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The Angband Ladder: Noros, Dark Elf Archer by will_asher

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Noros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +0  +2  +0     18
 Race   Dark Elf          Height     56   INT:     16  +2  +0  +0     18
 Class  Archer            Weight    125   Wis:     10  -2  -1  +2      9      8
 Title  Archer            Status     42   DEX:     16  +2  +2  +3  18/50
 HP     -45/280           Maximize    Y   CON:     17  -1  +1  +3  18/20
 SP     32/35                             CHR:     12  -2  +0  +0     10

 Level           27       Armor    [22,+45]     Saving Throw          55
 Cur Exp      44896       Fight    (+5,+14)     Fighting             139
 Max Exp      44896       Melee   (+13,+20)     Shooting             250
 Adv Exp      50050       Shoot    (+14,+9)     Throwing             160
 MaxDepth    Lev 27       Blows      1/turn     Disarming             69
 Turns       898217       Shots      2/turn     Magic Device          59
 Gold         53945       Stealth         8     Alertness             31
 Burden   156.5 lbs       Energy       120%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:......+......
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:...........+. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:...........+.
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:......+......
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:..........+..      :.............


  [Last Messages]

> One of your Canescent Potions of Cure Critical Wounds {@q1} (f) was
destroyed!
> The dark elven lord misses you. <2x>
> The dark elven lord creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You feel very good.
> You have 9 Canescent Potions of Cure Critical Wounds {@q1} (f).
> The dark elven lord casts a fire bolt.
> *** LOW HITPOINT WARNING! ***
> One of your Scrolls titled "dignax suptus" of Word of Recall {@r3} (i) was
destroyed!
> One of your arrows (1d4) (+0,+0) {@f1=g} (o) was destroyed!
> One of your arrows (1d4) (+2,+5) {@f3=g} (p) was destroyed!
> The dark elven lord casts a frost bolt.
> *** LOW HITPOINT WARNING! ***
> The dark elven lord casts a fire bolt.
> You die.


  [Character Equipment]

a) a broad sword of Acid (2d5) (+8,+6) {@w0}
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 49 against acid-vulnerable
   creatures, and 27 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 15.
   
b) a long bow (ML3) (+9,+9)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Quartz Ring of Damage (+10)
   
   
d) a Marble Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
   
e) a Coral Amulet of Slow Digestion
   It slows your metabolism.  
   
f) The Phial of Galadriel {@w4 !!}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3) {@w5}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
   
h) a cloak [1,+0]
   
   
i) a main gauche (1d3) (+0,+0) [2,+0]
   
   
   With this weapon, you would currently get 1 blow per round.  You can
   wield this weapon in your off hand for defence.
   Each blow will do an average damage of 13.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
j) a metal cap of Wisdom [3,+4] (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
   
k) a set of mail gauntlets of Free Action [2,+2]
   It grants you immunity to paralysis.  
   
l) a pair of hard leather boots of Elvenkind [3,+9] (+1)
   It increases your stealth by 1.  It provides resistance to light.  
   It cannot be harmed by acid or fire.  
   


  [Character Equipment -- Quiver]

n) 8 arrows (1d4) (+2,+2) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
o) 37 arrows (1d4) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
p) 14 arrows (1d4) (+2,+5) {@f3=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
q) 2 throwing daggers of Lightning (1d4) (+8,+9) {@v2=g}
   It is branded with lightning.  It is balanced for throwing and can't
   be used for melee.  It cannot be harmed by lightning.    You can
   throw 2 of these weapons in one turn.
   
   
   This weapon can be thrown for an average damage of 48.9 against
   electricity-vulnerable creatures, and 16.3 against other monsters. 
   Your chance of scoring a critical hit when throwing this weapon is 1
   in 16.
   


  [Character Inventory]

a) 3 Books of Alchemy [Beginner's Mixing] {@p1}
   
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
e) a Mauve Potion of Purity
   
   
f) 9 Canescent Potions of Cure Critical Wounds {@q1}
   
   
g) 6 Scrolls titled "sitabor ellico" of Phase Door {@r1}
   
   
h) 4 Scrolls titled "ditto co la" of Teleport Level {@r7 !*}
   
   
i) 5 Scrolls titled "dignax suptus" of Word of Recall {@r3}
   
   
j) 6 Scrolls titled "pone ulto no" of Identify {@r2}
   
   
k) a Scroll titled "eto cor" of *Identify*
   
   
l) 3 Electrum Rods of Trap Location {@z3}
   
   
m) 2 Rusty Iron Rods of Light {@z4}
   
   
n) a Druj Bone Wand of Teleport Other (5 charges)
   
   
o) a Maple Staff of Teleportation (1d5) (+3,+3) (8 charges) {@u9}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 19.  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   
p) a Willow Staff of Treasure & Object Location (1d5) (+0,+0) (15 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
q) 2 Rowan Staffs of Detect Invisible (1d5) (+0,+0) (25 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
r) a Cedar Staff of Sleep Monsters (Defender) (1d5) (+6,+7) [+5] (7 charges) {}
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your dexterity.  It speeds your regeneration.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 23.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
s) a Jasper Ring of Teleportation of Teleport Control
   It grants you teleport control, but it also induces random
   teleportation.  
   
