The Angband Ladder: Lucky Dyslexibot, Android Warrior by <>

  [Hengband 1.7.0 Character Dump]

                          Name  : Lucky Dyslexibot

 Sex      : Male             Age                34   STR!:  18/200
 Race     : Android          Height             73   INT :      13
 Class    : Warrior          Weight            221   WIS!:      18
                             Social Class       33   DEX!:  18/140
                             Align            Evil   CON!:  18/***
                                                     CHR :   18/91

 Right hand      (+55,+67)   Hit point   1244/1244   Fighting   : Legendary[67]
 Left hand       (+70,+67)   SP (Mana)      0/   0   Bows/Throw : Legendary[75]
 Blows/Round           9+7                           SavingThrow: Legendary[7]
 AverageDmg/Rnd    822+511   Level              50   Stealth    : Superb
                             Construction 10746809
 Shooting       (+109,+20)                           Perception : Superb
 Multiplier          x0.00   Const to Adv    *****   Searching  : Superb
 Shots/Round          1.00   Gold         10589719   Disarming  : Heroic
                                                     MagicDevice: Superb
 AC              [39,+133]   Time    Day 288 14:15
 Speed            (+29+10)   Play time    17:23:08   Infra-Vision: 30 feet

                         (Character Background)
          You were created by a peace-loving scientist to look after
          someone. You have a human-like appearance.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!: 18/130  4  4 -2  1 18/200         ....1........
 Class : Warrior       INT :  18/68 -5 -2 -2 -3     13         ....123..1..4
 Level : 50            WIS!: 18/120 -5 -2 -2 -3     18         ....123..1..4
 Hits  : 1244/1244     DEX!:  18/70  0  2 -2  7 18/140         2...1.....4..
 Mana  : 0/0           CON!: 18/120  4  2 -2  6 18/***         .3..1..2.....
                       CHR :  18/81 -2 -1  2  2  18/91         .3..12.......
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.++..    Sound : .......+.....    Speed     : +++.+++....+#
 Elec  : .......+.....v   Nether: ..+..+.......    FreeAction: ....+...+++.+
 Fire  : ....*..+.....    Nexus : .......+...+.    SeeInvisi.: ....+++.++...
 Cold  : .......+.+...    Chaos : ..+...+......    Hold Life : ......+.+...+
 Poison: .........+..+    Disnch: .........+...    Warning   : ..........+..
 Light : .............    Fear  : .........+..#    SlowDigest: ....+.......+
 Dark  : .....+.......    Reflct: .............    Regene.   : ....+.......+
 Shard : .+...........    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : ..+..........
 Conf  : ......++.....    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : ........+....    Add Blows   : +............
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : ..+..+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .........+...    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+........
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : +...+........    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  Scrolls are for Losers :)

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Castle          : level  65
   !R'lyeh          : level  96
    Mine            : level  75
   !Dark cave       : level  72

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  1
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 27
  Logrus Master                            (Danger  level:  25) - level 27
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 29
  Vapor Quest                              (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  Old Man Willow Quest                     (Danger  level:  22) - level 34
  Tengu and Death Swords                   (Danger  level:  25) - level 34
  The Mimic's Treasure                     (Danger  level:  25) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 34
  Jack of Shadows                          (Dungeon level:  38) - level 49
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 49
  The Lernean Hydra                        (Dungeon level:  50) - level 49
  Eibra the Water Dragon                   (Dungeon level:  56) - level 49
  Gerard, Strongman of Amber               (Dungeon level:  62) - level 49
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 27
  The Unicorn of Order                     (Dungeon level:  88) - level 50

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 13695 enemies including 239 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)


Your alighnment : Evil

You are virtuous in Valour.
You are the polar opposite of Honour.
You are virtuous in Diligence.
You are the living embodiment of Temperance.
You are the polar opposite of Compassion.
You are an enemy of Sacrifice.
You are an enemy of Patience.
You are the living embodiment of Harmony.


