The Angband Ladder: Tabul, the Gladiator, Man of Gondor Warrior by <>

  [Unangband 0.6.3 Character Dump]

 Name   Tabul, the Gladiator                     Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       19  STR:   18/72  +0  +1  +5 18/132
 Race   Man of Gondor      Height  6' 2  INT:      13  +0  +2  +0     15
 Class  Warrior            Status     1  WIS:      17  +0  +2  +0  18/10
 Style  Dual-wield                       DEX:   18/46  +0  +6  +5 18/156
 Title  Champion                         CON!   18/81  +0  +4  +0 18/121
 Home   Bilbo's House in Rivendell       CHR:      11  +0  +0  +0     11
 Target the stronghold of Rivendell      AGI!   18/81  +0  +6  +5 18/191
                                         SIZ:   18/68  +0  +1  +5 18/128
 Level           39  HP        721/964  Fight    (+24,+9)  Fighting      Heroic
 Curr Exp    951355  Spell-Pts     0/0  Dual    (+35,+22)  Shooting      Heroic
 Max Exp     951355  Hit die        28  Off     (+33,+17)  Throwing      Heroic
 Adv Exp    1100000  Armor    [47,+79]  Blows  8/turn(x1)  Stealth         Iffy
 Curr Danger Benign  Infravis     0 ft  Shoot    (+24,+0)  Save Throw    Superb
 Max Dungeon Lev 40  Gold       313134  Shots  0/turn(x0)  Disarming     Superb
 Game Turn 20750551  Burden    195 lbs  Throw    (+24,+0)  Devices    Excellent
 Plr Turn    243499  % Burden      65%  Hurls  5/turn(x1)  Searching       Poor
 Act Turn    231377  Speed         +13  Weight    218 lbs  Digging       Superb

 You are the first child of a Serf.  You are the black sheep of the family.
 You have green eyes, straight brown hair, and a very fair complexion.

 This is 1st Enderi of the 2890th year of the third age.
 You are in the stronghold of Rivendell.

  [Last Messages]

> You set about filling your stomach for the long road ahead.
> You notice you don't have enough food to fully satiate you before the travel.
> You realize you will face the unforeseen dangers with a half-empty stomach!
> Your travels are without incident.
> You are getting weak from hunger!
> You have entered the blizzard-covered Caradhras.
> Legend has it that this mighty mountain is Morgoth's minion.  In good weather
 you'd laugh at the childish tales, confidently traversing the nearby pass. 
 Now, however, the storms of the mountain echo around you and the location of
 the pass can only be guessed.  Even if you manage to fight your way across the
 treacherous precipices filled with snow, nobody knows where you'll end.  Turn
 back, while you can!
> You set about filling your stomach for the long road ahead.
> You notice you don't have enough food to fully satiate you before the travel.
> You realize you will face the unforeseen dangers with a half-empty stomach!
> Your travels are without incident.
> You are dying from hunger!
> You are dying from hunger!
> You have entered the stronghold of Rivendell.
> This is the Last Homely House on the Edge of the Wild, full of laughter and
 singing.  Evil things do not come into the Rivendell valley.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  +++++   +++ 
       ||=="~[(\]]]               ||=="~[(\]]]
       abcdefghijkl@              abcdefghijkl@
   Str:..........1..         sStr:..........s..
   Int:1........1...         sInt:.........s...
   Wis:.1......1....         sWis:.s...........
   Dex:...42........         sDex:...s.........
   Chr:.............         sChr:.............
   Agi:...42........         sAgi:...s.........
   Siz:..........1..         sSiz:..........s..
  Acid:......1......        Disea:.+...+....... 
  Elec:......1......        Blind:.+........... 
  Fire:......1......        Confu:......+...... 
  Cold:......1......        Sound:.........+... 
  Pois:....1........        Shard:.....+....... 
  Fear:............+        Nexus:............. 
  Lite:.........+...        Nethr:............. 
  Dark:.............        Chaos:........+.... 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:+............         Save:.............
 Feath:.............        Devic:.............
  Glow:.........1...        Steal:......1......
 Regen:.............         Sear:.............
 Telep:.......+.....        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:..........+..        Speed:...........2.
 HLife:.............        Blows:.............
 Activ:....++.......        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              ||=="~[(\]]]  

