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The Angband Ladder: cb_32, Ent Alchemist by <circlmastr@aol.com>

  [ToME 2.3.5 Character Sheet]

 Name  : cb_32                  Age                277       STR!     40       
 Sex   : Male                   Height              82       INT!     40       
 Race  : Ent                    Weight             120       WIS!     40       
 Class : Alchemist              Social Class        34       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points     2804/  2829 
 + To Melee Damage      106 Experience  18448465    Spell Points    701/   732 
 + To Ranged Hit         88 Max Exp     18448465    Sanity          800/   930 
 + To Ranged Damage       8 Exp to Adv.    *****                               
   AC                59+165 Gold        22872334    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Excellent    Blows/Round:  30        
 Bows/Throw  : Legendary[17]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  120d4+3180
 Stealth     : Heroic       Magic Device: Legendary[12]Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the worst beings who awoke on Arda.  You              
          have brown skin and inflexible members. And a giant tree             
          nose that makes you look like an absolute retard.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 7 (350')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')

 You have done something experimental.
 Your body was a Player.
 You have defeated 10675 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You have completed 77 princess quests.
 You have completed 77 lost sword quests.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Yavie of the 2894th year of the third age.
 Your adventure lasted 337 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can grow trees.
You can wreck the world around you.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : .2.55....42...9.            
        Add Int   : 52.5...2......9.            
        Add Wis   : ...55..25.....9.            
        Add Dex   : ...5.....4....9.            
        Add Con   : ...5.....42...9.            
        Add Chr   : .2.55..25.....9.            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : 5...52.2...4....            
        Add Sear. : ........5..4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..9.            
        Add Speed : 525552.2.4.4.5.+            
        Add Blows : 5.5.52...4......            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: +............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+.+..........            
        Sust Int  : ...+.+..........            
        Sust Wis  : ...+.+..+.......            
        Sust Dex  : ...+.+..+.......            
        Sust Con  : ...+.++.........            
        Sust Chr  : ...+.+..+.......            
        Invisible : ...+.+.+....+...            
        Mul life  : +....+...+.+...+            
        Sens Fire : ...............+            
        Reflect   : .....+..........            
        Free Act  : ...+.+....+.....            
        Hold Life : +....+..........            
        Imm Acid  : *..*.+++++......            
        Imm Elec  : ...*.*..++......            
        Imm Fire  : +..*++*+.+......            
        Imm Cold  : ...*.+*+.+......            
        Res Pois  : ...+++..........            
        Res Fear  : ....+++.........            
        Res Light : .....+...+......            
        Res Dark  : +....+..+.......            
        Res Blind : ...+.+...+......            
        Res Conf  : +....+.+........            
        Res Sound : .....+..........            
        Res Shard : .....+..........            
        Res Neth  : ...+.++.........            
        Res Nexus : .....++.........            
        Res Chaos : +....+.+........            
        Res Disen : +..+++..+.....+.            
        Auto Curse: ...+............            
        NoTeleport: .....+..........            
        Levitate  : .....+..........            
        Lite      : .....+..++...+..            
        See Invis : ...+.+...+.....+            
        Digestion : .....+.........+            
        Regen     : ...+.+..........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+++++++......            
        Drain Exp : ...+............            
        Cursed    : ...+...+..+.....            
        Hvy Curse : ...+............            
        Prm Curse : ...+............            
        Fly       : .....++.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+...+.....+            
        Troll.ESP : .....+...+.....+            
        Dragon.ESP: .....+...+......            
        Giant.ESP : .....+...+......            
        Demon.ESP : +....+...+......            
        Undead.ESP: .....+...+......            
        Evil.ESP  : .....+...+.....+            
        Animal.ESP: .....+...+......            
        TLord.ESP : .....+...+......            
        Good.ESP  : .....+...+......            
        Nlive.ESP : .....+...+......            
        Spider ESP: .........+......            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        23.750 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              01.500 [0.500]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         04.512 [0.900]
          . Magic-Device                         39.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          01.700 [0.500]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  11.000 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.300 [0.400]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find a Potion of Berserk Strength on level 8.
You may meet a Shrieker mushroom patch on level 10.
You are fated to meet a Young gold dragon on level 51.
You are fated to meet an Aimless-looking merchant on level 6.
You may find a Rune [Knowledge] on level 15.
You may meet a Blubbering idiot on level 17.
You may meet a Scruffy-looking hobbit on level 11.
You are fated to meet an Aimless-looking merchant on level 1.
You may find a Scroll of Phase Door on level 11.
You may meet a Village idiot on level 9.
You may meet a Floating eye on level 5.
You may meet a Blubbering idiot on level 8.
You are fated to find a Rod Tip of Trap Location on level 4.
You may meet a White worm mass on level 17.
You are fated to find a Catapult Trap Set on level 16.
You are fated to find a Small Metal Shield on level 9.
You may meet a Baby red dragon on level 15.
You are fated to find a Scroll of Object Detection on level 4.
You are fated to meet a Soldier ant on level 14.
You may meet a Scruffy little dog on level 9.
You may find a Ration of Food on level 3.
You may find a Wand of Confuse on level 6.
You may find an Essence of Life on level 12.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 19.
You may find a Magic Trap Set on level 19.
You are fated to find a Potion of Cure Light Wounds on level 9.
You may find a Sling on level 6.
You may meet a Singing, happy drunk on level 15.
You are fated to find a Slime Mold on level 4.
You may find a Mushroom of Paranoia on level 18.
You are fated to find a Hard Leather Cap on level 5.
You may meet a Clear icky thing on level 7.
You are fated to find a Mushroom of Blindness on level 11.
You may find a Scroll of Nothing on level 9.
You are fated to find a Rod Tip of Nothing on level 8.
You are fated to meet a White jelly on level 5.
You may meet a Battle-scarred veteran on level 15.
You are fated to meet an Agent of the black market on level 2.
You are fated to meet a Novice rogue on level 6.
You may find a Brass Lantern on level 11.
You are fated to find a Scroll of Identify on level 12.
You are fated to find a Short Sword on level 14.
You may find a Mushroom of Poison on level 13.
You are fated to find a Hard Studded Leather on level 1.
You may meet an Agent of the black market on level 11.
You are fated to find a Ring of Slow Digestion on level 11.
You may meet a Blubbering idiot on level 12.
You are fated to meet a Pitiful-looking beggar on level 12.


