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The Angband Ladder: Kediredon, Maia Swordmaster by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Kediredon              Age                 17       STR!     40       
 Sex   : Male                   Height              72       INT!     38       
 Race  : Maia                   Weight             220       WIS!     40       
 Class : Swordmaster            Social Class        23       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         125 Level             50    Hit Points     1319/  1319 
 + To Melee Damage      104 Experience  23601853    Spell Points    231/   231 
 + To Ranged Hit         75 Max Exp     23601853    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                29+141 Gold         1817080    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  42d7+1456 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have attached yourself to Tulkas.  In the past you               
          dwelt on earth in the form of a spirit of forest and river.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9730 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 75 princess quests.
 You have completed 75 lost sword quests.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24..........+            
        Add Int   : ...2.1.........+            
        Add Wis   : ...241.........+            
        Add Dex   : ...2......45...+            
        Add Con   : ..*2...........+            
        Add Chr   : ...241.....5...+            
        Add Stea. : ...2............            
        Add Sear. : ..*.............            
        Add Infra : ..*.............            
        Add Tun.. : ..............6.            
        Add Speed : 3**24...........            
        Add Blows : 3...............            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Acid Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+..+.+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ...........+....            
        Sust Chr  : ...+..+....+....            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++..+...++....            
        Hold Life : ...+.....+......            
        Imm Acid  : ..+....+*.+....*            
        Imm Elec  : ......*+*......*            
        Imm Fire  : .+..+.*+*......*            
        Imm Cold  : ...*...++.......            
        Res Pois  : ....+..+.+......            
        Res Fear  : ....+..........+            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : ...+.....+......            
        Res Conf  : ......+....+....            
        Res Sound : ......+.........            
        Res Shard : .........+......            
        Res Neth  : ..+........+....            
        Res Nexus : ......+.........            
        Res Chaos : ......+....+...+            
        Res Disen : ....+...........            
        Aura Fire : ...............+            
        Lite      : ...............+            
        See Invis : ...+............            
        Digestion : .+........+.....            
        Regen     : ........+......+            
        Activate  : .+.++..+..++....            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Fly       : ...............+            
        Troll.ESP : ...............+            
        Good.ESP  : .......+........            
        Full ESP  : ...+............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                            06.400 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         17.250 [1.150]
          . Conveyance                           00.000 [0.300]
          . Demonology                           00.000 [1.500]
 . Spirituality                                  46.600 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword of Marad (3d7) (+10,+11) (+3 to speed) {@w0}
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It does extra damage from acid and fire.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Erebor.
e) The Ring 'Airiathar' (+10)
    It increases your constitution, searching, infravision and speed by 10
    .  It provides immunity to paralysis.  It provides resistance to acid
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 99 of Mount Doom.
    
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Rhino Hide Armour of Ancarana (-1 to accuracy) [8,+15]
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Perech [5,+10]
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
s) The Dragon Helm of Thrain [8,+10] {@w1}
    It sustains your strength.  It provides resistance to life draining, 
    poison, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
z) (nothing)
{) The Silver Bolt of Celos (3d5) (+16,+14) (+5 to speed)
|) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.


  [Character Inventory]

a) 3 Sprigs of Athelas
b) 23 Potions of Speed {!k}
c) 4 Potions of *Healing* {!k}
d) 5 Potions of Enlightenment {!k}
e) 13 Scrolls of Word of Recall {25% off}
f) 4 Scrolls of *Remove Curse*
g) 17 Scrolls of Satisfy Hunger {!k}
h) 3 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 2 Scrolls of Mass Genocide
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Augmented Chain Mail 'Nelen' (-2 to accuracy) [16,+16]
n) The Jewel Encrusted Crown of Ithith [0,+15]
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) a Sabre of Westernesse (1d7) (+10,+10) (+1) {Nazgul}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Weaponsmith.
r) The Long Sword of the Dawn (E:823, L:30) (3d5) (+46,+30) (+5 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from electricity, fire and frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, cold, light and 
    blindness.  It allows you to sense the presence of trolls.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:321952, L:37) (6d7) (+29,+19) [-20] (+3 to
speed) 
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 3.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, cold, 
    chaos and disenchantment.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
t) a Dark Sword (3d7) (+0,+0) {!k}
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
w) a Climbing Set


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
b) 4 Sprigs of Athelas
c) 45 Potions of Cure Insanity {!k}
d) 72 Potions of Speed {!k}
e) 26 Potions of Healing {!k}
f) 4 Potions of Life {!k}
g) 15 Potions of Enlightenment {!k}
h) a Scroll of Rune of Protection
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of The
    Sacred Land Of Mountains.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Dagger 'Narthanc' (E:73439, L:31) (1d4) (+28,+19)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and shards.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 48 of Mordor.
m) The Broad Sword 'Aranruth' (3d5) (+13,+4) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 56 of Mordor.
n) The Broad Sword of Bauglu (2d5) (+7,+8) (+3)
    It increases your constitution by 3.  It does extra damage from frost.
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of demons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Uriach' (2d5) (+10,+9) (+2 attacks)
    It increases your strength and attack speed by 2.  It does extra
    damage from acid.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.


  [Home Inventory - Gondolin ]

a) The Ring of Tircal (+2)
    It increases your dexterity by 2.  It sustains your strength.  It
    provides resistance to electricity, fire, dark, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 63 of Mordor.
b) a Ring of Damage (+18) {100% off}
    
    You stole it from the Expensive Black Market.
c) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 94
    of Mount Doom.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
e) an Indestructible Amulet of Weaponmastery (+2,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
f) The Paper Armour of Argon [4,+11]
    It sustains your dexterity.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to nether, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 27 of Mirkwood.
g) The Soft Studded Leather 'Manelen' [5,+11]
    It sustains your strength, wisdom and dexterity.  It provides immunity 
    to fire.  It provides resistance to life draining, acid, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
h) a Metal Cap of Seeing [3,+8] (+3 to searching)
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
j) The Main Gauche of Maguir (1d5) (+11,+10) (+3 attacks)
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It does extra damage from electricity.  It poisons your foes.  
    It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Light Crossbow 'Gliarwe' (x5) (+6,+16) (+2)
    It increases your intelligence, dexterity and charisma by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 34 of Mordor.
n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 53 of Mordor.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 35 of Mordor.
e) The Anchor of Space-Time
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 40 of Mordor.
g) The Bar Chain Mail of Arcalach (-2 to accuracy) [18,+9]
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, dark, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature green dragon on level 66 of Dol
    Guldur.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 89 of
    Angband.
k) The Adamantite Plate Mail of Rathereb (-4 to accuracy) [40,+12]
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 61 of Dol
    Guldur.
o) The Thunderlord Coat of Vallarien [9,+12]
    It sustains your strength and wisdom.  It provides resistance to 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 90 of Angband.
p) an Entish Bark of Air [1,+17]
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 91 of Mount Doom.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
v) The Bastard Sword 'Aldol' (3d4) (+12,+18) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, dexterity and attack speed by 
    1.  It does extra damage from frost.  It is a great bane of dragons.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
w) The Dark Sword of Emnos (3d7) (+5,+4) (+1) {!k}
    It generates an antimagic field.  It increases your charisma by 1.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.



Posted on 11.10.2009 00:31

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1072. on the Ladder (of 12064)
519. on the ToME Ladder (of 2959)
11. for this player (out of 72)

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On 11.10.2009 00:31 acockbur@gmail.com wrote:
The randart dark sword was an awesome weapon before a couple of accidental ringwraith battles. It still isn't bad.

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