The Angband Ladder: Toothless, Half-Troll Priest by buzzkill

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Toothless                                Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:     18  +4  -1  +4  18/70
 Race   Half-Troll   Height         101   INT:     12  -4  -3  +1      6
 Class  Priest       Weight         308   WIS:     17  -2  +3  +3  18/30
 Title  Curate       Social     Unknown   DEX:     11  -4  -1  +0      6
 HP     -2/253       Maximize         Y   CON:     17  +3  +0  +0  18/20
 SP     53/53                             CHR:     12  -6  +2  +3     11


 Level               29   Armor    [17,+58]     Saving Throw         61%
 Cur Exp          73945   Fight    (+7,+11)     Stealth             Fair
 Max Exp          82863   Melee   (+13,+20)     Fighting          Superb
 Adv Exp         105000   Shoot   (+20,+15)     Shooting       Very Good
 MaxDepth   2750' (L55)   Blows      1/turn     Disarming            35%
 Turns           217844   Shots      1/turn     Magic Device   Excellent
 Gold             18299   Infra       30 ft     Perception       1 in 37
 Burden       123.9 lbs   Speed      Normal     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and white leprous skin.



rAcid:......+.+.... rConf:.............
rElec:........+.... Sound:+............
rFire:+.......+.... Shard:.............
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:+............

PLite:............. Aggrv:.............
Regen:............+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:...........+. Tunn.:...+.........
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are wearing a Beryl Ring of Delving (+3) {!!} (d).
> You were wielding a Main Gauche of Slay Animal (1d5) (+11,+12) (q).
> You are wielding The Halberd 'Osondir' (3d5) (+6,+9) (+3) (a).
> The wall turns into mud!
> It breathes nether.
> You feel your life draining away!
> It breathes nether.
> You feel your life draining away!
> It breathes nether.
> You feel your life draining away!
> It breathes nether.
> You feel your life draining away!
> It breathes nether.
> You feel your life draining away!
> You die.

Killed by a Nether hound.

  [Character Equipment]

a) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 50 vs. undead, 50 vs. giants, 50 vs. creatures
     not resistant to fire, and 30.6 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+13,+15)
c) an Emerald Ring of Slaying (+7,+6)
d) a Beryl Ring of Delving (+3) (charging) {!!}
     +3 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 17 to 35 turns to recharge.
     
e) an Amber Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) a Lantern (12676 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe of Resist Acid [2,+12]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Fur Cloak of Stealth [3,+12] (+2 stealth)
     +2 stealth.
     
i) a Small Metal Shield of Resistance [4,+14]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) an Iron Helm of Intelligence [5,+8] (+1)
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Power (+1,+3) [1,+6] (+4)
     +4 strength.
     
l) a Pair of Leather Boots of Free Action [2,+7]
     Prevents paralysis.  
     


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1 @b1}
b) a Holy Book of Prayers [Chants and Blessings] {@m3 @b3}
c) a Holy Book of Prayers [Ethereal Openings] {@m5 @b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 5 Violet Potions of Cure Light Wounds
     
     When drunk, it heals you a small amount (15% of your wounds, minim
     um 15HP), heals some cut damage, makes you a little less confused, 
     and cures blindness.
     
e) 7 Grey Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) a Yellow Speckled Potion of Enlightenment
     When drunk, it completely lights up and magically maps the level.
     
g) 5 Scrolls titled "montio centus" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 8 Scrolls titled "profor aus" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) 5 Scrolls titled "sacero atundo" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) a Gold-Plated Rod of Treasure Location (charging) {!!}
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
k) a Titanium Rod of Trap Location (charging) {!!}
     When activated, it detects traps nearby.
     Takes 50 turns to recharge.
     
l) a Nickel Rod of Illumination {!!}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
m) a Bronze Wand of Lightning Balls (3 charges)
     Cannot be harmed by electricity.
     
     When aimed, it creates a lightning ball with damage 64.
     
n) a Marble Ring of Strength (+5)
     +5 strength.
     Sustains strength.
     
o) a Carnelian Ring of Teleportation (+2 speed) {squelch}
     +2 speed.
     Induces random teleportation.  
     
p) a Set of Leather Gloves of Agility [1,+14] (+5)
     +5 dexterity.
     
q) a Main Gauche of Slay Animal (1d5) (+11,+12)
     Slays animals.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 29.7 vs. animals, and 26.6 vs. others.
     
r) a Beaked Axe (2d6) (+4,+4)
     Combat info:
     1 blow/round.
     Average damage/hit: 22.9.
     
s) 18 Bolts of Slay Undead (2d5) (+8,+8)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 354.9 vs. undead, and 118.3 vs. others.
     25% chance of breaking upon contact.
     
t) 4 Bolts (1d5) (+8,+5) {@f1}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 93.8.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@m2 @b2}
b) a Holy Book of Prayers [Exorcism and Dispelling] {@m4 @b4}
c) a Rod of Acid Bolts
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 12 turns to recharge.
     
d) 2 Wands of Teleport Other (0 charges)
     When aimed, it teleports a target monster away.
     
e) a Sycamore Staff of Speed (0 charges)
     When activated, it hastens you for 2d10+20 turns.
     
f) an Eucalyptus Staff of Identify (15 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
g) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
h) a Pair of Leather Boots of Stability [2,+6]
     Provides resistance to nexus.
     Feather Falling.  
     
