The Angband Ladder: Miraotlan, Ent Swordmaster by <mystra_1@yahoo.com>

  [ToME 2.0.0 Character Dump]

 Name  : Miraotlan              Age                310       STR: 18/160       
 Sex   : Male                   Height              66       INT:      5       
 Race  : Ent                    Weight             101       WIS:     14       
 Class : Swordmaster            Social Class        12       Dex:     10     11
 Body  : Player                                              CON: 18/190       
                                                             CHR:  18/83       
                                                                               
 + To Melee Hit          54 Level             33    Max Hit Points       814   
 + To Melee Damage       66 Experience    451861    Cur Hit Points       -55   
 + To Ranged Hit          8 Max Exp       490371    Max SP (Mana)          0   
 + To Ranged Damage      38 Exp to Adv.   577500    Cur SP (Mana)          0   
   AC                 44+58 Gold           17895    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Wpn.dmg/Rnd:  8d5+264   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the second generation of the Ents.You have brown          
          skin and unflexible members.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 29 (1450')
        Moria: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventured lasted 31 days.

     Your Attributes:
You are dead.
You can grow trees.
You can mystify pets.
You can wake up a pet.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of giants.
You can sense the presence of evil beings.
You have normal luck.
You are surrounded with electricity.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 5)
 - Combat                                        38.612 [0.900]
	  - Weaponmastery                               38.521 [0.950]
	 	  - Sword-mastery                             38.000 [0.500]
	 	  . Axe-mastery                               00.000 [0.100]
	 	  . Hafted-mastery                            00.000 [0.100]
	 	  . Polearm-mastery                           00.000 [0.100]
	  - Archery                                     05.800 [0.600]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    17.920 [0.900]
	  . Disarming                                   10.900 [0.900]
 - Magic                                         01.147 [0.300]
	  . Magic-Device                                09.050 [1.150]
 - Spirituality                                  02.200 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  02.050 [0.500]
	  . Corpse-preservation                         01.600 [0.800]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   00.000 [0.550]

 You saved 25 princesses.

 You have defeated 6077 enemies.


  [Fates]

You may find a Staff of Perception on level 32.


  [Character Equipment]

a) a Scimitar of Westernesse (2d5) (+8,+9) (+2) {cursed}
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It is cursed.
d) a Banjo of Power (+4)
   
   It can be activated for...
   singing a song of freedom
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Damage (+19) {cursed}
f) The Ring of Eriathol (+1)
   
   It affects your strength.
   It affects your intelligence.
   It affects your constitution.
   It makes you invisible.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of Acid Resistance
m) a Dwarven Lantern
n) Elven Full Plate Armour (-3) [25,+15] (+1 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Ghost] of Electricity [1,+5]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
p) a Large Metal Shield [5,+5]
s) a Dwarven Iron Helm of Beauty [5,+0] (+5 to infravision)
   
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It sustains your charisma.
   It provides resistance to fire.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of dragons.
u) a Set of Cesti [5,+4]
x) a Pair of Hard Leather Boots [3,+3]
z) (nothing)
{) 23 Arrows (1d4) (+4,+4) {@f1}
|) a Shovel of Digging (1d2) (+6,+5) (+6)
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 14 Potions of Cure Critical Wounds
b) 2 Potions of Restore Life Levels {25% off}
c) 15 Scrolls of Phase Door
d) 19 Scrolls of Teleportation {25% off}
e) 14 Scrolls of Word of Recall
f) 72 Scrolls of Identify
g) a Scroll of Reset Recall
h) 16 Scrolls of Magic Mapping {25% off}
i) 22 Scrolls of Satisfy Hunger {25% off}
j) a Wooden Rod of Cheapness of Nothing (10/10)
   
   It can cast spells for a lesser mana cost.
k) a Copper Rod of Illumination (20/20)
l) an Aluminium Rod of Door/Stair Location (75/75)
m) a Silver Rod of Charging of Trap Location (100/100)
   
   It regenerates its mana faster.
n) a Wand of Disarming (8 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Potion of Cure Serious Insanity
c) a Catapult Trap Set of Extra Shots (+8,+17) [+6]
   
   It fires missiles excessively fast.
d) a Ring of Fear Resistance
e) an Indestructible Ring of Flying
   
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
f) Partial Plate Armour of Resistance (-3) [22,+12]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) The Shrunken Head of Nightmares
   
   It can be activated for...
   monster summoning
b) a Sprig of Athelas
c) 2 Potions of Cure Light Insanity
d) 3 Potions of Cure Serious Insanity
e) a Potion of Cure Critical Insanity
f) a Scroll of Enchant Weapon To-Dam
g) a Copper Rod of Nothing (20/20)
h) a Silver Rod of Simplicity of Nothing (100/100)
   
i) a Wand of Stone to Mud (10 charges)
j) a Staff of Perception (18 charges)
k) an Indestructible Ring of Free Action
   
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Ring of Confusion Resistance
m) a Metal Cap of Infravision [3,+5] (+2)
   
   It affects your infravision.
n) a Cutlass of *Slay Evil* (1d7) (+6,+7) (+2)
   
   It affects your wisdom.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
o) The Long Bow of Airch (x3) (+11,+4) (+3)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Large yellow snake Egg
q) Sangahyando of Umbar's corpse
   
   
   It cannot be harmed by acid, cold, lightning or fire.
r) Ugluk, the Uruk's corpse
   
   
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 4.1.2003 13:49

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10267. on the Ladder (of 18915)
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On 4.1.2003 13:49 mystra_1@yahoo.com wrote:
Stupid fate level. It was impossible. I really hate those, especially since you can't choose whether or not to enter the fate level.

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