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The Angband Ladder: Lucky Providence, Golem Cavalry by <dzhang@its.caltech.edu>

  [Hengband 1.7.0 Character Dump]

                          Name  : Lucky Providence

 Sex      : Male             Age                47   STR!:  18/***
 Race     : Golem            Height             65   INT :      13
 Class    : Cavalry          Weight            196   WIS :      14
                             Social Class        3   DEX!:  18/140
 Patron   : Hionhurn         Align    Neutral Good   CON!:  18/***
                                                     CHR!:   18/30

 Right hand      (+89,+95)   Hit point   1104/1104   Fighting   : Legendary[45]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[55]
 Blows/Round         7+0+1                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      749+0   Level              50   Stealth    : Very Good
                             Experience   11710942
 Shooting        (+63,+20)   Max Exp      11710942   Perception : Fair
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.00   Gold         10224360   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [47,+131]   Time    Day 193  0:04
 Speed     Riding (+26+10)   Play time    14:16:16   Infra-Vision: 40 feet


                         (Character Background)
          You were shaped from stone by an Alchemist.




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR!: 18/100  4  2 -2 12 18/***         ....4...5..3.
 Class : Cavalry       INT :  18/74 -5 -2 -2 -4     13         .....23..1..4
 Level : 50            WIS :  18/86 -5 -2 -2 -4     14         .....23..1..4
 Hits  : 1104/1104     DEX!: 18/110 -2  2 -2  5 18/140         ....4.....4.3
 Mana  : 0/0           CON!: 18/110  4  2 -2  9 18/***         ....4..2...3.
                       CHR!: 18/100 -2  0  2 -7  18/30         .....2......5
         | }=="*[(]]]             | }=="*[(]]]                 | }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.++..    Sound : .......+.....    Speed     : ..+.+++.+..+.
 Elec  : .......+.....    Nether: ..+..+.......    FreeAction: ........+++.+
 Fire  : .......+.....    Nexus : .......+.....    SeeInvisi.: .....++..+..+
 Cold  : .......+.+...    Chaos : ......+..+...    Hold Life : +.....+.....+
 Poison: ..+......+..+    Disnch: .........+...    Warning   : ..........+..
 Light : ........+....    Fear  : +........+...    SlowDigest: +.+.........+
 Dark  : .....+..+....    Reflct: .............    Regene.   : +............
 Shard : ...........+.    AuFire: ............+    Levitation: .........+...
 Blind : +............    AuElec: .............    Perm Lite : ............+
 Conf  : ......++.....    AuCold: .............    Cursed    : .............

             |                  | }=="*[(]]]                   | }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .....+.......    Add Stealth : ..+..+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ........+....
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  
  [*Winning* Message]

  Heaven and Hell can wait for another day.


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    Hell            : level 666
    Heaven          : level 555
    R'lyeh          : level  80


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 14
  Orc Camp                                 (Danger  level:  15) - level 27
  The Tower                                (Danger  level:  30) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Killing Fields                           (Danger  level:  50) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 34
  The Old Castle                           (Danger  level:  50) - level 35
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 43
  Grendel                                  (Dungeon level:  24) - level 43
  Judge Mortis                             (Dungeon level:  38) - level 43
  Nappa the Saiyan                         (Dungeon level:  44) - level 43
  Kenshirou the Fist of the North Star     (Dungeon level:  50) - level 43
  Lems the Cyborg                          (Dungeon level:  56) - level 43
  Caine, the Conspirator                   (Dungeon level:  62) - level 43
  Eric's Stronghold                        (Danger  level:  70) - level 43
  Ymir the Ice Giant                       (Dungeon level:  76) - level 46
  Haunted House                            (Danger  level:  48) - level 48
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 14
  The Vault                                (Danger  level:  30) - level 14
  The Unicorn of Order                     (Dungeon level:  88) - level 47


 Arena: Champion


  [Defeated Monsters]

You have defeated 21987 enemies including 158 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)
  Raphael, the Messenger                   (level  89)
  Surtur the Giant Fire Demon              (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)


  [Virtues]

Your alighnment : Neutral Good

You are a great champion of Valour.
You are the living embodiment of Harmony.
You are virtuous in Justice.
You are the living embodiment of Patience.
You are a bitter enemy of Sacrifice.
You are a bitter enemy of Compassion.
You are the living embodiment of Temperance.
You are an arch-enemy of Honour.


