The Angband Ladder: Patient Valdor, Half-Titan Priest by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Patient Valdor

 Sex      : Male             Age               103   STR!:  18/***
 Race     : Half-Titan       Height            131   INT :      18
 Class    : Priest           Weight            347   WIS!:  18/***
 Magic    : Death, Craft     Social Class       37   DEX!:  18/190
                             Align         Chaotic   CON!:  18/***
                                                     CHR :  18/167

 Right hand    (+101,+121)   Hit point   1193/1193   Fighting   : Legendary[47]
                             SP (Mana)    208/ 437   Bows/Throw : Legendary[22]
 Blows/Round           5+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      680+0   Level              50   Stealth    : Very Bad
                             Experience   12903552
 Shooting         (+59,+0)   Max Exp      12903552   Perception : Fair
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Fair
 Shots/Round          0.00   Gold           582132   Disarming  : Excellent
                                                     MagicDevice: Superb
 AC              [35,+180]   Time    Day 282  1:26
 Speed            (+25+10)   Play time    12:44:33   Infra-Vision: 40 feet

                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Yeoman.  You are a credit to the family.  You
          have blue-gray eyes, wavy brown hair, and a fair

          ...Now, you are in Angwil.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR!: 18/120  5 -1 -1 10 18/***         .4.1...2.3...
 Class : Priest        INT :     15  1 -3 -1  6     18         4..1.23......
 Level : 50            WIS!:  18/80  2  3  1 13 18/***         44.1.23..3...
 Hits  : 1193/1193     DEX!: 18/100 -2 -1 -2 14 18/190         ...1...2.344.
 Mana  : 208/437       CON!: 18/120  3  0  2  8 18/***         ...1....43...
                       CHR :  18/67  1  2  0  7 18/167         .4.1.2..4....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++.+.#    Sound : .......+.....    Speed     : ...++.+.++.+#
 Elec  : +*.....+....#    Nether: ...+.+..+....    FreeAction: +..+....+.++#
 Fire  : ++.*...+....#    Nexus : .+.........+.    SeeInvisi.: ...+.++..+...
 Cold  : .......+....#    Chaos : .+....+.....+    Hold Life : ......+.+....
 Poison: .+.......+..#    Disnch: .+...........    Warning   : .............
 Light : +......+.....    Fear  : .+......+...#    SlowDigest: +..+.........
 Dark  : .....+.......    Reflct: ............#    Regene.   : ...+.....++.#
 Shard : .+...........    AuFire: .............    Levitation: .+.........+#
 Blind : .........+..#    AuElec: .............    Perm Lite : +............
 Conf  : ......++++..#    AuCold: .............    Cursed    : ...+.........

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .+...........
 Vampiric  : ...    Sust Dex  : ...+.......+.    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ON
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level  38
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    Graveyard       : level  70
    Dark cave       : level  55

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  The Borshin                              (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 32
  Kharis the Powerslave                    (Dungeon level:  24) - level 32
  Vapor Quest                              (Danger  level:  25) - level 32
  Strygalldwir                             (Dungeon level:  38) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 32
  The Old Castle                           (Danger  level:  50) - level 40

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 27458 enemies including 121 unique monsters in total.

< Unique monsters top 10 >
  Corwin, Lord of Avalon                   (level  78)
  Gerard, Strongman of Amber               (level  74)
  Biketal of Fire                          (level  73)
  Banor=Rupart                             (level  71)
  Rupart the General                       (level  71)
  Banor the Prince Regent                  (level  71)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Iketa, the Brave                         (level  70)
  Julian, Master of Arden Forest           (level  69)
  Fiona the Sorceress                      (level  68)


Your alighnment : Chaotic

You are the polar opposite of Faith.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.
You are the living embodiment of Unlife.
You are the polar opposite of Nature.
You are the polar opposite of Sacrifice.
You are the polar opposite of Justice.
You are a champion of Valour.

 You were able to use Nature magic before.

