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The Angband Ladder: Caravaggio, High-Elf Warrior by <phoenixrms@yahoo.com>

  [Angband 3.0.9b Character Dump]

 Name   Caravaggio                               Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR! 18/100  +1  +5 +10 18/260
 Race   High-Elf          Height     84   INT! 18/100  +3  -2  +5 18/160
 Class  Warrior           Weight    183   WIS! 18/100  -1  -2 +14 18/210
 Title  ***WINNER***      Status     71   DEX! 18/100  +3  +2  +9 18/240
 HP     1114/1114         Maximize    Y   CON! 18/100  +1  +2  +8 18/210
 SP     0/0                               CHR! 18/100  +5  -1  +7 18/210

 Level           50       Armor   [62,+167]     Saving Throw      Heroic
 Cur Exp   99999999       Fight   (+59,+52)     Stealth           Superb
 Max Exp   99999999       Melee   (+78,+73)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+69,+14)     Shooting       Legendary
 MaxDepth   6350 ft       Blows      6/turn     Disarming         Superb
 Turns     20004040       Shots      1/turn     Magic Device      Heroic
 Gold       4698634       Infra       40 ft     Perception          Poor
 Burden   207.0 lbs       Speed          47     Searching           Poor

 You are the only child of a Noldorin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.*...+.+.+.. Blind:..+...+..+...
 Elec:+.*...+.+.... Confu:......+..+...
 Fire:++*.+.+.++... Sound:......+..+...
 Cold:+.*...+.++... Shard:......+......
 Pois:..+.+.+...... Nexus:+.....+......
 Fear:+.+.+.......+ Nethr:..+...+......
 Lite:.....++..+..+ Chaos:......+..+...
 Dark:.....+++..... Disen:..+...+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:+............
Telep:..+.......... Speed:.++++....+.+.
Invis:+.+..+...+..+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
d) an Aquamarine Ring of Speed (+20)
   It increases your speed by 20.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+24]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+34] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to dark.  It
   cannot be harmed by the elements.  
i) a Shield of Deflection of Elvenkind [10,+25] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Speed [6,+19] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) an Orange Speckled Potion of Speed
b) 43 Purple Speckled Potions of Healing
c) 30 Metallic Green Potions of *Healing*
d) 5 Metallic Blue Potions of Life
e) 13 Coagulated Crimson Potions of Restore Life Levels
f) 5 Scrolls titled "ser expio odo" of Phase Door
g) 16 Scrolls titled "infitas bi se" of Teleportation
h) 9 Scrolls titled "faebendo sor" of *Identify*
i) 25 Scrolls titled "ter opula imo" of Recharging
j) 7 Scrolls titled "figa abra sa" of Satisfy Hunger
k) 10 Rusty Rods of Perception (2 charging)
   It cannot be harmed by electricity.  
l) 4 Molybdenum Rods of Recall
   It cannot be harmed by electricity.  
m) 4 Nickel Rods of Illumination (1 charging)
n) 9 Lead Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
o) 4 Mithril Rods of Healing (1 charging)
   It cannot be harmed by electricity.  
p) a Gold Rod of Speed
   It cannot be harmed by electricity.  
q) a Gold-Plated Wand of Clone Monster (0 charges)
r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Home Inventory]

a) 99 Purple Speckled Potions of Healing
b) 99 Purple Speckled Potions of Healing
c) 99 Purple Speckled Potions of Healing
d) 99 Metallic Green Potions of *Healing*
e) 55 Metallic Green Potions of *Healing*
f) 99 Metallic Blue Potions of Life
g) 20 Metallic Blue Potions of Life
h) 69 Scrolls titled "infitas bi se" of Teleportation
i) 20 Scrolls titled "faebendo sor" of *Identify*
j) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
m) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
n) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
p) a Small Metal Shield of Preservation [3,+22]
   It provides resistance to shards, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
q) The Iron Helm of Dor-Lomin [5,+18] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
r) The Glaive of Pain (9d6) (+10,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is
   especially deadly against dragons.  It is branded with acid and fire.
   It provides resistance to acid, fire, fear, light, dark, confusion, 
   and chaos.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed
   by 4.  It slays undead and all evil creatures.  It provides
   resistance to lightning, fire, nether, and life draining.  It
   usually provides light of radius 4.  It activates for dispel evil
   (x5) every 100+d100 turns.  It cannot be harmed by the elements.  
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.9.2009 01:11
Last updated on 30.9.2009 03:00