  [Character Equipment]

a) a Sacrificial Dagger of Smite Nature (4d4) (+11,+13) (+1)
b) a set of Panpipes of Health (+1)
c) a Ring of Constitution (+3)
d) a Ring of Dexterity and Agility (+4)
e) a Amulet of the Serpents (+2) <5 Clouds>
f) The Phial of Imbor <Unique>
g) Full Plate Armour of the Quendi (-3) [25,+23] (+1) <5 Elvens>
h) a Chain Mail Coat of Telepathy (-3) [13,+14]
i) a Throwing Hammer of the Valar (2d4) (+9,+8) (+1) <3 Crosss>
j) an Iron Helm of Brilliance [5,+3] (+1) <3 Stars>
k) a Set of Gauntlets of Might [3,+2] (+1)
l) a Pair of Leather Sandals of Speed [1,-1] (+2)

  [Character inventory]

a) a Magic Bag of Provisions {@E1}
 It was dropped by Smaug the Golden on dungeon level 17.  with a) 28 Hard
      b) 50 Strips of Beef Jerky
      c) 84 Rations of Food
      e) 73 Pieces of Elvish Waybread
      f) 9 handfuls of Berries
      g) 15 Apples
      h) 11 Pints of Fine Ale
      i) 23 Pints of Fine Wine
      j) 11 Pints of Orcish Spirits
      k) 8 Potions of Apple Juice
      l) 65 Potions of Slime Mold Juice
      m) 52 Potions of Water
b) a Magic Bag of Antidotes {@q0}
 It was bought in a store.  with a) 35 Potions of Slow Poison
      b) 52 Potions of Neutralize Poison
      c) 99 Potions of Resist Cold
      d) 99 Potions of Resist Heat
      e) 99 Potions of Cure Light Wounds
      f) 88 Potions of Cure Serious Wounds
      g) a Potion of Restore Life Levels
      h) a Potion of Invisibility
      i) 74 Potions of Resist Heat & Cold
      j) 53 Potions of Resist Acid
      k) 18 Potions of Resist Poison
      l) 68 Potions of Resist Lightning
      m) 73 Potions of Remove Fear & Poison
      n) 49 Potions of Cure Minor Disease
      o) 42 Potions of Cure Moderate Wounds
c) a Magic Bag of Scrying {@r0}
 with a) 55 Scrolls of Identify
      b) 78 Scrolls of Read Magic
      c) 99 Scrolls of Analyze Magic
      d) 76 Scrolls of Magic Mapping
      e) 44 Scrolls of Treasure Detection
      f) 36 Scrolls of Object Detection
      g) 99 Scrolls of Trap Detection
      h) 99 Scrolls of Door/Stair Location
      i) 21 Scrolls of Detect Life
      j) 75 Scrolls of Detect Magic
      k) 13 Scrolls of Detect Curse
      l) 99 Scrolls of Gauge Magic
      m) 33 Scrolls of Legend Lore
      n) 9 Scrolls of Detection
      o) 18 Scrolls of Runic Magic
      p) 54 Scrolls of Value Magic
      q) 9 Scrolls of Feedback
      r) 99 Scrolls of Sense Magic
      s) 99 Scrolls of Test Magic
d) a Magic Bag of Lesser Runes {@y0}
 It was given as a reward.  with a) 12 Acid Runestones
      b) 4 Blood Runestones
      c) 2 Cross Runestones
      d) 10 Door Runestones
      e) 6 Explosive Runestones
      f) 6 Eye Runestones
      g) 5 Flame Runestones
      h) 3 Frost Runestones
      i) 9 Summoning Runestones
      j) 3 Hand Runestones
      k) 6 Mouth Runestones
      l) 2 Star Runestones
      m) 2 Storm Runestones
      n) 3 Earth Runestones
      o) 3 Wave Runestones
e) a Magic Bag of Maps
 It was dropped by dropped by an Ogre leader on dungeon level 36.  with a)
  3 Maps titled 'There and Back Again'
      b) 4 Maps to the citadel of Isengard
      d) 3 Maps to the mountain Caradhras
      e) 3 Maps to the Paths of the Dead
      f) a Map to Shelob's Lair
      h) 2 Maps to the sunken city of Numenor
      i) 2 Maps to the temple of Elemental Evil
      j) 5 Maps to the Crystal Castle
      k) a Map to the ruins of Angmar
f) 3 Mushrooms of Haste
g) 2 Potions of Speed
h) 2 Potions of Heroism {25% off}
i) a Potion of Berserk Strength
j) 31 Potions of Cure Critical Wounds {50% off}
k) 10 Scrolls of Phase Door {10% off}
l) 6 Scrolls of Word of Recall
m) 2 Scrolls of Holy Chant
n) 5 Rods of Object Location {@z0}
o) 5 Rods of Trap Location {@z1}
p) 3 Rods of Door/Stair Location {@z2}
q) 2 Rods of Door/Stair Location {@z2}
r) a Rod of Recall {@z9}
s) a Robe of the Quendi [2,+6] (+1)
t) an Elven Cloak of the Quendi [6,+9] (+2)
u) a Pair of Dwarven Boots [5,+9] (+2)
v) a Throwing Axe of the Valar (2d3) (+8,+6) (+4)

