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The Angband Ladder: Rewind, Dunadan Paladin by Psi

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Rewind                                   Self  RB  CB  EB   Best
 Sex    Male         Age             69   STR:     16  +1  +3  +3  18/50
 Race   Dunadan      Height          85   INT:     12  +2  -3  +0     11
 Class  Paladin      Weight         210   WIS:     16  +2  +1  +3  18/40
 Title  Knight       Social     Unknown   DEX:     17  +2  +0  +0  18/10
 HP     -9/345       Maximize         Y   CON:     16  +3  +2  +3  18/60
 SP     53/53                             Chr:     12  +2  +2  +3  18/10     18


 Level               30   Armor    [36,+53]     Saving Throw         66%
 Cur Exp         198830   Fight    (+2,+14)     Stealth             Good
 Max Exp         198830   Melee   (+15,+33)     Fighting          Heroic
 Adv Exp         215000   Shoot   (+11,+13)     Shooting          Superb
 MaxDepth   2350' (L47)   Blows      2/turn     Disarming            45%
 Turns           267780   Shots      1/turn     Magic Device      Superb
 Gold             25170   Infra        0 ft     Perception       1 in 35
 Burden       173.7 lbs   Speed           9     Searching            15%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:......+...... rConf:.........+...
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:............. Nethr:......+......
rFear:............. Chaos:.............
rLite:..........+.. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:..........+.. Aggrv:.............
Regen:....+........ Stea.:......+......
  ESP:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> It bites you.
> You are more poisoned!
> It spits on you.
> You have no room for a Ring of Free Action.
> It breathes.
> It squeals in pain.
> You are hit by poison!
> You are more poisoned!
> You have 10 charges remaining.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> It hits you.
> You have 9 charges remaining.
> It mumbles.
> You die.

Killed by a Wererat.

  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 49.4 vs. evil creatures, 56.9 vs. orcs, 56.9
     vs. trolls, 56.9 vs. giants, and 41.9 vs. others.
     
b) a Heavy Crossbow of Extra Might (x4) (+9,+13) (+1)
     +1 shooting power.
     
c) a Ring of Damage (+0,+11)
d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Bar Chain Mail of Elvenkind (-2) [18,+4] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+8]
i) a Mithril Shield [10,+15]
     Cannot be harmed by acid.
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Speed [3,+2] (+9)
     +9 speed.
     


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
f) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
g) 4 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
h) 2 Rods of Treasure Location (1 charging) {!!}
     When activated, it detects gold and objects nearby.
     Takes 95 turns to recharge at your current speed.
     
i) 2 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 17 turns to recharge at your current speed.
     
j) a Wand of Lightning Balls (7 charges)
     Cannot be harmed by electricity.
     
     When aimed, it creates a lightning ball with damage 64.
     
k) 5 Wands of Stone to Mud (27 charges)
     
     When aimed, it turns rock into mud.
     
l) 3 Wands of Teleport Other (5 charges)
     
     When aimed, it teleports a target monster away.
     
m) 2 Staves of Teleportation (9 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
n) an Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
o) a Set of Mithril Gauntlets of Power (+5,+3) [5,+10] (+5)
     +5 strength.
     Cannot be harmed by acid.
     
p) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 35.4 vs. creatures not resistant to cold, and 
     25.2 vs. others.
     
q) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 44.8 vs. evil creatures, 55.9 vs. creatures
     not resistant to fire, and 33.7 vs. others.
     
r) a Sling of Power (x2) (+4,+15)
s) a Long Bow of Extra Might (x3) (+17,+9) (+1)
     +1 shooting power.
     
t) 14 Bolts of Acid (1d5) (+5,+8)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 363.6 vs. creatures not resistant to acid, and 
     121.2 vs. others.
     25% chance of breaking upon contact.
     
u) 8 Bolts of Slay Dragon (1d5) (+5,+3)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 287.8 vs. dragons, and 95.9 vs. others.
     25% chance of breaking upon contact.
     