  [Mutations]

 You are telekinetic.
 You can drain life from a foe like a vampire.
 You can teleport yourself short distances.
 You can switch locations with another being.
 You can emit a horrible shriek.
 You can emit bright light.
 You can feel the danger of evil magic.
 You can harden yourself to the ravages of the elements.
 You can run for your life after hitting something.
 Your eyes can fire laser beams.
 You can travel between town and the depths.
 You can send evil creatures directly to Hell.
 You are teleporting randomly.
 You attract demons.
 You move faster or slower randomly.
 You have an elephantine trunk (dam 1d4).
 You have a seriously upset stomach.
 Chaos deities give you gifts.
 You are moronic (-4 INT/WIS).
 Your voice is a silly squeak (-4 CHR).
 Your face is featureless (-1 CHR).
 You are resistant to magic.
 Your body is enveloped in flames.
 You are telepathic.
 Your joints ache constantly (-3 DEX).
 Your movements are precise and forceful (+1 STL).
 There is a white aura surrounding you.


  [Leading Pets]

a Lord of Change called Mount 5.5(riding)


  [Command for Pets]

 Pets open doors:                    OFF
 Pets pick up items:                 OFF
 Allow teleport:                     OFF
 Allow cast attack spell:            ON
 Allow cast summon spell:            OFF
 Allow involve player in area spell: OFF


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL dlvl 70 norsa}
b) (nothing)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt;Sd}
d) a Ring of Damage (+17)
e) The Ring of Tulkas (+4)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L
dlvl 71}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The Shadow Cloak of Titans [6,+22] (+5 to speed) {SpSt;LiDk;Fa(St}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoCaDiFe;FaSiLvTe[M .}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Sh dlvl 99
oberon}


  [Character Inventory]

a) 4 Mushrooms of Restoring {!*}
b) 57 Potions of Cure Critical Wounds {25% off}
c) 5 Potions of Healing {!*}
d) 48 Scrolls of Teleportation {!*}
e) 13 Scrolls of Teleport Level {!*!*}
f) 6 Scrolls of Recharging
g) 3 Scrolls of *Destruction* {!*!*}
h) 3 Rods of Perception {!!}
i) 2 Rods of Recall {!*!*}
j) 7 Rods of Detection {!k!d !!}
k) 2 Rods of Healing {!* !!}
l) 9 Rods of Stone to Mud {!k!d}
m) a Staff of Perception (18 charges)
n) a Staff of Perception (6 charges)
o) a Capture Ball (empty)
p) a Capture Ball (empty)


  [Home Inventory]

 ( page 1 )
a) a Chaos Spellbook [Chaos Channels]
b) a Nature Spellbook [Nature's Gifts]
c) a Life Spellbook [Book of the Unicorn]
d) 9 Mushrooms of Restoring {!*}
e) 38 Potions of Speed {!*}
f) 69 Potions of Cure Critical Wounds {25% off}
g) 10 Potions of Healing {!*}
h) 9 Potions of *Healing* {!*}
i) 2 Potions of Life {!*!*}
j) 30 Potions of Restore Life Levels
k) 11 Potions of Resistance {!*}
l) 2 Potions of Polymorph

 ( page 2 )
a) 99 Scrolls of Teleportation {!*}
b) 99 Scrolls of Teleportation {!*}
c) 99 Scrolls of Teleportation {!*}
d) 25 Scrolls of Teleportation {!*}
e) 55 Scrolls of Teleport Level {!*!*}
f) a Scroll of Word of Recall {!*!*}
g) 20 Scrolls of Recharging
h) 8 Scrolls of *Destruction* {!*!*}
i) 2 Scrolls of Genocide {!*!*}
j) a Scroll of Mass Genocide {!*!*}
k) 2 Rods of Recall {!*!*}
l) 12 Rods of Illumination

 ( page 3 )
a) a Rod of Enlightenment {!k!d !!}
b) 4 Rods of Probing {!k!d}
c) 7 Rods of Teleport Other {!*}
d) 19 Rods of Disarming {!k!d}
e) 3 Wands of Heal Monster (6 charges) {!*}
f) 5 Wands of Haste Monster (16 charges) {!*}
g) a Wand of Teleport Other (10 charges) {!*}
h) a Staff of the Magi (4 charges)
i) 2 Staffs of Speed (2x 8 charges) {!*}
j) a Staff of Holiness (5 charges)
k) a Staff of *Destruction* (5 charges) {!*!*}
l) a Staff of *Destruction* (2 charges) {!*!*}

