The Angband Ladder: Urim, High-Elf Warrior by Matthias

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Urim                                     Self  RB  CB  EB   Best
 Sex    Male         Age            114   Str:     10  +1  +5  +0     16     15
 Race   High-Elf     Height          82   INT:     17  +3  -2  +1  18/10
 Class  Warrior      Weight         163   WIS:     11  -1  -2  +2     10
 Title  Myrmidon     Social       Liked   Dex:     17  +3  +2  +2  18/60  18/50
 HP     -4/346       Maximize         Y   CON:     17  +1  +2  +1  18/30
 SP     0/0                               CHR:     12  +5  -1  +0     16


 Level               26   Armor    [23,+45]     Saving Throw         65%
 Cur Exp          45204   Fight     (+2,+3)     Stealth             Good
 Max Exp          45204   Melee   (+16,+12)     Fighting          Heroic
 Adv Exp          50000   Shoot     (+6,+3)     Shooting          Heroic
 MaxDepth   1550' (L31)   Blows      1/turn     Disarming            58%
 Turns           334850   Shots      1/turn     Magic Device      Superb
 Gold             11888   Infra       40 ft     Perception       1 in 34
 Burden       130.7 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:............. rConf:.............
rElec:....+........ Sound:........?....
rFire:............. Shard:+.....+.?....
rCold:............. Nexus:........?....
rPois:......+...... Nethr:........?....
rFear:............. Chaos:........?....
rLite:............+ Disen:+.......?....
rDark:+............ S.Dig:......+......
rBlnd:............. Feath:.............

PLite:........?.... Aggrv:.............
Regen:............. Stea.:.............
  ESP:........?.... Sear.:.............
Invis:........?...+ Infra:........?...+
FrAct:+............ Tunn.:........?....
HLife:......+...... Speed:...+....?....
ImpHP:............. Blows:........?....
ImpSP:............. Shots:........?....
 Fear:........?.... Might:........?....


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain hits you.
> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain hits you.
> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain misses you.
> The Ogre chieftain hits you.
> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain misses you.
> The Ogre chieftain hits you.
> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain hits you.
> *** LOW HITPOINT WARNING! ***
> The Ogre chieftain hits you.
> You die.

Killed by an Ogre chieftain.

  [Character Equipment]

a) The Morning Star of Osserrim (6d6) (+14,+9) (+2)
     +2 wisdom, dexterity.
     Slays undead.
     Provides resistance to dark, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 80.1 vs. undead, and 35.2 vs. others.
     
b) a Long Bow (x3) (+4,+3)
c) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
d) a Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (9889 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Augmented Chain Mail of Lathimor (-2) [16,+21] (+1)
     +1 constitution.
     Provides resistance to poison, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Stops experience drain.  
     
h) The Cloak of Salath [1,+16] (+1)
     +1 intelligence.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     
i) (nothing)
j) a Hard Leather Cap [2,+3]
k) a Set of Caestus (+0,+3) [2,+7]
l) a Pair of Leather Boots [2,-5]


  [Character Inventory]

a) 3 Rations of Food
     
b) a Flask of oil
     Branded with flames.
     
c) 3 Rods of Treasure Location (1 charging) {@z8 !!}
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
d) a Rod of Door/Stair Location (charging) {@z6 !!}
     When activated, it detects doors and stairs nearby.
     Takes 70 turns to recharge.
     
e) a Rod of Trap Location {@z5 !!}
     When activated, it detects traps nearby.
     Takes 50 turns to recharge.
     
f) a Rod of Frost Bolts {!!}
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 13 turns to recharge.
     
g) a Rod of Lightning Balls {!!}
     When aimed, it creates a lightning ball with damage 64.
     Takes 23 turns to recharge.
     
h) a Rod of Light {@z1 !!}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
i) a Rod of Illumination {@z9 !!}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
j) a Wand of Slow Monster (13 charges)
     
     When aimed, it attempts to magically slow a single monster.
     
k) a Wand of Confuse Monster (7 charges)
     
     When aimed, it attempts to magically confuse a single monster.
     
l) a Wand of Stone to Mud (6 charges)
     
