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The Angband Ladder: Abi III, Kobold Warrior by <marektutaj@yahoo.com>

  [Angband 3.1.1 dev Character Dump]

 Name   Abi III                                  Self  RB  CB  EB   Best
 Sex    Female       Age             16   STR:     18  -1  +5 +12 18/160
 Race   Kobold       Height          33   Int:     14  -1  -2  +0     11      9
 Class  Warrior      Weight          60   WIS:     12  +0  -2  +0     10
 Title  Commando     Social       Known   DEX:     16  +2  +2  +0  18/20
 HP     135/419      Maximize         Y   CON:     15  +2  +2  +4  18/50
 SP     0/0                               CHR:     16  -2  -1  +2     15


 Level               34   Armor    [30,+84]     Saving Throw         53%
 Cur Exp         378346   Fight   (+12,+25)     Stealth        Excellent
 Max Exp         378346   Melee   (+19,+43)     Fighting       Legendary
 Adv Exp         402500   Shoot   (+29,+14)     Shooting       Legendary
 MaxDepth   2350' (L47)   Blows      5/turn     Disarming            69%
 Turns           643693   Shots      2/turn     Magic Device   Excellent
 Gold            219546   Infra       50 ft     Perception       1 in 33
 Burden       225.9 lbs   Speed           4     Searching            29%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have brown eyes, a dark brown hide, and small,
 sharp teeth.


rAcid:....+.+.*.... rConf:.............
rElec:......+...... Sound:........+....
rFire:......+...... Shard:......++.....
rCold:......+...... Nexus:......+......
rPois:............+ Nethr:.............
rFear:+.......+...+ Chaos:........+....
rLite:..........+.. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:..........+.. Aggrv:+............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:........+.+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Quarterstaff of Fury (1d9) (+7,+18) (+2)
     +2 strength, attack speed.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 49.9.
     
b) a Heavy Crossbow of Extra Shots (x4) (+17,+14) (+1)
     +1 shooting speed.
     
c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+13)
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (13984 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Protection [6,+21] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) a Metal Cap of Telepathy [3,+5]
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
l) a Pair of Leather Boots of Speed [2,+6] (+6)
     +6 speed.
     


  [Character Inventory]

a) 11 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
b) 10 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
c) a Scroll of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
d) a Rod of Trap Location
     When activated, it detects traps nearby.
     Takes 120 turns to recharge at your current speed.
     
e) a Rod of Sleep Monster
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     Takes 43 turns to recharge at your current speed.
     
f) a Rod of Illumination
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 72 turns to recharge at your current speed.
     
g) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 144 turns to recharge at your current speed.
     
h) 2 Staves of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
i) 3 Staves of Speed (6 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
j) 4 Staves of Identify (3 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
k) a Ring of Searching (+3)
     +15% to searching.
     
l) a Ring of Damage (+0,+12)
m) a Ring of Open Wounds
     Impairs hitpoint recovery.  
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 36 to 120 turns to recharge at your current speed.
     
n) a Ring of Delving (+5)
     +5 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 40 to 84 turns to recharge at your current speed.
     
o) Metal Brigandine Armour (-3) [20,+6]
p) a Small Metal Shield of Preservation [4,+11]
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
q) a Tulwar (2d4)
     You do not know the full extent of this item's powers.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 28.3.
     
r) a Trident of Slay Undead (1d10) (+7,+7)
     Slays undead.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 47.7 vs. undead, and 36.2 vs. others.
     
s) a Heavy Crossbow of Power (x4) (+12,+26)
t) 29 Bolts (1d5) (+5,+3)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 81.6.
     25% chance of breaking upon contact.
     
u) 31 Bolts (1d5) (+5,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 77.5.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 18 Rations of Food
     
b) 39 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
c) 13 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
d) a Rod of Curing
     Cannot be harmed by electricity.
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     Takes 240 turns to recharge at your current speed.
     
e) 2 Staves of Identify (18 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
f) a Ring of Resist Poison
     Provides resistance to poison.
     
g) Gold Dragon Scale Mail (-2) [30,+21]
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it allows you to breathe sound for 130 damage.
     Takes 1082 to 2160 turns to recharge at your current speed.
     
h) Chain Mail of Elvenkind (-2) [14,+20] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Leather Shield of the Haradrim [4,+15] (+2) (charging)
     +2 strength, constitution.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
k) a Golden Crown of the Magi [0,+8] (+3)
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Stops experience drain.  
     
l) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
     Heavily cursed.
     -5 intelligence, wisdom.
     -25% to searching.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
m) a Set of Leather Gloves of Free Action [1,+6]
     Prevents paralysis.  
     
n) a Set of Leather Gloves of Slaying (+2,+3) [1,-1]
o) a Bastard Sword of Westernesse (3d4) (+10,+16) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 65.3 vs. orcs, 65.3 vs. trolls, 65.3 vs.
     giants, and 49.3 vs. others.
     
p) The Trident of Wrath (3d8) (+16,+18) (+2)
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     2 blows/round.
     Average damage/hit: 77 vs. evil creatures, 92.6 vs. creatures not
     resistant to poison, 123.6 vs. undead, and 61.5 vs. others.
     
q) a Trident of *Slay Orc* (1d10) (+7,+16) (+2)
     +2 dexterity.
     Slays orcs.
     Sustains dexterity.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 57.2 vs. orcs, and 45.6 vs. others.
     
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
     +3 dexterity, charisma.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 65.4 vs. creatures not resistant to fire, 65.4
     vs. creatures not resistant to cold, and 43.2 vs. others.
     
     Radius 1 light.
s) a Lucerne Hammer of Extra Attacks (2d5) (+9,+6) (+1)
     +1 attack speed.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 35.9.
     
t) a Flail (Holy Avenger) (2d6) (+8,+7) [+4] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     3 blows/round.
     Average damage/hit: 45.6 vs. evil creatures, 53.1 vs. undead, 53.1
     vs. demons, and 38.1 vs. others.
     
u) a Quarterstaff of *Slay Dragon* (1d9) (+1,+10) (+2)
     +2 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 60.5 vs. dragons, and 39.1 vs. others.
     
v) 24 Bolts of Flame (1d5) (+12,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 333.7 vs. creatures not resistant to fire, and 
     111.2 vs. others.
     25% chance of breaking upon contact.
     
w) 15 Bolts of Wounding (1d5) (+11,+11)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 115.3.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3331     50'    2   Reached level 2
      8512    100'    3   Reached level 3
     13089    100'    4   Reached level 4
     23592    150'    5   Reached level 5
     30183    200'    6   Reached level 6
     39549    200'    7   Reached level 7
     43111    200'    7   Killed Grip, Farmer Maggot's dog
     44238    200'    8   Reached level 8
     55917    300'    9   Reached level 9
     56101    300'   10   Reached level 10
     56642    300'   10   Killed Fang, Farmer Maggot's dog
     73932    400'   11   Reached level 11
     80343    450'   12   Reached level 12
     87868    450'   13   Reached level 13
     99180    500'   14   Reached level 14
     99690    500'   15   Reached level 15
    102512    500'   16   Reached level 16
    106417    500'   17   Reached level 17
    117323    500'   18   Reached level 18
    143913    500'   18   Killed Wormtongue, Agent of Saruman
    154891      0'   18   Killed Farmer Maggot
    163437    600'   19   Reached level 19
    173201    700'   20   Reached level 20
    198492    850'   20   Killed Smeagol
    209843    900'   21   Reached level 21
    210427    900'   21   Found The Trident of Wrath
    220087    900'   21   Killed Ulfast, Son of Ulfang
    230225    950'   22   Reached level 22
    234578    950'   22   Killed Orfax, Son of Boldor
    237576    950'   22   Killed Gorbag, the Orc Captain
    243190   1000'   22   Killed Shagrat, the Orc Captain
    255826   1050'   23   Reached level 23
    267240   1100'   24   Reached level 24
    275695   1100'   24   Killed Ibun, Son of Mim
    352147   1100'   25   Reached level 25
    387662   1350'   26   Reached level 26
    397419   1400'   26   Found The Set of Leather Gloves 'Cammithrim'
    399409   1400'   26   Killed Brodda, the Easterling
    419582   1600'   27   Reached level 27
    446624   2000'   27   Killed Angamaite of Umbar
    447025   2000'   28   Reached level 28
    447275   2000'   28   Found The Soft Leather Armour 'Hithlomir'
    450401   2000'   28   Found The Leather Shield of the Haradrim
    457302   2000'   28   Killed Sangahyando of Umbar
    457327   2000'   28   Found The Small Metal Shield of Thorin
    459613   2000'   28   Found The Scythe 'Avavir'
    463566   2000'   29   Reached level 29
    477164   2050'   30   Reached level 30
    495202   2100'   30   Killed Lugdush, the Uruk
    502899   2100'   30   Killed Uldor the Accursed
    502899   2100'   31   Reached level 31
    511717   2100'   31   Found The Iron Helm of Gorlim
    517573   2100'   31   Killed Khim, Son of Mim
    535307   2150'   31   Killed Bert the Stone Troll
    550125   2200'   32   Reached level 32
    550259   2200'   32   Killed Lokkak, the Ogre Chieftain
    554738   2250'   32   Killed Quaker, Master of Earth
    571419   2250'   32   Killed Bolg, Son of Azog
    589847   2300'   32   Killed Ulwarth, Son of Ulfang
    590310   2300'   33   Reached level 33
    595056   2350'   33   Killed Lorgan, Chief of the Easterlings
    599596   2350'   33   Killed Nar, the Dwarf
    602389   2350'   33   Found The Chain Mail of Arvedui
    606062   2350'   33   Killed The Queen Ant
    635475   2350'   33   Killed Adunaphel the Quiet
    635475   2350'   34   Reached level 34
    640824   2350'   34   Killed Rogrog the Black Troll
    643664   2350'   34   Killed Gorlim, Betrayer of Barahir