v) 14 Rounded Pebbles of Flame (1d2) (+7,+7)
     Branded with flames.
     Cannot be harmed by fire.
     
w) 31 Rounded Pebbles of Slay Dragon (1d2) (+6,+7)
     Slays dragons.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2804    100'    2   Reached level 2
      5226    100'    2   Killed Fang, Farmer Maggot's dog
      5226    100'    3   Reached level 3
      8167    150'    4   Reached level 4
     15371    200'    5   Reached level 5
     18970    250'    5   Sling of Power from chest
     24353    300'    6   Reached level 6
     29593    300'    7   Reached level 7
     38893    350'    8   Reached level 8
     42679    350'    8   10 ?id
     45985    450'    8   Killed Grip, Farmer Maggot's dog
     46075    450'    9   Reached level 9
     50413    450'   10   Reached level 10
     56343    450'   10   Killed Brodda, the Easterling
     62039    450'   11   Reached level 11
     70044    550'   11   Camm I guess
     78875    550'   12   Reached level 12
     81694    550'   12   HA weapon
     85039    600'   12   MB2 pah!
     86165    600'   13   Reached level 13
     95390    650'   13   PB2
    100946    750'   13   Thengel again!
    103166    750'   13   MB1 sighted
    103964    750'   14   Reached level 14
    109787    800'   14   Main Gauche of Flame
    109897    800'   14   Killed Grishnakh, the Hill Orc
    109897    800'   15   Reached level 15
    111593    800'   16   Reached level 16
    118982    850'   17   Reached level 17
    120084    850'   17   Second PB2
    126010    850'   17   Westernesse weapon
    132887    950'   17   Nimthanc
    134748   1000'   17   Killed Wormtongue, Agent of Saruman
    134833   1000'   17   Phial from wormy
    135445   1000'   17   PB3 - still no PB1
    137457   1000'   18   Reached level 18
    138462   1000'   19   Reached level 19
    143244   1000'   20   Reached level 20
    149865   1050'   20   Speed boots +9 from kobold shaman!
    153904   1100'   21   Reached level 21
    155228   1150'   21   MB3 appears
    158851   1150'   21   Killed Ugluk, the Uruk
    162644   1200'   21   =Str +3
    162708   1200'   22   Reached level 22
    163099   1200'   22   2nd -TA
    164691   1200'   22   Killed Shagrat, the Orc Captain
    166657   1250'   22   Killed Ufthak of Cirith Ungol
    167278   1250'   22   !Int
    174475   1300'   22   Killed Mughash the Kobold Lord
    175081   1300'   22   Elvenkind (heavy!) armour
    176505   1300'   23   Reached level 23
    181047   1400'   24   Reached level 24
    184865   1450'   25   Reached level 25
    198673   1600'   26   Reached level 26
    208404   1700'   26   Killed Sangahyando of Umbar
    210540   1700'   27   Reached level 27
    210819   1700'   27   !Dex
    213160   1700'   27   Killed Gorbag, the Orc Captain
    215089   1700'   27   1st !Life
    217654   1700'   28   Reached level 28
    226340   1850'   28   Killed Ulwarth, Son of Ulfang
    232647   2050'   27   Trouble with Nether Wraith cost me XP
    236229   2100'   27   Knew I should have quaffed !Life to get XP back -
destroyed by 
    236592   2100'   27   Found The Flail 'Totila'
    239158   2100'   28   PB1 at last
    239432   2100'   28   Killed Boldor, King of the Yeeks
    243869   2150'   28   Found Barukk
    245254   2150'   29   Reached level 29
    246410   2150'   29   Killed Rogrog the Black Troll
    249825   2150'   29   Discarded Extra Shots Xbow - can't afford ammo!
    250262   2150'   29   Troll pit and then Rogrog nearly killed me...
    251490   2200'   29   Killed Adunaphel the Quiet
    253525   2200'   30   Reached level 30
    259566   2250'   30   PB4
    265836   2350'   30   Used ?TL when ambushed by many headed hydras...


