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The Angband Ladder: Malcolm, Human Alchemist by <garyuu_tenshi@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Malcolm                Age                 18       STR: 18/210       
 Sex   : Female                 Height              90       INT: 18/140       
 Race  : Human LostSoul         Weight             157       WIS: 18/159       
 Class : Alchemist              Social Class        72       DEX: 18/110       
 Body  : Player                                              CON: 18/160       
 God   : Nobody                                              CHR: 18/120       
                                                                               
 + To Melee Hit         211 Level             47    Max Hit Points       817   
 + To Melee Damage      249 Experience   3904532    Cur Hit Points      -164   
 + To Ranged Hit         26 Max Exp      3904532    Max SP (Mana)        244   
 + To Ranged Damage       7 Exp to Adv.  4550000    Cur SP (Mana)        244   
   AC                49+224 Gold          548973                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  5d4+1245  
 Stealth     : Superb       Magic Device: Legendary[35]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.You are           
          a credit to the family.  You have dark brown eyes, straight          
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 36 (1800')
        Maze: Level 37 (1850')
        Erebor: Level 66 (3300')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 It now is 30 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Eye druj.
You can drive yourself into a berserk frenzy.
You can see invisible creatures.
You can fly.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Hide:
  Increases your armor class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 66)
 - Combat                                        25.850 [0.700]
	  . Weaponmastery                               50.000 [0.700]
 . Sneakiness                                    06.400 [0.900]
 - Magic                                         05.331 [0.900]
	  . Magic-Device                                50.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.

 You have defeated 8022 enemies.


  [Fates]

You are fated to meet a Giant black ant on level 1.
You may find a Staff of Globe of Light on level 41.
You are fated to find a War Hammer on level 1.
You may find an Iron Shot on level 1.


  [Character Equipment]

a) The Dagger Becoming (Exp:532699) (1d4) (+189,+221) [+74] (+1 attack)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity and attack speed by 1.  It does extra damage from
    acid, electricity, fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold, poison, blindness, sound, shards,
    nether, nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
d) The wooden Boomerang 'Hithon' (1d9) (+4,+7)
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    33 of Mirkwood.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Mordor.
f) a Ring of Speed (+8)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
n) The Mithril Chain Mail 'Valadh' (-1) [28,+14]
    It provides immunity to electricity, fire and cold.  It makes you 
    completely fearless.  It provides resistance to poison and sound. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
u) a Set of Leather Gloves of Power (+1,+5) [1,+11] (+8)
    It increases your strength by 8.  It provides resistance to light.
    
    You bought it from the Armoury.
x) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+4)
    It increases your stealth and speed by 4.  It allows you to levitate.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Eldrak in the town of Gondolin .
|) a Pick of Digging (1d3) (+13,+7) (+5)


  [Character Inventory]

a) 4 Potions of Healing {!*}
b) 2 Potions of *Healing* {!*}
c) a Fireproof Scroll of Word of Recall
d) 3 Fireproof Scrolls of Word of Recall
    It cannot be harmed by fire.  
    You bought it from the Temple.
e) 6 Scrolls of Identify
    
f) 14 Scrolls of Satisfy Hunger
    
g) The Crumpled Scroll of Mass Resurrection
h) 55 Scrolls of Nothing
i) a Silver Rod of Capacity of Recall (200/200)
j) a Ring of Damage (+20)
k) 36 Rings of Nothing
    
    You bought it from the Magic shop.
l) The Ring 'Hyarostil' [+15] (+2)
m) The Golden Crown of Gondor [0,+15] (+3)
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
o) 82 Essences of Explosion
p) 20 Essences of Teleport
q) 99 Essences of Life
r) 65 Essences of Chaos
s) 10 Essences of Time
t) 31 Essences of Magic
u) 79 Essences of Knowledge
v) 82 Essences of Lightning
w) 41 Empty Bottles


