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The Angband Ladder: Soylent Brown, Half-Troll Warrior by deepcut

  [Angband 3.0.9b Character Dump]

 Name   Soylent Brown                            Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  +4  +5 +11 18/300
 Race   Half-Troll        Height    102   INT! 18/100  -4  -2  +6 18/100
 Class  Warrior           Weight    275   WIS! 18/100  -2  -2  +6 18/120
 Title  Lord              Status      1   DEX! 18/100  -4  +2  +6 18/140
 HP     -12/1009          Maximize    Y   Con! 18/100  +3  +2  +8 18/230 18/180
 SP     0/0                               CHR! 18/100  -6  -1  +8 18/110

 Level           50       Armor   [41,+104]     Saving Throw      Superb
 Cur Exp    8197853       Fight    (+11,+6)     Stealth           Superb
 Max Exp    8197853       Melee   (+23,+22)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+31,+22)     Shooting       Legendary
 MaxDepth    Lev 79       Blows      6/turn     Disarming         Superb
 Turns      5149011       Shots      2/turn     Magic Device   Excellent
 Gold       4776875       Infra       60 ft     Perception          Poor
 Burden   171.1 lbs       Speed           8     Searching           Fair

 Your father was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 mangy bright red hair, and black ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+.*.... Blind:.........+...
 Elec:....+.+...... Confu:......+..+...
 Fire:......+...... Sound:......+.+....
 Cold:+...+.+...... Shard:.............
 Pois:..+.......... Nexus:......++.....
 Fear:+.......+...+ Nethr:+............
 Lite:.....+....... Chaos:........+....
 Dark:+.+..+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+++....+...+.
Feath:............. Sear.:.........+...
PLite:............. Infra:....+........
Regen:............+ Tunn.:.............
Telep:............. Speed:++.....+.....
Invis:....++...+... Blows:.............
FrAct:....+...+.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> The Air hound misses you. <4x>
> The Grand master mystic magically summons animals.
> The 7-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 7-headed hydra misses you. <2x>
> *** LOW HITPOINT WARNING! ***
> You feel yourself speed up.
> The Gravity hound breathes gravity.
> The 7-headed hydra disappears!
> The Air hound dies.
> The Gravity hound resists.
> The Air hound disappears!
> Gravity warps around you.
> You feel yourself moving slower!
> You die.


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
d) a Lapis Lazuli Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+10] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 12 Pieces of Elvish Waybread
b) 5 Misty Potions of Speed
c) 5 Clotted Red Potions of Healing
d) a Purple Potion of *Healing*
e) 11 Scrolls titled "pro rellae per" of Phase Door
f) 6 Scrolls titled "adeo co quo" of Teleportation
g) 4 Runed Rods of Recall
   It cannot be harmed by electricity.  
h) 4 Silver Rods of Illumination
i) a Silver-Plated Rod of Enlightenment (charging)
j) 2 Lead Rods of Probing
k) 6 Tin Rods of Teleport Other
l) a Steel Rod of Polymorph (squelch)
m) a Molybdenum Rod of Frost Bolts (squelch)
n) a Silver-Plated Wand of Teleport Other (8 charges)
o) 2 Cedar Staffs of Teleportation (13 charges)
p) a Dogwood Staff of Speed (3 charges)
q) a Mithril Ring of Teleportation {cursed} (squelch)
   It induces random teleportation and is cursed.  
r) a Filthy Rag of Resist Lightning [1,+5]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
s) a Dagger (1d4) (+6,+8) (squelch)
t) a Long Sword of Slay Troll (2d5) (+8,+8) (squelch)
   It slays trolls.  
u) a Lucerne Hammer (2d5) (+4,+4) (squelch)
v) 21 Arrows (1d4) (+3,+4)
w) 24 Seeker Arrows of Flame (4d4) (+10,+6)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 14 Purple Potions of *Healing*
b) 5 Blue Potions of Life
c) 26 Scrolls titled "adeo co quo" of Teleportation
d) 24 Scrolls titled "indius ex coer" of *Identify*
e) 4 Scrolls titled "va ga culter" of Mass Banishment
f) a Steel-Plated Rod of Detection
   It cannot be harmed by electricity.  
g) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
h) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
i) a Driftwood Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
j) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+20] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
o) The Large Leather Shield of Celegorm [4,+18]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you and is heavily cursed.  It cannot be harmed by the
   elements.  
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire 
   and chaos.  It grants you immunity to paralysis and the ability to
   see invisible things, but it also aggravates creatures around you.  
   It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
x) 61 Seeker Arrows (4d4) (+8,+8)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.8.2009 01:04
Last updated on 25.8.2009 15:41