 ( page 4 )
a) 3 Staffs of *Destruction* (3x 0 charges) {!*!*}
b) a Staff (6 charges) {!u!u}
c) a Ring of Slaying (+10,+14)
d) a Ring of Speed (+11)
e) a Ring of Speed (+8)
f) a Ring of Speed (+7)
g) 2 Rings of Speed (+6)
h) a Ring of Speed and Mana bolt (+8)
i) The Ring 'Frakir' (+1)
j) a Ring of Nether Resistance
k) a Ring of Sound Resistance
l) a Ring of Confusion Resistance

 ( page 5 )
a) a Ring of Shard Resistance
b) a Ring of Chaos Resistance
c) a Ring of Extra Attacks (+1 attack)
d) a Ring of Reinforce Muscle and Blizzard (+3)
e) an Amulet of Reflection
f) The Amulet of Ingwe (+3)
g) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
h) an Amulet of Resistance {AcElFiCoPoCf}
i) 3 Amulets of Resistance
j) an Amulet of Resistance {AcElFiCoSh}
k) an Amulet of Resistance
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 6 )
a) The Torque of Boromir (+0,+8) {Fe(St}
b) The Bead 'Yasaka-no-Magatama' (+3)
c) The Amulet of The Pitch Dark Night [+5] (+4)
d) The Amulet of Sacred Knights [+10] (+2)
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) a Feanorian Lamp of Immortal Eye
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Stone of Lore
k) The Palantir of Westernesse (+3)
l) Balance Dragon Scale Mail (-2) [40,+12] {ShSoCaDi !k!k!d!d}

 ( page 7 )
a) The Ring Mail of Giles (-2) [12,+18] (-2)
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
d) The Double Chain Mail of Resist Smasher (-2) [16,+18] (+3)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Mithril Chain Mail 'Clear Mind' (-1) [28,+20] (+3 to stealth)
g) a Robe of Permanence [2,+6] {AcElFiCoDi;Hl(StInWiDxCnCh}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
i) Hard Studded Leather of Resistance (-1) [7,+18] {AcElFiCoCf}
j) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
k) a Leather Jacket of Resistance (-1) [12,+13]
l) The Cloak 'Hide-and-Seek' (+6,+5) [1,+20] (+2 to stealth) {WiSlSr[F}

 ( page 8 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
b) The Cloak of Thorongil [1,+10]
c) an Elven Cloak of Aman [4,+30] (+3 to stealth) {SlSr;Cf !k!d}
d) The Fur Cloak of Mook [3,+20]
e) The Ethereal Cloak 'Soul Purification' [0,+22] (+4) {StIn;*El;Po;SiLu dlvl 88
combat echizen}
f) The Large Metal Shield 'Avatar of Woe' [8,-20] (-7 to infravision) {cursed}
g) The Large Metal Shield of Anarion [8,+18]
h) The Knight's Shield of Earendil [10,+20]
i) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
j) The Golden Crown of Amber [0,+15] (+3)
k) a Jewel Encrusted Crown of Lordliness [0,+12] (+2) {WiCh;So(WiCh}
l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

 ( page 9 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) The Steel Helm of Hammerhand [6,+20] (+3)
d) a Dragon Helm [8,+17]
e) a Set of Gauntlets of Power (+2,+2) [2,+0] (+5) {St;So}
f) a Set of Dragon Gloves [4,+14] {Sh}
g) a Set of Dragon Gloves of Free Action [4,+17] {Nx;Fa}
h) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
i) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
j) a Pair of Metal Shod Boots of Levitation [6,+9]
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
l) The Dagger 'Patriot' (1d4) (+19,+11) (+5 to infravision)

 ( page 10 )
a) The Dagger 'Nimthanc' (1d4) (+4,+6)
b) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
c) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
d) The Long Sword of Falis (2d5) (+20,+15) (+5)
e) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
f) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
h) The Two-Handed Sword 'Cat's Clow' (3d6) (+14,+14) (+4)
i) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
j) The Executioner's Sword 'Weekend Warrior' (4d5) (+14,+12) (+4 to stealth)
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
l) 2 Poison Needles (1d1) (+0,+0) {50% off}