 You can teleport at will.
 You can run for your life after hitting something.
 You occasionally feel invincible.
 You are moronic (-4 INT/WIS).
 You have an extra pair of legs (+3 speed).
 There is a white aura surrounding you.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+2) {AtSpDx|S(Dx}
b) The Main Gauche 'turgol' (2d5) (+12,+20) (+3 to speed) {SpCnChIf;Sh/*UL}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtCa;Lu}
d) a Ring of Damage (+19)
e) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L,
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Bleys !!}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiTe[M~Z, .}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr, $}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) (charging)
{Sp;Nx, !!}

  [Character Inventory]

a) 26 Mushrooms of Restoring {!E}
b) 15 Flasks of oil
c) 93 Potions of Speed {!k!q}
d) a Potion of Resist Cold
e) 23 Potions of Heroism {25% off}
f) 15 Potions of Healing {!k!q}
g) 21 Potions of *Healing* {!k!q}
h) 3 Potions of Life {!k!q}
i) 20 Potions of Resistance {!k!q}
j) 3 Rods of Recall (1 charging) {!s!d!k!!}
k) 7 Rods of Detection {@z3!s!d!k!!}
l) 6 Rods of Teleport Other {!s!d!k}
m) 10 Rods of Stone to Mud {@z6!s!d!k}
n) The Dwarven Pick 'Rustbringer' (1d4) (+19,+14) [+13] (+2 attacks) {AtDg|AV}
o) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiDk;Xm,

  [Home Inventory]

 ( page 1 )
a) 34 Flasks of oil
b) 70 Potions of Resist Heat
c) 57 Potions of Resist Cold
d) 37 Potions of Heroism {25% off}
e) 66 Potions of Cure Critical Wounds {75% off}
f) a Potion of Strength
g) 3 Potions of Dexterity {!k}
h) 21 Potions of Enlightenment {50% off}
i) 5 Potions of Self Knowledge {!q!k}
j) 7 Potions of Curing {90% off}
k) 2 Potions of Invulnerability
l) 4 Rods of Trap Location {@z1!s!d!k}

 ( page 2 )
a) 3 Rods of Recall (1 charging) {!s!d!k!!}
b) 4 Rods of Illumination {@z5!s!d!k}
c) 2 Rods of Enlightenment
d) 2 Rods of Restoration {!s!d!k!!}
e) 5 Rods of Teleport Other {!s!d!k}
f) a Rod of Disarming
g) 2 Rods of Light {!s!d!k!!}
h) 8 Wands of Teleport Other (96 charges) {@a2!s!d!k}
i) 21 Wands of Stone to Mud (252 charges) {@a1!s!d!k}
j) a Wand of Disintegrate (4 charges)
k) a Wand of Dragon's Flame (5 charges)
l) 2 Wands of Striking (12 charges)

 ( page 3 )
a) 9 Staffs of Teleportation (9x 10 charges) {!u!s!d!k}
b) a Staff of Perception (21 charges) {@u1!s!d!k}
c) a Staff of Perception (20 charges) {@u1!s!d!k}
d) a Staff of Perception (11 charges)
e) a Staff of Remove Curse (8 charges) {25% off}
f) 12 Staffs of Enlightenment (12x 11 charges) {!s!d!k}
g) a Staff of Enlightenment (6 charges) {!s!d!k}
h) 3 Staffs of Healing (3x 4 charges) {!s!d!k}
i) 19 Staffs of Speed (19x 8 charges) {!s!d!k}
j) 4 Staffs of *Destruction* (4x 5 charges) {!s!d!k}
k) a Ring of Teleportation {cursed}
l) a Ring of Levitation {!s!d!k}

 ( page 4 )
a) a Ring of Levitation
b) 2 Rings of Resist Fire {Fi}
c) a Ring of Resist Cold {Co}
d) a Ring of Acid [+15] (charging) {Ac, !s!d!k!!}
e) a Ring of Flames [+10] {Fi, !s!d!k!!}
f) a Ring of Ice [+15] {Co, !s!d!k!!}
g) a Ring of See Invisible
h) a Ring of Lightning [+9] {El, !s!d!k!!}
i) a Ring of Damage (+9)
j) a Ring of Damage and Light (+17) {Lu, @w1}
k) a Ring of Slaying (+13,+13)
l) a Ring of Slaying (+9,+13)

