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The Angband Ladder: Jonathan, Hobbit Archer by Matthias

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Jonathan                                 Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR:     16  -2  +2  +2     18
 Race   Hobbit            Height     37   INT:     10  +2  +0  +0     12
 Class  Archer            Weight     57   Wis:     10  +1  -1  +0     10      9
 Title  Sharp Shooter     Status     64   Dex:     16  +3  +2  +5  18/80  18/70
 HP     -97/332           Maximize    Y   CON:  18/01  +3  +1  +3  18/71
 SP     20/27                             CHR:     18  +1  +0  +0  18/10

 Level           33       Armor    [15,+32]     Saving Throw          71
 Cur Exp     303859       Fight   (+11,+12)     Fighting             156
 Max Exp     303859       Melee   (+16,+17)     Shooting             309
 Adv Exp     354750       Shoot   (+22,+15)     Throwing             206
 MaxDepth   3150 ft       Blows      1/turn     Disarming             80
 Turns       325956       Shots      2/turn     Magic Device          63
 Gold          6035       Stealth        14     Alertness             33
 Burden   128.7 lbs       Energy       200%     Searching             24

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have dark brown eyes, straight brown hair, and a
 fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:......+......
 Fear:............. Chaos:.............
 Lite:.+........... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++...+.
Feath:............. Alert:....+........
PLite:.+........... Tunn.:.............
Regen:.........+... Speed:............+
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.+...........
FrAct:.+........+..      :.............


  [Last Messages]

> The chaos drake grunts with pain.
> You have 95 arrows (1d4) (+0,+0) (n).
> The arrow (1d4) (+0,+0) hits the chaos drake.
> The chaos drake grunts with pain.
> The chaos drake breathes chaos.
> You are confused!
> You feel drugged!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You feel less confused now.
> You have 19 Smoky Potions of Cure Critical Wounds (d).
> The screaming reaper breathes chaos.
> You are confused!
> You die.


  [Character Equipment]

a) a long sword of *Slay Giant* (2d5) (+5,+5) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 46 against giants, and 24
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 14.
   
b) a long bow of Lothlorien (ML5) (+11,+15) (+2) {TPcontrol}
   It increases your dexterity by 2.  It increases your shooting power
   by 2.  It provides resistance to light.  It usually provides light
   of radius 1.  It is good and hates evil.  It grants you immunity to
   paralysis and teleport control.  It cannot be harmed by acid or fire.
   
   
   A launcher with an multiplier level (ML) of 5 actually multiplies
   damage by x4.375
   Examine ammo to see average damage.
   
c) a Chrysoberyl Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
   
d) a Zircon Ring of Dexterity of Warfare (+5,+8) (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
   
e) an Adamant Amulet of Alertness (+3)
    It increases your alertness by 15.  
   
f) a brass lantern (14636 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) a robe of Elvenkind [2,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and nether.  It cannot be harmed by the
   elements.  
   
h) an elven cloak [2,+2] (+2 to stealth)
   It increases your stealth by 2.  
   
i) a large leather shield of Resist Fire [4,+3]
   It provides resistance to fire.  It cannot be harmed by fire.  
   
j) a hard leather cap of Regeneration [2,+1]
   It speeds your regeneration.  
   
k) a set of mail gauntlets of Free Action [2,+5]
   It grants you immunity to paralysis.  
   
l) a pair of hard leather boots of Stealth [3,+6] (+3)
   It increases your stealth by 3.  
   


  [Character Equipment -- Quiver]

n) 95 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 76.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 14.
   
o) 16 arrows (1d4) (+5,+3) {@f1}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 89.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 13.
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing]
   
   
b) a piece of elvish waybread
   
   
c) 6 Cerulean Potions of See Invisible
   
   
d) 19 Smoky Potions of Cure Critical Wounds
   
   
e) a Vermilion Potion of Healing
   
   
f) a Scroll titled "cor ae patis" of Teleport Level
   
   
g) 2 Scrolls titled "flum cono co" of Word of Recall
   
   
h) 16 Scrolls titled "ex anitus" of Identify {@r4}
   
   
i) a Scroll titled "sum ta tertus" of *Identify*
   
   
j) 5 Scrolls titled "lectus ma" of Recharging
   
   
k) 2 Tin Rods of Door/Stair Location {@z6}
   
   
l) 2 Silver-Plated Rods of Illumination (1 charging) {@z3}
   
   
m) a Rhodium Rod of Detection {@z4 !!}
   It cannot be harmed by lightning.  
   
