack speed by 2.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to nexus, chaos 
    and disenchantment.  It allows you to see invisible monsters.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
w) (nothing)


  [Home Inventory - Bree ]

a) The Anchor of Space-Time



Posted on 30.12.2002 12:04
Last updated on 30.12.2002 21:56

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11050. on the Ladder (of 18915)
1953. on the ToME Ladder (of 3145)
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On 30.12.2002 12:04 daddy@gvoza.sk wrote:
My another quite successful lost-soul. Now i'm trying to use mimic deathmold combination to retain deathmolds great advantages and to be able to compensate his disadvantages (blinking, picking up objects).

On 30.12.2002 18:46 daddy@gvoza.sk wrote:
Ok, made it to the surface, full of artifacts.
This combination works well.

On 30.12.2002 18:51 daddy@gvoza.sk wrote:
aaaahhh Ring of Flare

On 30.12.2002 18:52 daddy@gvoza.sk wrote:
Vilya!!!

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