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The Angband Ladder: Fingwind, Dunadan Paladin by thapper

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Fingwind                                 Self  RB  CB  EB   Best
 Sex    Male         Age             69   Str:     16  +1  +3  +1  18/30  18/10
 Race   Dunadan      Height          85   INT:     10  +2  -3  +0      9
 Class  Paladin      Weight         210   WIS:     16  +2  +1  +0  18/10
 Title  Warder       Social     Unknown   DEX:     16  +2  +0  +0     18
 HP     -9/219       Maximize         Y   Con:     17  +3  +2  +0  18/40  18/30
 SP     24/34                             CHR:     11  +2  +2  +0     15


 Level               21   Armor     [21,+3]     Saving Throw         56%
 Cur Exp          13641   Fight     (+8,+7)     Stealth             Fair
 Max Exp          13641   Melee   (+11,+13)     Fighting          Superb
 Adv Exp          14620   Shoot     (+8,+0)     Shooting          Superb
 MaxDepth   1350' (L27)   Blows      1/turn     Disarming            38%
 Turns           220780   Shots      1/turn     Magic Device   Excellent
 Gold              5098   Infra        0 ft     Perception       1 in 35
 Burden       130.4 lbs   Speed      Normal     Searching            15%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:........+.... rConf:.............
rElec:....+.+...... Sound:.............
rFire:............. Shard:.............
rCold:+............ Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Hill orc misses you.
> The Hill orc hits you.
> You are confused.
> You freeze the Hill orc.
> You have slain the Hill orc.
> The Hill orc hits you.
> You are confused.
> You miss the Hill orc.
> The Hill orc hits you.
> You are confused.
> You freeze the Hill orc.
> You have slain the Hill orc.
> The Hill orc hits you.
> Bolg, Son of Azog hits you.
> You die.

Killed by Bolg, Son of Azog.

  [Character Equipment]

a) a Lance of Frost (2d8) (+3,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 43.8 vs. creatures not resistant to cold, and 
     23.9 vs. others.
     
b) a Sling (x2) (+0,+0)
c) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
d) a Ring of Reckless Attacks (+5,+5) [-20]
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (3384 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Studded Leather Armour of Resist Lightning (-1) [6,+7]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
h) a Cloak [1,-1]
i) a Leather Shield of Resist Acid [6,+7]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap [2,+4]
k) a Set of Gauntlets [3,+2]
l) a Pair of Iron Shod Boots [3,+2]


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) 2 Potions of Resist Heat
     When drunk, it grants temporary resistance to fire for 1d10+10 tur
     ns.
     
d) 4 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) a Scroll of Blessing
     When read, it increases your AC and to-hit bonus for 1d12+6 turns.
     
f) 3 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
g) 2 Wands of Magic Missile (11 charges)
     
     When aimed, it fires a magic missile with damage 3d4.
     
h) a Wand of Lightning Bolts (0 charges)
     When aimed, it creates a lightning bolt with damage 6d6.
     
i) a Wand of Trap/Door Destruction (11 charges)
     
     When aimed, it destroys traps and doors.
     
j) a Staff of Light (3 charges)
     
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     
k) a Staff of Cure Light Wounds (10 charges)
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     
l) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
m) a Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
n) a Ring of Free Action
     Prevents paralysis.  
     
o) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
p) 7 Wooden Torches (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
q) a Small Metal Shield of Resist Fire [4,+8]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
r) a Main Gauche of Slay Undead (1d5) (+10,+7)
     Slays undead.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 23.5 vs. undead, and 17.3 vs. others.
     
s) a Lucerne Hammer of Acid (2d5) (+7,+2)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 28.1 vs. creatures not resistant to acid, and 
     15.5 vs. others.
     
t) a Short Bow (x2) (+4,+2)
u) 8 Arrows (1d4) (+0,+0)
v) 5 Iron Shots of Frost (1d4) (+7,+8)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 64.2 vs. creatures not resistant to cold, and 
     21.4 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     12392     50'    2   Reached level 2
     14025    100'    2   Killed Fang, Farmer Maggot's dog
     14025    100'    3   Reached level 3
     17470    150'    4   Reached level 4
     22887    250'    5   Reached level 5
     27369    250'    5   Killed Bullroarer the Hobbit
     27369    250'    6   Reached level 6
     28977    250'    7   Reached level 7
     40546    400'    8   Reached level 8
     42869    400'    9   Reached level 9
     49089    400'    9   Killed Grip, Farmer Maggot's dog
     54468    450'   10   Reached level 10
     57066    500'   11   Reached level 11
     68159    500'   12   Reached level 12
     81796    600'   13   Reached level 13
     91983    600'   14   Reached level 14
    105602    700'   15   Reached level 15
    125845    800'   15   Killed Orfax, Son of Boldor
    126948    800'   16   Reached level 16
    133819    900'   17   Reached level 17
    144177    950'   18   Reached level 18
    152706   1000'   19   Reached level 19
    158288   1050'   19   Killed Wormtongue, Agent of Saruman
    176568   1150'   20   Reached level 20
    203815   1250'   21   Reached level 21
    212449   1300'   21   Killed Ulfast, Son of Ulfang


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.10.2009 21:10
Last updated on 3.10.2009 23:42

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19. on the Competition No.75 Ladder (of 32)

Comments

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On 3.10.2009 21:10 thapper wrote:
I better post this before I'm dead. Had a prolonged near death experience that left me without potions and scrolls.

On 3.10.2009 23:42 thapper wrote:
Dead

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