t) a pair of leather sandals of Free Action [1,+5]
   It grants you immunity to paralysis.  
   
u) a gnomish shovel (1d2) (+0,+0) (+2) {@w0}
   It increases your tunneling by 2.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 14.8 (add +2.4 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
v) great bow (ML4) (+4,+3)
   
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   


  [Home Inventory]

a) a Book of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
b) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
c) a Gloomy Mushroom of Fast Attacks
   
   
d) a piece of elvish waybread
   
   
e) a Mauve Potion of Purity
   
   
f) 4 Yellow Speckled Potions of Speed {@q7}
   
   
g) a Blue Potion of Healing {@q2}
   
   
h) 53 Scrolls titled "purruo si ca" of Teleportation {@r9 !*}
   
   
i) 35 Scrolls titled "ditto co la" of Teleport Level {@r7 !*}
   
   
j) a Scroll titled "findo revigo" of Remove Curse
   
   
k) a Druj Bone Wand of Teleport Other (6 charges)
   
   
l) 2 Hippocampus Tail Wands of Light (19 charges)
   
   
m) 4 Willow Staffs of Treasure & Object Location (1d5) (+0,+0) (61 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
n) 3 Rowan Staffs of Detect Invisible (1d5) (+0,+0) (41 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
o) a Black Diamond Ring of Slow Digestion
   It slows your metabolism.  
   
p) a Jade Ring of Free Action
   It grants you immunity to paralysis.  
   
q) an Adamant Amulet of Resist Lightning
   It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
r) soft studded leather of Resistance [5,+9] {@w5}
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
s) a sabre of Acid (1d7) (+5,+6)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 37 against acid-vulnerable
   creatures, and 23 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
t) a broad sword of Extra Attacks (2d5) (+10,+4) (+1)
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 2 blows per round.
   Each blow will do an average damage of 25.  Your chance of scoring a
   critical hit with this weapon is 1 in 15.
   
u) a broad sword of *Slay Giant* (2d5) (+8,+3) (+1) {@w1}
   It increases your strength by 1.  It slays giants.  It sustains your 
   strength.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 46 against giants, and 24
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 15.
   
v) a bastard sword of *Slay Animal* (3d4) (+6,+6) (+2 to alertness)
    It increases your alertness by 10.  It slays animals and creatures
   of light.  It provides resistance to charming.  It sustains your 
   wisdom.  It increases likelihood of critical hits and is evil and
   hates good.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 41 against animals, 53.5
   against creatures of light, and 28.5 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 12.
   
w) a spear (Holy Avenger) (1d6) (+8,+9) [+2] (+1) {@w1}
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your dexterity.  It is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 32 against evil creatures, 
   38.5 against demons, 38.5 against undead, and 25.5 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 23.
   
x) a natace (Blessed) (1d4/1d4) (+7,+6) (+3)
   It increases your wisdom by 3.  It is blessed by the gods, slows
   your metabolism, and is good and hates evil.  It is a double weapon
   (easier to get multiple attacks, especially if you are not using a
   shield).  
   
   With this weapon, you would currently get 1 blow per round.  You
   would get 3 blows with this weapon if you weren't wearing a shield.
   Each blow will do an average damage of 21.1 (19.8 on the 2nd hit). 
   Your chance of scoring a critical hit with this weapon is 1 in 24.
   
y) a flail (Blessed) (1d13) (+9,+9) (+2)
   It increases your wisdom by 2.  It is blessed by the gods, makes you
   fall like a feather, and is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 31.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.10.2009 04:56
Last updated on 22.10.2009 00:53

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7. on the Competition No.76 Ladder (of 13)

Comments

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On 15.10.2009 04:56 will_asher wrote:
don't underestimate a bright sprite..
Wielding a fairy-slaying weapon doesn't help if you're too blind and confused to hit anything with it.

On 15.10.2009 04:56 will_asher wrote:
Hey I'm in 1st place!! ..and last..

On 22.10.2009 00:54 will_asher wrote:
underestimated a dark elven lord

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