  [Character Equipment]

a) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP, BR30}
b) The Small Leather Shield of Resist *Lightning* (+4,+3) [3,+17] (+4 to
infravision) {StWiChIf;*El;FiPoShNxCaDiFe;LvTe, . BR27}
c) (nothing)
d) The Ring of Power (Narya) (+10,+10) (+1) {cursed,
e) a Ring of Speed (+10) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L,
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !!}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo, BR9}
i) The Cloak of Boldor [1,+18] (+4 to speed) {SpCnChSr;AcCfNtFe;FaHl}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;PoBlCf;SiRg,
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) a Book of Death Magic [Black Channels] {@mc!k}
b) a Book of Death Magic [Necronomicon] {@md!k}
c) 3 Books of Craft Magic [Handbook for Pupils] {@me!k}
d) 3 Books of Craft Magic [Grade Holder's Book] {@mf!k}
e) a Book of Craft Magic [Note of Acting Master] {@mg!k}
f) 25 Potions of Cure Critical Wounds {25% off}
g) 53 Scrolls of Teleportation {25% off}
h) 3 Rods of Recall {!z!s!d!k!!}
i) 7 Rods of Detection {@z3!s!d!k!!}
j) 7 Rods of Teleport Other {!s!d!k!!}
k) 11 Rods of Stone to Mud {@z6!s!d!k}
l) 6 Staffs of *Destruction* (6x 5 charges) {!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 7 Books of Death Magic [Black Prayers] {@ma!k}
b) 3 Books of Death Magic [Black Mass] {@mb!k}
c) 34 Books of Death Magic [Black Channels] {@mc!k}
d) 2 Books of Death Magic [Necronomicon] {@md!k}
e) 12 Books of Craft Magic [Handbook for Pupils] {@me!k}
f) 9 Books of Craft Magic [Grade Holder's Book] {@mf!k}
g) 45 Books of Craft Magic [Note of Acting Master] {@mg!k}
h) 2 Books of Craft Magic [Spiritual Enlightenment] {@mh!k}
i) 35 Mushrooms of Restoring {!E}
j) 99 Rations of Food
k) 99 Rations of Food
l) 99 Rations of Food

 ( page 2 )
a) 99 Rations of Food
b) 57 Potions of Speed {!k!q}
c) 11 Potions of Resist Heat
d) 40 Potions of Resist Cold
e) 16 Potions of Cure Critical Wounds {25% off}
f) 53 Potions of Healing {!k!q}
g) 24 Potions of *Healing* {!k!q}
h) 2 Potions of Life {!k!q}
i) 27 Potions of Restore Mana {!q!k}
j) 2 Potions of Wisdom {!k}
k) 3 Potions of Dexterity {!k}
l) 14 Potions of Enlightenment

 ( page 3 )
a) 3 Potions of Self Knowledge
b) 16 Potions of Resistance {!k!q}
c) 18 Scrolls of Phase Door
d) a Scroll of *Identify*
e) a Scroll of Mundanity
f) 20 Scrolls of *Destruction* {!r}
g) a Scroll of Genocide
h) 3 Scrolls of Mass Genocide {!r}
i) 3 Rods of Trap Location {@z1!s!d!k}
j) a Rod of Recall {!z!s!d!k!!}
k) 10 Rods of Illumination {@z5!s!d!k}
l) a Rod of Enlightenment

 ( page 4 )
a) 3 Rods of Teleport Other {!s!d!k!!}
b) 15 Rods of Disarming {!s!d!k}
c) 4 Rods of Stone to Mud {@z6!s!d!k}
d) 19 Wands of Teleport Other (194 charges) {25% off}
e) 30 Wands of Stone to Mud (274 charges)
f) a Wand of Disintegrate (4 charges)
g) 8 Staffs of Enlightenment (8x 11 charges) {!s!d!k}
h) 4 Staffs of Speed (4x 8 charges)
i) a Staff of Speed (6 charges) {25% off}
j) a Staff of Power (5 charges)
k) 5 Staffs of *Destruction* (5x 5 charges) {!s!d!k}
l) a Ring of Free Action {Fa}

 ( page 5 )
a) a Ring of Damage (+16)
b) a Ring of Damage (+13)
c) a Ring of Speed (+7)
d) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
e) a Ring of Confusion Resistance
f) a Ring of Extra Shots
g) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
h) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
i) an Amulet of Resistance {AcElFiCoDi}
j) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
k) an Amulet of Wisdom and Hold Life (+5) {Wi;Hl, !t}
l) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}