  [Home inventory]

a) 3 Mushrooms of Restoring
b) 5 Scrolls of Door Creation
c) 3 Wands of Stone to Mud (9 charges)
d) a Ring of Flames <5 Flames>
e) a Ring of Strength and Size (+3)
f) a Amulet of Charisma (+4)
g) a Amulet of Resistance
h) a Amulet of Weaponmastery (+4,+2) (+1)
i) a Brass Lantern of Resist Poison (with 5151 turns of light left) {@w0@F0@t0}
j) The Partial Plate Armour of Lonumog (-3) [22,+19] (+0)
k) a Cloak of the Bat [1,+1] (+5) <7 Bloods>
l) The Chain Mail Coat 'Erelluin' (-3) [13,+18] {@A0}
m) a Harp of Health (+1)
n) a set of Panpipes of Serenity <3 Mouths>
o) an Executioner's Sword 'Frostbite' (4d5) (+9,+18) (+1) <6 Frosts>
p) a Throwing Axe of Arnor (2d3) (+9,+7) (+1) <4 Crosss>
q) The Hand Crossbow of Londoldi (x2) (+9,+13)

  [Farmhouse inventory]

a) a Strip of Beef Jerky
b) an Apple

  [House of Elrond inventory]

a) an Arrow Runestone
b) a Demon Runestone
c) 3 Dwarven Runestones
d) a Moon Runestone
e) 2 Sword Runestones
f) a Tree Runestone
g) 2 sprigs of Athelas
h) 4 Scrolls of *Identify*
i) an Executioner's Sword 'Thunderhead' (4d7) (+13,+11) (+1)
j) an Executioner's Sword (4d5) (+0,+0)
k) 7 Throwing Hammers (2d4) (+0,+0)

  [House of Beorn inventory]

a) a Amulet of Regeneration (+3)
b) Brigandine Armour of Hold Life (-2) [12,+10]
c) Metal Scale Mail of Lightening Immunity (-3) [15,+16]
d) Double Chain Mail of Poison Immunity (-2) [16,+14]
e) Imperial Plate Armour of Resist Disenchantment (-3) [28,+26]
f) a Cloak of Shadows [1,+5] (+4)
g) an Iron Helm of Brilliance [5,+5] (+1) <3 Stars> {high resist}
h) a Steel Helm of Seeing [6,+11] (+8)
i) a Set of Leather Gloves of Darkness [1,+5]
j) a Pair of Leather Sandals of Resist Nether [1,+5]
k) a Pair of Iron Shod Boots of Stability [3,+4]
l) The Short Sword of Mithon (1d7) (+11,+12) (+2)
m) The Bastard Sword of Arniqueth (3d4) (+24,+10)

  [newly erected statue in your honor inventory]

a) 3 Staffs of Dispel Evil (2d6) (+6,+4) (4 charges)
b) 3 Staffs of Earthquakes (2d6) (+12,+9) (11 charges)
c) an Iron Helm of Seeing [5,+9] (+10)