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.10.2009 07:53
Last updated on 9.10.2009 09:13

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5. on the Competition No.75 Ladder (of 32)

Comments

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On 8.10.2009 07:53 Psi wrote:
Had a very good start. Nimthanc was chewing through most adversaries... then a kindly kobold shaman dropped the BoS(+9). Started to play sloppily since, so must be careful...

On 8.10.2009 10:21 Psi wrote:
I thought PB1 was rare last time when I didn't spot it until 1100' - now at 1300' and still no sign. I'd really like some way of detecting the bad guys! Guess I've been lucky in other ways though...

I've tried to remember to annotate the notes - ie just found the Elvenkind so will be replacing the =rFire shortly.

Not sure whether I should be lugging around both the HA and Westernesse. I use them for SI and swap in Nimthanc to fight. I guess the HA may be useful later when I have more blows. Should I dump the westernesse?

I am also carrying nearly all the ammo I find. Just picked up the flaming pebbles before taking the dump - what ridiculous damage output!

On 8.10.2009 14:45 Psi wrote:
I also noticed that throwing weapons can break them - so maybe not the best way of trying to id them (does this also apply to egos?).

On 8.10.2009 18:48 murphy wrote:
yeah i concluded throwing unidentified weapons was a dubious tactic after I threw one with an elemental brand and broke it. but then again, you'd think I would have stopped throwing them after that, but no :-)

On 8.10.2009 23:41 Psi wrote:
Rogrog nearly finished me, but I prevailed at the expense of a lot of ammo. Nimthanc still the best weapon for now...

On 9.10.2009 08:56 Psi wrote:
Opponents are getting more worrisome and I'm using too many charges of my -TA for my liking. Still no !CCW or !Healing and the one !Life I found got shattered by cold hounds. I have no idea how plentiful stuff like that is later on and whether I should be hoarding consumables already...?

I don't seem to use many spells outside of detection, portal, chant and the occassional healing spell - not sure if I should be.

And in a similar vein, should I actually use the "Wis over "Regen?

I've been lucky with launchers, but am reluctant to use them as ammo seems very scarce.

On 9.10.2009 09:13 Psi wrote:
7 Headed Hydra poisoned and blinded me. I managed to kill it anyway. Then something else attacked me, so I _teleported and tried to rest off the poison and blindness... something else attacked me. I teleported again... rested a bit more, but was killed before either effect wore off.

On 9.10.2009 09:24 Psi wrote:
Would a -Curing have sorted this out? I found one earlier but they have always been items I squelch on identifying. I'm not used to walking around without any cure/healing potions.

On 9.10.2009 15:40 NiJabbieJabba wrote:
Sorry! You had a good run. Aside from the spells you mention, both satisfy hunger and remove curse are gems. But I assume you simply forgot those. Otherwise, it's pretty much just PB5 and PB6 when you find them. Lots of good stuff there, although PB7 and PB8 are both wastes of space. Fingbreeze never found 9. I guess you're right on the curing, but I squelch them too.

On 9.10.2009 16:44 murphy wrote:
Great work getting this far! I occasionally caried -curing or _curing if I had a spare inventory slot, but dropped it when I found something better. Maybe even better than those is !csw, because it cures blindness and confusion with no chance of fail. When I ran low on !ccw I would start stockpiling !csw, at least until later in the game when I had conf and blindness resists.

On 12.10.2009 08:03 Psi wrote:
Unfortunately all my !CSW (and even !CLW) had long since been used. Not sure I've got time to play through another char now (been away for the w/e), but I really enjoyed playing V (especially ironman) for a change. I'd certainly retain curing next time - actually I'd probably TA hydras too (they are not in FAA, so I'm not used to them).

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