  [Home Inventory - Bree ]

a) 2 Scrolls of *Identify*
    
b) The Ring of Power of Uvatha the Horseman (+5)
    It increases your constitution by 5.  It makes you invisible.  It 
    sustains your wisdom.  It provides resistance to electricity and sound.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) The Indestructible Ring 'Cambaron' (+16) (+4 to searching)
    It increases your wisdom, charisma and searching by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to
electricity.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) The Amulet 'Mithrolor' (+2)
    It increases your strength, charisma, searching and infravision by
    2.  It sustains your strength, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to nexus.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
e) The Amulet of Annhil (+5)
    It increases your stealth, searching and infravision by 5.  It allows
    you to see invisible monsters.  It prevents teleportation.  It fills
    you with the Black Breath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 58 of Halls of Mandos.
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 34 of
    Moria.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Mordor.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Nimthanc' (E:0, L:0) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 20 of Mirkwood.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Dark Sword of Cirthol (3d7) (+11,+19) (+5 to speed)
    It generates an antimagic field.  It increases your strength, wisdom,
    dexterity, constitution and speed by 5.  It does extra damage from
    acid and frost.  It poisons your foes.  It is very sharp and make 
    your foes bleed.  It is a great bane of dragons.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil 
    with holy fury.  It is especially deadly against natural creatures.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 60 of
    Erebor.
r) The Dark Sword 'Daldol' (3d7) (+15,+13) (+2)
    It generates an antimagic field.  It increases your wisdom by 2.  It
    does extra damage from acid.  It produces chaotic effects.  It is 
    very sharp and make your foes bleed.  It is a great bane of dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 37 of Moria.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    52 of Mordor.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) 98 Essences of Life
v) 97 Essences of Chaos
w) 71 Essences of Force
x) 95 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Beaked Axe 'Iloth' (2d6) (+8,+14) (+1)
    It must be wielded two-handed.  It increases your intelligence by 1.
    It is very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Eldrak in the town of Gondolin .
b) The Rapier 'Cuanet' (1d6) (+13,+18) (+3)
    It increases your wisdom by 3.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of undead.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
c) The Small Sword of Angrocar (1d6) (+2,+4)
    It provides light (radius 1) forever.  It does extra damage from acid.
    It poisons your foes.  It prevents teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a War troll Priest in the town of Gondolin
    .
d) The Spear of Amith (1d6) (+2,+1) (+4 to speed)
    It increases your wisdom, charisma and speed by 4.  It is especially
    deadly against dragons.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 38 of Moria.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone giant on level 33 of Moria.
f) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
g) 37 Essences of Teleport
h) 76 Essences of Life
i) 27 Essences of Darkness
j) 43 Essences of Mana


  [Home Inventory - Minas Anor ]

a) 5 Sprigs of Athelas
b) The Augmented Chain Mail of Gurun (-2) [16,+9]
    It sustains your strength and charisma.  It provides immunity to paralysis.
    It provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    41 of Mordor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 48 of Mordor.
d) The Fur Cloak 'Gorna' [3,+10]
    It sustains your strength.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to poison 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    It was given to you as a reward.
e) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and sound.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Algroth Priest on level 48 of Mordor.
f) The Dagger of Aegilor (1d4) (+16,+14) (+1)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom and dexterity by 1.  It does extra damage from fire.  It poisons
    your foes.  It is very sharp and make your foes bleed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
g) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone troll on level 41 of Mordor.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It makes you completely fearless.  It provides resistance to nexus,
    chaos and disenchantment.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level
    41 of Mordor.
j) The Trident 'Berufinil' (1d8) (+24,+16) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It strikes at demons with holy 
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 40 of Mordor.
k) The Halberd of Barand (3d5) (+11,+8) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, intelligence and wisdom by 2.  It does
    extra damage from acid.  It produces chaotic effects.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 40 of Mordor.
l) 69 Essences of Poison
m) 71 Essences of Teleport
n) 61 Essences of Cold
o) 99 Essences of Fire
p) 82 Essences of Acid
q) 37 Essences of Life
r) 80 Essences of Chaos
s) 12 Essences of Time
t) 24 Essences of Magic
u) 38 Essences of Knowledge
v) 65 Essences of Force
w) 95 Essences of Lightning
x) 18 Essences of Mana