  [vault of the city of Erebor inventory]

a) a Magic Bag of Poisons
 It was dropped by dropped by a Mirkwood ogre on dungeon level 21.  with
  d) 7 Potions of Confusion
b) a Magic Bag of Harmful Mushrooms
 It was dropped by dropped by a Night ogre on dungeon level 30.  
c) a Magic Bag of Black Magics
 It was dropped by dropped by a Thunder drake on dungeon level 24.  
d) a Magic Bag of Supplies {@v9}
 with a) 99 Flasks of Oil
      c) 77 Flasks of Acid
      d) 2 Wooden Torches
      e) 36 Iron Spikes
      g) 2 empty Boxs
      h) an empty Cage
      i) 660 feet of Rope
      j) 600 feet of Chain
      m) 2 Flasks of Ice
      n) 10 Flasks of Light
      t) 44 Flasks of Web
e) a Magic Bag of Helpful Mushrooms {@E0}
 with a) 25 Mushrooms of Cure Poison
      b) 5 Mushrooms of Cure Blindness
      c) 7 Mushrooms of Cure Paranoia
      d) 10 Mushrooms of Cure Confusion
      e) 5 Mushrooms of Cure Serious Wounds
      f) 17 Mushrooms of Restore Strength and Size
      g) 11 Mushrooms of Restore Constitution and Charisma
      i) 13 Mushrooms of Mana
      j) 17 Mushrooms of Cure Cuts
      k) 13 Mushrooms of Cure Stun
      l) 13 Mushrooms of Slow Metabolism
      m) a Mushroom of Restore Dexterity and Agility
      n) 11 Mushrooms of Bloating
      o) 11 Mushrooms of Haste
f) 4 Scrolls of Holy Chant
g) a Scroll of *Destruction*
h) a Scroll of Banishment
i) a Scroll of Alter Reality
j) 19 Scrolls of Door Creation
k) 3 Scrolls of Stair Creation

  [vault of the city of Erebor inventory]

a) 61 Flasks of Gunpowder (20 charges) {@F8}
b) a Potion of Detonations
c) a Potion of Detonations <3 Explosives>
d) an Orcish Blunderbuss (x5) (+9,+11) (1 charge) {@F9}
e) 19 Lead Shots of Holy Might (1d4) (+12,+9)
f) 23 Lead Shots of Slay Orc (2d5) (+12,+12)
g) 28 Lead Shots of Execute Demon (1d4) (+12,+8)
h) 5 Adamantite Shots (2d5) (+5,+8)
i) 16 Steel Shots of Slay Dragon (1d5) (+9,+10)

  [vault of the city of Erebor inventory]

a) 23 Potions of Heroism {25% off}
b) 12 Potions of Berserk Strength
c) 3 Potions of Healing
d) 16 Potions of Strength and Size
e) 29 Potions of Intelligence and Wisdom
f) 4 Potions of Dexterity and Agility
g) 3 Potions of Constitution and Charisma
h) 2 Potions of Restore Body
i) a Potion of Augmentation
j) 23 Potions of Resistance
k) 21 Potions of Cure Mortal Wounds {10% off}
l) a Potion of Cure All Wounds
m) a Potion of Firebreath
n) a Potion of Cure Plague
o) 2 Potions of Dragon's Frost
p) 3 Potions of Dragon's Storm
q) a Potion of Dragon's Venom
r) 7 Potions of Cure Disease

  [vault of the city of Erebor inventory]

a) a Rod of Object Location {@z0}
b) 8 Rods of Trap Location {@z1}
c) 7 Rods of Door/Stair Location {@z2}
d) a Ring of Sustaining
e) a Ring of Intelligence (+4)
f) a Ring of Damage (+12) <2 Swords>
g) a Ring of Slaying (+6,+8) {10% off}
h) a Amulet of Spell Resistance (+5)
i) an Elven Cloak of the Quendi [6,+10] (+2)
j) a Chain Mail Coat of Preservation (-3) [13,+16]
k) a Pair of Leather Sandals of Dexterity and Agility [1,-1] (+2) <Magic>
l) a Mandolin of Health (+1)
m) a set of Bagpipes of Lordliness (+3)
n) an Executioner's Sword 'Thunderhead' (4d5) (+6,+2) (+1) <5 Storms>

  [vault of the city of Erebor inventory]

a) the Black Rider at the Ford to Rivendell's Skull
b) the Black Rider at Bree's Skull
c) the Black Rider at Weathertop's Skull
d) the Emperor Wight of Carn Dum's Skull

