The Angband Ladder: Fingy III, Dunadan Paladin by fizzix

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Fingy III                                Self  RB  CB  EB   Best
 Sex    Male         Age             69   STR:     16  +1  +3  +9 18/110
 Race   Dunadan      Height          85   INT:     13  +2  -3  +0     12
 Class  Paladin      Weight         210   WIS:     18  +2  +1  +3  18/60
 Title  Knight       Social     Unknown   DEX:     17  +2  +0  +4  18/50
 HP     -31/330      Maximize         Y   CON:     17  +3  +2  +0  18/40
 SP     51/68                             CHR:     14  +2  +2  +0     18

 Level               30   Armor    [31,+70]     Saving Throw         67%
 Cur Exp         178016   Fight   (+11,+16)     Stealth        Excellent
 Max Exp         178016   Melee   (+19,+38)     Fighting          Heroic
 Adv Exp         215000   Shoot   (+26,+10)     Shooting          Superb
 MaxDepth   2050' (L41)   Blows      3/turn     Disarming            46%
 Turns           871916   Shots      1/turn     Magic Device      Superb
 Gold             27088   Infra        0 ft     Perception       1 in 20
 Burden       202.7 lbs   Speed          -1     Searching            30%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.

rAcid:......+++.... rConf:......+......
rElec:......+.+.... Sound:......+......
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:+............
rPois:............. Nethr:.............
rFear:......++..... Chaos:.............
rLite:........+.... Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
  ESP:............. Sear.:.........+...
Invis:+......+.+... Infra:.............
FrAct:.......+..... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........

  [Last Messages]

> The Inertia hound breathes inertia.
> The Inertia hound resists.
> It breathes inertia.
> The Inertia hound resists.
> The Phial of Galadriel has recharged.
> It breathes inertia.
> The Inertia hound resists.
> The Inertia hound claws you.
> The Inertia hound misses you.
> The Inertia hound bites you.
> It breathes inertia.
> The Inertia hound resists.
> You have no more Scrolls of Teleportation (h).
> The Inertia hound breathes inertia.
> You die.

Killed by an Inertia hound.

  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
     +4 strength.
     Slays animals, orcs, trolls.
     Branded with venom.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Combat info:
     3 blows/round.
     Average damage/hit: 54.6 vs. animals, 62.1 vs. orcs, 62.1 vs.
     trolls, 62.1 vs. creatures not resistant to poison, and 47.1 vs.
b) a Long Bow of Extra Might (x3) (+15,+10) (+1)
     +1 shooting power.
c) a Ring of Dexterity (+2)
     +2 dexterity.
     Sustains dexterity.
d) a Ring of Damage (+0,+8)
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) {!k!t!d}
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak of Thorongil [1,+10] {!t!d!k}
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Seeing [5,+8] (+3 searching)
     +15% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
k) a Set of Leather Gloves of Power (+1,+1) [1,+8] (+3)
     +3 strength.
l) a Pair of Ethereal Slippers of Stealth [0,+6] (+3)
     +3 stealth.
     Cannot be harmed by acid, electricity, fire, cold.

  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@b1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@b2}
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) 2 Mushrooms of Vigor
     When eaten, it restores all your stats.
e) 4 Potions of Cure Critical Wounds
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
f) 4 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
g) 7 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
h) 3 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
i) 3 Rods of Treasure Location {@z2 !!}
     When activated, it detects gold and objects nearby.
     Takes 20 turns to recharge at your current speed.
j) 3 Rods of Frost Bolts {@z5 !!}
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 5 turns to recharge at your current speed.
k) 3 Rods of Light {!! @z1}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 3 turns to recharge at your current speed.
l) a Rod of Disarming
     When aimed, it destroys traps, unlocks doors and reveals all secre
     t doors in a given direction.
     Takes 12 turns to recharge at your current speed.
m) 2 Wands of Teleport Other (14 charges)
     When aimed, it teleports a target monster away.
n) a Staff of Speed (6 charges)
     When activated, it hastens you for 2d10+20 turns.
o) a Staff of Identify (12 charges)
     When activated, it reveals to you the extent of an item's magical 
p) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
q) Metal Scale Mail (-2) [12,+4] {squelch}
r) The Lance of Eorlingas (3d8) (+13,+21) (+2) {!k!d}
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Combat info:
     2 blows/round.
     Average damage/hit: 70 vs. evil creatures, 85.7 vs. orcs, 85.7 vs.
     trolls, and 54.3 vs. others.
s) a Heavy Crossbow of Extra Shots (x4) (+12,+13) (+1)
     +1 shooting speed.
t) 8 Bolts of Flame (1d5) (+6,+6)
     Branded with flames.
     Cannot be harmed by fire.
u) 15 Arrows of Frost (1d4) (+7,+8)
     Branded with frost.
     Cannot be harmed by cold.
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 250.9 vs. creatures not resistant to cold, and 
     83.6 vs. others.
     35% chance of breaking upon contact.
v) 20 Seeker Arrows (4d4) (+7,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 97.9.
     35% chance of breaking upon contact.

