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The Angband Ladder: Lankiel, Demon (Adanrog) Geomancer by <lankiel8@hotmail.com>

  [Theme 1.2.0(CVS) Character Sheet]

 Name  : Lankiel                Age                 40       STR!     40       
 Sex   : Female                 Height             144       INT!     40       
 Race  : Demon (Adanrog)        Weight              70       WIS!     40       
 Class : Geomancer              Social Class        91       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -69 Level             50    Hit Points     2615/  2615 
 + To Melee Damage      -28 Experience  25810152    Spell Points   1847/  1848 
 + To Ranged Hit         38 Max Exp     25810152    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                21794 
   AC                54+128 Gold         2129366    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  4d4-112   
 Stealth     : Legendary[2] Magic Device: Superb       Infra-Vision: 1300 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You've been corrupted for quite a while, and you consider            
          that to have been your true birth. Your glowing red eyes             
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Land Of Rhun: Level 40 (2000')
        a Lost Temple: Level 8 (400')
        Isengard: Level 40 (2000')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 13923 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2....4*......            
        Add Int   : ...2.....*...1..            
        Add Wis   : ...23....*.....+            
        Add Dex   : ...2...4.*...1..            
        Add Con   : ...2....4*43....            
        Add Chr   : ...2.....*....4.            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...2...4...3....            
        Add Infra : .........*......            
        Add Speed : .**2.3.4...3....            
        Vampiric  : .............+..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .......+........            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+.....+.            
        Hold Life : ...+++.........+            
        Imm Acid  : ......+.*+......            
        Res Elec  : ......+..+......            
        Imm Fire  : .+....+..+.....*            
        Imm Cold  : ...*..+..++.....            
        Res Pois  : .+....+..+......            
        Res Fear  : ...............+            
        Res Light : .....+++.+......            
        Res Dark  : .....+++.+.....+            
        Res Blind : ...+............            
        Res Conf  : .....++.++....+.            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....++.+.......            
        Res Disen : ......+.........            
        Aura Fire : ...............+            
        Lite      : .........+......            
        See Invis : ...+++...+......            
        Regen     : ..........+.....            
        Activate  : .+.+.++...+...+.            
        Blessed   : ....+.........+.            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        Full ESP  : ...+.....+......            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level-dependent chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        04.500 [0.500]
          . Weaponmastery                        01.700 [0.700]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              02.800 [0.600]
          . Disarming                            02.300 [0.400]
 - Magic                                         50.000 [1.400]
          . Magic-Device                         23.250 [1.350]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       46.662 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       46.662 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           09.100 [0.700]
          . Divination                           16.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               12.600 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.200 [0.700]
 - Spirituality                                  04.295 [0.550]
          . Prayer                               22.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You are fated to meet a Sanctimonious-looking preacher on level 1.
You may meet an Apprentice rogue on level 1.
You may meet a Moth on level 19.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-65,-30)(60%)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it in the remains of a Lesser black reaver on level 95 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 61 of
    Barad-Dur.
e) a Ring of Speed (+16)
    It increases your speed by 16.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
k) a Blessed Amulet of of Life [+2](60%) (+3) {100% off}
    