  [Character Equipment]

a) The Shadow Blade of the Nose (4d4) (+29,+33)(100%) (+5 to speed)
    It increases your intelligence, stealth, speed, attack speed and 
    ability to score critical hits by 5.  It increases your hit points by 
    100%.  It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    resistance to life draining, fire, dark, chaos and disenchantment.  It
    allows you to sense the presence of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Earfin (x5) (+9,+8) (+2 to speed)
    It increases your strength, intelligence, charisma and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 34 of Mordor.
e) The Ring of the Left Nostril (+14,+14) (+5 to speed)
    It increases your speed, attack speed and ability to score critical
    hits by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Amulet of the Nose (+7,+7) [+10] (+5)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma, stealth, speed and attack speed by 5.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
m) The Feanorian Lamp of the Nose (+0,+0)(40%) (+2 to speed)
    It can be activated for launch rocket (120+level) every 400 turns if
    it is being worn. It provides light (radius 5) forever.  It increases 
    your stealth, speed, attack speed and luck by 2.  It increases your 
    hit points by 40%.  It makes you invisible.  It sustains your strength
    , intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, fire, cold, poison, light, dark, blindness, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to levitate.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, 
    dragons, giants, demons, undead, evil beings, animals, thunderlords, 
    good beings and non-living things.  It slows your metabolism.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
n) The Black Dragon Scale Mail of Montel (-2 to accuracy) [30,+24]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to acid, nether and nexus.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {cursed}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
s) The Dragon Helm of the Nose (+0,+0) [8,+20](80%) (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, speed and attack speed by 4.  It
    increases your hit points by 80%.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, spiders, giants, demons, undead, evil beings, animals
    , thunderlords, good beings and non-living things.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
x) The Pair of Metal Shod Boots of the Nose (+5,+5) [4,+10](80%) (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your stealth, searching, infravision, ability to tunnel, 
    speed and luck by 4.  It increases your hit points by 80%.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
z) a Master quylthulg (2863 hp)
{) The Silver Bolt of Umarin (3d5) (+13,+1) (+5 to speed)
    It provides light (radius 1) forever.  It increases your speed by 5.  
    It does extra damage from electricity.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater Balrog on level 99 of Angband.
    
|) The Dwarven Shovel of the Nose (+0,+0) (+9)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 9.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Boccob's Unfinished Works
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Spirit naga on level 46 of The Sacred
    Land Of Mountains.
b) The Gem of Fire
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Grand master thief on level 41 of Mordor.
c) Raal's Black Candle
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
d) a Parchment titled ''Immortality For Dummies''
e) a Potion of Cure Serious Insanity
f) a Potion of Healing
g) a Potion of *Healing*
h) 66 Potions of Enlightenment
    
i) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
j) a Golden Rod of Nothing (125/125)
k) a Mithril Rod of Simplicity of Recall (160/160)
    
