The Angband Ladder: LCC2, Elf Mage by LCC

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            100   STR:     16  -1  -5  +0     10
 Race   Elf          Height          64   INT:     18  +2  +3  +0  18/50
 Class  Mage         Weight         100   WIS:     10  -1  +0  +0      9
 Title  Trickster    Social     Unknown   DEX:     10  +1  +1  +0     12
 HP     56/56        Maximize         Y   CON:     16  -2  -2  +0     12
 SP     25/25                             CHR:     10  +1  +1  +0     12


 Level               12   Armor     [12,+3]     Saving Throw         47%
 Cur Exp           1033   Fight     (+0,+0)     Stealth             Fair
 Max Exp           1033   Melee     (+0,+0)     Fighting            Fair
 Adv Exp           1275   Shoot     (+0,+0)     Shooting            Fair
 MaxDepth     200' (L4)   Blows      1/turn     Disarming            43%
 Turns           229169   Shots      1/turn     Magic Device      Superb
 Gold               324   Infra       30 ft     Perception       1 in 18
 Burden        66.3 lbs   Speed      Normal     Searching            24%

 You are one of several children of an Avarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Katana (3d5) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 9 against normal creatures.
b) a Short Bow (x2)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (1274 turns)
     Radius 2 light, reduced when running out of fuel.
g) a Robe [2,+3]
h) a Cloak [1]
i) a Wicker Shield [2,+0]
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 5 Rations of Food
d) 2 Dark Blue Mushrooms
e) a Flask of oil
f) 2 Icky Green Potions of Speed
g) a Purple Potion of Heroism
h) a Shimmering Potion of Boldness
i) 2 Light Brown Potions of Resist Heat
j) 4 Grey Potions
k) a Blue Speckled Potion
l) a Scroll titled "commodo con" of Phase Door
m) 4 Scrolls titled "conivus prius" of Identify
n) a Scroll titled "tascio suo" of Word of Recall
o) a Silver Wand of Sleep Monster
p) a Malachite Ring
q) a Wooden Torch of Brightness (5000 turns)
     Radius 3 light, reduced when running out of fuel.
r) 5 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
s) 38 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.7.2009 12:35

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17734. on the Ladder (of 18929)
6137. on the Angband Ladder (of 6476)
5. for this player (

Comments

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On 25.7.2009 12:35 LCC wrote:
I decided to try out an elf mage uploaded as LCC2 level 12. He has not been below level 4 to avoid being killed. He is currently on level 4 with Smeagol stealing his gold. Since he cannot kill even Smeagol, I am going back to LCC1, who can kill just about anything....

I wrote that on my Google group on May 22. Today I killed Morgoth with LCC3. So I decided to pull up the old LCC2 and take him to victory or death.

On 25.7.2009 18:25 LCC wrote:
I looked at the stats for a high elf mage. This character really sucks! I may play him someday as a really challenging problem, but not right now...


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