  [the Mirror of Galadriel inventory]

a) Metal Scale Mail of Resist Sound (-3) [15,+11]
b) a Tabard of Free Action [3,+7]
c) a Pair of Leather Sandals [1,+7]

  [Dungeons Explored]

You emerged victorious from cellars' back exit in the Maggot's farm (2-6).
You emerged victorious from a willow clearing in the Old Forest (6-10).
You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Great Hall under Mirkwood the Great (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You emerged victorious from  Dunland in war rage (22-37).
You emerged victorious from  Isengard (3-33).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through  Fangorn aflame (27).
You emerged victorious from  west Moria entrance (6-24).
You fought through to the other side of  west gates of Moria (33-36).
You emerged victorious from  the mines of Moria (22-30).
You cleared the passage through Kheled-Zaram at the east Moria entrance
You emerged victorious from  Khazad-Dum (30-40).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-33).
You fought through to the other side of the peak of Caradhras (20-40).
You have visited  Nowhere Town.
You have visited the town of Hobbiton.
You have visited the Brandywine Ferry.
You have visited Bucklebury town in Buckland.
You have visited Tom Bombadil's house (11-12).
You have visited the stronghold of Rivendell.
You have visited  Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You have visited  Dol Guldur (36-48).
You have visited  Dunland.
You broke through to level 39 in  Isengard war-ready (21-40).
You broke through to level 11 in the town of Edoras (8-27).
You have visited  the door to Moria.
You have visited  Lothlorien.
You have visited  Cirith Ungol (42-48).
You have visited the sunken city of Numenor (35-48).
You reached level 32 in depths of the Temple of Elemental Evil (21-40).
You reached level 37 in the Crystal Castle (30-45).
You reached level 35 in the ruins of Angmar (30-51).
You reached level 1 in the Dungeon of Angband (0-60).


You are temporarily stronger.  You are temporarily more dextrous.  You are
 temporarily more agile.  You are temporarily larger.  You are temporarily
 hasted.  You are heroic.  

Randomize all of the artifacts, even fixed   : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)

Posted on 16.7.2009 08:46
Last updated on 20.7.2009 16:12

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On 17.7.2009 09:50 Bandobras wrote:
An agile pikeman, cleansing the countryside on the way to the city of his fathers. :)

Is the The Short Sword of Mithon worth anyting? You know you can wield it, as long as wield a throwing weapon in the other hand?

On 17.7.2009 11:47 wrote:
Actually, Edoras was a little diversion from Weathertop - currently scouring 20-24 for runes. It is not unlike the stat-potion scumming in worm pit in ToME, but a lot more fun.
I like the approach to stat potions - they moved in the same department as !Speed and !Heroism for me, to be quaffed for a quick-boost. I think there will be a bag for them deeper ;)

The sword aggravates, which is not too bad at the moment, but does not carry noteworthy resists or slays, so i actually like the current setup more - the pikes are just below the weight treshold for succesfull dual-wielding, and large hit dice, additional AC boost and runic-customised resistances are sweet. Though will swap for something with more blows eventually, and an easy-thrown artifact perhaps (hadn't found anything worthy in thrown department yet)...

Selfknowledge [~9] does not report for the off-hand weapon brand - is it intentional?

Maybe consider shortening the stats to abbreviations in ego names - ''a Pair of Leather Sandals of Dexterity and Agility [1, +1] (+2)" often extends beyond the length of the window, so
you have to 'I'nspect if you want to check the boni.
'a Pair of Leather Sandals of Dex and Agi [1, +1] (+2)" would remedy it somewhat, i think.

On 17.7.2009 18:36 wrote:
First trip beyond l24 (where drakes and other toughies start to appear) netted me some fabulous things, such as &Scrying, armor of HoldLife (it is as needed as rDisen, rAcid and rBlind due to their very irritating nature. But not swapping until i get rDisen from somewhere else) and a pretty dice-boosted cutlass.

Definitely keeping and considering swapping for dual-cutlassing - not yet, as the pike is my only rAcid for now, but for only -2AC and charge bonus x3 to x1, 5 blows is definitely an improvement over 3.

