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The Angband Ladder: Thoth, Half-Troll Priest by Roch

  [Angband 3.1.1 dev Character Dump]

 Name   Thoth                                    Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:     18  +4  -1  +2  18/50
 Race   Half-Troll   Height         101   INT:     10  -4  -3  +2      5
 Class  Priest       Weight         308   WIS:     17  -2  +3  +4  18/40
 Title  Curate       Social     Unknown   DEX:     11  -4  -1  +0      6
 HP     -11/253      Maximize         Y   CON:     17  +3  +0  +0  18/20
 SP     50/56                             CHR:     12  -6  +2  +0      8


 Level               29   Armor    [24,+53]     Saving Throw         61%
 Cur Exp          91374   Fight    (-3,+11)     Stealth              Bad
 Max Exp          93442   Melee    (+9,+30)     Fighting          Superb
 Adv Exp         105000   Shoot     (+8,+8)     Shooting       Very Good
 MaxDepth   1450' (L29)   Blows      2/turn     Disarming            35%
 Turns           623351   Shots      1/turn     Magic Device   Excellent
 Gold             27063   Infra       30 ft     Perception       1 in 37
 Burden       151.0 lbs   Speed      Normal     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and white leprous skin.



rAcid:......++..... rConf:.............
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:+.....+...... Nexus:...........+.
rPois:............. Nethr:.............
rFear:.......+..... Chaos:.............
rLite:+............ Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............+ Stea.:.............
  ESP:.........+... Sear.:.............
Invis:.......+..... Infra:............+
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have no room for a Rapier (1d6) {ego}.
> The Ancient red dragon pushes past the Hill orc.
> You have no room for Metal Scale Mail [12] {magical}.
> The Ancient red dragon pushes past the Hill orc.
> The Undead beholder looks deep into your eyes.
> Your mind is blasted by psionic energy.
> You are confused!
> You feel yourself moving slower!
> The Ancient red dragon pushes past the Hill orc.
> You have no room for a Leather Shield [6] {magical}.
> The Undead beholder casts a mana bolt.
> The Ancient red dragon pushes past the Hill orc.
> The Undead beholder casts a frost ball.
> The Potions of Cure Serious Wounds shatter!
> You die.

Killed by an Undead beholder.

  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 37.8 vs. animals, 41.4 vs. creatures not
     resistant to cold, and 34.2 vs. others.
     
     Radius 1 light.
b) a Light Crossbow of Extra Might (x3) (+11,+8) (+1)
     +1 shooting power.
     
c) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+10)
e) an Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Studded Leather Armour of Resistance (-1) [6,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Leather Shield [6,+9]
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Gauntlets [3,+6]
l) a Pair of Steel Shod Boots of Stability [6,+6]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 8 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) 5 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
h) 5 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) 5 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
j) 4 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
k) a Scroll of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
     
l) a Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 25 turns to recharge at your current speed.
     
m) a Wand of Fire Bolts (8 charges)
     
     When aimed, it creates a fire bolt with damage 12d8.
     
n) a Wand of Stone to Mud (4 charges)
     
     When aimed, it turns rock into mud.
     
o) a Wand of Teleport Other (8 charges)
     
     When aimed, it teleports a target monster away.
     
p) 2 Wands of Disarming (12 charges)
     
     When aimed, it destroys traps, unlocks doors and reveals all secre
     t doors in a given direction.
     
q) a Staff of Identify (11 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
r) Chain Mail of Resist Cold (-2) [14,+1]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
s) a Fur Cloak of Stealth [3,+5] (+1 stealth)
     +1 stealth.
     
t) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1)
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 27.3 vs. animals, 30.9 vs. orcs, 30.9 vs.
     trolls, 30.9 vs. giants, 30.9 vs. dragons, and 23.8 vs. others.
     
u) a Maul (Blessed) (4d4) (+10,+6) (+1)
     +1 wisdom.
     Blessed by the gods.  Feather Falling.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 30.4.
     
v) a Short Bow (x2) (+2,+5)
w) 7 Bolts (1d5) (+6,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 68.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Clear Mind
     
