The Angband Ladder: Hron, Dwarf Priest by PowerDiver

  [Angband 3.1.1 dev Character Dump]

 Name   Hron                                     Self  RB  CB  EB   Best
 Sex    Male         Age             40   STR! 18/100  +2  -1 +16 18/***
 Race   Dwarf        Height          55   INT:     18  -3  -3  +5     17
 Class  Priest       Weight         171   WIS! 18/100  +2  +3  +7 18/***
 Title  ***WINNER*** Social   Respected   DEX! 18/100  -2  -1  +6 18/130
 HP     1016/1016    Maximize         Y   CON! 18/100  +2  +0 +17 18/***
 SP     192/390                           Chr:  18/80  -3  +2  +4 18/110      6


 Level               50   Armor    [28,+81]     Saving Throw        100%
 Cur Exp       10957743   Fight   (+53,+41)     Stealth        Very Good
 Max Exp       10957743   Melee   (+71,+69)     Fighting          Superb
 Adv Exp       ********   Shoot   (+73,+22)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows      4/turn     Disarming            67%
 Turns          1301039   Shots      2/turn     Magic Device      Heroic
 Gold            186398   Infra       50 ft     Perception       1 in 32
 Burden       172.8 lbs   Speed          22     Searching            23%

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


 Acid:+.....+.*.... Confu:......+......
 Elec:+............ Sound:........+....
 Fire:+...+........ Shard:.............
 Cold:+.*.......... Nexus:.......+.....
 Pois:....+.+...... Nethr:.............
 Fear:....+...+..+. Chaos:+.......+....
 Lite:............. Disen:.+...........
 Dark:............. S.Dig:.............
Blind:..+.........+ Feath:..+..........

PLite:............. Aggrv:+............
Regen:..+.......... Stea.:.+.....+.....
Telep:+.+.......... Sear.:.............
Invis:+.+.......... Infra:............+
FrAct:+.+.....+++.. Tunn.:.............
HLife:..+.......... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
     Slays animals, evil creatures, demons, trolls.
     *Slays* dragons.
     Branded with frost.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     
     Combat info:
     4 blows/round.
     Average damage/round: 115.5 vs. animals, 115.5 vs. evil creatures, 
     136.4 vs. demons, 136.4 vs. trolls, 136.4 vs. creatures not
     resistant to cold, 178.2 vs. dragons, and 94.6 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it restores your experience to full.
     Takes 787 to 1170 turns to recharge at your current speed.
     
d) a Ring of Speed (+11)
     +11 speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 780 turns to recharge at your current speed.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 42 to 78 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 39 turns to recharge at your current speed.
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 175 turns to recharge at your current speed.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) a Golden Crown of Might [0,+12] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 6 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
b) 10 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
c) 2 Holy Books of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 2 Holy Books of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 2 Holy Books of Prayers [Purifications and Healing] {@G7 @b7 @p7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Holy Books of Prayers [Holy Infusions] {@G8 @b8 @p8}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Wrath of God] {@G9 @b9 @p9}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 6 Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
i) 16 Potions of Restore Mana
j) 8 Potions of Speed
k) 5 Scrolls of *Destruction* {!*}
l) a Rod of Speed (charging) {!! !*}
     Cannot be harmed by electricity.
     
m) The Ring of Power 'Narya' (+6,+6) (+1) {!!}
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 795 to 1560 turns to recharge at your current speed.
     
n) an Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
o) a Jewel Encrusted Crown of Lordliness [0,+13] (+3)
     +3 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     
     Radius 1 light.
p) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) 28 Arrows of Slay Evil (2d4) (+14,+17)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 282.5 vs. evil creatures, and 141.2 vs.
     others.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.7.2009 02:42
Last updated on 11.7.2009 03:15

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3677. on the Ladder (of 18915)
1060. on the Angband Ladder (of 6466)
4. for this player (

Comments

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On 5.7.2009 02:45 PowerDiver wrote:
I thought I was going to have to post this to that "worst death" thread. At DL81 I lost my mind and kept trying to kill a pit fiend using melee, tough with all his summons when I refuse to use ASCs and get careless. I keep at it, fleeing and returning killing stuff, until I fail to p2b because I lost all 5 of my ?PB2.

On 9.7.2009 23:16 PowerDiver wrote:
Now playing without ?PB3.

I cleared all of DL 98 except a demon pit, felt underpowered for Sauron, so I cleared the pit with banish evil then went about tracking them down and killing them. Without ASCs, it was a long long process. I collected Doomcaller, Aglarang, might(+3), trickery(+4), amuletOfMagi, Erebor, 3 speed rings better than what I had, 2 more stacks of slay evil arrows, Bloodspike, Elessar, and probably more stuff I've missed.

I'm outfitted to use acid bolts vs Sauron. At this point, might switch in Belthronding, Rohirrim, might, Palantir and Elessar losing some speed to get sustain str to fight Morgoth, but maybe I can afford to let my str get drained a huge amount without losing speed or a blow. Wondering if I should drop something to pick up =speed(+9) or gauntlets Pauraegen that give rElec.

On 10.7.2009 05:47 Pete Mack wrote:
Why worry about sustain STR when you have PB8 and 18(!) !rMana? And Doomcaller! Shame you don't have Thalkettoth or Vilya to make Elessar risk-free.

And surely, surely, it's time to kill Sauron!

(Also: no Tulkas? It's hugely valuable for Ironman without Haste Self--very short recharge time, very long duration. Way better than a Rod of Speed)



On 10.7.2009 06:39 PowerDiver wrote:
I'm clearing every level to see how the other half lives. Well, except for mystics and undead and jelly pits and no-drop monsters. It's also part of the investigation of spellbook drops. I've only used 1 !rMana all game and managed to save the rest.

I saw Tulkas on one of the last couple of levels. I didn't think to compare duration/recharge. I'll try to remember for next time.

I had Thalkettoth a long time ago, but it didn't seem worth the slot to carry to the end. Still haven't seen Caspanion.


On 11.7.2009 03:19 PowerDiver wrote:
I'd forgotten how powerful a priest with Doomcaller can be. I took down Sauron using no consumables except acid bolts, and got Caspanion as my reward. My fight against Morgoth took long enough to use my rod of speed twice. My consumables used were just 2 !speed and 2 !rMana. Also, 2 ?*destruction just because I had them.

On 11.7.2009 03:22 PowerDiver wrote:
I should have pointed out earlier that this was a test char for my learn-by-wield changes. Those will make it into 3.1 eventually, but they are not there yet. I'm sure I save-scummed dozens of times testing squelch or learning stuff.

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