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The Angband Ladder: idiot iii, Human Warrior by Quendus

  [Angband 3.1.2 dev Character Dump]

 Name   idiot iii                                Self  RB  CB  EB   Best
 Sex    Male         Age             19   Str:     17  +0  +5  +0  18/40  18/10
 Race   Human        Height          78   INT:     10  +0  -2  +0      8
 Class  Warrior      Weight         154   WIS:     10  +0  -2  +0      8
 Title  Swordsman    Social  Well-liked   DEX:     17  +0  +2  +0  18/10
 HP     -6/177       Maximize         Y   Con:     17  +0  +2  +0  18/10     17
 SP     0/0                               Chr:     10  +0  -1  +0      9      3

 Level               14   Armor      [3,+7]     Saving Throw         33%
 Cur Exp           1353   Fight     (+4,+2)     Stealth             Poor
 Max Exp           1353   Melee     (+6,+5)     Fighting          Superb
 Adv Exp           1400   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth    700' (L14)   Blows      1/turn     Disarming            39%
 Game Turns       52206   Shots      1/turn     Magic Device        Fair
 Player Turns      5546   Infra        0 ft     Perception       1 in 33
 Active Turns      5244   Speed           1     Searching            19%
 Gold              1082   Burden  147.1 lbs

 You are the first child of a Guildsman.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a very fair
 complexion.


rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Black orc hits you.
> The Black orc fires an arrow, but misses.
> You miss the Black orc.
> The Black orc fires an arrow!
> The Black orc hits you.
> The Black orc misses you.
> The Black orc hits you.
> You miss the Black orc.
> The Black orc hits you.
> The Black orc fires an arrow!
> The Black orc hits you.
> You die.
> Illegal object choice (equip)!
> Illegal object choice (default)!
> Illegal object choice (equip)!

Killed by a Black orc.

  [Character Equipment]

a) a Morning Star of Slay Dragon (2d6) (+2,+3)
     Slays dragons.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 27.3 vs. dragons, and 12.6 vs. others.
     
b) a Sling (x2) (+0,+0)
c) a Sapphire Ring of Searching (+1)
     +5% to searching.
     
d) an Aquamarine Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
e) (nothing)
f) a Wooden Torch (4053 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
g) a Robe of Resist Cold [2,+5]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
h) (nothing)
i) (nothing)
j) (nothing)
k) a Set of Leather Gloves [1,+0]
l) (nothing)


  [Character Inventory]

a) 7 Rations of Food
     
b) 2 Flasks of oil {@F1}
     Branded with flames.
     
c) 3 Purple Potions of Poison
     It can be thrown at creatures with damaging effect.
     
d) 8 Pink Potions of Slowness
     
     It can be thrown at creatures with damaging effect.
     
e) 2 Scrolls titled "ret thel fulto" of Magic Mapping
f) 9 Scrolls titled "plinus lactos" of Satisfy Hunger
g) 2 Scrolls titled "is arus prech" of Blessing
h) a Mithril Rod of Treasure Location
i) a Copper Wand of Confuse Monster (8 charges)
     
j) 2 Mithril Wands of Light (16 charges)
     
k) a Zinc-Plated Wand of Wonder (10 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Lead Wand of Stinking Cloud (11 charges)
     
m) a Spruce Staff of Light (13 charges)
     
n) an Aquamarine Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
o) 7 Wooden Torches (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
p) a Dagger (1d4) (+2,+2)
     Combat info:
     3 blows/round.
     Average damage/hit: 6.5.
     
q) a Scimitar (4d2) (+5,+3)
     Combat info:
     1 blow/round.
     Average damage/hit: 11.5.
     
r) a Flail (2d6) (+4,+4)
     Combat info:
     1 blow/round.
     Average damage/hit: 13.6.
     
s) 18 Bolts (1d5) (-4,-3)
t) 29 Arrows (1d4) (+0,+0)
u) 93 Iron Shots (1d4) (+0,+0) {@f1}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 5.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3792    100'    2   Reached level 2
      4504    150'    2   Killed Grip, Farmer Maggot's dog
      4504    150'    3   Reached level 3
      4504    150'    4   Reached level 4
      6557    200'    5   Reached level 5
      7328    200'    6   Reached level 6
      9458    200'    6   Killed Fang, Farmer Maggot's dog
      9598    200'    7   Reached level 7
     16803    250'    8   Reached level 8
     17284    250'    9   Reached level 9
     22996    450'   10   Reached level 10
     25742    450'   11   Reached level 11
     28208    450'   12   Reached level 12
     39234    500'   13   Reached level 13
     45026    600'   14   Reached level 14


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.9.2009 21:17

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11609. on the Ladder (of 12622)
3433. on the Angband Ladder (of 3716)
27. for this player (out of 28)

Comments

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On 24.9.2009 21:17 Quendus wrote:
meh.

On 25.9.2009 06:01 Pete Mack wrote:
Always go for max blows. For a human warrior, that's 3 blows with a dagger or main gauche. A +7 dagger does around 12*3 damage per turn-way more than your morningstar. Also: play a stronger race. High-elf, dunadan, and half-Orc warriors start with 4 blows, with a light weapon and high enough dex.

On 25.9.2009 06:01 Pete Mack wrote:
Always go for max blows. For a human warrior, that's 3 blows with a dagger or main gauche. A +7 dagger does around 12*3 damage per turn-way more than your morningstar. Also: play a stronger race. High-elf, dunadan, and half-Orc warriors start with 4 blows, with a light weapon and high enough dex.

On 25.9.2009 11:33 Quendus wrote:
I do always go for max blows, I'm not an idiot - that's why this character *has* a +2 dagger in the first place. I just happened to be investigating what this ego item that I'd found did when the orcs caught me.

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