 ( page 11 )
a) a Poison Needle (1d1) (+0,+0)
b) The Spear 'GaeBolg' (3d6) (+16,+18) (+4) {StDx;ElLiDkBl;ThSiLu|E/*P}
c) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
d) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
e) The Lucerne Hammer 'Molotov Cocktail' (2d5) (+18,+17) (+4 to searching)
f) a Trifurcate Spear of Extra Attacks (2d9) (+11,+10) (+2 attacks)
g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
h) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
i) a Sling of Extra Might (x3) (+9,+9) {Nt;Xm}
j) a Short Bow of Extra Might (x3) (+5,+6) {Ca;Xm}
k) The Short Bow 'Wormbiter' (x3) (+13,+19) {BlSoNx;Xm}
l) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2)

 ( page 12 )
a) a Capture Ball (empty) {25% off}
b) a Capture Ball (empty)
c) a Capture Ball (empty)
d) a Capture Ball (an Ancient multi-hued dragon)
e) a Capture Ball (a Great Hell Wyrm)
f) a Capture Ball (a Steel dragon) 'mount 3'
g) a Capture Ball (a Lord of Change) 'Mount 5'
h) a Capture Ball (a Great Wyrm of Many Colours) 'Mount 2'
i) a Capture Ball (a Spectral Wyrm)


  [Check Sum: "0744641889424e05ec"]


Posted on 3.10.2009 11:46
Last updated on 5.10.2009 06:25

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2823. on the Ladder (of 15374)
160. on the Hengband Ladder (of 691)
41. for this player (out of 189)

Comments

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On 3.10.2009 11:50 dzhang@its.caltech.edu wrote:
[Dlvl 6] [Clvl 26] 1:47

Golem power! I love golems, almost as much as I love Sexy. Golems get an innate bonus to AC (up to 30), and they get Stone Skin, which means a total of a whopping +80 AC for classes without access to Stoneskin! It makes hunting the Tower after skipping the Vault a lot more doable.

Built up 3.3 million gold; it's time to shop (thanks Chris for the macro tip!)


On 4.10.2009 02:12 dzhang@its.caltech.edu wrote:
[Dlvl 6] [Clvl 34] 4:45

Cloning Pits complete! I had another comedy gold moment... when my AMHD evolved into a GWoMC in the Cloning Pits while I was farming Giant Red Ants to build Riding skills! The auras almost killed me (down to 60 HP) before I realized what was happening. Oy, need to go grab another dragon now.

Previous to that, I went into Vapor Quest intent on getting Berserk Self... and of course decided enough was enough when I picked up Harden to Elements, Panic Hit, and Telepathy. Downsides are -3 DEX and "Faster or Slower randomly".. the latter may not be a problem for an endgame Cavalry though.

On 4.10.2009 02:18 dzhang@its.caltech.edu wrote:
Hm... to ride a GWoP, I'll need 3 immunites... Narya, Nenya, and Vilya could provide 2 of the 3... though I've never found Vilya before! So the last is probably too much to ask for. Indra gives *Elec, but Terror Mask is really nice. So... I'll need the last immunity from weapon, shooter, gloves, armor, cloak, or boots. Looking hard...

On 4.10.2009 02:41 chriskousky@hotmail.com wrote:
Razorback ... Complete R'lyeh!!! Also, you can just quaff !Resistance for the final battle and it won't matter, so keep that GWoP in a capture ball to swap mounts.

On 4.10.2009 09:51 dzhang@its.caltech.edu wrote:
[Dlvl 68 (Lair)] [Clvl 40] 7:30

Mounts so far:

1: Starting Horse, survived until Tower
1.5: Unruly Horse in Tower, was killed within 10 turns of being mounted.
2: AMHD, used until it evolved into a GWoMC in the Cloning Pits, at which point it became unusable because of its auras.
3: Steel Dragon. Tons of AC, tons of HP, speed a little slow at +9, but is pretty much indestructible. Used until I found Mount 4 in the Lair.
4: GWoSpaceTime (current). +16 speed, and occassionally hastes self. Good amount of HP and AC, but lacks RBase.

Hm... what to switch to for 5? I saw a lot of people use Lords of Change as their next pet.

.. but my final pet will definitely be the Greater Cyber Dragon Angel Daemon Lich! +40 base speed and *EVERY* ability in the game!