         1      0'    1   Began the quest to destroy Morgoth.
      6462     50'    2   Reached level 2
     21327    100'    2   Killed Grip, Farmer Maggot's dog
     21327    100'    3   Reached level 3
     23724    100'    3   Killed Fang, Farmer Maggot's dog
     23724    100'    4   Reached level 4
     28937    100'    5   Reached level 5
     44530    150'    6   Reached level 6
     70648    200'    7   Reached level 7
     77064    250'    8   Reached level 8
     89531    250'    8   Killed Bullroarer the Hobbit
     93481    300'    9   Reached level 9
    105381    350'   10   Reached level 10
    118380    350'   11   Reached level 11
    134102    400'   12   Reached level 12
    158545    450'   13   Reached level 13
    195000    500'   13   Killed Wormtongue, Agent of Saruman
    197168    550'   14   Reached level 14
    212980    550'   14   Killed Orfax, Son of Boldor
    215233    550'   15   Reached level 15
    242286    600'   15   Killed Lagduf, the Snaga
    242286    600'   16   Reached level 16
    262688    650'   16   Killed Smeagol
    262698    650'   16   Found The Cloak of Thorongil
    271600    650'   17   Reached level 17
    272191    650'   17   Killed Grishnakh, the Hill Orc
    291333    700'   18   Reached level 18
    317656    700'   19   Reached level 19
    336942    750'   19   Killed Mughash the Kobold Lord
    338043    750'   19   Killed Brodda, the Easterling
    349449    750'   20   Reached level 20
    371079    800'   21   Reached level 21
    425793    950'   22   Reached level 22
    443024   1000'   23   Reached level 23
    456856   1000'   23   Killed Golfimbul, the Hill Orc Chief
    466267   1050'   24   Reached level 24
    485108   1050'   25   Reached level 25
    489175   1050'   25   Killed Sangahyando of Umbar
    551583   1150'   26   Reached level 26
    591733   1300'   26   Killed Gorbag, the Orc Captain
    595708   1300'   26   Killed Ufthak of Cirith Ungol
    604666   1300'   26   Killed Shagrat, the Orc Captain
    624452   1350'   27   Reached level 27
    632676   1350'   27   Killed Ibun, Son of Mim
    694725   1550'   28   Reached level 28
    705198   1600'   28   Killed Ugluk, the Uruk
    742378   1700'   28   Killed Angamaite of Umbar
    755545   1750'   28   Killed Ulfast, Son of Ulfang
    774110   1750'   28   Killed Lokkak, the Ogre Chieftain
    779098   1750'   28   Found The Flail 'Totila' (LOST)
    786070   1750'   29   Reached level 29
    789453   1750'   29   Killed Draebor, the Imp
    853948   1950'   29   Killed Ulwarth, Son of Ulfang
    855571   2000'   30   Reached level 30


Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 30.9.2009 06:30
Last updated on 3.10.2009 05:06

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12. on the Competition No.75 Ladder (of 32)


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On 30.9.2009 06:36 fizzix wrote:
Going insanely slow on this one. Trying not to repeat mistakes of the last one. I have the phial and Thorongil!. Just picked up the rapier on the previous level and the ring of strength to get me up to 3 blows/round on this one. Even though the competition is based on turn count. I'm just trying to survive as long as possible for my own entertainment.

Having a lot of trouble finding ammo. Except for bolts. I seem to get a lot of those, but no launcher.

About to descend another level. Maybe I'll find a crossbow there.

On 1.10.2009 05:37 fizzix wrote:
Slow, slow, steady progress

Had some bad luck when I descended into a room with a bunch of water hounds that were just out of sight. I've been pretty good at avoiding them so far.

Got an xbow and the bolts of flame have been helping out with unique killing.

Found stat gain potion (yay!) it was INT (boo!)

about to descent down to dlevel 27.

On 2.10.2009 02:26 fizzix wrote:
Level 35 has been a hell of a ride and it's not over yet.

Killed Ulfast and found Rohirrim, found a Crossbow of extra shots on the ground.

Then picked up Eorlingas and Mundwine from Lokkak and Escorts, along with stat potions of Wis, Dex and Con.

There's a diagonal vault sitting on the level with Draebor and an Ancient Gold that I've avoided so far.

And I need to decide what to take with me. There's also a ring of Con +3 on the ground below. I'm guessing I'll be ditching Mundwine. And I guess there's no reason to hold on to the defender anymore...


On 2.10.2009 02:52 fizzix wrote:
Oh, and looking through the wreckage of Lokkak's crew I also found Totila. I'm thinking of holding onto Totila and Eorlingas and getting rid of the rest of the weapons. Any reason I should do otherwise?

On 2.10.2009 05:12 fizzix wrote:
Cleared out the vault. 3 Fire bolts killed the Ancient dragon. However, there was a Ranger Chieftan in the mix that I had to teleport away.

In the loot I found Bloodspike, a scimitar of extra attacks, and a ring of Dex +3. Now I'm thinking of chucking Totila and keeping bloodspike. hrm, decisions decisions.

On 3.10.2009 05:08 fizzix wrote:
well fingy died because of a typo...

Meant to heal. instead portaled back into the room filled with inertia hounds.

I'm a genius.

On 3.10.2009 05:32 NiJabbieJabba wrote:
Awww. Boo! I hate hounds. Sorry to hear it.

On 3.10.2009 15:01 fizzix wrote:
I guess the problem is that I was safe, and then hit the wrong key at a really bad time. These were my first attempts at ironman. Unfortunately I like randarts much more, and ironman + randarts seems unfeasible, or at least not very much fun.

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