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
b) 99 Potions of Water Curing
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) The Ring of Aroth (+4)
    It increases your dexterity by 4.  It sustains your intelligence. 
    It provides resistance to fire, poison, confusion and shards.  It 
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black wraith on level 35 of Mordor.
e) The Ring 'Andor' (+3)
    It increases your wisdom, constitution and charisma by 3.  It provides
    resistance to sound, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 60 of Erebor.
f) The Amulet of Narim (+5)
    It increases your intelligence, wisdom and charisma by 5.  It sustains
    your strength.  It provides resistance to fire, cold and disenchantment.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
g) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60
    of Erebor.
h) The Amulet 'Celeb' [+3] (+2 to infravision)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and infravision by 2.  It 
    sustains your strength and dexterity.  It provides resistance to acid,
    poison and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of Mordor.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
k) Multi-Hued Dragon Scale Mail (-2) [30,+19]
    It can be activated for breathe multi-hued (250) every 60+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
l) The Metal Scale Mail 'Tumar' (-2) [13,+9]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
m) The Double Ring Mail of Araith (+53,+45) [15,+5](-100%) {cursed}
    It decreases your hit points by 5.  It provides resistance to electricity 
    and nether.  It prevents teleportation.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 44 of Mordor.
n) The Bar Chain Mail 'Dregilmir' (-2) [18,+8]
    It sustains your strength, wisdom and constitution.  It provides immunity
    to acid.  It provides resistance to fire, sound, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 41 of Mordor.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 41 of Mordor.
p) The Soft Studded Leather of Eluntaur (-65,-12) [5,+6](20%)
    It increases your hit points by 1.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to acid, cold, poison,
    light, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 28 of Maze.
q) The Rhino Hide Armour of Dirnianel (-18,-13) [8,+9](40%)
    It increases your hit points by 2.  It sustains your strength.  It
    provides immunity to acid.  It provides resistance to acid and electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 40 of Mordor.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to confusion, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
s) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 60 of
    Erebor.
t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It speeds your regenerative powers.  It 
    is cursed.  It can re-curse itself.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Cleaver 'Agungor' (2d4) (+12,+5) (+1)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity 
    and charisma by 1.  It does extra damage from acid.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 49 of Cirith
    Ungol.
v) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 
    of Erebor.
w) The Scimitar of Gandor (2d5) (+6,+13)
    It provides light (radius 1) forever.  It drains life from your foes.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 33 of
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate
    It can be activated for confusion.  
    You found it in the remains of a White wraith on level 33 of The Small
    Water Cave.
b) The Mirror of Alternate Dimensions
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Emperor wight in the town of Bree
    .
c) The Skull of Ancient Wisdom
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 32 of The Small Water Cave.
d) Balrilbon's Soulgem
    It can be activated for curing.  
    You found it lying on the ground on level 35 of Mordor.
e) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for cure cuts.  
    You found it in the remains of a Dark elven warlock on level 36 of
    Mordor.
f) the Medallion of Good Will
    It can be activated for cure insanity.  
    You found it lying on the ground on level 41 of Cirith Ungol.
g) The Toenail of Vecna
    It can be activated for gain corruption.  
    You found it lying on the ground on level 32 of The Small Water Cave.



Posted on 8.1.2003 18:43
Last updated on 11.1.2003 17:30

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4026. on the Ladder (of 12804)
1080. on the ToME Ladder (of 2975)
Second best for this player (out of 4)

Comments

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On 8.1.2003 18:43 garyuu_tenshi@hotmail.com wrote:
Woo... my first attempt to ever post a dump here... so...
Alchemy = Greatness
But i still can't kill the master lich things that have some guys sword. still, at least they don't have my dagger.
i hope to win this with my alchemist, meaning i'll have won for the first time, but i don't know what to spend my points on... any suggestions?

On 9.1.2003 18:55 garyuu_tenshi@hotmail.com wrote:
winning with an alchemist looks a lot easier than i thought... so i'm not going to do what i could have to win, because its just not... right... i'm going to leave that one art in my house, get my hands on more materials and continue to bombard things with potions of death and detonations... still, i need to decide what to spend the rest of my points on...

On 10.1.2003 20:07 garyuu_tenshi@hotmail.com wrote:
Ow... this is getting hard... i keep running out of good equiptment, and i bumped into ren the unclean... not knowing he destroys weapons, from my extensive monk play... i then got as far away from him as i could and recalled... this isn't easy, but, i'll struggle through... somehow... need to optimise my inventory and equip. a little though, because i'm sure i could be better prepared

On 11.1.2003 00:50 garyuu_tenshi@hotmail.com wrote:
woo... i just lost another good weapon to my 'good' friend Ren... i'll get him yet. somehow. ah well, enough for tonight...

On 11.1.2003 17:30 garyuu_tenshi@hotmail.com wrote:
Bah. I stopped paying attention... a little too cocky i guess with the weapon i was using... before i knew it, i was surrounded and dead. ah well... better luck next time i guess...

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