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The Angband Ladder: Alanta II, the Nomad, High-Elf Warrior by drchung

  [Unangband 0.6.3 Character Dump]

 Name   Alanta II, the Nomad                     Self  SB  EB  TB   Best   Curr
 Sex    Female             Age      124  STR:   18/64  +0  +3  +0  18/94
 Race   High-Elf           Height  7' 6  INT:      12  +0  +1  +0     13
 Class  Warrior            Status    44  WIS:       7  +0  +0  +0      7
 Style  Bows                             DEX:   18/62  +0  +0  +0  18/62
 Title  Myrmidon                         CON:   18/51  +0  +0  +0  18/51
 Home   Bilbo's House in Rivendell       CHR:      14  +0  +0  +0     14
 Target Orc Camp across Redhorn pass     AGI:   18/60  +0  +0  +0  18/60
                                         SIZ:   18/60  +0  +3  +0  18/90
 Level           27  HP         -4/495  Fight     (+5,+5)  Fighting      Superb
 Curr Exp     54558  Spell-Pts     0/0  WShld   (+14,+16)  Shooting      Heroic
 Max Exp      54558  Hit die        24  Bash       [2,+4]  Throwing      Superb
 Adv Exp      73500  Armor    [33,+26]  Blows  3/turn(x3)  Stealth    Very Good
 Curr Danger Lev 30  Infravis    30 ft  Bow     (+25,+10)  Save Throw      Fair
 Max Dungeon Lev 30  Gold        62261  Shots  3/turn(x3)  Disarming     Superb
 Game Turn  2737803  Burden    162 lbs  Throw     (+5,+0)  Devices    Excellent
 Plr Turn     49644  % Burden      54%  Hurls  3/turn(x1)  Searching       Poor
 Act Turn     48500  Speed          +2  Weight    192 lbs  Digging    Excellent

 You are one of several children of a Telerin Archer.  You have light grey
 eyes, wavy black hair, and a fair complexion.

 This is 25th Tuile of the 2890th year of the third age.
 You are on level 30 of Orc Camp across Redhorn pass.

  [Last Messages]

> You have been given a deep gash.
> You feel very good.
> You have 2 Lavender Potions of Cure Serious Wounds (e).
> It points at you and curses.
> It points at you, screaming words of peril!
> You have been given a deep gash.
> You feel very good.
> You have a Lavender Potion of Cure Serious Wounds (e).
> The Young Witch points at you, screaming words of peril!
> You have been given a deep gash.
> You feel something focusing on your mind.
> Your mind is blasted by psionic energy.
> It points at you and curses.
> You die.
> You were killed by a Young Witch.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)    +      ++ 
       \}=="~[()]]]               \}=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:..2.......1..         sStr:..s.......s..
   Int:.........1...         sInt:.........s...
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:.............
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:..2.......1..         sSiz:..s.......s..
  Acid:....1.1......        Disea:............. 
  Elec:......1......        Blind:............. 
  Fire:......1......        Confu:.......+..... 
  Cold:......1......        Sound:.....+....... 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.........+..+        Nethr:............. 
  Dark:........+....        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.........1...        Steal:......1......
 Regen:...........+.         Sear:.............
 Telep:.............        Infra:.............
 Invis:............+         Tunn:.............
 FrAct:..........+..        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:...........1. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              \}=="~[()]]]  
   Elf:......+.....+                            
 Natur:..........s..                            
       abcdefghijkl@                            
       \}=="~[()]]]                             

  [Character Equipment]

a) a Flail of Cold (2d9) (+9,+11)
b) a Long Bow (x3) (+9,+10)
c) a Fluorite Ring of Strength and Size (+2) {10% off}
d) a Moonstone Ring of Protection [+11]
e) a Horn Amulet of Resist Acid
f) a Brass Lantern of Resist Sound (with 12993 turns of light left)
g) Segmented Plate Mail of the Quendi (-3) [19,+16] (+1)
h) a Leather Coat of Resist Confusion (-1) [5,+6]
i) a Buckler of Resist Darkness [2,+4]
j) a Hard Leather Cap of Brilliance [2,+3] (+1)
k) a Set of Gauntlets of Might [3,+3] (+1)
l) a Pair of Leather Boots of Health Regeneration [2,+3] (+1) {10% off}

  [Character Equipment -- Quiver]

n) 17 Arrows of Slay Giant (1d6) (+3,+9)
o) 21 Arrows of Slay Orc (1d6) (+4,+5)
p) 24 Arrows (Fire proof) (1d6) (+4,+4)
q) 2 Arrows (Theft proof) (1d7) (+3,+5)
r) 20 Arrows of Slay Troll (1d6) (+3,+5)
s) 2 Arrows of Slay Dwarf (1d6) (+4,+4)
t) 59 Arrows (1d6) (+0,+0)
u) 7 Arrows (1d6) (+0,+0) <Poison-coated>

