The Angband Ladder: Alfred Von Fredo, Hobbit Assassin by <tobiasiiparker@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Alfred Von Fredo       Age                 27       STR:     22       
 Sex   : Male                   Height              36       INT:     31       
 Race  : Hobbit                 Weight              60       WIS:     18       
 Class : Assassin               Social Class         8       DEX:     40       
 Body  : Player                                              CON:     37       
 God   : Manwe Sulimo                                        CHR:     26       
                                                                               
 + To Melee Hit          67 Level             35    Hit Points      654/   654 
 + To Melee Damage       45 Experience    497415    Spell Points    110/   110 
 + To Ranged Hit         25 Max Exp       497415    Sanity          232/   232 
 + To Ranged Damage      13 Exp to Adv.   607500    Piety                12896 
   AC                28+110 Gold          143947    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  18d5+405  
 Stealth     : Legendary[12]Magic Device: Legendary[10]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit merchant. Bored with the          
           life of the common peddler you set out on your own with             
          nothing but a dagger and a lust for conflict.                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 24 (1200')
        A lost temple: Level 8 (400')

 Your body is a Player.
 You are currently on level 24 of The Sandworm lair.
 You have defeated 4393 enemies.
 You have completed 22 princess quests.
 You have completed 22 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1.2.....3......            
        Add Int   : 3............3..            
        Add Wis   : ...2............            
        Add Dex   : 31..6.3..3......            
        Add Con   : .142.....3......            
        Add Stea. : .......4........            
        Add Sear. : ...2............            
        Add Infra : ..42............            
        Add Tun.. : ..............5.            
        Add Speed : 3.....3........+            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: ++..............            
        Slay Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .+...........+..            
        Sust Str  : ..+......+.+....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : ..+......++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +++.......+....+            
        Hold Life : ...........+....            
        Res Acid  : ......+..+.+....            
        Res Elec  : ..+.............            
        Res Fire  : ................            
        Res Cold  : .+.......+......            
        Res Pois  : ....+...........            
        Res Fear  : .........+......            
        Res Light : .......+..+.....            
        Res Dark  : .......+.+......            
        Res Blind : ................            
        Res Conf  : ...+.......+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+....            
        Res Nexus : ...+.....+......            
        Res Chaos : ...........+....            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : +....+....+..+..            
        See Invis : ++..............            
        Digestion : .........+......            
        Activate  : ....+.....+.....            
        Blessed   : .............+..            
        Fly       : ...........+....            
        Orc.ESP   : .+..............            
        Troll.ESP : .+..............            
        Giant.ESP : .+..............            

Skills (points left: 0)
 - Combat                                        40.184 [0.800]
          - Weaponmastery                        40.800 [0.800]
                   - Sword-mastery               39.400 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    03.700 [2.000]
          . Stealth                              34.000 [2.000]
          . Disarming                            02.500 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         03.386 [0.300]
          . Magic-Device                         38.050 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  12.030 [0.700]
          . Prayer                               17.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Frozen Wooden Boomerang of Westernesse (1d8) (+9,+13) (+1)
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It cannot be harmed by
    cold.  
    You found it in the remains of an Ancient green dragon on level 35 of Maze.
e) The Ring of Norim (+4)
    It increases your constitution and infravision by 4.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring 'Glirimog' (+2)
    It increases your strength, wisdom, constitution, searching and 
    infravision by 2.  It provides resistance to confusion, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lost soul on level 8 of A lost temple.
    