 ( page 5 )
a) a Ring of Speed (+12)
b) a Ring of Speed (+10)
c) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
d) a Ring of Light and Darkness Resistance
e) a Ring of Nexus Resistance
f) 3 Rings of Confusion Resistance
g) a Ring of Shard Resistance
h) a Ring of Lordly Protection and Acid ball [+17] {PoDiFe;FaHl, DL98}
i) a Ring of Extra Attacks (+2 attacks) {At}
j) a Ring of Extra Attacks (+1 attack)
k) a Ring of Extra Attacks and Random Teleportation (+1 attack)
l) a Ring of Extra Shots

 ( page 6 )
a) a Ring of Warning {Wr~Z}
b) an Amulet of Teleportation at Will {Te}
c) an Amulet of Resist Acid and Slow Digestion {Ac;Sd, !t}
d) 2 Amulets of Reflection {!s!d!k}
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
g) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu, Sauron}
h) an Amulet of Anti-Magic
i) an Amulet of Resistance {AcElFiCoDk}
j) 3 Amulets of Resistance {AcElFiCo}
k) an Amulet of Telepathy {~Tele, !*}
l) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}

 ( page 7 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2)
d) an Amulet of Magic Device Mastery (+4)
e) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu, !s!d!k}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs, !s!d!k}
g) The Charmed Pendant [+5] (+2)
h) The Pendant of Gogo (+4) {InWiDx;SiLu}
i) a Brass Lantern of Immortal Eye (with 7242 turns of light) {Bl;Si}
j) The Phial of Galadriel (+1 to searching)
k) The Stone of Lore
l) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}

 ( page 8 )
a) The White Dragon Scale Mail of Lupin (-2) [40,+18] (+4 to speed)
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
c) The Chain Mail of Insulation (+2,+6) [14,+18] (+4) {Cn;El[E}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNtNx}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}
f) The Metal Brigandine Armour 'Avatar of Hope' (-3) [19,+20] (+3)
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Do-maru 'Great unclean one' (-2) [20,+16] (+4 to speed) {SpStDx;Po;RgLu}
i) The Partial Plate Armour 'Red Belet' (-3) [22,+20] (+3 to searching)
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
k) The Robe 'Kiss of Saccubus' [2,+17] (+4 to speed) (charging)
{SpInCh;Nx;Lv(Ch, Resistance !!}
l) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}

 ( page 9 )
a) The Soft Studded Leather of the Hunter [5,+17] (+4 to infravision)
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
c) The Cloak of Knowledge [1,+19] (+3) {InDx;NtCa;FaLv(In, Resistance !!}
d) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
e) The Elven Cloak 'Holcolleth' [4,+9] (+2) {InWiSlSr;Ac}
f) a Shadow Cloak [6,+11]
g) a Shadow Cloak of Protection [6,+11]
h) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;CfSoCa;Fa}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf}
j) The Large Metal Shield of Anarion [8,+18] {AcElFiCoBl(StInWiDxCnCh}
k) a Dragon Shield [8,+20] {CoLiDkCaDi}
l) The Knight's Shield 'Undiscoverd Paradise' [10,+15] (+4 to stealth)

 ( page 10 )
a) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
b) an Iron Crown of Telepathy [0,+7] {~Tele~Do}
c) The Iron Crown of Merlin's Pattern [0,+17] (+4 to speed)
d) The Golden Crown of Illusion [0,+19] (+3) {Dx;Nt}
e) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaFe;SiRgLu}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
g) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
i) The Metal Cap 'Endurance' [3,+15] (+2) {CnCh[M(Cn}
j) a Dragon Helm [8,+17] {CoSoNxDi}
k) a Dragon Helm [8,+17] {FiPoShNt}
l) a Dragon Helm [8,+13] {FiDi}