  [Character inventory]

a) a Magic Bag of Scrying
 
 It was dropped by dropped by a Forest ogre on dungeon level 20.  with a)
  28 Scrolls titled "ugar ishgre" of Identify
      e) 10 Scrolls titled "solyp ti" of Treasure Detection
      h) 6 Scrolls titled "sne dan" of Door/Stair Location
      i) 2 Scrolls titled "unizun ereshu" of Detect Life
      j) a Scroll titled "dalf rirok" of Detect Magic
      m) 16 Scrolls titled "condalf whon" of Legend Lore
      p) 6 Scrolls titled "cosme manri" of Value Magic
      r) 3 Scrolls titled "ashski alanag" of Sense Magic
      s) 8 Scrolls titled "murtue flit" of Test Magic
 
b) 9 Pieces of Elvish Waybread
c) 5 Smelly Mushrooms of Haste
d) 3 Flasks of Oil
e) a Lavender Potion of Cure Serious Wounds
f) 15 Scrolls titled "denish stagan" of Phase Door
g) 11 Scrolls titled "connelg miknis" of Word of Recall {50% off}
h) 2 Copper Rods of Object Location (1 charging)
i) 4 Zinc-Plated Rods of Cure Moderate Wounds
j) 3 Titanium Rods of Detect Life
k) 3 Switch Rods of Trap Location (1 charging)
l) 3 Nickel-Plated Rods of Door/Stair Location (2 charging) <Door>
m) a Dogwood Staff of Teleportation (1d6) (+0,+0) (7 charges)

  [Home inventory]

a) 95 Rations of Food
b) 6 Spotted Mushrooms of Poison
c) 11 Silver Mushrooms of Blindness
d) 12 Yellow Mushrooms of Paranoia
e) 11 Grey Mushrooms of Confusion
f) 5 Copper Mushrooms of Paralysis
g) a Purple Mushroom of Sickness
h) 4 Rotting Mushrooms of Unhealth
i) 3 Ecru Mushrooms of Cure Blindness
j) 6 Light Green Mushrooms of Cure Cuts
k) 6 Blue Mushrooms of Cure Stun
l) 5 Luminescent Mushrooms of Bloating
m) 17 Limpid Potions of Speed
n) 31 Chocolate Potions of Berserk Strength
o) 24 Sickly Green Potions of Cure Light Wounds {25% off}
p) 18 Ashen Potions of Cure Critical Wounds {25% off}
q) 8 Metallic Green Potions of Restore Life Levels {25% off}
r) 5 Rosy Potions of Dexterity and Agility
s) a Sour Potion of Resistance
t) 2 Swirling Potions of Cure Mortal Wounds
u) 2 Bubbling Potions of Cure Moderate Wounds
v) a Map to the citadel of Isengard
w) a Map to the door to Moria
x) 6 Scrolls titled "oodmung er" of Stair Creation {40% off}

  [Farmhouse inventory]

a) a Hard Biscuit
b) an Apple
c) a Pint of Fine Wine

  [House of Elrond inventory]

a) a Magic Bag of Poisons
 
 It was dropped by dropped by a Swamp ogre on dungeon level 29.  with h) 6
  White Potions of Weakness
 
b) 2 Blood Runestones
c) an Explosive Runestone
d) 2 Frost Runestones
e) a Mouth Runestone
f) 2 Star Runestones
g) an Earth Runestone
h) 60 Rations of Food
i) 3 Pink Mushrooms of Weakness
j) a Black Mushroom of Stupidity
k) a Fuzzy Mushroom of Cure Confusion
l) a Wrinkled Mushroom of Cure Serious Wounds
m) 7 Scarlet Rimmed Mushrooms of Restore Strength and Size
n) 8 Orange Capped Mushrooms of Restore Dexterity and Agility
o) 5 Rainbow Potions of Heroism
p) 3 Pungent Potions of Constitution and Charisma
q) 5 Clear Blue Potions of Resist Heat & Cold
r) a Sour Potion of Resistance
s) 10 Indigo Potions of Resist Lightning
t) an Ivory White Potion of Cure All Wounds
u) 5 Scrolls titled "i toxiv" of Recharging
v) 5 Scrolls titled "bot mi turs" of *Destruction* {10% off}
w) 2 Scrolls titled "engur mikplu" of Banishment