     When aimed, it turns rock into mud.
     
m) a Staff of Curing (6 charges)
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     
n) a Staff of Detect Invisible (21 charges)
     
     When activated, it detects invisible creatures nearby.
     
o) Leather Scale Mail of Resist Fire (-1) [10,+4]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
p) a Whip of *Slay Giant* (1d3) (+7,+9) (+2)
     +2 strength.
     Slays giants.
     Sustains strength.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 20.3 vs. giants, and 16.2 vs. others.
     
q) The Morning Star of Daedal (4d6) (+14,+10)
     *Slays* dragons.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 87.9 vs. dragons, and 28.5 vs. others.
     
r) 24 Bolts of Frost (1d5) (+6,+7)
     Branded with frost.
     Cannot be harmed by cold.
     
s) 7 Arrows (1d4) (+3,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 28.7.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4592    150'    2   Reached level 2
      4872    150'    3   Reached level 3
      5573    150'    3   Killed Grip, Farmer Maggot's dog
      9988    150'    4   Reached level 4
     12882    150'    4   Killed Fang, Farmer Maggot's dog
     16557    200'    5   Reached level 5
     21123    200'    6   Reached level 6
     27926    250'    7   Reached level 7
     34586    300'    8   Reached level 8
     44276    350'    9   Reached level 9
     60087    450'   10   Reached level 10
     69265    500'   11   Reached level 11
     70896    500'   11   Killed Smeagol
     75238    500'   12   Reached level 12
     79909    550'   13   Reached level 13
     82653    550'   13   Killed Lagduf, the Snaga
     83403    550'   14   Reached level 14
     95298    600'   14   Killed Orfax, Son of Boldor
     95328    600'   14   Killed Bullroarer the Hobbit
     95328    600'   15   Reached level 15
    102709    650'   15   Killed Brodda, the Easterling
    104495    700'   16   Reached level 16
    117354    750'   17   Reached level 17
    123966    800'   17   Found The Morning Star of Osserrim
    124406    800'   17   Killed Ufthak of Cirith Ungol
    130130    800'   17   detTreasure
    130270    800'   18   Reached level 18
    131290    800'   18   Killed Mughash the Kobold Lord
    145057    850'   18   Killed Golfimbul, the Hill Orc Chief
    148588    900'   19   Reached level 19
    158064    900'   20   Reached level 20
    177712   1000'   21   Reached level 21
    184452   1000'   22   Reached level 22
    189018   1000'   22   Killed Gorbag, the Orc Captain
    196329   1050'   23   Reached level 23
    205613   1050'   23   Found The Morning Star of Daedal
    205624   1050'   23   more +dice morning stars
    209328   1100'   24   Reached level 24
    215921   1150'   24   Killed Grishnakh, the Hill Orc
    225201   1200'   24   Killed Khim, Son of Mim
    235504   1200'   24   str switched with int
    238574   1200'   24   and still no trap detection...
    244486   1300'   25   Reached level 25
    244716   1300'   25   Killed Wormtongue, Agent of Saruman
    244806   1300'   25   Found The Augmented Chain Mail of Lathimor
    263450   1350'   25   Killed Shagrat, the Orc Captain
    273501   1350'   25   =speed -5
    275538   1350'   25   Killed Ulfast, Son of Ulfang
    296166   1400'   26   Reached level 26
    308293   1500'   26   yay Trap detection


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.10.2009 19:42
Last updated on 30.10.2009 21:21

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14085. on the Ladder (of 18915)
5275. on the Angband Ladder (of 6466)
52. for this player (

Comments

Jump to latest

On 30.10.2009 19:42 Matthias wrote:
This one looked really nice. Early 6d6 randart, and a good amount or resources. I was able to get to three blows with the mouse ring. Then a nexus hound changed things to the nasty by switching Str and Int (yay). Lost 1/3 of my resources trying to get back to the dogs but had to escape via ?deepdescent in the end. Then I lost another 1/3 because the next level started next to a wolf chieftain pack.
Trap detection would be nice too.

On 30.10.2009 21:21 Matthias wrote:
Was hoping for another nexus breather, but none showed up. At least I found trap detection in the end

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