     When eaten, it cures confusion and hallucination, removes fear and 
     grants you temporary resistance to confusion.
     
b) 3 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) 3 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
d) 12 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
e) a Rod of Disarming
     When aimed, it destroys traps, unlocks doors and reveals all secre
     t doors in a given direction.
     Takes 15 turns to recharge at your current speed.
     
f) a Wand of Stone to Mud (6 charges)
     
     When aimed, it turns rock into mud.
     
g) a Staff of Identify (15 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
h) a Whip (Blessed) (1d3) (+7,+3) (+3)
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 18.1.
     
i) a Great Hammer of Extra Attacks (8d1) (+5,+8) (+1)
     +1 attack speed.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 30.
     
j) 19 Arrows of Slay Undead (1d4) (+5,+8)
     Slays undead.
     
k) 12 Arrows (1d4) (+4,+4)
l) 16 Arrows (1d4) (+3,+4)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1481     50'    2   Reached level 2
      7173    100'    2   Killed Grip, Farmer Maggot's dog
      7173    100'    3   Reached level 3
      7673    100'    4   Reached level 4
     17543    100'    5   Reached level 5
     37323    100'    6   Reached level 6
     68326    150'    6   Killed Fang, Farmer Maggot's dog
     69852    150'    7   Reached level 7
     88575    300'    8   Reached level 8
    107572    300'    9   Reached level 9
    115338    300'   10   Reached level 10
    125431      0'   11   Reached level 11
    144379    550'   12   Reached level 12
    149107    600'   13   Reached level 13
    159777    600'   13   Killed Lagduf, the Snaga
    161316    600'   14   Reached level 14
    166128    600'   15   Reached level 15
    190679    600'   15   Killed Brodda, the Easterling
    190679    600'   16   Reached level 16
    193291      0'   16   Found The Cloak of Thorongil
    197555    600'   16   Killed Grishnakh, the Hill Orc
    199397    600'   17   Reached level 17
    210372    650'   17   Killed Wormtongue, Agent of Saruman
    217113    650'   18   Reached level 18
    253139    750'   18   Killed Mughash the Kobold Lord
    253139    750'   19   Reached level 19
    277588    850'   20   Reached level 20
    285375    850'   21   Reached level 21
    288230    850'   21   Killed Nar, the Dwarf
    289990      0'   21   Killed Farmer Maggot
    314381    850'   22   Reached level 22
    315522    850'   22   Killed Ulfast, Son of Ulfang
    327539    850'   23   Reached level 23
    340438    900'   23   Killed Bolg, Son of Azog
    342823    900'   24   Reached level 24
    359462   1050'   25   Reached level 25
    375724   1050'   25   Killed Golfimbul, the Hill Orc Chief
    398994   1200'   26   Reached level 26
    430330   1300'   26   Killed Angamaite of Umbar
    433181   1300'   26   Found The Rapier 'Forasgil'
    441038   1300'   27   Reached level 27
    446653   1300'   27   Found The Hard Leather Cap of Thranduil
    464682   1350'   28   Reached level 28
    493852   1350'   29   Reached level 29
    512748   1450'   29   Killed Uldor the Accursed
    530312   1450'   29   Killed Ufthak of Cirith Ungol
    530433   1450'   29   Found The Rapier 'Careth Asdriag'
    603798   1450'   29   Killed Shagrat, the Orc Captain
    614497   1450'   29   Killed Lugdush, the Uruk
    620333   1450'   29   Killed Boldor, King of the Yeeks


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.8.2009 07:05
Last updated on 19.8.2009 08:03

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8. on the Competition No.73 Ladder (of 12)

Comments

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On 15.8.2009 07:05 Roch wrote:
The early going took way too many turns to find a kit that would let me go deeper, but I haven't been diving by any means. Very slim pickings wrt items in the first 750'. Kudos to Cave Man for such an efficient run.

On 19.8.2009 08:03 Roch wrote:
Working on a largish vault, a TO'd undead beholder snuck back up behind me and canceled my Christmas.

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