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
     +5% to searching.
     Slays evil creatures, demons, orcs.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 42 vs. evil creatures, 48.4 vs. demons, 48.4
     vs. orcs, 48.4 vs. creatures not resistant to fire, and 35.6 vs.
     others.
     
     Radius 1 light.
j) The Flail 'Totila' (3d6) (+5,+7) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 43.1 vs. evil creatures, 54.3 vs. creatures
     not resistant to fire, and 31.8 vs. others.
     
k) a Long Bow (x3) (+7,+4)
l) 7 Bolts of Slay Animal (1d5) (+4,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 187.6 vs. animals, and 93.8 vs. others.
     25% chance of breaking upon contact.
     
m) 5 Bolts (1d5) (+7,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 93.8.
     25% chance of breaking upon contact.
     
n) 18 Arrows of Lightning (1d4) (+10,+3)
     Branded with lightning.
     Cannot be harmed by electricity.
     
o) 7 Arrows (1d4) (+8,+6)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5654     50'    2   Reached level 2
     14656    100'    3   Reached level 3
     16069    100'    3   Killed Fang, Farmer Maggot's dog
     16069    100'    4   Reached level 4
     23678    100'    5   Reached level 5
     29623    400'    6   Reached level 6
     30676    450'    7   Reached level 7
     39708    550'    8   Reached level 8
     45660    700'    9   Reached level 9
     51880    700'   10   Reached level 10
     57650    800'   11   Reached level 11
     58853    800'   12   Reached level 12
     63080    900'   12   Found The Broad Sword 'Glamdring'
     66976    900'   13   Reached level 13
     68342    900'   13   Killed Ulfast, Son of Ulfang
     68342    900'   14   Reached level 14
     74881   1050'   15   Reached level 15
     78264      0'   15   Killed Farmer Maggot
     82667   1100'   16   Reached level 16
     84805   1100'   17   Reached level 17
     87071   1150'   18   Reached level 18
     91093   1150'   19   Reached level 19
     93330   1200'   20   Reached level 20
     95516   1300'   20   Killed Mughash the Kobold Lord
     97123   1300'   21   Reached level 21
     99205   1300'   21   Killed Shagrat, the Orc Captain
    102179   1350'   22   Reached level 22
    109111   1400'   23   Reached level 23
    114932   1500'   23   Killed Grip, Farmer Maggot's dog
    117430   1550'   24   Reached level 24
    125393   1600'   25   Reached level 25
    130963   1700'   25   Found The Flail 'Totila'
    150852   1700'   26   Reached level 26
    158210   1700'   26   Found The Set of Gauntlets 'Paurhach'
    164956   1800'   26   Killed Boldor, King of the Yeeks
    168792   1850'   26   Killed Golfimbul, the Hill Orc Chief
    169900   1900'   27   Reached level 27
    180432   2200'   27   Killed Grishnakh, the Hill Orc
    182803   2200'   28   Reached level 28
    185090      0'   28   Found The Halberd 'Osondir'
    192936   2350'   28   Killed Sangahyando of Umbar
    202478   2450'   29   Reached level 29


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.8.2009 02:40
Last updated on 27.8.2009 15:58

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5. on the Competition No.73 Ladder (of 12)

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On 23.8.2009 02:44 buzzkill wrote:
CL 9 DL14 46640. Chased off immediately by a panther. Managed to pick up the 2nd spell book (not for sale in town)before recall kicked in. Sold the Ring of STR (+2) so I could buy consumables. Didn't learn portal.

On 23.8.2009 03:12 buzzkill wrote:
CL9 DL14 51530. Another short dive due to lack of phase. Picked up a Staff of Light and an enchanted Broad Sword before a Tengu commaned me to return to him and his Black Naga pet. Barely escaped with my life. Sold the (useful) staff and sword to buy consumables.

On 23.8.2009 17:31 buzzkill wrote:
CL10 DL14 53000. Once again, got nowhere. Encountered a pack of Wargs and White Wolves immediately. Killed a couple of Wargs for CL10, but once again could not learn Portal. Once again barely escaped with my life. Sold my primary weapon, the Cutlass (+2,+7), and replaced it with an average Quarterstaff, so I could once again buy a couple of WoR's. No Phases available in town. This could be it.

On 23.8.2009 18:22 buzzkill wrote:
CL12 DL18 61669. Progress, finally. Eventually confused and scared off by an Umber Hulk, and just when I had a Phial in sight. Learned Portal briefly, but a WIS drain caused it to be forgotten, and no restore WIS available. Sold a useful Ring of Teleportation for cash. Traded the average Quarterstaff for an average War Hammer. Enchanted the Long Bow up to (+1,-2).