n) 2 Mithril Rods of Light {@z1}
   
   
o) a Hippocampus Tail Wand of Teleport Other (9 charges)
   
   
p) a Phoenix Feather Wand of Stone to Mud (9 charges)
   
   
q) a Wyvern Scale Wand of Slow Monster (6 charges)
   
   
r) 2 Chestnut Staffs of Teleportation (1d5) (+0,+0) (10 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
s) a Yew Staff of Treasure & Object Location of Slay Orc (1d5) (+10,+8) (2
charges
   It slays orcs.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 31.6 against orcs, and 21.2
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 19.
   
t) a Willow Staff of Speed (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   


  [Home Inventory]

a) a Book of Alchemy [Beginner's Mixing]
   
   
b) a Book of Alchemy [Commonly Used Potions]
   It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools]
   
   
d) a Book of Alchemy [Missile Magic]
   It cannot be harmed by the elements.  
   
e) 7 Cerulean Potions of See Invisible
   
   
f) a Green Speckled Potion of Speed
   
   
g) 20 Dark Red Potions of Cure Serious Wounds
   
   
h) 10 Smoky Potions of Cure Critical Wounds
   
   
i) 2 Vermilion Potions of Healing
   
   
j) a Dark Blue Potion of Restore Brawn
   
   
k) 3 Scrolls titled "tus pretero" of Teleportation
   
   
l) 10 Scrolls titled "ex anitus" of Identify {@r4}
   
   
m) 2 Scrolls titled "sum ta tertus" of *Identify*
   
   
n) 14 Scrolls titled "lectus ma" of Recharging
   
   
o) 20 Scrolls titled "ipineo" of Object and Treasure Detection
   
   
p) 2 Hippocampus Tail Wands of Teleport Other (10 charges)
   
   
q) a Chestnut Staff of Teleportation of Acid (1d5) (+17,+10) (7 charges)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 33.6 against acid-vulnerable
   creatures, and 23.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
r) a Beech Staff of Identify (1d5) (+2,+6) (6 charges) {@u7}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 19.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 22.
   
s) a Sycamore Staff of Mapping (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
t) 3 Hawthorn Staffs of Sleep Monsters (1d5) (+0,+0) (10 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
u) 2 Willow Staffs of Speed (1d5) (+0,+0) (8 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
v) an Ebony Staff of Mana-free Spellcasting (1d5) (+5,+5) (11 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 18.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
w) a pair of soft leather boots of Stability [2,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
   
x) a sabre of Lightning (1d7) (+8,+6)
   It is branded with lightning.  It provides resistance to electricity.
   It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 32.6 against
   electricity-vulnerable creatures, and 20.2 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 19.
   
y) a spear of Extra Attacks (1d6) (+1,+5) (+2)
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 18.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 22.
   
z) 99 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 76.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 14.
   
{) 99 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 76.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 14.
   
|) 40 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 76.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 14.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.9.2009 17:15
Last updated on 17.9.2009 15:25

Download this dump

9380. on the Ladder (of 17365)
18. on the DaJAngband Ladder (of 100)
38. for this player (out of 66)

Comments

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On 16.9.2009 17:15 Matthias wrote:
Introducing Jonathan (the) Archer. The game has been stingy regarding treasure detection as those were for sale only once so far.

Recalled to 2000 with an excellent feeling and also without my spellbook; I dropped it into the house according to the message log, so no monster detection... Would have recalled back immediately but the vault was right next to me and while the Phial was well protected in the middle, an interesting looking longbow was sitting isolated in a corner. I figured I could risk a turn and tunneled towards the bow. Indeed no protection.
I put on the bow who instantly revealed his +2 dex. An Ancient Dragon suddenly appeared so I in turn quickly disappeared.
Back in town the bow turned out to be Lothlorian +2 so the risk was totally worth it. Don't think I'll need another bow anytime soon

On 17.9.2009 02:58 Matthias wrote:
Nexus switched INT with CHR... so much for spellcasting

On 17.9.2009 04:37 will_asher wrote:
Luckily, you're a class where spellcasting isn't very important, and charisma actually does something in DaJAngband. (high charisma makes the sleep/slow/confuse/scare spells and wands more effective).

On 17.9.2009 14:47 Matthias wrote:
Well it really doesn't help my detection, but what really hurts is that I was just a int ring away from casting Acid Coating

On 17.9.2009 15:25 Matthias wrote:
Jonathan turned into a redshirt when I fighting a chaos drake. Ah well at least I can't blame it on the lack of detection

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