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a Pink Mushroom of Weakness
c) 4 Green Speckled Potions of Resist Acid
d) an Indigo Potion of Resist Lightning
e) a Scroll titled "zunwhon appfu" of Remove Curse
f) a Scroll titled "hayerg arzevly" of Enchant Ammunition Brand
g) 3 Scrolls titled "bludan ther" of Shielding
h) a Pair of Leather Sandals of Resist Disenchantment [1,+2]
i) 15 Arrows (2d7) (+3,+9)
j) 13 Arrows of Slay Undead (1d6) (+5,+9)
k) 14 Arrows of Slay Undead (1d6) (+2,+4)
l) 13 Arrows of Execute Demon (1d6) (+2,+3) {25% off}
m) 14 Seeker Arrows (Fire proof) (4d6) (+5,+3)
n) 21 Seeker Arrows (4d6) (+0,+0)
o) 5 Golden Arrows (3d6) (+0,+0)
p) 23 Steel-tipped Arrows of Slay Dragon (2d6) (+6,+10)
q) 14 Steel-tipped Arrows (2d6) (+11,+9)
r) 4 Steel-tipped Arrows (2d6) (+4,+2)
s) 90 Steel-tipped Arrows (2d6) (+0,+0)
t) 98 Steel-tipped Arrows (2d6) (+0,+0)
u) 99 Steel-tipped Arrows (2d6) (+0,+0)
v) 67 Steel-tipped Arrows (2d6) (+0,+0)
w) 41 Steel-tipped Arrows (2d6) (+0,+0)

  [Dungeons Explored]

You fought through to the other side of cellars' back exit in the Maggot's farm
 (2-6).
You emerged victorious from a willow clearing in the Old Forest (6-10).
You emerged victorious from the basement under Tom Bombadil's house (11-12).
You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the Big Cavern under Misty Mountains
 (5-13).
You emerged victorious from the Woodmen Village (10-13).
You fought through to the other side of the Great Hall under Mirkwood the Great
 (13-26).
You emerged victorious from the town of Edoras (8-27).
You cleared the passage through  west Moria entrance (6-24).
You emerged victorious from  east Moria entrance (13-24).
You have visited  Nowhere Town.
You have visited the town of Hobbiton.
You have visited the Brandywine Ferry.
You have visited Bucklebury town in Buckland.
You have visited the hill of Weathertop (17-30).
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited the house of Beorn.
You have visited  Lake-town.
You have visited  Dunland.
You have visited  Isengard (3-33).
You broke through to level 30 in Orc Camp across Redhorn pass (7-33).
You have visited the Siege Camp around Angband (0-60).

  [Self-Knowledge]

You are bleeding.  Your luck has run out.  
  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 9.7.2009 22:56
Last updated on 12.7.2009 13:12

Download this dump

8582. on the Ladder (of 12038)
64. on the Unangband Ladder (of 182)
7. for this player (out of 7)

Comments

Jump to latest

On 9.7.2009 22:56 drchung wrote:
Going for a fairer lass with a better understanding of rods :P More seriously, found a rod of door/stair detection early, which I hope to use to get through dungeons quickly. Unfortunately, could not find arrows to save my life in Maggot's (even in the stores!). I believe I ended up using 20+ spores and then had to finish him off in melee with a poisoned version of the beginning broad sword. He eventually died of poisoning as I was trying to figure out wher ethe *#$%# he had blinked to.

Finally was able to find some arrows in Buckleberry, though even then I chanced melee with Old Man Willow after running out of ammo.

By that point, I finally got a critical mass of arrows. After enchanting up my bow, Alanta faced down Tom Bombadil, in what turned out to be a major anit-climax. The arrows just wrecked him.

So now back in Bree, going to try to see how fast I can do the "easy" quests.

On 11.7.2009 02:49 drchung wrote:
Went through most of the early dungeons without a hitch, despite relatively substandard equipment and ammo selection. The one hitch was Mirkwood-- I'd forgotten how hard the guardian of that one can hit, especially without rFire at the time. I had him at range and thought I was in good position. A couple of rounds later I was down below 200hp and blowing through healing potions. I was about to start a series of chancy phase doors to buy time for recall when the guardian ended up next to me. I had a couple of !oCMortalW left, so tried melee. He went down really fast, though not before depleting my remaining potions.

Ready to clear through the remaining original setup dungeons, though will probably need to be very careful of Isenguard .

On 11.7.2009 03:02 andrewdoull wrote:
Been meaning to ask: Your Inyare killed Sauron, but hasn't finished off Morgoth. Were you planning on trying to win the game as well as the competition?

On 11.7.2009 09:03 Nick wrote:
This may be my fault for making killing Sauron the winning condition - why did I do that?

On 11.7.2009 19:05 drchung wrote:
To be honest, I wasn't really planning on going after Morgoth with Inyare-- I've been wanting to choose my own characters and use some lessons I've learned since to finish with a new character. I do have a save file with Inyare III lying around and may go after Morgoth yet with Inyare. I anticipate that it would be a bit of a slog, as I'd need to upgrade my equipment so that Inyare could survive a prolonged slugfest with Morgoth. If this character dies relatively soon, I may instead of generating a third just dust off Inyare and see whether he can take on Morgoth.

On 11.7.2009 19:06 drchung wrote:
Also, I'd sort of want to try out a thrown warrior that had carefully saved potions of ruination and detonations for that final combat. Come to think of it, I may launch Inyare IV :)



On 12.7.2009 13:12 drchung wrote:
Shortly after my last comment, Alanta got cursed to death by mostly out of LOS witches. I guess that's a sign to finish the giant.

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