Download this dump

161. on the Ladder (of 18235)
17. on the Angband Ladder (of 6086)
Third best for this player (out of 9)

Comments

Jump to latest

On 16.9.2009 01:11 phoenixrms@yahoo.com wrote:
Gimme some gdamn nether resist already!

On 17.9.2009 00:24 phoenixrms@yahoo.com wrote:
Decent collection of gear but no chaos and no nether make Caravaggio cry.

On 17.9.2009 04:43 Nightmarjoo wrote:
Don't forget to check armours of elvenkind, which could randomly have nether reistance.

On 17.9.2009 08:38 phoenixrms@yahoo.com wrote:
Woohoo, gear is really shaping up now. Some boots of speed would fill things out nicely so I can wear Narya full time.

On 18.9.2009 01:11 phoenixrms@yahoo.com wrote:
Holy good god damn, look at that ring of speed! My gear is pretty kick ass now, daddy wants Cubragol! I don't even hope for Feanor, never seen it.

On 18.9.2009 03:26 phoenixrms@yahoo.com wrote:
Score! Cubragol in the house, Nenya too.

The Mouth, Vecna, The Tarrasque(I owe you one mofo), Gothmog, Sauron and Morgoth himself are the only remaining uniques.

On 18.9.2009 04:46 phoenixrms@yahoo.com wrote:
Gothmog and The Tarrasque dead. That f'er almost got me again. I wonder if The Tarrasque is the most powerful breather in the game. Crazy...

On 18.9.2009 05:12 phoenixrms@yahoo.com wrote:
Vecna and Sauran Dead. I've never been this far before, here goes nothing...

On 18.9.2009 05:21 phoenixrms@yahoo.com wrote:
WHEW! Now THAT was a freakin rush! Got down to 47 HP at one point. After numerous TOME and even moria winners, my first Angband WINNER! Suck it forces of darkness!

On 18.9.2009 05:24 Matthias wrote:
d) an Aquamarine Ring of Speed (+20)

...holy cow

On 18.9.2009 06:30 phoenixrms@yahoo.com wrote:
Dove to 127, found and killed The Mouth Of Sauron, the last remaining unique.

On 25.9.2009 02:52 phoenixrms@yahoo.com wrote:
100+ clone monster charges and a whole lotta dead wyrms later I have the one ring. Not sure if I'm going to equip it yet.

Climbing that ladder...

On 26.9.2009 09:10 phoenixrms@yahoo.com wrote:


On 29.9.2009 10:33 phoenixrms@yahoo.com wrote:
19 artifacts left. I understand not finding Feanor or Ringil/Eonwe/Eowyn/Zarcuthra or the dragon scale mails, but why haven't I found Thingol or Turmil or Belangil etc etc. I've killed over 700 great wyrms, the vast majority at level 127 and no Himring? Sheesh.

On 30.9.2009 02:57 phoenixrms@yahoo.com wrote:
Max exp. Deathwreaker. Yawn.

On 30.9.2009 21:06 djabanete@gmail.com wrote:
That ring of speed is absolutely disgusting.

=D

On 1.10.2009 01:00 phoenixrms@yahoo.com wrote:
48 base speed right now. It would be fun to find Ringil and/or Feanor, but I'm sure I'm already beyond the point of worthwhile return. Scumming for recharge scrolls just to fight the same wyrms over and over isn't something at the top of my list now that Caravaggio is at max exp.

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