 ( page 11 )
a) a Dragon Helm [8,+21] {CoCf}
b) a Dragon Helm [8,+20] {CoDk}
c) a Dragon Helm [8,+12] {AcSo}
d) a Dragon Helm [8,+16] {El}
e) a Set of Leather Gloves of Magic Mastery [1,+6] (+3) {Md, Armoury}
f) The Set of Gauntlets of Corwin [2,+15] (+4)
g) a Set of Dragon Gloves [4,+16] {AcLiDk}
h) The Set of Cesti 'Steelskin' [5,+19] (+2 to speed) {SpSr}
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
j) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
k) a Pair of Dragon Boots [5,+14] {ElPoLiBlNt}
l) a Pair of Dragon Boots [5,+13] {Cf}

 ( page 12 )
a) a Pair of Metal Shod Boots of Jumping [6,+9]
b) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
d) The Dagger of Fiona (2d4) (+6,+9) (+2)
e) The Dagger 'Nimthanc' (1d4) (+4,+6)
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
g) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
h) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
i) The Rapier 'Forasgil' (1d6) (+12,+19)
j) The Cutlass 'Grizzly Bear' (1d7) (+16,+13) (+1 attack) {AtStCnChSl;Fi|F}
k) The Wakizashi of Slay Mold (2d4) (+13,+19) (+4 to infravision) {CnChIf|ACo}
l) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}

 ( page 13 )
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
b) a Long Sword (Holy Avenger) (2d5) (+14,+13) [+2] (+2) {Wi;Fe;SiBs/*UL(Wi}
c) The Long Sword of Falis (2d5) (+20,+15) (+5)
d) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
e) The Ninjato of Kamui the Escapee (2d9) (+15,+9) (+4 to stealth)
{DxSlSr;Fi;SiWr|P, !!}
f) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ, !!}
g) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
h) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
i) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
j) an Executioner's Sword (Defender) (4d5) (+17,+14) [+8] (+2 to stealth)
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p, !s!d!k}
l) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}

 ( page 14 )
a) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
b) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
d) The Lucerne Hammer 'Spoils of Victory' (2d5) (+17,+17) (+4) {StCn}
e) The Halberd 'Cotortion Blade' (3d5) (+13,+14) (+4 to infravision)
f) The Guisarme 'Spriggan' (2d5) (+13,+16) (+2 to stealth) {SlSr;Lu|AP/p}
g) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
h) The Mace 'Taratol' (3d4) (+12,+12)
i) The Jo Staff 'durcarak' (2d7) (+16,+14) (+3) {StCn;SdRg/*~Evil(Cn}
j) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
k) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 15 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
b) The Heavy Crossbow 'Spoils of Victory' (x4) (+16,+18) (+3) {StDg;ElFi;Xs}
c) 99 Bolts (1d5) (+0,+0) {@f1=g}
d) 61 Bolts (1d5) (+0,+0) {@f1=g}
e) 63 Steel Bolts (3d5) (+7,+7) {@f1=g}


 ( page 1 )
a) a Ring of Speed (+1) {Sp}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}

  [Check Sum: "0744641889424e05ec"]

Posted on 26.7.2009 17:06
Last updated on 28.7.2009 23:28

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5280. on the Ladder (of 18577)
220. on the Hengband Ladder (of 696)
160. for this player (out of 368)

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On 26.7.2009 17:06 wrote:
[CL13:DL0] 00:01:30
Hmmm ... I wonder what that sword is. Plus, my stat raises all went to Dex and Str. I pretty quick start for this Illiterate Robot.

No scrolls! I even set up my pickup.prf to destroy them (which is why my play time is so high at this point ;-)

On 26.7.2009 18:19 wrote:
[CL22:DL6] 00:58:42
After the quick start (Force Sword), I did the standard ensemble of quests (Orcs and DQI) as well as DL6. Nothing too interesting of note. After walking back up to town from the depths of Angband (hey, DL6 is pretty deep ;), I decided I better go get my only source of recall from the Labyrinth. Tough, but not too bad.

On the wow side is this shooter I just purchased. +20 dam is sweet, though I had to sell my ring of flames to afford it since I just blew most of my gold on these nifty gauntlets of slaying.

