The Angband Ladder: Tinuviel II, Half-Elf Mage by Chris Wesling

  [Angband 2.9.3 Character Dump]

 Name   Tinuviel II                              Self  RB  CB  EB   Best
 Sex    Female            Age        30   STR:     16  -1  -5  +3     13
 Race   Half-Elf          Height     72   INT:     15  +1  +3  +0  18/10
 Class  Mage              Weight    103   WIS:     12  +0  +0  +0     12
 Title  Evoker            Status     61   DEX:     12  +1  +1  +0     14
 HP     142/142           Maximize    Y   CON:     16  -1  -2  +0     13
 SP     41/41             Preserve    Y   CHR:     12  +1  +1  +0     14

 Level           27       Armor     [18,+57]     Saving Throw     Superb
 Cur Exp      37587       Fight      (-1,+0)     Stealth       Very Good
 Max Exp      37587       Melee      (+4,+7)     Fighting      Excellent
 Adv Exp      49000       Shoot      (+6,+7)     Shooting      Very Good
                          Blows       1/turn     Disarming     Very Good
 Gold          9995       Shots       1/turn     Magic Device     Superb
                                                 Perception         Good
 Burden    79.0 lbs       Infra        20 ft     Searching          Fair

     Your mother was of the Teleri.  You are the illegitimate
     but acknowledged child of a Landed Knight.  You are a
     credit to the family.  You have brown eyes, straight brown
     hair, and a fair complexion.

  [Character Equipment]

a) The Dagger 'Narthanc' (1d4) (+5,+7) {@w0!k}
     It might have hidden powers.
b) a Long Bow (x3) (+7,+7)
c) an Engagement Ring of Protection [+10]
d) an Adamantite Ring of Strength (+3)
e) a Coral Amulet of Slow Digestion
f) The Phial of Galadriel
     It provides light (radius 3) forever.
     It might have hidden powers.
g) Leather Scale Mail of Elvenkind (-1) [11,+16] (+2 to stealth) {rchaos}
     It provides resistance to chaos.
h) The Cloak of Thorongil [1,+10] {RAc,SI,FA}
     It might have hidden powers.
i) a Small Leather Shield of Resist Fire [2,+7]
j) a Hard Leather Cap [2,+7]
k) (nothing)
l) a Pair of Soft Leather Boots [2,+7]

  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1 !k!d!v, 10% off}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2 !k!d!v, 10% off}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3 !k!d!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4 !k!d!v, 10% off}
e) an Orange Potion of Speed
f) a Cloudy Potion of Resist Heat
g) 2 Dark Blue Potions of Resist Cold {75% off}
h) a Scroll titled "greglen stagar" of Teleportation
i) a Scroll titled "ip doeip" of Word of Recall {10% off}
j) a Scroll titled "nejyp enghyd" of Holy Chant
k) a Gold-Plated Rod of Light {@z2 =g}
l) a Bronze Rod of Slow Monster {@z1 =g}
m) a Platinum Rod of Acid Balls {@z0 =g}
n) a Mithril-Plated Wand of Sleep Monster (2 charges)
o) a Magnesium Wand of Lightning Bolts
p) a Dogwood Staff of Teleportation (9 charges)
q) a Runed Staff of Slow Monsters (11 charges)
r) an Engagement Ring of Protection [+10]
s) an Adamantite Ring of Strength (+1)
t) a Gold Ring of Damage (+12)
u) a Dagger (1d4) (+2,+3)
v) a Quarterstaff (Defender) (1d9) (+10,+8) [+8] (+1 to stealth)
     It might have hidden powers.
w) an Arrow (1d4) (+3,+5) {@f1 =g}

  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1 !k!d!v, 10% off}
b) 8 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2 !k!d!v, 10% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3 !k!d!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4 !k!d!v, 10% off}
e) an Orange Potion of Speed
f) an Indigo Potion of Healing
g) a Tangerine Potion of Restore Mana
h) a Green Potion of Restore Strength
i) 2 Violet Potions of Restore Intelligence
j) a Gold Potion of Restore Wisdom
k) 2 Coagulated Crimson Potions of Restore Dexterity
l) a Dark Red Potion of Restore Constitution {10% off}
m) 2 Scrolls titled "flit tiprok" of Protection from Evil
n) a Robe of Resist Acid [2,+8]
o) Hard Studded Leather (-1) [7,+5]
p) a Rapier of Slay Undead (1d6) (+2,+5)
q) a Sabre of *Slay* Animal (1d7) (+5,+2) (+2)
r) a Cutlass of *Slay* Evil (1d7) (+3,+1) (+1)
s) a Tulwar of Freezing (2d4) (+5,+5) {@w0}
t) a Scimitar of Burning (2d5) (+5,+8) {@w0}
u) a Light Crossbow (x3) (+6,+6)
v) 34 Arrows (1d4) (+0,+0) {@f0=g}


Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 6.1.2003 05:57

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10645. on the Ladder (of 15004)
3584. on the Angband Ladder (of 4612)
Third best for this player (out of 3)


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On 6.1.2003 05:57 Chris Wesling wrote:
First decent mage character I've had. Playing cautiously since I'm not sure what I'm doing; haven't taken her below 800' yet. I would appreciate any tips or suggestions!

On 12.7.2003 01:21 wrote:
Your doing good. I'm an expert to level 32 or so
Then I die. So what you need before you go below
level 20:

invis, free action, 4 main resists.
What you need to get get to stat gain: 30:
a good bow and some good arrows.

You've got the bow. You should sell the protection
ring as soon as you find Const or Intelligence ring.
(damage when maxed out, or speed!).

You have the 4 major resists with the Elven
You have the bow.
You have free action/ see invib with the
cloak (nice cloak!)
Oh, you need about 12 Critical Healing for
Blind and Confused.

So what would I do if I were you:
Sell all wands except that Ball of Acid Rod (nice!).
Sell the rings.

If I were you, I would only be worried now with my
intelligence (and poison). Find a ring of Int +3 or better
Try to get to at least +60. +90 is better.

Then you can do Stat gain easily.

1 warning: If you see a SUBERB level, leave.
Don't look back. Just leave.
If you see the balisk, be really careful.
Don't let it get close.

On 19.7.2003 09:41 Chris Wesling wrote:
Um, thanks, but I posted that dump six months ago...

On 20.7.2003 11:38 wrote:
Ok, so my Int is not quite the 18/240 that my character has. Actually, closer to 12.

I'll read the dates next time. Most posts are pretty old I see now. Thanks for the lesson.

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