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The Angband Ladder: Drake Woods, Ent Loremaster by ElCuGo

  [ToME 2.3.5 Character Sheet]

 Name  : Drake Woods            Age                260       Str:     40     40
 Sex   : Male                   Height              69       INT!     24       
 Race  : Ent                    Weight             106       WIS:     34       
 Class : Loremaster             Social Class         1       DEX!     29       
 Body  : Ancalagon the Black                                 CON!     40       
 God   : Nobody                                              CHR!     27       
                                                                               
 + To Melee Hit          81 Level             50    Hit Points     6466/  6466 
 + To Melee Damage       85 Experience  12213017    Spell Points     18/    18 
 + To Ranged Hit         81 Max Exp     12213017    Sanity          655/   655 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                183+112Gold         1816153    Speed           Fast (+61) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[22]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Bad     Mel.dmg/Rnd:  696-2600  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 68 (3400')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is Ancalagon the Black.
 You are currently in the town of Lothlorien.
 You have defeated 10013 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    efghijkmnosz{@              
        Add Str   : .4.1..........              
        Add Int   : ...1..........              
        Add Wis   : .4.1..........              
        Add Dex   : .4.1..........              
        Add Con   : .4.1..3.......              
        Add Chr   : ...1..........              
        Add Stea. : ...1.....3....              
        Add Sear. : ...1..........              
        Add Speed : ....99.1.3....              
        Sust Str  : ..............              
        Sust Int  : ......+.......              
        Sust Wis  : .+....+.......              
        Sust Dex  : ..............              
        Sust Con  : ......+.+.....              
        Sust Chr  : ..............              
        Invisible : ..............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .............+              
        Hold Life : ......++......              
        Imm Acid  : .+......*+...+              
        Imm Elec  : ........*....+              
        Imm Fire  : ........*....+              
        Res Cold  : ......+.+....+              
        Res Pois  : ...+....+....+              
        Res Fear  : ........+.....              
        Res Light : .+......+.....              
        Res Dark  : ...+..+.+.....              
        Res Blind : ..............              
        Res Conf  : ........+....+              
        Res Sound : ........+.....              
        Res Shard : ........+.....              
        Res Neth  : ......+.+.....              
        Res Nexus : .+.......+....              
        Res Chaos : ........+.....              
        Res Disen : .+......+.....              
        Levitate  : .............+              
        Lite      : ......++..+...              
        See Invis : ...+...+......              
        Regen     : ......+.......              
        Activate  : ...+..++.++...              

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         00.588 [0.600]
          . Magic-Device                         15.500 [1.000]
 - Spirituality                                  23.600 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            00.500 [0.500]
          . Corpse-preservation                  22.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Character Equipment]

e) a Ring of Slaying (+11,+11)
f) The Ring 'Belluth' (+11,+7) (+4)
    It increases your strength, wisdom, dexterity and constitution by 4.  
    It sustains your wisdom.  It provides resistance to acid, light, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
g) a Ring of Slaying (+13,+9)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Draebor, the Imp on level 62 of Erebor.
i) a Ring of Speed (+9) {cursed}
j) a Ring of Speed (+9)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in a plain of
    grass.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
n) The Hard Leather Armour of Almar (-1 to accuracy) [6,+10]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to cold, poison, light, dark, sound, shards, nether, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Bag of Tricks {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Devil's Pentagram {Light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 13 of Mirkwood.
c) The Hand of Vecna {Food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 7 of Barrow-Downs.
d) Tenser's Top-Heavy Teaspoon {Heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Priest on level 3 of Barrow-Downs.
e) a Morphic Oil of Spider
f) 7 Potions of Cure Critical Wounds
g) 13 Scrolls of Teleportation
h) 30 Scrolls of *Identify* {75% off}
i) a Silver Rod of the Istari of Recall (200/200) {!*}
j) a Golden Rod of the Istari of Disarming (250/250) {@z9}
k) a Mithril Rod of the Istari of Detection (320/320) {@z0}
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
m) 33 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) The Wand of Digging of Thrain (37 charges)
    
