The Angband Ladder: GRizlas, Dunadan Warrior by <griz@gjk.dk>

  [AngbandTk 2.9.2 Character Dump]

 Name   GRizlas                                  Self  RB  CB  EB   Best
 Sex    Male              Age        60   STR: 18/100  +1  +5 +11 18/270
 Race   Dunadan           Height     83   INT: 18/100  +2  -2  +3 18/130
 Class  Warrior           Weight    190   WIS: 18/100  +2  -2  +3 18/130
 Title  Lord              Status      1   DEX: 18/100  +2  +2  +5 18/190
 HP     663/1134          Maximize    Y   CON: 18/100  +3  +2 +16 18/310
 SP     0/0               Preserve    N   CHR: 18/100  +2  -1  +1 18/120

 Level           50       Armor    [47,+142]     Saving Throw     Superb
 Cur Exp   54761341       Fight    (+35,+30)     Stealth            Good
 Max Exp   54761341       Melee    (+45,+50)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+45,+44)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       3102466       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   207.7 lbs       Infra        30 ft     Searching          Poor

     You are one of several children of a Serf.  You are the
     black sheep of the family.  You have green eyes, straight
     red hair, and a dark complexion.



  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Power (Narya) (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) a Lapis Lazuli Ring of Speed (+13)
e) The Necklace of the Dwarves (+3)
     It has hidden powers.
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
     It has hidden powers.
h) a Cloak of Aman [1,+28] (+1 to stealth)
     It provides resistance to nether.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It has hidden powers.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
     It affects your strength.
     It affects your constitution.


  [Character Inventory]

a) 24 Furry Mushrooms of Restoring
b) 42 Rations of Food
c) 16 Violet Potions of Speed
d) 2 Silver Speckled Potions of Berserk Strength
e) 38 Scrolls titled "hydu he ur eng" of Phase Door
f) 4 Scrolls titled "reamic fidit" of Teleportation
g) a Scroll titled "tursdoe wedan" of Teleport Level
h) 13 Scrolls titled "snaevs roprok" of Word of Recall
i) 41 Scrolls titled "abgre petmung" of Identify
j) 5 Scrolls titled "rolmar o tue" of Recharging
k) 5 Scrolls titled "sta eep blu" of Rune of Protection
l) a Tin-Plated Rod of Detection
m) 13 Bolts of Wounding (1d5) (+15,+19)


  [Home Inventory]

a) 16 Scrolls titled "ivplu val" of *Destruction*
b) a Zircon Ring of Damage (+17)
c) The Ring of Barahir (+1)
     It has hidden powers.
d) The Ring of Tulkas (+4) (charging)
     It has hidden powers.
e) The Ring of Power (Nenya) (+2)
     It has hidden powers.
f) The Ring of Power (Vilya) (+3)
     It has hidden powers.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It has hidden powers.
i) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
     It has hidden powers.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It has hidden powers.
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
     It has hidden powers.
m) The Cloak 'Colluin' [1,+15]
     It has hidden powers.
n) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
     It has hidden powers.
o) The Golden Crown of Gondor [0,+15] (+3)
     It has hidden powers.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It is cursed.
     It has hidden powers.
q) The Steel Helm of Hammerhand [6,+20] (+3)
     It has hidden powers.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
     It has hidden powers.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
     It has hidden powers.
t) The Mace 'Taratol' (3d4) (+12,+12) (charging)
     It has hidden powers.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It has hidden powers.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
w) The Long Bow of Bard (x3) (+17,+19) (+2)
     It affects your dexterity.
     It affects your shooting power.
     It provides immunity to paralysis.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


  [Message Log (last 100 messages)]

You feel something roll beneath your feet.
You miss the Black ogre.
You hit the Black ogre.
You have slain the Black ogre.
The Stegocentipede misses you.
The Stegocentipede misses you.
The Stegocentipede misses you.
The Grand master mystic magically summons hounds.
You hit the Giant tarantula.
It was a superb hit!
You have slain the Giant tarantula.
The Giant yellow scorpion misses you.
The Giant yellow scorpion misses you.
The Grand master mystic magically summons spiders.
The Stegocentipede misses you.
The Stegocentipede misses you.
The Stegocentipede misses you.
You hit the Nether hound.
You miss the Nether hound.
You hit the Nether hound.
You hit the Nether hound.
You miss the Nether hound.
You hit the Nether hound.
It was a great hit!
The Nether hound flees in terror!
The Hell hound breathes fire.
The Teak Staff of the Magi burns up!
The Stegocentipede dies.
The Giant yellow scorpion dies.
The Nether hound dies.
The Chaos hound snarls with pain.
The Hell hound resists a lot.
The Giant red tick resists a lot.
The Nether hound snarls with pain.
The Cave spider dies.
The Chaos hound breathes chaos.
The Chaos hound resists.
The Hell hound looks confused.
The Giant red tick changes!
The Nether hound changes!
The Hell hound is no longer confused.
The Nether hound breathes nether.
The Hell hound resists somewhat.
The Chaos hound shrugs off the attack.
The Red dragon bat dies.
The Glabrezu resists somewhat.
The Nether hound breathes nether.
The Hell hound resists somewhat.
The Chaos hound shrugs off the attack.
The Glabrezu resists somewhat.
The Nether hound breathes nether.
The Hell hound resists somewhat.
The Chaos hound shrugs off the attack.
The Glabrezu resists somewhat.
You have 4 Scrolls titled "reamic fidit" of Teleportation (f).
The Mumak wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Mumak wakes up.
The Snaga wakes up.
The Snaga wakes up.
The Mumak wakes up.
There is a wall in the way!
There is a wall in the way!
There is a wall in the way!
You have picked the lock.
The Mumak wakes up.
The Snaga wakes up.
The Ethereal hound breathes nether.
The Ethereal hound breathes nether.
The Ethereal hound breathes nether.
The Ethereal hound breathes nether.
The Ethereal hound breathes nether.
You enter a maze of up staircases.
You have a very good feeling...
The Xorn wakes up.
There is a wall in the way!



Posted on 1.1.2003 19:56

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330. on the Ladder (of 18915)
2. on the AngbandTk Ladder (of 6)

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On 1.1.2003 19:56 griz@gjk.dk wrote:
My first real angband character for a long long time. I was introduced to angband some 8 years or so ago, when a couple of my friends took turns at playing angband on 3 computers around the clock for 2 weeks. After that I got fed up with dying, and began cheating, beat morgoth and was done with it. Lately, I came across angbandtk by chance, and it rekindled the old angband obsession. This time around I decided I was going to do it the proper way. The character has been sorta unlucky with the rng, having found 102 artifacts all in all and still missing deathwreaker, the one, the cool 2h sword, ulmo, feanor, bladeturner etc. I was just fed up with searching for artifacts, so I decided to have a go at morgoth once I found Ringil, and it proved alot easier than I had expected. I only had 5 pots of life and 1 pot of *healing*, and it turned out to be just enough. He died with me on 200hp with no healing left :) Anyways, I'm glad I finally killed him, now I can sleep at night knowing that I beat angband :)

On 2.1.2003 06:22 griz@gjk.dk wrote:
Thought I'd mention my brushes with death.

Holding down the arrow while listening to my friends talk and not watching the screen took me down to 77 hp.

First time I met a master mystic, I was careless and ended up being knocked out, but fortunately I had a great armor class early on, and he subsequently missed all his stunning attacks.

Usually a night playing angband ended with me doing something foolish bringing me down to high doubles or low triples, and then promply teleporting away and saving for the night. Never play angband when you're drunk or sleepy; your overconfidence will kill you every time.



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