Time for the DL12 quest, and let's hope my boots of jumping provide enough blinking to keep me alive!

Oh, and its hard to remember not to use scrolls. I actually bought a ?oEnchantWeaponToDam, as it is my habit to enchant crossbows early for warriors, but I caught myself in time and used the archery service instead (which is actually cheaper!)

On 26.7.2009 20:00 wrote:
[CL27:DL21] 01:42:51
A couple really close calls. First, I found a quartz vein in the dungeon, and decided to mine a bit. But every freaking annoying bad thing under the sun happened, including an Umber Hulk tearing the level wide open, out of control breaders, packs of annoying dark hounds, a pack of obnoxious magic mushrooms, Bolg with an entourage of numerous extent, a confusion happy dark elven lord, a confusion and summoning happen Mi Go. I was lucky to escape, only netting about 40,000gp. Enough to buy Thunderer, which does everything my robe of resist lightning was doing and more, not to mention 280,000 more cp, or so.

The second close call was the Vault. One step and I got teleported (not sure by what) and blinded (light hounds). That's it, I never could keep my eyes open for more than a single turn. And then my mind got blasted, so I started hallucinating. Fortunately, I zapped my rod of recall almost immediately and it kicked in before I died (or used any of my precious !oHealing).

I think I'll do the Tower Q a bit ... its much safer, and with a Lucky Android, too difficult to resist.

On 26.7.2009 22:13 wrote:
[CL34:DL33] 03:22:47
OK, I'm a moron. I totally forgot about _oTeleport until I identified one. I guess this character won't be as difficult as I thought ...
So I scummed for telepathy. I really lack the patience to play warriors without this (I'd settle for esp evil), and telepathy is like crack. Very addictive ...
Not much else is new. Hagen dropped is spear, which is nice. Those first few points of speed are essential. And my stealth is now heroic.
So, I'll hang about hoping for more stat potions. Still need chaos resistance before contemplating the cloning pits.

On 26.7.2009 23:12 wrote:
[CL37:Cloning Pits] 04:12:19
Out of boredom, I rushed into the Cloning Pits without resist chaos, figuring my stealth and 7 !oCuring would be enough. It went smoothly. An early Ring of Speed +4 enticed me to play without confusion resistance! But one of the Gachapins obliged with both Faramir and Soulsword, so that predicament was but temporary. I picked up Padre as well, which is great for pushing your level up in the town to get some stat rolls. I have the typical 18/70 base Con, so hp are a bit low.

I think it is time to pay the Dragon's Lair a long overdue visit.

On 27.7.2009 02:37 Atriel wrote:
Wow, you've self-restricted yourself of scrolls?
Nice goin :)

On 27.7.2009 02:50 wrote:
Good progress so far. While early lack of ?oPhaseDoor and ?oTeleport is a bit annoying, I think it's the end-game lack of ?oDestruction that will make this hard. Good luck to you! (Actually, I don't think I've ever won with a pure warror/berserker before..)

On 27.7.2009 05:17 wrote:
[CL45:DL60] 04:29:20
The real Gachapin gave Kusanagi, so after swapping out my crappy elvenkind for Padre, I practice the art of dual wielding. Shortly thereafter, a hellwyrm dropped Crimson, and suddenly I am CL45. Androids can certainly level up quickly!

On 27.7.2009 16:50 wrote:
[CL49:DL60] 06:15:44
Wow! Feanor!! I totally was not expecting that :)
Still, I have the hp equivalent of a hobbit mage ... Where the heck is all the con? I finally managed Thorin, but since I'm still building dual wielding skill, that's on hold. Not even Isildur ... or Hammerhand? Weird.

On 27.7.2009 16:58 wrote:
[CL45:DL60] 06:18:43
Quick update after a quick equipment reshuffle. I lose 4 levels of experience, but gain 4 con and levitation. 866hp is somewhat acceptable. 778hp at CL49 was downright embarrassing for a warrior :)

On 27.7.2009 19:34 wrote:
[CL48:DL62] 08:17:00
Heading to the bottom of the lair. I finally found Isildur, which, along with Fingolfin and the Palantir, was one of the things I was waiting for. I still need to find the last two, but I'll stand a better chance a little bit deeper.