 ( page 6 )
a) The Pendant of Gogo (+4) {InWiDx;SiLu}
b) a Feanorian Lamp of Immortal Eye {Bl;Si}
c) The Incandescent Light of Yeduson (+3 to infravision)
d) The Star of Elendil (+1 to speed)
e) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNtNx}
g) Double Ring Mail of Resistance (-2) [15,+15] {AcElFiCoBl}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNx}
i) Double Chain Mail of Resistance (-2) [16,+19] {AcElFiCoPoDk}
j) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
k) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
l) The Filthy Rag of Sad Giant [1,+13] (+3) {StWiCnCh;Po}

 ( page 7 )
a) a Robe of Resistance [2,+15] {AcElFiCoPoFe}
b) The Robe of the Sprite [2,+20] (+4 to searching) {DxSr;CoPoCfDi;Rg(Dx}
c) The Robe of Celebrimbor [2,+14] (+2 to stealth)
d) Hard Leather Armour of Elvenkind (-1) [6,+14] (+3 to stealth)
e) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C, BR31}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShSo}
g) a Cloak of Aman [1,+20] (+3 to stealth) {Sl;Nt}
h) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;PoBlCf;FaSi}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Small Metal Shield 'Brilliant of Laurelin' [5,+11] (+4 to speed)
k) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa, BR2}
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}

 ( page 8 )
a) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
b) a Dragon Shield [8,+14] {ShNx}
c) a Knight's Shield of Resistance [10,+12] {AcElFiCoPo}
d) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
f) an Iron Crown of Seeing [0,+9] (+5 to searching) {Sr;Bl;Si~Tele}
g) The Golden Crown of Diamond [0,+15] (+3) {StCn;ShSo}
h) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;FaSiRgLu,
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu, BR26}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}

 ( page 9 )
a) a Dragon Helm [8,+13] {SoDi}
b) The Set of Leather Gloves 'Growth Period' [1,+20] (+4 to infravision)
c) a Set of Gauntlets of Genji (+8,+0) [2,+9] (+3) {Dx}
d) a Set of Gauntlets of Slaying (+4,+7) [2,+8]
e) a Set of Gauntlets of Agility [2,+4] (+2)
f) a Set of Cesti of Power (+2,+2) [5,+11] (+5) {St;Nt}
g) a Pair of Soft Leather Boots of Free Action [2,+5]
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Fe, BR28}
i) The Dagger of Fiona (2d4) (+6,+9) (+2)
j) The Broad Sword 'Chainsword' (11d5) (-30,+15) (-2) {SpDxChSl;SiAg|S/poT~poT}
k) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
l) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)

 ( page 10 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
b) a Poison Needle (1d1) (+0,+0)
c) a Fauchard (Holy Avenger) (1d10) (+12,+13) [+3] (+4) {Wi;Fe;SiBs/*UL(St}
d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
e) The Lochaber Axe 'Worship' (3d8) (+15,+17) (+2) {Wi;Bs/oU}
f) a Three Piece Rod (Pattern Weapon) (3d3) (+8,+12) (+2) {StDxCn;Li;FaSi/*UL}
g) a Morning Star of Extra Attacks (2d6) (+12,+8) (+2 attacks) {At}
h) a Morning Star (Trump Weapon) (2d6) (+13,+14) (+1 to searching)
{Sr;SoNx;FaSdRgTe/*, .}
i) The Bo Staff 'Hot Blood' (1d11) (+20,+17) (+2 to searching)
j) a Lead-Filled Mace (Pattern Weapon) (3d4) (+7,+16) (+1)
k) a Great Hammer (Vampiric) (4d6) (+10,+5) {Hl|V}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 11 )
a) a Long Bow of Extra Might (x4) (+10,+8) {Nt;Xm}
b) a Long Bow of Extra Might (x4) (+7,+10) {Sh;Xm}
c) The Corpse of Hagen, Son of Alberich {Wanted!k!k!k}
d) The Corpse of Grendel {Wanted!k!k!k}
e) The Corpse of Morgenstern, Julian's Steed {Wanted!k!k!k}
f) The Corpse of Smaug the Golden {Wanted!k!k!k}
g) The Corpse of Itangast the Fire Drake {Wanted!k!k!k}
h) The Corpse of Dworkin Barimen {Wanted!k!k!k}
i) The Corpse of Saruman of Many Colours {Wanted!k!k!k}
j) The Corpse of Lems the Cyborg {Wanted!k!k!k}