k) an Amulet of the Serpents [+1] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) a Shadow Cloak of Stealth [6,+11] (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to light and 
    dark.  
    You found it lying on the ground on level 27 of Mirkwood.
p) a Small Leather Shield of Reflection [2,+14]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Ninelvar' [2,+13]
    It sustains your strength.  It provides resistance to life draining, 
    acid, nether and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt 'Vareith' (1d5) (+12,+5) (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     by 3.  It does extra damage from acid, electricity and frost.  It is
    especially deadly against dragons.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Spellbook of Noxious Cloud
b) Raistlin's Ready Ranger
c) Jor's Book of Impossible Occurences {Teleport [100]}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it while digging a rubble.
d) a Potion of Cure Insanity
e) 13 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) a Potion of Enlightenment
h) 7 Scrolls of Word of Recall {!*}
i) an Iron Rod of Perception (50/50)
j) a Moonstone Rod of Trap Location (74/75)
k) a Golden Rod of Nothing (125/125)
l) a Wand of Tidal Wave[1|23] (2 charges)
m) 5 Wands of Essence of Speed[1|10] (16 charges)
n) a Staff of Healing[2|26] (5 charges)
o) a Staff of Vision[1|10] (7 charges)
p) a Staff of Identify[1|15] (15 charges)
q) a Spectral Executioner's Sword (4d5) (+3,+6)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
b) a Holy Tome of Manwe Sulimo
c) a Parchment titled ''Immortality For Dummies'' {Summon Monster}
    It can be activated for summon monster.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) 2 Potions of Cure Insanity
e) 6 Potions of Speed {100% off}
f) 3 Potions of Healing {100% off}
g) a Potion of Life {100% off}
h) 2 Potions of Enlightenment {100% off}
i) a Potion of *Enlightenment*
j) 7 Potions of Resistance
k) 5 Scrolls of *Identify*
l) a Moonstone Rod of Quickness of Nothing (75/75) {25% off}
    It can cast spells faster.  
    You bought it from the Black Market.
m) a Moonstone Rod of Nothing (75/75)
n) a Silver Rod of Nothing (100/100)
o) a Mithril Rod of Nothing (160/160)
p) a Rod Tip of Teleport Other (60 Mana to cast)
q) a Wand of Ice Storm[2|27] (4 charges)
r) a Wand of Ice Storm[1|26] (4 charges)
s) a Ring of Damage (+18)
    
    You bought it from the Black Market.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 30 of
    Mirkwood.
u) The Dagger 'Osgas' (1d4) (-1,+5)
    It does extra damage from frost.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Short Sword of Aman (1d7) (+13,+9) [+1] (+2 attacks)
    It increases your wisdom and attack speed by 2.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your dexterity.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    It was given to you as a reward.
w) a Climbing Set {100% off}


  [Home Inventory - Gondolin ]

a) a Wand of Manathrust[2|16] (3 charges)
b) a Staff of Vision[1|10] (9 charges)
c) a Ring of See Invisible
d) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
e) The Phial of Undeath (-5) {cursed}
f) a Dwarven Steel Helm [6,+11] (+1 to infravision)
    It increases your constitution and infravision by 1.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You bought it from the Black Market.
g) The Spear of Tuoromir (1d6) (+2,-2) (+2 to speed)
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks {High Stat Loss}
    It can be activated for high stat loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Pendulum of Orcus {Ruination}
    It can be activated for Ruination.  
    You found it lying on the ground on level 21 of Mirkwood.
c) Benetar's Portable Plague {Cure Confusion[500]}
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Werebear on level 26 of Mirkwood.
d) a Parchment titled ``Planar Travel Made Easy'' {Decreasing CHR}
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 21 of Mirkwood.
e) The Cunning Plan of Zog {Decreasing Intelligence}
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Jor's Buckler of Missile Attraction {Cure Confusion[500]}
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Shade on level 26 of Mirkwood.
g) 10 Mushrooms of Cure Serious Wounds {100% off}
h) The Broken Dagger of Dilie (1d1) (+8,+2) {cursed, !w!w!w!w}
    It provides light (radius 1) forever.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It drains 
    experience.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 19.9.2009 21:02

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On 19.9.2009 21:02 tobiasiiparker@yahoo.com wrote:
Working my way through the sand cave later than usual, having trouble finding a few resists.

My first character after a long hiatus so i made some skill point errors, but oh well. I also didn't mean to take random quests and have only received one god quest which is a little frustrating.

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