Significant changes include another battle with !oNewLife, which involved extensive town scumming to find. But now I have 18/130 Str, 18/70 Dex and 18/120 Con with a 102% life rating. The low dex is currently hurting as I only land 6 blows, but I'd rather have the 1168hp any day. I should go to something like 1250hp when CL50 at last I reach.

Other changes include Terror Mask and a couple of rand art weapons, both of which were bought at the BM. And yes, I play without telepathy, hoping the esp evil will be enough.

On the surprise note, I had been using dual activations from Feanor and Kiss of Saccubus [sic] to haste, double resist, and whack an endless stream of dragons. When I got Isildur, I figured I'd just have to give up my ready double resistance, but Lo! what does this cloak activate for if not double resistance? :)

On 28.7.2009 00:02 wrote:
[CL48:DL75] 10:27:34
Not much to add, just some reflections:

[1] Watch out for heavy curses. The only way I can remove them is with Sacred Knights. Since I'm completely out of luck if my amulet gets a big curse when I am not wearing Sacred Knights, I'm just going to wear it all the time. Its not that bad of an item ...

[2] Mutations: There's blink, panic hit and teleport, and possibly swap position that could really prove useful. I had them all from a Chaos Vortex ... but didn't get any of them until I had some killer bad mutations (-4 to all stats, -5 to speed, etc. etc.) Teleport came on the 56th mutation, but fumbling feet, the one I felt I had to remove, was the 55th mutation to go, leaving me just fading into and out of reality as wondering where my last 280,000gp went. Not to mention about an hour of play time ... I'm not sure I have the heart to try that again.

[3] I disagree a bit about which is worse, lack of destruction or lack of teleport. For my zerkers, its always lack of teleport that does them in. I'll play without destruction ... I think for the final battle the only risks are Cyberdemons and Morgy, and I'll definitely want to be able to teleport away from that! We'll see ...

[4] Bleys dropped the Jewel, but I currently need the palantir for telepathy. It makes a nice swap item, though ...

[5] The top of the mine is risky, but makes it easy to find uniques. Another 30 down, another 140 to go. Also, those teleporting guys, like Bleys and Cain and Habu and especially Y'golonac are easily dealt with here. Just need to bring my _oDestruction.

[6] Not sure how to handle charge drainers ...

On 28.7.2009 01:34 wrote:
[CL49:DL38] 11:19:23
Luigi was carrying Jack's Cloak ... on DL75 of the Mine. If I had know he had it all along, I would have made a point of killing him much sooner. I guess all of this pissed Jack off, as he showed up as my DL38 quest. Normally, that we would be flat out undoable, but I didn't even notice him ;)

So, I make an exception. With Jack's cloak, my dex was all the way down to 18/70, and that's factoring in all my racial, class, personality and equipment bonuses of ... +0!! Yikes. Down to 5 attacks. For a warrior, this obviously won't do. So I swapped in Silver Chariot (I feel like a ninja ... seriously, this would be an awesome kit of ninja weapons!). Bing! 6 attacks. Oh, what the heck. I'll wear Gogo and swap in Sacred Knights. Bing! Bing! 7 attacks. I mean, 9 attacks with the chariot :)

No levitation means its time to stay in Angband. Can I ever reach 50th level? Only time will tell ...

On 28.7.2009 03:58 wrote:
[CL49:DL78] 12:29:53
Here's a good stopping point, so one last character update. I ran the quests down thru DL76 without incident. But now, I am at the part of the game where charge drainers abound, and a total lack of teleport can quickly kill you. Scumming mutations *is* the right answer at this point.

So, I shuffled my equipment to get rid of that pesky chaos resistance, dropped off all my staves in town and headed to the top of the lair. Macro '\e<\e>\ez3' and stair climb until a spot a chaos vortex, which happened after about a minute! Yay! Plow thru a couple wyrms (my speed was down to a paltry +15 after the equipment shuffle), and its just me and the vortex.