    You bought it from the Magic shop.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Erebor.
d) The Amulet of Vannhil (+4 to stealth)
    It increases your constitution and stealth by 4.  It provides
    resistance to acid, electricity, fire, cold, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm in a plain of grass.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 13 of Mirkwood.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
g) The Chain Mail of Avalambor (-2 to accuracy) [14,+6]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to acid, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 7 of Barrow-Downs.
h) The Augmented Chain Mail of Natathrog (-2 to accuracy) [16,+11]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity and fire.  It provides resistance to nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
j) The Soft Studded Leather of Echolos [5,+4]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
l) The Mouse Fur of Andor [1,+4]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to light, confusion and 
    shards.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) The Iron Crown of Niacar [0,+4]
    It sustains your wisdom.  It provides resistance to life draining, 
    fire, light, dark, confusion, nether and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 18 of Mirkwood.
o) The Set of Leather Gloves 'Ilman' (+9 to accuracy) [1,+5]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, cold, poison and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) a Gnomish Shovel of Digging (+6)
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)


  [Home Inventory - Gondolin ]

a) The Gem of Rage {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Gem of Hate {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 14 of Mirkwood.
c) The Shrunken Head of Nightmares {special, Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 6 of Barrow-Downs.
d) Benetar's Mana Battery {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Mind flayer on level 17 of Mirkwood.
e) The Box of Many Wonders {Level Tele}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dreadlord on level 59 of Dol Guldur.
f) The Bottomless Bottle {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 16 of Mirkwood.
g) The Clay Tablets of Antiquity {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Vrock on level 62 of Erebor.
h) Raal's Tormented Spirits {Heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mage on level 57 of Dol Guldur.
i) The Toenail of Vecna {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) 7 Sprigs of Athelas
k) 4 Scrolls of *Remove Curse*
l) a Rod Tip of Healing (120 Mana to cast)
m) a Ring of Slaying (+11,+10)
n) a Ring of Flying
o) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Chaos Dragon Scale Mail of Berest (-2 to accuracy) [30,+20]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your wisdom and constitution.  
    It provides immunity to cold.  It provides resistance to confusion, 
    shards, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of Dol
    Guldur.
s) The Spider Web 'Handor' [1,+14]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid, electricity, poison, dark and nether.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
u) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
v) The Mattock of Nain (+12,+18) (+6 to searching)
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) 3 Potions of Healing
c) 9 Potions of Enlightenment
d) a Scroll of Acquirement
e) The Ring 'Fingari' (+6)
    It increases your stealth and speed by 6.  It sustains your wisdom.  
    It provides resistance to electricity and fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
f) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+12]
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) 10 Potions of Cure Critical Insanity
b) 18 Potions of Healing
c) 5 Potions of *Healing*
d) 2 Potions of Enlightenment
e) The Crumpled Scroll of Mass Resurrection
f) a Mithril Rod of Cheapness of Perception (160/160) {@z1}
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
j) The Augmented Chain Mail 'Celuilo' (-2 to accuracy) [16,+5]
    It sustains your constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 61 of Erebor.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
o) The Cord Armour of Bedrodh [6,+4]
    It provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to shards, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Mirkwood.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Illusory
    Castle.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
w) The Bolt of Avath (1d5) (+5,+5) (+4 to speed)
    It provides light (radius 1) forever.  It increases your speed by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 66 of Erebor.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 13 of Mirkwood.
c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Gondolin .
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
h) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in a plain of
    grass.
i) Polyphemus, the Blind Cyclops's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
j) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) Gandalf the Grey's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 59 of Dol Guldur.
l) Atlas, the Titan's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 59 of Dol Guldur.



Posted on 4.11.2009 21:38

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3250. on the Ladder (of 18514)
898. on the ToME Ladder (of 3134)

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On 4.11.2009 21:38 ElCuGo wrote:
My best non-mage character so far. Just got rid of the Necromancer and getting ready to seek the One.

On 5.11.2009 21:06 AnonymousHero wrote:
Gotta love Posession. Go drink a Potion of Death just to show that you can survive it :).

More seriously, you should probably try to find a ring or two of Extra Attacks to improve your damage (not that it needs *that* much improving, but...)

On 5.11.2009 21:43 ElCuGo wrote:
Unfortunately Extra Attacks doesn't affect barehand combat :(. It would have been interesting if I had chosen Melkor and maxed prayer and HP sacrifices for a real melee boost... Maybe next time.

In other news, I screwed the Maeglin quest and got Gondoling destroyed >.<. I also accidently genocided two of my three GWoP companions, Karma and the RNG are already punishing me.

On 5.11.2009 22:31 AnonymousHero wrote:
Ah, yes, I forgot about the sort-of-broken Barehand of ToME... sigh. Still, with 6K HP it's not like you're going to have trouble against anything. :)


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