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2009 07:28
Last updated on 16.10.2009 20:54

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9374. on the Ladder (of 17996)
3710. on the Angband Ladder (of 5991)
5. for this player (out of 13)

Comments

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On 25.8.2009 07:28 marektutaj@yahoo.com wrote:
Just started new character as a kobold warrior - Morgoth's doom? Will see

On 25.8.2009 08:19 marektutaj@yahoo.com wrote:
2nd trip to dungeon, this time equipped with shovel

On 25.8.2009 09:06 marektutaj@yahoo.com wrote:
nasty Grip killed - my first unique opponent is dead

On 25.8.2009 09:28 marektutaj@yahoo.com wrote:
Fang is killed! Found deadly Rapier of Acid

On 25.8.2009 10:55 marektutaj@yahoo.com wrote:
003. Wormtongue, Agent of Saruman killed fairly easily when equipped with Rapier of Acid and Gloves of Slaying in close combat, and enchanted LongBow from far away; he dropped ego weapon

On 25.8.2009 16:14 marektutaj@yahoo.com wrote:
04. Farmer Maggot dead - it only took few hits to silence him forever...

On 25.8.2009 17:11 marektutaj@yahoo.com wrote:
05. Smeagol - he was quick and tough, but managed to dispose of him in 24 turns

On 25.8.2009 17:53 marektutaj@yahoo.com wrote:
06. Ulfast, Son of Ulfang stood no chance against Abi wielding Trident of Wrath -- few hits and that bastard was pierced to pieces

On 25.8.2009 22:46 marektutaj@yahoo.com wrote:
07 Orfax Son of Boldor -- quite easy except for escort of Gorbag and his damned dozens of orcs!

On 25.8.2009 22:55 marektutaj@yahoo.com wrote:
08. Gorbag finally killed -- tough challenger, but scrolls of phase door and critical healing healing potions were the way

On 25.8.2009 23:16 marektutaj@yahoo.com wrote:
09. Shagrat killed with moderate difficulty. Who is next?

On 26.8.2009 07:08 marektutaj@yahoo.com wrote:
10. Ibun killed easily when quaffing Potion of Speed

On 27.8.2009 06:58 Pete Mack wrote:
You need stats--killing monsters is a distant second. 1 blow/round, even with trident, isn't going to take you far.


On 27.8.2009 08:25 marektutaj@yahoo.com wrote:
True, Pete. So I decided to take risks and dive fast up to 2000 level. So far I am alive. Found chain mail of Elvenkind giving protection against elements and gloves of Cammithrim giving so much desired protection from paralysis while sustaining constitution. So equipped my chances are much better to reach stat potions' level.