On 23.8.2009 18:57 buzzkill wrote:
CL12 DL18 64270. Superb feeling. Detected treasure, a sword to the north. Detected evil, Ogres nearby. Headed north, passage turned west, encountered Ogres. Killed one, but it was a tough fight. I'd never be able to kill them all. Read recall. Read Phase Door despite being loathe to leave this superb level. The RNG smiled on me, sort of. My phase landed me just 20' from the detected, possibly special sword, also next to a Swordsman. Already badly injured from my fight with the Ogres, I phased. That didn't get me far, the swordsman was upon me again, so I phased again. Better, still in the same room, quaffed a few CLW's. Feeling stronger now, side-stepped the Swordsman, letting him get in a free swing, and headed for the sword. Dodged a Giant fruit Fly, and another, with the Swordsman still right on my tail I side-stepped a Black Naga and, surrounded by flys, picked up the sword. I prayed that recall would come quickly, and it did. Back in town I wielded the sword and was not disappointed. I now posses the Broadsword Glamdring. Sold my useful Rod of Stair/Door Detection to buy more WoR's. Still no restore WIS, still no Portal.

On 23.8.2009 22:25 PowerDiver wrote:
Portal is too important to leave to chance. If you play another priest, you might want to consider http://angband.oook.cz/forum/showthread.php?t=2200

On 23.8.2009 22:43 buzzkill wrote:
Problem was I don't always do as I'm told. The 2nd spell book wasn't available in town. I had to find it in the dungeon. I was struggling to survive for a while there and needed Detect Stairs and Detect Evil. They didn't come easy either.

On 23.8.2009 22:53 buzzkill wrote:
CL15 DL22 80374. The tide has turned. An uncharacteristic recall because my pack was overflowing with goodies. Sold a trident, short sword, pike and maul, all good. Sold a Beaked Axe of Frost and a Pike of Flame. Stashed an excellent sword in my home. Enchanted my Longbow up to (+5,+0). Bought Boots of Free Action. Finally re-learned Portal, and learned OoD. The first time Toothless had any cash to his name a frickin' street urchin stole 713GP from him. Luckily, because of the changes to Angband, he was able to track the little bastard down and get his gold back.

On 24.8.2009 01:08 buzzkill wrote:
CL22 DL27 104396. Things are going smoothly with cash in my pocket. Recalled simply to lighten my load and restock. Improved my Longbow to (+6,+3) and picked up a Helm of INT (+1). 4th spell book not for sale.

On 25.8.2009 05:24 buzzkill wrote:
CL25 DL34 147012. Tried to crack a vault on DL34. Did open it, but never made it inside to the good stuff (mostly because my 3rd spell book got burned up, no ProtEvil). The one chance I had, my foot was in the door, but a line of brown yeeks stood between me and the inner sanctum. There was a confusion breathing dragon coming up behind me, and surviving another breath would have been suspect. Had I remembered that I was hasted, I probably would have made it in, but I didn't remember and portaled away instead. Although I wasted a ton of turns portaling around, trying to get in (I did penetrate the outer sanctum half a dozen times), it wasn't a complete waste. Somewhere along the way picked up Totila, a ring of strength +5, an amulet of wisdom +3 and a pair of boots of stability, stashed at home.

On 26.8.2009 16:07 buzzkill wrote:
CL26 DL34 162549. Superb feeling. Quaffed enlightenment. Lesser vault (no permanent walls). Filled my pack, but nothing from the vault was special. Best item in there was a Wand of TO, which I'm not complaining about. I did find the gauntlets 'Paurhach' elsewhere on the level, but decided to stash them, and wear gloves of power (STR+4) from the shop. Also found a lantern and a crossbow of power (+13,+15). Probably wasted a few too many turns without getting any deeper.

On 26.8.2009 18:30 buzzkill wrote:
CL28 DL44 186469. Dove 10 DL's fast trying to get back on track. Recalled to restock. Not much improvement. Found the large shield of resistance (+11) so now the basic resists are covered. Found the Halberd 'Osondir' (swap, superior damage, but Totila has RConf). Replaced the fur cloak with one of stealth (+2). Purchased the ring of slaying. TO's are depleted, no recharge available in town.

On 27.8.2009 16:06 buzzkill wrote:
RIP Toothless. The going had been tough. He simply didn't have the equipment (and wasn't finding it) to survive in these depths. The main gauche of slay animal was his best damage at 3 blows/ 30 per. He ws trying to pick up a stack of detected bolts (since his x-bow was really his best bet), in what he thought was a safe corner of the dungeon. He tunneled through the wall, into a room he thought to be empty (detect evil was his only detection spell) and before he could even set foot inside he was blasted 5x by nether hounds. Full HP/SP to death instantly.

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