But wait, doh! Before leaving angband, I quaffed a !oPolymorph and picked up that annoying recovering mutation. No matter, I figured it was easy enough to find this one, so I could do it again if I had to.

Swap, Blink and Panic Hit came up quickly. Then Teleport on like mutation 15!!!! So off to Zul, to attempt a cure (I should just play with the bad mutations, but I really don't want to go thru this process again). I lose the recovering mutation after losing some other good ones, most notable for this guy was being limber, as I have had a poor dex most of the game. And I'm down to what you see here and the horrible wasting disease. Now that's one I should just play with ... right? Well, I risked it and it was the first to go :)

So, 170 uniques down. All resistances save blindness, but who cares about that. Its not like I can read scrolls or anything. Very good melee damage and completely wonderful speed. I don't even need to use a ring of speed, I think. Which is good, since its been about 20 or so rings so far with the best being +7. I've been selling them for gold.

So, I just need a couple rings of power (!) and a bunch more *Healing*. Oh, and all the really tough deadly nightmarish instadeath scary uniques are still alive ... but I'll show them!

On 28.7.2009 07:57 Djabanete wrote:
Wow, you ended up with really sweet mutations. Good luck on the last leg of the game!

On 28.7.2009 18:42 wrote:
Thanks ... I'm not sure if the RNG is setting me up for a fall, though.

[CL50:DL86] 14:29:48
Bubble Vault on DL86 netted some nifties, including Fingolfin and a fine +12 ring of speed ... which is sitting in my house at the moment.

So here is my monster death pose! 1366 damage per round with a 70% accuracy against AC 175 (The Serpent's AC, btw). I'm giving up light resistance now, but I don't care ;)

One thing warriors do need is healing ... lots of healing. Every significant unique requires at least 2 !oHealing, and I think the Destroyer will require at least 20. I now know that the Destroyer is not my DL88 quest, so I'm guessing its the Unicorn (or perhaps Sauron). I'll just fail it if its the Unicorn.

On 28.7.2009 20:01 wrote:
[CL50:DL94] 14:57:06
Maybe I should play this way instead? See attached screenshot for damage totals, which are quite impressive. But seriously, I'd need resist shards before even considering it ...

On 28.7.2009 23:28 wrote:
[CL50:DL100] 17:23:08
Comments on my stupid end game tactics are in the attached screenshot. Suffice it to say, I might as well have been using Deathwreaker after all :)

On 29.7.2009 19:27 Atriel wrote:
Congratulations on your win :)

Hmm I've used big vaults to fight quite a bit of late game uniques in the past... For berzerkers, that dig fast and have no tele, its essential, so I think this might be a valid tactic for warriors as well, of course, with its own weakness... safe but slow.

_ Earthquake + vaults also kick ass! <=- This i've used a lot :)

On 30.7.2009 01:26 wrote:
I'm not sure why this guy dug so slow, but it often took 20-30 turns to dig out a tunnel. I usually play spectre warriors, so I never noticed before. And, for a spectre, fighting the Serpent inside a vault is a very good idea, since it really controls his summons. It just that you can't dodge when the ceiling collapses, so you get hit with those 200hp earthquake criticals a lot without passwall.

I agree about the earthquakes ... In fact, I call the strategy "Quake and Take" (tm). You quake until all the nasties are gone, leaving nothing but tasy artifacts which you are then free to take. I must confess that my unusual rooms 'zerkers sometimes resort to this approach :)

On 30.7.2009 01:32 wrote:
Oh, the reason I singled out the Serpent as a poor choice for fighting in a vault, is that as you fight him, he pummels you and fills in the path back to him with rubble. Each time you teleport out, you have to dig back in. If you only had to dig to him once, no big deal. The other thing is that if you left him next to any of his summons, he will pound on them while you are trying to get to him, pummeling you with earthquake criticals, so you have to drink healing as well while you slowly tunnel to the big J.

I almost gave up on it, it was such a disaster. But this guy was too powerful, and I realized my mistake lay in thinking I needed to teleport away in the first place!

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