On 27.8.2009 08:40 marektutaj@yahoo.com wrote:
11. Brodda the Easterling obstructed my way to the stairs down. Needless to say, he was dead before he inflicted any damage to me. Morgoth, you scum, show yourself! You think you can shield your puny existence with your minions lives? Wrong! Abi is coming to take your life ^_^

On 31.8.2009 19:33 marektutaj@yahoo.com wrote:
012. Angamaite of Umbar accidentally crossed my path and dead in no time; dived to 2000' depth to have a chance to find stat potions; I am very cautious avoiding bigger danger; fortune favored me by giving boots of speed + 6 to town store so I bought them immediately

On 31.8.2009 23:53 PowerDiver wrote:
In 3.1 stat potions are so rare that starting with poor stats is a serious challenge game. Was that your intent?

On 1.9.2009 06:48 marektutaj@yahoo.com wrote:
013. Found and killed Sangahyando of Umbar on a level with good feeling, who dropped shield of Thorin! Ha -- resistance to chaos, sound and bravery could be helpful in depths below. Still lurking for some stat potions, but was told today they are very scarce in this game version. Well, we'll see.

On 20.9.2009 01:55 marektutaj@yahoo.com wrote:
014. Lugdush the Uruk found me, so I dispatched him fast together with his band of black orcs; he dropped Potion of Strength what made me very happy

On 8.10.2009 00:16 marektutaj@yahoo.com wrote:
15. Uldor the Accursed dead; no special problems; still lurking for some stat potions...

On 8.10.2009 01:01 marektutaj@yahoo.com wrote:
16. Khim son of Mim found on a superb feeling level! He was easy prey; Nether Wraith room before dropped Potion of Strength -- weepee!

On 13.10.2009 22:49 marektutaj@yahoo.com wrote:
17. Bert the Stone Troll with his numerous trollish escort perished after demanding and lengthy struggle. Had I had not had those phase door scrolls, healing potions and staff of speed, the outcome would be different...

On 14.10.2009 07:49 marektutaj@yahoo.com wrote:
18. Lokkak was pretty straighforward - with +16 speed and 5 critical wounds healings, my Trident of Wrath with 1 attack per round was enough. And his escort of ogres was barely a nuissance. Wanna better challenge!

On 14.10.2009 08:03 marektutaj@yahoo.com wrote:
19. Quaker Master of Earth with his normal speed was ridiculously slow to me; and his acid attacks were useless due to my immunity! Looking for better opponent...

On 14.10.2009 21:53 marektutaj@yahoo.com wrote:
20. Bolg Son of Azog dead -- he dropped excellent Quarterstaff of Fury and Potion of Constitution; bought Potion of Charisma at Black Market - first stat potion over appeared there

On 14.10.2009 22:21 marektutaj@yahoo.com wrote:
21. Ulwarth Son of Ulfang dead. Bought Ring of Strength +4 at Black Market; this gives 5 blows per round! Had to evacuate before Lorgan and his helpers... See you soon, Lorgan, see you...

On 15.10.2009 21:44 marektutaj@yahoo.com wrote:
22. Lorgan, Chief of Easterlings killed quite easily with my mighty Quarterstaff! That weapon is amazing. And had not water hounds come, The Queen Ant will be dead as well. Well, diving deeper, adventure awaits...

On 15.10.2009 22:00 marektutaj@yahoo.com wrote:
23. Nar The Dwarf dead; had to escape before tandem of Uvatha the Horseman + Vampire Lord: they were too deadly for me at the moment...

On 16.10.2009 20:04 marektutaj@yahoo.com wrote:
25. The Queen Ant killed before summons of her helper Adunaphel the Quiet casted too many killing spell on me; a sorcerer one room earlier dropped Potion of Strength, and I found Arvedui in a drop...

On 16.10.2009 20:41 marektutaj@yahoo.com wrote:
26. Adunaphel the Quiet destroyed. First bought in town healing potions, and when returned to dungeon she was there in a short blind corridor. Her summons were ineffective, while my Quarterstaff very effective...

On 16.10.2009 20:48 marektutaj@yahoo.com wrote:
27. Rogrog the Black Troll were nearby lurking -- not much trouble. Just realized that I lost See Invisible; Telepathy is great so it could do for a moment...

On 16.10.2009 20:54 marektutaj@yahoo.com wrote:
28. Gorlim Betrayer of Barahir was tough -- his mana and water bolts were devastating; and his disenchantments infuriating; used all my healing potions; but thanks to just found Heavy Crossbow of Extra Shots and many Phase Doors, he is finally pierced to death.

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