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The Angband Ladder: LuckyShot, Hobbit Archer by will_asher

  [DaJAngband v1.0.99 9/9/09 update Character Dump]

 Name   LuckyShot                                Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR:  18/81  -2  +2  +4 18/121
 Race   Hobbit            Height     37   INT:  18/97  +2  +0  +0 18/117
 Class  Archer            Weight     63   WIS:     15  +1  -1  +0     15
 Title  Marksman          Status     22   DEX:  18/53  +3  +2  +5 18/153
 HP     -39/292           Maximize    Y   Con:     16  +3  +1  +0  18/20  18/10
 SP     150/154                           CHR:     13  +1  +0  +0     14

 Level           38       Armor    [14,+59]     Saving Throw          77
 Cur Exp    1045398       Fight   (+25,+18)     Fighting             209
 Max Exp    1045398       Melee   (+33,+42)     Shooting             374
 Adv Exp    1096500       Shoot   (+36,+16)     Throwing             266
 MaxDepth    Lev 57       Blows      5/turn     Disarming             97
 Turns      1092076       Shots      2/turn     Magic Device          76
 Gold        356878       Stealth        14     Alertness             44
 Burden   187.4 lbs       Energy       190%     Searching             24

 You are the only child of a Hobbit Burglar.  You are a well liked
 child.  You have hazel eyes, wavy black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.............
 Elec:......+++.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:...+......... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:...+......... Alert:........+....
PLite:.....+....... Tunn.:.............
Regen:........+.... Speed:...+.......+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.+...........
FrAct:........+....      :.............


  [Last Messages]

> The arrow (acid coated) (1d4) (+1,+5) {@f1=g} hits the great crystal drake.
> The great crystal drake grunts with pain.
> The arrow (acid coated) disappears.
> You reorganize your quiver.
> Target Selected.
> You have 28 arrows (acid coated) (1d4) (+0,+0) {@f1=g} (n).
> The arrow (acid coated) (1d4) (+0,+0) {@f1=g} hits the great crystal drake.
> The great crystal drake grunts with pain.
> You have 27 arrows (acid coated) (1d4) (+0,+0) {@f1=g} (n).
> The arrow (acid coated) (1d4) (+0,+0) {@f1=g} hits the great crystal drake.
> The great crystal drake grunts with pain.
> You are too afraid to attack the great crystal drake!
> The great crystal drake breathes shards.
> You have been given a deep gash.
> You die.


  [Character Equipment]

a) a halberd of Acid (3d5) (+8,+15) {@w0}
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 91.5 against acid-vulnerable
   creatures, and 46.5 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 9.
   
b) a long bow of Extra Might (ML4) (+11,+16) (+1) {@w7}
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) a Diamond Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
   
d) a Granite Ring of Feather Falling of Eregion (+1 to speed)
   It increases your speed by 1.  It provides resistance to poison.  It 
   makes you fall like a feather.  
   
e) The Amulet of Carlammas
   It provides resistance to disenchantment.  It activates for 
   protection from evil every 225+d225 turns.  It cannot be harmed by
   the elements.  
   
f) The Phial of Galadriel (charging) {@w4 !!}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) soft studded leather of Resistance [5,+12]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
h) The cloak 'Paurnimmen' [1,+10] (+3) {floor L42}
   It increases your stealth by 3.  It provides resistance to 
   electricity.  It activates for frost bolt (6d8) every 7+d7 turns.  
   It cannot be harmed by the elements.  
   
i) a hatchet (Defender) (1d5) (+9,+9) [+7] (+3 to stealth)
   It increases your stealth by 3.   It increases your alertness by 15.
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your dexterity.  It speeds your regeneration.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.  You
   can wield this weapon in your off hand for defence.
   Each blow will do an average damage of 28.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
j) a metal cap [3,+7]
   
   
k) a set of steel gauntlets of Agility [3,+7] (+5)
   It increases your dexterity by 5.  
   
l) a pair of soft leather boots of Speed [2,+6] (+8) {@w5 floor L5}
   It increases your speed by 8.  
   