    It increases your wisdom by 3.  It increases your hit points by 60%.  
    It sustains your constitution.  It provides resistance to life draining
    .  It allows you to see invisible monsters.  It drains mana.  It has
    been blessed by the gods.  
    You stole it from the Black Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+21]
o) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases your 
    dexterity, stealth, speed and luck by 4.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets of Nargothrond [Healing] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Barad-Dur.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
z) an Eye druj (2300 hp)
{) The Bolt 'Telon' (1d5) (+7,+7) (+1)
    It increases your intelligence and dexterity by 1.  It does
    extra damage from acid.  It drains life from your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Rogue on level 35 of Moria.
|) The Rod of Annuminas [Manathrust] (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It has a spell stored inside.  It increases your charisma
     and luck by 4.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame {!k}
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Blowing Wind {!k}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Tomes of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Tomes of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Mornungol on level 50 of Moria.
e) 2 Fireproof Tomes of Translocation {!k}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
f) 4 Tomes of the Tree {!k}
g) 2 Fireproof Tomes of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dark dwarven priest on level 51 of The
    Sacred Land Of Mountains.
h) 2 Fireproof Books of Beginner Cantrips {!k}
    It cannot be harmed by fire.  
i) Gandalf's Tome of Unconventional Warfare {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 41 of
    Barad-Dur.
j) a Parchment titled ``Concerning Hobbits'' {Heal}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Master vampire on level 70 of Angband.
k) a Parchment titled ``On Beren and Luthien'' {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Grey wraith in the town of Minas Anor .
l) a Parchment titled ''Famous Last Words'' {Cure Insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the floor of a special level.
m) 37 Potions of Cure Critical Wounds {25% off}
n) 17 Potions of Healing
o) 6 Potions of *Healing*
p) a Potion of Life
q) 15 Potions of Restore Mana
r) 31 Scrolls of *Identify* {25% off}
s) a Rod Tip of Healing (120 Mana to cast)
t) a Magical Ring of Speed (+12)
    It increases your 
    speed by 12.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 70 of
    Angband.
u) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 70 of Angband.
v) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black Balrog on level 61 of Barad-Dur.
w) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 51 of The
    Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) The Tome of Lankiel
    It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
b) a Spellbook of See the Music
c) Gandalf's Portable Pandemonium {Cure Insanity}
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 32 of Moria.
d) 6 Sprigs of Athelas
e) a Potion of Cure Insanity
f) a Silver Rod of Recall (100/100)
g) a Silver Rod of Recall (100/100)
h) The Necklace of Girion [+10] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
i) a Rohirric Amulet of Weaponmastery (+5,+4) [+5] (+5) {100% off}
    It increases your strength, constitution and speed by 5
    .  It sustains your strength and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to disenchantment.  
    You stole it from the Black Market.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
{Imm}
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Soft Leather Boots of Ilirm [2,+8]
    It sustains your strength and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to acid, shards, nexus and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
o) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks)
    It can be wielded two-handed.  It 
    increases your strength and attack speed by 2.  It is very sharp and
    can cut your foes.  It is especially deadly against orcs.  It provides
    immunity to paralysis.  It allows you to sense the presence of undead
     and non-living things.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 93 of
    Angband.
p) a Wooden Boomerang (Defender) (1d8) (+7,+7) [+5] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 14 of Mirkwood.
q) The Mage Staff of Saruman (1d4) (+10,+8)(80%) (+4)
    It
    can be activated for ball of cold (48) every 400 turns if it is being
    worn. It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, speed
     and spell power by 4.  It increases your mana capacity by 80%.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.


  [Home Inventory - Gondolin ]

a) a Ring of Speed (+8)
    