On 4.10.2009 10:35 dzhang@its.caltech.edu wrote:
[Dlvl 72 (lair)] [Clvl 41] 8:00

My GWoST is great (most of the time). He can breath Inertia to slow monsters, and he is surprisingly robust... I would have thought that the elemental breaths of Great Hell Wyrms and the like would be annoying, but that doesn't seem to be the case.

Recently found: Stormbringer, Cloak of Jack, and Hurin. None seem to be worth using right now (I considered Jack's cloak for the +Stealth, but I seem to be doing fine with Superb stealth.)

It's so weird!!! The monsters aren't automatically awake and summoning! I mistook a Yellow light for the Stone of Lore because it wasn't moving, lol.

On 4.10.2009 14:57 dzhang@its.caltech.edu wrote:
[Dlvl 70] [Clvl 44] 10:15

Near-disaster! Saw Norsa on level 70 on my way to the lvl 76 quest, and decided I should be able to take it down. Well, I was buff enough to withstand its elemental breaths, but my GWoST was not. So Mount 4 died in the line of duty, and I got reduced from +29 speed down to +7 speed (eek!). Worse, I didn't have any !oSpeed with me (EEEK!!). Worse yet, Walken was awake and not too far away (EEEEEEEKKKK!!!!)

Norsa was down to 2 stars when my mount died, however, and I still had a decent amount of HP as well as a good anti-summoning corridor set up. So I continued at it, quaffing !oHealing liberally, intent on reading ?oTeleportLevel if any of my double resistances vanished (being level 44, I get a random 4 resistances with Harden to Elements, and by Hardening multiple times, I get all 5. However, when they expire, 1 will expire first, and the other 4 expire together).

Managed to kill it, and it dropped a few artifacts, the only notable one being Slayer. I would use it, except GaeBolg is providing RLight and RDark. With a shadow cloak, perhaps...

On 5.10.2009 02:58 dzhang@its.caltech.edu wrote:
[Dlvl 88] [Clvl 47] 11:45

Just got my first immunity, thanks to Combat Echizen, who provided a randart cloak with *Elec. Looking at the spoilers, Eowne provides *Cold, so I would only need that and Narya to use a GWoP.

Yeah, the Unicorn of Order kicked my butt. I don't know what I was thinking even trying without bringing my Mushrooms of Restoration. Ah well.

On 5.10.2009 04:29 dzhang@its.caltech.edu wrote:
[Dlvl 98] [Clvl 50] 13:00

Obligatory lvl 50 post. Despite the Lucky personality, I haven't really gotten any real equipment upgrades since about level 42. (Even the cloak is a very minor upgrade, since I already have Harden to Elements).

I have huge gaping holes in resistances... I'm covering everything except RSound, but just barely. GaeBolg is contributing 3 resistances exclusively, and I have to rely on my Amulet of Resistance for RShard.

Fights are getting quite hard. I'm quite rapidly going through my stock of !oHealing, down to 24 now from somewhere near 40 not long ago. Every high level unique is costing significant resources, and I'm always running out of !oCCW despite lugging around 50+ on the way down.

Hm, it might be time to swap my Robe of Permanence for Balance DSM, although that would lose me my sustains.

On 5.10.2009 06:01 dzhang@its.caltech.edu wrote:
[Dlvl 100] [Clvl 50] 14:06

Victory! I got tired of hunting around for better equipment, and I really really didn't want to get my !oHealing stock to get ground to nothing. So I went ahead and attacked Oberon. He dropped Thror, which was generated with RShard, so that allowed another round of equipment swaps.

Going into the fight with the Serpent, I brought the following:

3x 99 ?oTeleport, 3x 99 !oCCW, 24 !oHealing, 15 !o*Healing*, 2 !oLife, 13 ,oRestoring, 15 ?o*Destruction*, 5 _o*Destruction*, 12 ?oRecharging, 3 ?oGenocide, 3 ?oMassGenocide, and 2 -oHealing.

Looking at the after count, I used about 50 ?oTeleport, 180 !oCCW, 9 !oHealing, 6 !o*Healing*, 8 ?oRecharging, 4 ?oDestruction, 1 ?oGeno, and 2 ?oMassGeno. And of course, both Healing Rod charges and about 30 charges of Destruction of staves.