  [Character Equipment -- Quiver]

n) 27 arrows (acid coated) (1d4) (+0,+0) {@f1=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 129.4 against acid-vulnerable creatures, and 
   64.7 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 11.
   
o) 28 mithril arrows (acid coated) (3d4) (+5,+8) {@f2=g}
    It is coated with acid. It cannot be harmed by acid or fire.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 220.4 against acid-vulnerable creatures, and 
   110.2 against other monsters.  Your chance of scoring a critical
   shot shooting this ammo from your current launcher is 1 in 10.
   
p) 11 arrows of Frost (1d4) (+11,+6) {@f3=g}
   It is branded with frost.  It cannot be harmed by cold.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 257.1 against frost-vulnerable creatures, and 
   85.7 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 9.
   
q) 50 arrows (acid coated) (1d4) (+8,+8) {@f3=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 185.4 against acid-vulnerable creatures, and 
   92.7 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   
r) 20 arrows (acid coated) (1d4) (+9,+7) {@f3=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 178.4 against acid-vulnerable creatures, and 
   89.2 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   
s) 22 arrows of Venom (1d4) (+7,+5) {@f4=g}
   It is branded with poison.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 246.6 against poison-vulnerable creatures, and 
   82.2 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   


  [Character Inventory]

a) 3 Books of Alchemy [Beginner's Mixing] {@p1}
   
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2}
   It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3}
   
   
d) 4 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
e) 4 Books of Alchemy [Missile Magic] {@p5}
   It cannot be harmed by the elements.  
   
f) 13 Black Potions of Cure Critical Wounds {@q1}
   
   
g) a Crimson Potion of Healing
   
   
h) 2 Scrolls titled "broro aeto" of Teleportation {@r9 !*}
   
   
i) 3 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*}
   
   
j) 6 Scrolls titled "gorio pie harn" of Word of Recall {@r3}
   
   
k) a Tarnished Silver Rod of Identify {@z1 !!}
   It cannot be harmed by lightning.  
   
l) 4 Pinchbeck Rods of Detection (1 charging) {@z3 !!}
   It cannot be harmed by lightning.  
   
m) a Nickel-Plated Rod of Teleport Other {@z7}
   
   
n) 5 Rhodium Rods of Light {@z4}
   
   
o) 2 Siren Lip Wands of Teleport Other (21 charges)
   
   
p) a Hickory Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 18.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
q) an Elm Staff of *Destruction* (2d4) (+0,+0) (4 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 20.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
   
r) a Carnelian Ring of Sustain Intellect of Eregion (+2 to speed)
   It increases your speed by 2.  It provides resistance to nexus.  It
   sustains your intelligence and wisdom.  
   
s) The pair of metal shod boots of Celeborn [6,+15] (+3) {@w5}
   It increases your stealth by 3.  It provides immunity to electricity.
   It provides resistance to acid.  It sustains your intelligence.  It
   usually provides light of radius 4.  It makes you fall like a feather.
   It grants you the power of telepathy and darkvision.  It activates
   for banishment every 500 turns.  It cannot be harmed by the
   elements.  
   
t) a shovel of Digging (1d2) (+7,+6) (+5) {@w0 Mim L51}
   It increases your tunneling by 5.  It is branded with acid.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 42 against acid-vulnerable
   creatures, and 24 against other monsters (add +11.0 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
u) a short bow of Steady Aim (ML2) (+22,+9) (+1) {@w7}
    It increases your alertness by 5.  It provides resistance to 
   confusion and charming.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


  [Home Inventory]

a) 14 Violet Potions of Speed {@q7}
   
   
b) 15 Crimson Potions of Healing
   
   
c) 99 Scrolls titled "broro aeto" of Teleportation {@r9 !*}
   
   
d) 70 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*}
   
   
e) a Scroll titled "hach tharon" of *Identify*
   
   
f) 3 Scrolls titled "hor farion" of *Destruction*
   
   
g) 3 Scrolls titled "idrius bon" of Banishment
   
   
h) 5 Siren Lip Wands of Teleport Other (41 charges)
   
   
i) a Hickory Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 18.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
j) an Applewood Staff of Door/Stair Location of Ups and Downs (1d5) (+7,+5) [-2]
(
   It is branded with frost.  It provides resistance to confusion.  It 
   increases likelihood of critical hits, makes you fall like a feather,
   and speeds your regeneration.  It grants you darkvision, but it also 
   induces random teleportation and sometimes causes you to hit yourself.
   It cannot be harmed by fire.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 43.1 against frost-vulnerable
   creatures, and 23.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 10.
   