Although have to collect some more runes or wait for another ego-cutlass, resorting to boosting pikes with !DexAgi for now (it ups the blows to 5 on pikes vs 6 for cutlasses). Have I mentioned I really like Un's approach to stat-potions... and the fact that you can get them in bulk making them even better :)

On 17.7.2009 19:58 wrote:
Weathertop harbors great rewards and comes in small installments, perfect for doing a couple of runs when you have some free time. I think the design decision of Andrew to compress the levels to 0-60 was justified - each couple of levels feels different even at mid-twenties, and will hopefully continue to be so to the end.

Meeting many cold-resistant enemies now, i couldn't help but wonder: is =Flames brand transferred to an already ego'ed weapon? And is the off-hand branding considered at all?

Finding an acid javelin for an off-hand allows me to switch main hand weapon freely now, and armor of Resistance, while costing pretty much in AC, covers rBase twice

btw, it would be helpful if rBase cumulative reciprocal was explained in an oflag-type-tip, when it's implemented - it's not so intuitive. I only found it in a dump here. The way tips are done and can be added to is very elegant, and is a good way players here could provide some insights they gleaned, which are not to be recorded in official help. Not to be a hypocrite, i tried documenting this one

On 17.7.2009 21:09 wrote:
The more I think, the more I like the idea of player participatiion in writing the hints. Maybe even some sort of repository for them?

Have done another one, about statues:

Although my prose is a bit too purple, i think =)

On 18.7.2009 20:34 wrote:
Having cleared a pass through Moria decided to continue the Hobbit arc to the Lonely Mountain. Never liked Lake City anyway )

Caught Smaug in the ruins and properly decapitated him, the dived to the gottom in one go. The last level netted a neat throwing axe to replace my old and trusty acid javelin, and rearrange the other equip accordingly

Will switch the scimitar to one of the Exec blades once they are fully runed (Storm and Frost; wasted 6 or 7 waves not to get anything worthwhile), and perhaps change the artifact cloak to that (+4) Cloak of Shadows runed with Blood - I am very fond of +4 hp regen, it won't open a hole in resistances, and screw the detectin activation when I have -Detect and &Scrying)

On 18.7.2009 20:38 wrote:

The artifact armor has a bunch of high res, not worth switching the one of Resistance now, and (+0) to something, speed I think. A keeper, though ;)
Will do the battle of Armies, hoping to find some artifact lightsource, as it is the one piece of equipment i haven't revised in a long time. Some shiny insanely wxpensive stone will fit there nicely, or so I think ;)

On 19.7.2009 07:21 andrewdoull wrote:
Shadramelk: Love the statue tips. Feel free to contribute anything you want. Let me know if you'd like SVN access - otherwise just email it directly.

On 19.7.2009 07:24 andrewdoull wrote:
"=Flames brand transferred to an already ego'ed weapon?" - yes. If you are wielding say a frost brand weapon and a ring of flames, the frost brand x3 applies unless a creature is immune to cold, in which case a fire brand x2 applies, unless the creature is also immune to fire.

"And is the off-hand branding considered at all?" - yes for every 2nd blow, which is done using your off-hand weapon.

On 19.7.2009 11:52 wrote:
Thanks a lot unandrew for clarifying the branding behaviour - it's exactly the way it's intuitively understood. All interface tidbits are pretty intuitive, and much useful - I have gotten so used to man/odj lists and trap/trap zone detection that it would be very hard to play a variant without them.
My only objection is that, with new damage rules, the average damage display like that in ToME ( is very much needed to juggle weapons succesfully, with all that edged-immunity and giant-can't-be-reached flags.

Maybe doing it as a service, like in Entroband ( and, courtesy of my maxed out Amberite ninja, who had not the skills to html-dump them succesfully :) ). Filed is as a freq at Berlios

SVN is too complex for me to understand and use (beyond registering at BerliOS),and I don't think it will be needed that often. If the info-writing idea caught on, a corner of ftp-server with anonymous access and about a megabyte of free space will be simple and sufficient enough. For now, i'll just email them directly when I have some done.

In the unrelated news, tried the Battle of Five Armies. IIRC, according to the 'Hobbit' it was 'k' and 'C' versus 't', 'h' and 'l', not 'o' and 'O' versus whatever the @ race is, but pretty fine nonetheless, like a pumped-up version or the Orc Camp quest in Entro.