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4426. on the Ladder (of 18523)
1541. on the Angband Ladder (of 6211)
Second best for this player (out of 7)

Comments

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On 7.8.2009 01:16 deepcut wrote:
I first played Umoria and later Angband 15 or more years ago.
I haven't made a serious attempt at Angband in a few years now, and I've never actually beaten it, but I've just been sucked back in.
I'm playing it in ascii rather than the Gervais tiles I last played in AngbandTk.

On 7.8.2009 23:37 deepcut wrote:
I've encountered one pit room, orcs. And just found my first vault room on dungeon level 19.
Got the Phial and a potion of constitution from it. Also just bought a mace of disruption 5d8 from the black market. Still hoping for a Defender, Holy Avenger or the like though.

On 10.8.2009 22:23 deepcut wrote:
Got a few item uniques now.
The activation for light and detection from the Phial and Holhenneth make exploration that much easier.
I have a couple of weapon uniques, but I think my 5 attacks a turn with the Rapier of Extra Attacks is better for now.
Lack of *identify* is becoming an issue, since it makes it that much harder to choose which equipment to use without 'cheating' by checking the wiki.

On 12.8.2009 23:20 deepcut wrote:
I've got a good coverage of basic resistances now, and my stats are increasing nicely.
Some nexus hounds have helpfully rearranged my stats a couple of times, shifting points from charisma on to more useful stats.
I found my first suit of dragon armor, multi-hued dragon mail.
I've had a reasonably steady supply of *identify* so far from the dungeon and black market, so I don't have a home full of non-ID'd stuff like I've had in previous games.

On 14.8.2009 23:30 deepcut wrote:
Never thought I'd be using a Broken Sword, but I found Narsil and 8 Blows a turn seems a winner.
I now have 2 stats maximized.
Gravity hounds have been a threat a couple of times, but not much else for some levels now.

On 17.8.2009 05:07 deepcut wrote:
I now have all my stats maximized.

On 18.8.2009 06:48 deepcut wrote:
I found 'Zarcuthra' and it's many slaying abilities, and other effects are enough to part me from Narsil.

On 18.8.2009 06:57 Sergio wrote:
More poison resist! You'll have to say goodbye to your ring of damage ;P

On 19.8.2009 03:01 deepcut wrote:
As Sergio suggests I swapped to a poison resist ring for a short while, then I've found "The Ring of Barahir".
Also found "The Jewel Evenstar", and decided I will use "The Star of Elendil" isntead of the Phial.

On 21.8.2009 07:10 Pete Mack wrote:
You need DEX, and bad. Just about any source of DEX would increase your damage by 25% (or even 50%!)

You can even give up a few HP for DEX.
That is: wear thalkettoth, and give up 49HP and RSound in favor of more damage, more speed, and RShards. You can even carry it as a swap -- it doesn't weigh much.


Later, you can do without RPois. But not with Aggravation, no ESP, and no detection.

You are just asking for trouble.



On 22.8.2009 00:21 deepcut wrote:
I've just swapped off Thalkettoth to get higher AC and more duplicate resists.
I probably will do as you suggest, I had very quickly noticed
that losing the speed/dex feels like quite a disadvantage, I lost 1 blow/turn.
ESP would be nice, but I do have detection from Holhenneth.

On 22.8.2009 06:38 deepcut wrote:
Reached character level 50.
Found "The Long Bow 'Belthronding'" and "The Bastard Sword of Eowyn", and eventually got a ring of dexterity.
Now faster, stealthier (especially without aggravate), and doing hopefully 50% more damage.
I'm bothered that I don't have more healing potions, and they're rarer than stat potions. Also uncomfortably short on teleport scrolls. I headed back up a few levels because of this in the hopes of gathering some more but not much luck so far.

On 25.8.2009 02:05 deepcut wrote:
Found and using "Shield of Thorin", also found "Amulet of Ingwe", "Mattock of Nain", and some other more minor ones.

On 25.8.2009 16:03 deepcut wrote:
Knocked out by a Grand Master Mystic.

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