k) a Mahogany Staff of Slow Monsters of Lightning (1d5) (+7,+9) (7 charges)
   It is branded with lightning.  It provides resistance to electricity.
   It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 47.1 against
   electricity-vulnerable creatures, and 27.7 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 14.
   
l) a Maple Staff of Dispel Evil (1d5) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 18.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
m) an Oak Staff of Holiness (1d5) (+0,+0) (4 charges)
   It is good and hates evil.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 18.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
   
n) 2 Elm Staffs of *Destruction* (2d4) (+0,+0) (6 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 20.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
   
o) a Jet Ring of Resist Fire of Eregion (+1 to speed) {@w3}
   It increases your speed by 1.  It provides resistance to fire and 
   nexus.  It cannot be harmed by fire.  
   
p) an Amber Ring of Acid [+13] {@w3}
   It brands your melee blows with acid.  It provides resistance to 
   acid.  It activates for acid resistance (20+d20 turns) and acid ball
   (70) every 50+d50 turns.  It cannot be harmed by acid.  
   
q) a Lapis Lazuli Ring of Free Action
   It grants you immunity to paralysis.  
   
r) a Fluorite Ring of Constitution of Warfare (+8,+8) (+2)
   It increases your constitution by 2.  It sustains your constitution.
   
   
s) a Kryptonite Ring of Damage (+11)
   
   
t) a Tortoise Shell Amulet of Regeneration
   It speeds your regeneration.  
   
u) a small metal shield of Holy Protection [3,+25] (+1)
   It increases your wisdom by 1.  It provides resistance to dark, 
   nether, and charming.  It sustains your wisdom.  It is good and
   hates evil.  It cannot be harmed by acid, fire, or cold.  
   
v) a cutlass (Holy Avenger) (1d7) (+14,+15) [+2] (+4) {@w0 mature bright blue }
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your intelligence.  It is good and hates evil.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 53.6 against evil creatures, 
   68.4 against demons, 68.4 against undead, and 38.8 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 10.
   
w) a gladius of *Slay Dragon* (1d6) (+8,+7) (+1) {@w1}
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 78.5 against dragons, and 
   28.5 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 13.
   
x) a two-handed sword of Bloodlust (3d6) (+10,+9) (+1)
   It increases your attack speed by 1.  It provides resistance to 
   charming.  It increases likelihood of critical hits and is evil and
   hates good.  It sometimes causes you to hit yourself.  It cannot be
   harmed by acid or fire.  
   
   With this weapon, you would currently get 6 blows per round.
   Each blow will do an average damage of 42.  Your chance of scoring a
   critical hit with this weapon is 1 in 7.
   
y) a mace of Extra Attacks (2d4) (+12,+7) (+1) {@w0}
   It increases your attack speed by 1.  
   
   With this weapon, you would currently get 6 blows per round.
   Each blow will do an average damage of 31.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 10.
   
z) 22 bolts of Acid (1d5) (+9,+7)
   It is branded with acid.  It cannot be harmed by acid.  
   
{) 24 bolts of Slay Evil (1d5) (+5,+7)
   It slays all evil creatures.  
   
|) 24 seeker arrows (acid coated) (4d4) (+6,+7) {@f2=g}
    It is coated with acid. It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 231 against acid-vulnerable creatures, and 
   115.5 against other monsters.  Your chance of scoring a critical
   shot shooting this ammo from your current launcher is 1 in 10.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.10.2009 23:19
Last updated on 21.10.2009 05:28

Download this dump

5422. on the Ladder (of 12601)
9. on the DaJAngband Ladder (of 100)
6. for this player (out of 101)

Comments

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On 18.10.2009 23:19 will_asher wrote:
http://angband.oook.cz/forum/showthread.php?t=667&page=3

On 21.10.2009 05:28 will_asher wrote:
Luckyshot wasn't so lucky this time..
I need to make a breath spoiler for DaJAngband and keep it handy.. I had over 250HP before that one breath, and the dragon had less than half its HP.

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