At one point, I was really scared because the Serpent was at 6 stars, and my mount was down to 1. So I teleported and threw a !oHealing against the wall. It said my mount feels better, but didn't recover a full star. Hm, he has 3500 HP, so 300 is slightly less than a star. So I threw 2 !o*Healing* against the wall next, and he recovered to 8 stars.

I killed the Serpent afterwards without too much problems, mostly using Panic Hit whenever I got to around 500 HP, and then quaffing !oHealing and !oCCW to patch up as the Serpent reapproached me.

Summons included Great Cthulu, Cyberdemons x2, and wyrms, but these were easily taken care of: I would teleport, the serpent would approach my new position, and then I would teleport back and _o*Destruct* the summons.


On 5.10.2009 06:14 dzhang@its.caltech.edu wrote:
Thoughts on cavalry: Things become much easier after you capture your first AMHD. Training riding skill in the Arena is good, but may cause your pet to evolve. Your left hand is used to control the mount, so the combat bonuses from the left ring do not count.

Great Wyrm of Space-Time is surpringly good as a mount despite lack of Rbase, because it resists inertia, so it cannot be slowed. Plus, it breathes inertia and slows your foes. Not so good against the Norsa though.

I don't know how Chris manages to build up resources around dlvl 95. I keep getting embroiled in fights and having to use resources. For me, it's better just to go for the Serpent as soon as I can kill it.

Not sure how much my Lord of Change actually damaged the Serpent. I think for Cavalry, the mount serves 3 main roles: (1) damage sink. Half of the enemy attacks hit your mount, so it's like having double the HP! (2) speed source. Because your speed is based on your mount, your character has no need for speed (other than when the mount falls in the line of duty). This potentially frees up a lot of slots for other equipment. (3) Ranged nuker. Breaths can kill piles of weak enemies from a distance.

Against strong bosses though, the mount doesn't seem to do too much damage... but that maybe because I didn't use a GWoPower.

On 5.10.2009 06:26 dzhang@its.caltech.edu wrote:
Yeah, OK, no. Heaven and Hell are nightmarish. Mages and Priests and Chaos-Warriors might be able to do it with lots of Word of Destruction, but not a poor little Cavalry.

On 5.10.2009 16:09 chriskousky@hotmail.com wrote:
Nice win, and in only 14 hours no less! Regarding resources, I tend to play stealthy characters with passwall. Both of these will assist in choosing battles. With enlightenment from the Jewel, you can spend an hour or two recall scumming for goodies.

I agree with your mount comments. A Lord of Change is a good sturdy mount (resist base), but not the best for dishing out damage. It is also rather fragile in battles vs. Unicorn/Nodens/Serpent/etc.

Did you find any good lances? A vanilla Heavy Lance is a 6d8 weapon for the cavalrist, which is pretty good (better than Slayer vs evil, not counting the extra attacks of course). Another early game trick is to capture a Law Drake then let it evolve vs. Granite Walls. In about 10 minutes, you will have a Great Wyrm of Law pet which is useful for a late CL20s character!

A final comment on relying too much on your mount for speed. I think you had a similar experience vs. the Norsa except you survived. But I had a cavalrist squaring off vs Nodens. I had 1000hp, and my mount was at something like 4 stars when Nodens double mana stormed my mount, killing it, and throwing me rudely to the ground with only something like +4 speed. Nodens continued with the multimove, rolling thru all my hp. I think I got quintuple moved in the end, but mostly, one should not be facing Nodens with only +4 speed!

Any way, congratulations on the win!

On 5.10.2009 18:16 dzhang@its.caltech.edu wrote:
Hi Chris,

I did not actually find any interesting Heavy Lances in the course of this game (I had specially changed my pickup file to pick up all "heavy lances" too!). By interesting, I mean an ego with a big +todam mod. I think a big part of the reason is because I've been starting to avoid vaults entirely... With poor stealth, vaults quickly turn into deathtraps filled with Sky Drakes, GWoST, and Nycademons, and Nightcrawlers. It's a lot easier to get my equipment by killing ancient wyrm pits!

Not sure what to play next. I made a cursory attempt on Blue Mage, and then killed it off because it felt like a very gimped version of Magic Eater. I mean, come on, Blue Mages are weak enough as it is, being a Mage class without access to Detection or Healing or Resistance... not even Eat Magic to recover SP for offense sustainability? That's just poor design.

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