    You made it yourself.
l) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Perception (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
o) an Adamantite Rod of the Istari of Detection (316/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
p) The Ring 'Tuorod' [+12] (+2 attacks)
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
r) a Ribbed Plate Armour (-3 to accuracy) [28,+10]
s) a Padded Armour of Resist Cold [4,+13]
t) a Mage Staff (1d4) (+10,+7)
u) a Mage Staff (1d4) (+7,+10)
v) 7 Essences of Magic
w) 67 Empty Bottles
    


  [Home Inventory - Bree ]

a) a Slime Mold named Duct Tape Avenger
    
b) a Slime Mold named Rhamiel
    
c) a Slime Mold named Kuro Ky
    
d) 9 Scrolls of *Destruction*
    
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) The Shield of Deflection 'Mandin' [10,+20]
    It sustains your strength and charisma.  It provides immunity to fire.
    It provides immunity to paralysis.  It provides resistance to 
    electricity, nether and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) 27 Essences of Poison
h) 50 Essences of Explosion
    
i) 41 Essences of Teleport
    
j) 99 Essences of Cold
k) 99 Essences of Fire
    
l) 99 Essences of Acid
    
m) 40 Essences of Life
n) 28 Essences of Confusion
    
o) 80 Essences of Light
p) 26 Essences of Chaos
    
q) 18 Essences of Time
r) 12 Essences of Darkness
s) 58 Essences of Force
t) 99 Essences of Lightning
    
u) 93 Essences of Mana
    


  [Home Inventory - Gondolin ]

a) Gruumsh's Bottle of Death
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 99 of Angband.
b) a Ring of Strength (+4)
c) a Ring of Dexterity (+4)
d) 2 Rings of Constitution (+4)
    It increases your constitution by 4.  
    You found it in the remains of an Ancient white dragon on level 99 of
    Angband.
e) a Ring of Speed (+10)
f) 2 Rings of Speed (+9)
g) a Ring of Speed (+8)
h) 2 Rings of Speed (+5)
i) The Anchor Becoming (Exp:299997)
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+16]
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
l) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) a Set of Leather Gloves of Slaying (+6,+6) [1,+18]
    
    You made it yourself.
n) a Forest troll corpse
o) 12 Essences of Extra Life
    


  [Home Inventory - Minas Anor ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
c) 16 Essences of Poison


  [Home Inventory - Lothlorien ]

a) Balrilbon's Soulgem
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 45 of Moria.
b) The Skull of Vecna
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
c) Agannazar's Altruistic Assassin (charging)
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven priest on level 13 of Mirkwood.
d) Tenser's Top-Heavy Teaspoon
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 22 of Orc Cave.
e) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
g) a Dwarven Steel Helm of Water Breathing [6,+13] (+3 to infravision)
    It increases your constitution and infravision by 3.  It provides
    resistance to fire.  It allows you to breathe underwater.  It allows
    you to sense the presence of trolls and dragons.  It cannot be harmed
    by acid.  
    You bought it from the Black Market.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 65 of The
    Sacred Land Of Mountains.
b) The Gem of Venom
    It can be activated for poison.  
    You found it lying in a vault on level 27 of Mirkwood.
c) The Tome of Collected Weird Magic
    It can be activated for experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) The Lost Works of Kenault
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
e) The Box of Many Wonders
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 10 of Orc Cave.
f) The Eye of Vecna
    It can be activated for confusion.  
    You found it in the remains of a Dark elven sorcerer on level 49 of The
    Sacred Land Of Mountains.
g) Heward's Excellent Experimental Earmuffs
    It can be activated for stun.  
    You found it in the remains of a Dark elven priest on level 6 of
    Barrow-Downs.
h) Olive's Omnipotent Ostrich
    It can be activated for summon monster.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
i) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your charisma, attack speed and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your intelligence and 
    dexterity.  It provides resistance to nexus.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
j) an Amulet of Doom [-5] (-5)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
k) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Soft Leather Armour of Dorim [4,-3] {cursed}
    It sustains your charisma.  It provides resistance to cold and nether.
    It prevents teleportation.  It drains experience.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Large Metal Shield of Belrodor [5,+10] {cursed}
    It provides immunity to electricity and cold.  It reflects bolts and
    arrows.  It drains experience.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Spear of Olonielin (1d6) (-3,-1) (-8) {cursed}
    It decreases your constitution by 8.  It poisons your foes.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
t) The Small Wooden Boomerang 'Galamin' (1d4) (+0,+0) {cursed}
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 21.10.2009 01:48

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1487. on the Ladder (of 12043)
657. on the ToME Ladder (of 2959)

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On 21.10.2009 01:48 circlmastr@aol.com wrote:
First winner.

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