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
b) a Glowing Ring of Speed (+9) {100% off}
    It provides light (radius 1)
    forever.  It increases your speed by 9.  
    You stole it from the Black Market.
c) The Amulet of Helivrith (+3)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, fire, blindness, confusion
     and shards.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 35 of
    Barad-Dur.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of
    Mirkwood.
f) an Elven Metal Scale Mail of the Maiar (-2 to accuracy) [13,+12] (+1 to
stealth
    It grants you the power of berserk if it is being worn.  It 
    increases your stealth by 1.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, blindness and sound.  It allows you
    to sense the presence of orcs, trolls, giants and evil beings.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Priest on level 43 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 51 of The
    Sacred Land Of Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
i) a Robe of Sanctity [2,+30]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It sustains your wisdom
    .  It provides immunity to paralysis.  It provides resistance to dark, 
    blindness and confusion.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) The Cord Armour 'Gondalir' (-17,-53) [6,+8](40%) {Life}
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Cord Armour 'Fuinur' (-9,-37) [6,+0](40%) {HP}
    It can be used to store a spell.  It
    increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to acid and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Cloak of Thingol [1,+18] (+3) {Telepathy}
    It can be activated for recharging every 70 turns if it is being
    worn. It increases your dexterity and charisma by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, fire and cold.
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 14 of The Old Forest.
n) The Small Metal Shield of Imaros [3,+8]
    It
    sustains your strength.  It provides immunity to electricity.  It
    provides resistance to cold, poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 51 of The
    Sacred Land Of Mountains.
o) The Large Leather Shield of Artarsil [4,+8]
    It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 9 of a Lost
    Temple.
p) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is
    being worn. It increases your stealth by 10.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Heavy Crossbow 'Anaul' (x5) (+11,+15) (+1 to speed)
    It 
    increases your wisdom, charisma and speed by 1.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
r) a Magical Heavy Crossbow (x4) (+5,+8)(20%)
    It
    increases your mana capacity by 20%.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
s) 16 Ranger's Arrows of Slay Demon (2d6) (+6,+6)
    It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  
    It was given to you as a reward.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
u) a Metal Boomerang (Defender) (4d5) (+8,+8) [+4] (+1 to stealth)
    It increases 
    your stealth by 1.  It sustains your strength.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Tome of the Eternal Flame
b) a Tome of the Impenetrable Earth
c) The Gem of Venom {Light Abs}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Guardian naga Shaman on level 40 of The
    Land Of Rhun.
d) The Mirror of Alternate Dimensions {Summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven sorcerer on level 40 of The
    Land Of Rhun.
e) The Crystal Ball of Godly Sights {Teleport}
    It can be activated for teleport (range 100) every 100
    turns.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Land Of Rhun.
f) The Blood of Death {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 45 of Barad-Dur.
g) a Parchment titled ``Secrets of the Gnomish Wizards'' {RestoreStatsLife}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Sorcerer on level 40 of Isengard.
h) a Golden Rod of Nothing (125/125)
i) a Staff of Mana[1|20] (4 charges)
j) The Golden Horn of the Thunderlords (10 charges) {100% off}
k) The Blue Stone 'Coimir'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Orodruin.
m) The Splint Mail of Carion (-2 to accuracy) [19,+10] {Imm acid,elec,cold}
    It provides immunity to acid, electricity and 
    cold.  It provides resistance to chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 46 of The Sacred
    Land Of Mountains.
n) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find
    secret passages if it is being worn.  It increases your intelligence
     and constitution by 3.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 73 of
    Angband.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Barad-Dur.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) a Mage Staff of Sorcery (1d4) (-66,-8)(60%)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 3.  It increases your mana capacity
     and hit points by 60%.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
t) The Mage Staff 'Valin' [Fireflash] (1d4) (-14,+2)(40%)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Mornungol on level 50 of Moria.
d) 2 Fireproof Tomes of Translocation {!k}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
f) The Gem of Knowledge {Teleport Level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Nether wraith on level 40 of Isengard.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
h) The Ring of Power 'Narya' (+6,+6) (+1) {Imm Fire; Heal}
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Barad-Dur.
k) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 62 of
    Barad-Dur.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 61 of
    Barad-Dur.
n) The Double Ring Mail 'Finimbor' (-2 to accuracy) [15,+12] {Imm Acid;Cold}
    It provides immunity to acid and cold.  It provides
    resistance to fire, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 60 of Erebor.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire on level 79 of Angband.
p) a Spider Web [1,+14]
q) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of
    Angband.
s) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 51 of
    Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Medallion of Good Will {Sat Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 49 of Barad-Dur.
b) One Rune to Rule them All {Light Abs}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 53 of
    Barad-Dur.
c) The Ring of Brodris (-3)
    It decreases your strength by 3.  It sustains your dexterity
    .  It provides resistance to acid, cold, light and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Halfling slinger on level 40 of The Land
    Of Rhun.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Crusader Axe of Eldonnhil (2d5) (+0,+6) {cursed}
    It is a great bane of demons.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 49 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Sorcerer on level 35 of The Land Of Rhun.
b) Pandora's Box {Cure Stun}
    
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Spectre on level 40 of The Land Of Rhun.
c) The Tome of Collected Strange Magic {Cure conf}
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Night naga on level 40 of The Land Of
    Rhun.
d) The Clay Tablets of Antiquity {Hallucination}
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Land Of Rhun.
e) The Torch of Isengard {Create Hunger}
    It can be activated for create hunger.  
    You found it in the remains of a Dark elven mage on level 10 of
    Barrow-Downs.
f) 98 Potions of Water Curing {quest}
g) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of The Land Of
    Rhun.



Posted on 11.9.2009 20:56

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1079. on the Ladder (of 15945)
49. on the Theme Ladder (of 180)

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