The Angband Ladder: Faye, Grey-Elf Mage by buzzkill

  [FAangband 1.0.2 Character Dump]

 Name    : Faye            Age                   327 STR      18/10
 Sex     : Female          Height                 51 INT      18/50
 Race    : Grey-Elf        Weight                 74 WIS      18/20
 Class   : Mage            Social Class           37 DEX         13
                                                     CON         13
                                                     CHR         15

 Max Hit Points      119   Level                21   Max SP (Mana)        45
 Cur Hit Points      -68   Experience        10372   Cur SP (Mana)        44
                           Max Exp           10372
        (Fighting)         Exp to Adv.       12100          (Shooting)
 Blows/Round           3   Gold               1491   Shots/Round         2.0
 + to Skill           11                             + to Skill           12
 Deadliness (%)       51   Base AC/+ To AC  28/ 83   Deadliness (%)       51
                           Game Turn        109321

 Fighting   :Poor(29)      Stealth    :Excellent(10) Disarming  :Mediocre(31)
 Bows/Throw :Fair(49)      Perception :Fair(24)      MagicDevice:Superb(107)
 SavingThrow:Excellent(56) Searching  :Mediocre(20)  Infravision:20 feet

                            (Character Background)
          You are of the Sindar.  You are the only child of a Ranger.
          You have light grey eyes, straight black hair, and a fair

  [Recent locations]

 Current Location : Dorthonion Level 44
 Previous Location: Dorthonion Level 42
 Recall Point 1   : Dorthonion Level 32
 Recall Point 2   : Ossiriand Level 0

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:+.+.....+....  87% Confu:.............   0%
 Elec:+............  40% Sound:.............   0%
 Fire:+.-..........  37% Shard:.............   0%
 Cold:+............  47% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lite:............+  40% Chaos:.......+.....  40%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:..........4..
Feath:+............      Stea.:3......3.....
PLite:.............      Sear.:.............
Regen:+............      Infra:.............
Telep:.............      Tunn.:.............
Invis:+....+.......      Speed:.......3.....
FrAct:+.....+......      Shots:.1...........
HLife:.............      Might:.............

  [Specialty Abilities]


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   1  -4   6  18/10            ...6........
Int:     18   0   3   2  18/50            s...........
Wis:     16   2   0   2  18/20            ............
Dex:     10   2   1   0     13            ............
Con:     15   0  -2   0     13            ............
Chr:     11   3   1   0     15            ............

  [Last Messages]

> You have a Pearl Ring {dubious} (s).
> You destroy a Pearl Ring {dubious}.
> You have no more Pearl Rings {dubious} (s).
> Target Aborted.
> You failed to disarm the strange rune. <2x>
> The Hell hound wakes up.
> You detect traps.
> The Hell hound breathes fire.
> The Hell hound misses you. <2x>
> The Hell hound bites you.
> You are enveloped in flames!
> The Hell hound wakes up.
> The Hell hound breathes fire.
> You die.
> Illegal object choice (equip)!

  [Character Equipment]

a) a Dagger of Doriath (1d4) (+12,+10) [+8] <+3 to stealth>
b) a Short Bow of Extra Shots (x2) (+13,+10) <+1>
c) a Calcite Ring of Protection [+13]
d) a Tiger Eye Ring of Strength <+6>
f) The Pearl 'Nimphelos' (charging) {!!}
g) Leather Scale Mail (Dwarven) (-1) [16,+14]
h) The Cloak 'Colannon' [1,+15] <+3 to speed> (charging)
i) a Large Leather Shield of Resistance [6,+14]
j) a Metal Cap [3,+7]
k) a Set of Leather Gloves of Magic Mastery [1,+6] <+4 to device skill>
l) a Pair of Leather Sandals [1,+6]

n) 3 Well-balanced Daggers of Burning (1d4) (+4,+10)
o) 4 Arrows (2d4) (+0,+4)
p) 10 Arrows (2d4) (+1,+2)

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1}
b) a Book of Magic Spells [Minor Powers] {@m2 @b2, 25% off}
c) a Book of Magic Spells [Useful Magic] {@m3 @b3}
d) 10 Moldy Potions of Speed {50% off}
e) 3 White Potions of Heroism
f) 13 Azure Potions of Cure Critical Wounds
g) 5 Scrolls titled "cresno haprok" of Teleport Level
h) 6 Scrolls titled "buner mung" of Word of Recall
i) a Titanium Rod of Trap Location (charging) {!!}
j) a Carbonized Rod of Disarming
k) a Zirconium Rod of Sleep Monster
l) an Adamantium Rod of Acid Bolts
m) a Lead Rod of Lightning Bolts
n) a Sapphire Rod of Frost Bolts
o) 2 Zinc Wands of Frost Bolts (14 charges)
p) a Mulberry Staff of Teleportation (3 charges)
q) a Hemlock Staff of Object Location (15 charges)
r) an Azurite Ring of Skill (+11)
s) The Lamp of Gwindor {!!}
t) a Two-Handed Sword of Slay Evil (3d6) (+8,+7)
u) a Magestaff of Doriath (1d3) (+2,+2) [4,+4] <+1 to stealth> {!!}