Had to retreat burning most of the !CCW due to multiple cuts, and consider swapping/rune-ing some equipment. Now with rShards Armor, "Regen(+3), (+5)Dex/Agi Cloak and excellent Stealth i think i stand a better chance. :)

(for my previous character, rune-ing the Cloak of Shadows with Blood gave it +3 H/M Regen. Or it was an unrelated enchantment on the same cloak? It's a bit finicky, mixing enchantments)

On 19.7.2009 12:24 wrote:
(no dump)

Ah, never mind, it was 4 Blood runes that give regeneration on cloak. Now we're off =)

The second time the Battle was a cakewalk, jumped into the fray and never was mor than 100 hp below max. No Arkenstone, alas, but a lite nonetheless - rShards/rDisease phial. Now, using helm of Seeing instead of Brilliance, I can finally switch the Instrument and try that bad-ass Blunderbuss waiting for me at Beorn's I've been collecting Gunpowder for.

Next goal: finding an ego Dwarven Longshot, some adamantium shots and going Ringwraith-shooting. Should be fun )

On 20.7.2009 07:21 wrote:
Bree and Rivendell Nazguls are down, and the shooter worked as intended - never had even a moment of physical contact. Took 2 flasks of gunpowder and 10 (of 36) shots to down each. This is somehow very appropriate and satisfying

On 20.7.2009 09:02 andrewdoull wrote:
You should be able to wield your shots into your quiver if I'm not mistaken...

On 20.7.2009 09:07 wrote:
I did - just picked them up after obliterating the unique

On 20.7.2009 14:45 Bandobras wrote:
Behold a competent Un player, that takes time to appreciate his shiny toys, instead of winning in a few hours using brute generic V survival skills. :)

On 20.7.2009 16:12 wrote:
Just offed Grima, who has been a major pain. For some reason i thought it was he who barred way to my long-lost homeland, and, more importantly, runesmith ;) But alas... Got an off-hand upgrad, at least, but stuill no rWater, which hurts.

Like how the game forces you to fine-tune the equipment insted of having one steamrolling package - had to swap my favourite cloak for +20 AC and Telepathy one, as his tendency to run away was driving me nuts. Luckily I noticed the dagger of slay Nature I stashed for someday had slay man as well - he is immune to elemental brands, which were my staple of damage until now.

I'm pretty confident at dl38-40 now, though do not dare venturing lower. Will try to high-rune more executioner swords (experimented a bit with blunts and lightweight swords and found out charge helps a lot. Even the blade-immune creatures are no problem) - had one with 5d7 generated, but with +1 spell res it was useless.

On 21.7.2009 09:23 Bandobras wrote:
It would be good if scrolls of Curse Weapon or similar erased ego status (and perhaps reduced/negated to_hit and to_dam) and blasted the weapon only if it's not an ego. Actually, I might have removed scrolls of Curse Weapon after an unfortunate low-level id-by-use accident. :0)

On 21.7.2009 15:07 wrote:
I see both ?CA and ?CW in object recall on clean install. The idea of ego-erasing fits the philosophy of no-outright-useless items Un employs, but it might be too powerful.

But then again, it might be not, and will just make customising a bit different, switching focus from finding runes/good base items to finding said scrolls.
Concerning that, I have an intention eventually to turn that stack of throwing hammers into highly-customised egos for each slay and brand for off-hand switching from quiver, for example - here ?CW would bne not as useful as runes are. With armor, it's easy to buy base items in town, rune and high-resist them useing services - those two Helms of Brilliances differ only in rHigh flag, are totally interchangeable and easy to mass-produce. So I don't see a use for ?CA here,
too. With most of needed flags eventually covered by artifacts, this hole-patching is what is needed.

As a bottom-line, ?CW indeed would be useful to clean out dice-boosted base templates, I think.

On 21.7.2009 18:20 wrote:
May I have something resembling a minor feature request, as developers seems to watch this dump?

As the main focus until 0.6.5 is interface improvement, consider the monster and object list. Reformat the passed string a bit differently, so that i.e. "2 Wild cats ('f')/('f')" becomes "f 2 Wild cats". This will save 10 characters and will greatly help in real screen estate department, especially in term windows.
Term windows are very useful and I depend in them a lot, but it's difficult to place them on the screen efficiently and not have something cut off.

Here's an example of the way I finally positioned them, this will hopefully illustrate somehow.

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