 ( page 1 )
a) a Ring of Stupidity (-1) {cursed, In}

  [Check Sum: "07d98b188b784e05ec"]

Posted on 7.9.2009 18:16
Last updated on 11.9.2009 23:20

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2676. on the Ladder (of 15995)
50. on the Entroband Ladder (of 299)
93. for this player (out of 368)

Related screenshots:
A Very Nice Cloak
Macro Mania
Mass Genocide
They're Back!!


Jump to latest

On 7.9.2009 18:16 wrote:
[CL33:DL37] 05:36:19
Boy, I just ran into Raou the Conqueror (ML62) on DL37. It was a big vault that also had Smaug the Golden inside. Now Smaug was a pushover for me, but Raou is completely out of my league. He was guarding this wonderful Mattock, though. And being a Death priest, I am completely unable to bless weapons, so this is one of the few good ones I am able to use! I ended up burning a ?*Destruction* that I found in the vault to "kill" Raou, but he'll be back.

Due to vault craziness, I've been holding my depth here and collecting lots of stat potions. I'm pretty fast, too. I think once I get more proficiency with the Walk Through Wall spell (39% fail) then I will be able to dive a bit deeper. In the meantime, patience seems prudent.

On 8.9.2009 16:45 wrote:
[CL36:DL60] 06:34:35
After picking up that superb cloak of boldor (screenshot attached), I felt like I was powerful enough for DL60. So I undertook the long powerdive ... Its frustrating trying to find the double down stairs, even with enlightenment, as they always seemed to be in the last square I detected, and the levels are always large in the lair. At one point, I just burned a !enlightenment in frustration :(

But here I am at last (CL33->CL36 during the dive). I pretty much own dragons with Nain combo'd up with the craft spells of the acting master. Mycen was scarcely a challenge despite my lack of resist sound!

And why the dive to DL60? Well, most of the ladder artifacts are at this depth. I'm particularly interested in Diatribe and Anabasis. I'd probably pass on Bullseye as I think my cloak of boldor is better. But as most Entroband games go, it is a mad dash to DL60, followed by many hours of waiting ... We'll see. The first special level at this depth was just Musashi laying on the ground.

On 8.9.2009 23:06 wrote:
[CL40:DL72] 08:07:00
After a lucky find of Amber off some something or other (OK, it was a Great Wyrm of Law, but so what?), I decided to do the Old Castle. I totally lucked out picking up a copy of Necronomicon inside!! Sweet. However, I think the Death realm sucks. Here is what I like about it:
[1] Vampirism True. This is truly one of the best spells in the game. It doesn't always work, but when it does, it is unbeatable. I still favor melee, but using this to heal against mighty dragons as needed makes me quite powerful.

[2] Hellfire. Again, a great spell. A bit hard to cast for me (26% fail is the best I can do), and not something to use until CL50.

[3] Wraithform. Another CL50 spell with a high fail rate. I have Pass Wall in craft, so the only addition is reflection (which craft also has) and 50% damage reduction (which makes it worthwhile, I think).

Really at the moment, the only spell I am using from Death is Vampirism True. Neconomicon means I can ditch my rods of perception, though, but I would have gotten *id* from craft as well.

Other death spells?
[1] Malediction and Stinking Cloud were used early on as my primary offense. They are meaningless now.

[2] Genocide and Mass Genocide are good. I'll take those when I am high enough level (47 and 43, resp). But here's the thing. Both are significantly weaker than their scroll counterparts. Try genociding a Cyberdemon. It almost never works (<5% ... often, 0%). Compare to the scroll (seems to work like 90%). Even with the spells, you will want to stockpile the scrolls as well for the end game.

[3] Polymorph Vampire? Maybe. But I lose almost 100 hp in the transformation and pick up light vulnerability. Nah! +3 speed hardly seems worth the effort.