  [Home Inventory]

a) a Light Green Mushroom of Restore Constitution
b) 2 Gloopy Green Potions of Berserk Strength
c) 2 Brown Speckled Potions of Healing
d) a Sickly Green Potion of Restore Mana
e) a Gold Speckled Potion of Restore Strength
f) 11 Scrolls titled "cresno haprok" of Teleport Level
g) 14 Scrolls titled "buner mung" of Word of Recall
h) 10 Scrolls titled "monan dengan" of Identify
i) 2 Scrolls titled "ausbot ornaks" of Remove Curse
j) 3 Scrolls titled "a skitab ta" of Recharging
k) 2 Billon Rods of Light
l) a Linden Staff of Light (28 charges)
m) an Aspen Staff of Dungeon Mapping (16 charges)
n) a Mistletoe Staff of Detect Invisible (35 charges)
o) a Walnut Staff of Slow Monsters (11 charges)
p) a Quarterstaff of Melting (1d7) (+10,+10) [8,+0]
q) a Mace of *Slay* Demon (2d4) (+6,+2) <+2>

Faye the Grey-Elf Mage
Began the quest to kill Morgoth on Aug 29 09

|   TURN  |      LOCATION        |LEVEL| EVENT
|        1|       Menegroth Town |  4  | Gained the Clarity specialty.
|    27013|       Ossiriand   9  |  5  | Reached level 5
|    28583|        Belegost Town |  7  | Moved house to Belegost.
|    32413|      Thargelion  11  |  8  | Found The Lamp of Gwindor
|    37980|      Thargelion  11  | 10  | Reached level 10
|    46224|      Thargelion  11  | 11  | Killed Balcmeg, the Cave Orc
|    64683|  East Beleriand  16  | 15  | Reached level 15
|    66305|  East Beleriand  16  | 15  | Killed The Thief of the Mountains
|    95981|      Dorthonion  32  | 20  | Reached level 20
|    96058|      Dorthonion  32  | 20  | Found The Cloak 'Colannon'
|   107315|      Dorthonion  40  | 21  | Found The Pearl 'Nimphelos'
|   109321|      Dorthonion  44  | 21  | Killed by a Hell hound.
|   109321|      Dorthonion  44  | 21  | Killed on 09/12/2009 at 10:11 PM.


Adult: Never return to less danger before winning: no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : no  (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 10.9.2009 06:02
Last updated on 13.9.2009 04:15

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9. on the Competition No.74 Ladder (of 14)


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On 10.9.2009 06:17 buzzkill wrote:
AC is 88. That's what I'm most proud of. If they do hit me, it doesn't hurt much. Almost ready to lose the starting Magestaff. Maybe I'm just having exceptional luck, but the teen wilderness level are flush with camps full of goodies and chests. Lugging chests to town is severely hampering my speed. OK, I see now that auto-scum is on. I guess that explains it. An AI tweak may still be in order. It's far too easy to lure the campers from their treasure then return later and take all their stuff (even more so as en elf with telekinesis). Ahem, magestaff still overpowered. Dithered 32x32.bmp still present in 1.0.2 release.

On 11.9.2009 06:38 buzzkill wrote:
Moving west across the Beleriand plains trying to put some distance between me and Belgost. AC is 92 with Magestaff wielded, though I'm trying to use it only as a SI swap (and mana to cast ID).

On 12.9.2009 07:36 buzzkill wrote:
AC 96. Still need the Magestaff as a crutch. Progress has been tough. Warlord level was encountered and somehow managed to flee across it. Gloves of magic item mastery (+4) my only kit improvement. Now I just need a kick butt wand.

On 13.9.2009 00:01 buzzkill wrote:
AC higher still, 107. Found the place where Barahir and his men were murdered. Dorthonian 32. Don't know who murdered them because I didn't encounter anything too tough there. I did find a stash, on the north side of the river(?). It was guarded by a few ghosts and corvids, but nothing too serious. The yield was tremendous. Had to recall with my pack full at -8 speed. The finds were...

The Cloak Colannon, +3 speed, +3 stealth, 40% rChaos
A Large Leather Shield of Resistance, 75% rAcid
A Dagger of Doriath, +3 stealth, 4 basic resistances, SI, FA, Regen
An amulet of Slow Digestion
A {good} Broad Axe, Lance, Flail, Lead-Filled Mace, Sling
A Large Chest of potions containing, among others, a Restore Mana, and 2 Healings.

The fact that the items, as they are listed here, are in the same order as I ID'd them in, made it all the more exciting (and any permanent speed gets me excited).

There was one Cloak left behind. It was being stood upon, so I didn't see it until after I teleported away. I'm pretty happy with the one I did pick up. I'm going to try and proceed with the Dagger of Doriath and rely more on stealth. No recalls in town (for what seems like forever) and only 1 in my pack, so I'm gonna have to find a different town and do some shopping.

On 13.9.2009 04:23 buzzkill wrote:
AC 111, but insta-killed none the less. Well, not exactly insta. I was about half done sneaking through some sort of an unwalled wilderness vault, identical in design to one I stealthily raided on an earlier level. I awoke one of the hounds who some turns later caught up to me in the skirting forest. I phased, hoping to land back in the vault (careful what you wish for), so I could pillage a little more, as the rest of the inhabitants were still sleeping. A couple of breaths and 180 HP later and I'm burnt toast. I just didn't realize how dangerous these guys are. They're going on my list.

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