[4] Death Ray? Totally broken ... in the wrong sense. I source dived this once, and monsters over some ridiculously low level automatically resist. I can't remember what, but I think it was something like level 20. So, gray and brown snakes are susceptible. Everything else is immune. Malediction does way more damage and is way more useful then Death Ray.

[5] Esoteria? A good utility spell. Having access to *id* is always appreciated.

[6] Nether Wave? You're joking, right? 1d120 points of damage for 50sp with a 14% fail. That's 1.2 damage per spell point. It is a line of sight spell, though, but I'm never in a situation where I might want to use it. Must be a play style thing.

[7] Darkness Storm? We'll see when I can cast it (CL44 with a 24% fail makes that never ... or at CL49 maybe). It only does 200hp, so why bother?

No, death is a realm with 3 awesome spells: Vampirism True, Hellfire and Wraithform. The last two are CL50 spells, and still very hard to cast. (I chose this to use Hellfire against the Chemist, but that is a special situation and we'll see how it works out). Vampirism True, if that were the only spell in the entire death realm, would make it worthwhile, however.

Death is a realm with 2 good spells: Genocide and Mass Genocide. But the fact that scrolls work so much better is annoying. Imagine if the life healing spell only healed 50hp while potions did 300hp. It's something like that ...

Death is a realm with 22 totally useless spells. I mean totally useless :) Am I missing something? Oh, yes, Restore Life is OK. It just saves an equipment slot, though. Nothing earth shattering. And its CL44 ...

Well, back to the slaughter. I just wanted to play a Craft Warrior anyway (with Vampirism True and Hellfire for the Chemist)! Plus, every time I play a Life/Craft priest the game seems waaaaay too easy :)

On 9.9.2009 03:22 wrote:
[CL44:DL72] 09:50:09
I've been playing without sound resistance for a long time ... I did not realize that Thalkettoth had it! Well, maybe I'll kill dragons a little while longer. I'm half tempted to go for some reavers, but I am not sure that I am powerful enough. I was also waiting for Boromir to sustain strength (for reavers) but Anarion covers that for me as well!

Better sleep on it ... Those reavers are fast and deadly.

On 11.9.2009 00:44 wrote:
[CL49:DL70] 11:48:07
Its Reaver Time! Dun. Dun dun da dun! Reaver Time! I'm not stopping til I'm dead, or suitably equipped with Diatribe, Anabasis and Tulkas.

On 11.9.2009 02:48 dzhang wrote:
Actually, I remember being a fan of Darkness Storm.. it has a pretty huge radius, is available significantly earlier than Hellfire, and is much more reliable than Vampirism True (which automatically fails against all undead). Also, Nether Wave has huge range, and was the only way I could beat Spawning Pits... although I generally agree that it's not worth the SP.

On 11.9.2009 02:55 dzhang wrote:
Oh, and where is your Great Wyrm pet? Having one is vital for reliable healing ;-)

On 11.9.2009 23:20 wrote:
For a priest, Darkness Storm comes at CL44 with a significant fail rate (about 24%). That assumes maximal wisdom. A mage is better suited, getting the spell at CL40 with what amounts to a 22% lower fail rate. For me, I seemed to fly up the levels with melee, but maybe that's because I was farming Sky Drakes and their summons until CL49, and farming reavers until now. The spells just don't hold a candle to melee. But this is also Entroband, where melee is slightly (?) broken, I think. At the moment, I could probably cast Darkness Storm 7 times for 1400hp of damage before running out of sp ... Or I could melee for 2 rounds for similar effect without even breaking a sweat :)

I agree about Nether Wave in the spawning pits ... I think BDSM might be better than Rohirrim, so I'm considering the quest, at least. But other than that, playing with passwall means there is never any reason to fight more than one monster at a time ... and that with good anti-summoning tactics to boot. Though, I confess the reavers are somewhat tricky as I am using Destruction to clear Vecna and that makes it hard to find contiguous walls for my tactics.

So, here is:
[CL50:DL70] 12:44:33
Probably, I have enough to continue. I wouldn't mind at least one decent shooter, though! Finding Diatribe after only 30 reavers is a bit lucky, so I should not complain :)

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