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The Angband Ladder: Horry, Wood-Elf Archer by Neil Stevens

  [ToME 2.1.2(CVS) Character Dump]

 Name  : Horry                  Age                132       STR:     15       
 Sex   : Male                   Height              58       INT:     16       
 Race  : Wood-Elf               Weight             100       WIS:     15       
 Class : Archer                 Social Class        63       DEX: 18/153       
 Body  : Player                                              CON:      9       
 God   : Tulkas                                              CHR:     15       
                                                                               
 + To Melee Hit          27 Level             30    Max Hit Points       185   
 + To Melee Damage       33 Experience    149082    Cur Hit Points       -38   
 + To Ranged Hit         37 Max Exp       149082    Max SP (Mana)         17   
 + To Ranged Damage      14 Exp to Adv.   160000    Cur SP (Mana)         17   
   AC                 25+56 Gold          538626    Piety               1687   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[37]Searching   : Good         Shots/Round:  3         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  8d5+132   
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Guildsman.You are a well liked child.  You             
          have brown eyes, wavy brown hair, and a dark complexion.             
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 2 (100')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 22 (1100')

 Your body was a Player.

 You started your adventure the 43rd day of Yavie (170th day) of the 2890th year
of the third age.
 You ended your adventure the 1st day of Quelle (185th day) of the 2890th year
of the third age.
 It now is 15 days that you are adventuring.

     Your Attributes:
You are dead, killed by Gorlim, Betrayer of Barahir.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        33.376 [0.800]
	  - Weaponmastery                               01.000 [0.500]
	  - Archery                                     35.387 [1.050]
	 	  . Sling-mastery                             00.000 [0.500]
	 	  . Bow-mastery                               35.500 [0.500]
	 	  . Crossbow-mastery                          00.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         00.434 [0.200]
	  . Magic-Device                                35.100 [1.100]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]

 You saved no princesses.

 You have defeated 966 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) a Short Bow of Extra Might (x3) (+5,+14)
e) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
f) a Ring of Slaying (+7,+12)
    
    You bought it from the Black Market.
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) an Everburning Torch
    It provides light (radius 1) forever.  It cannot be harmed by fire.
    
n) The Metal Scale Mail of Tirri (-2) [13,+7]
    It sustains your wisdom.  It provides immunity to acid, electricity 
    and fire.  It provides resistance to electricity, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Cloak of Mimicry [Ent] 'Ndorth' [1,+5]
    It sustains your dexterity.  It provides immunity to electricity and
    fire.  It makes you completely fearless.  It provides resistance to
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Large Leather Shield of Valend [4,+7]
    It provides immunity to electricity.  It provides resistance to life
    draining, acid, fire, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+5]
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Armoury.
z) (nothing)
{) 22 Arrows of Lightning (1d4) (+5,+2) {90% off}
    It does extra damage from electricity.  It cannot be harmed by electricity.
    
    You made it yourself.
|) a Gnomish Shovel of Digging (1d2) (+1,+3) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.


  [Character Inventory]

a) The Gem of Venom {@A1 !v!d!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You bought it from the Magic shop.
b) 14 Potions of Cure Critical Wounds
    
c) 2 Potions of Restore Life Levels
    
d) 11 Scrolls of Phase Door
    
e) 13 Scrolls of Teleportation
    
f) 6 Scrolls of Word of Recall {!*!*}
    
g) 12 Scrolls of Satisfy Hunger {@r0}
    
h) a Copper Rod of Quickness of Trap Location (20/20) {@z0 !k!v!d!s}
    It can cast spells faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
i) an Iron Rod of Capacity of Disarming (100/100) {@z1 !k!v!d!s}
    It can hold more mana.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) The Wand of Digging of Thrain (6 charges) {@a0 !v!d!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
k) a Staff of Teleportation[1|20] (13 charges) {!*!*}
    
l) a Bolt Trap Set for Dragons (+4,+7) [+12] (+1)
m) a Cloak of Mimicry [Fire cloud] of Protection [1,+10]
n) a Long Sword of Life (2d5) (+5,+11)(20%)
o) a Spectral Glaive of Slay Orc (2d6) (+6,+5)
p) a Three Piece Rod of Slay Giant (3d3) (+6,+6)
q) a Flail of Life (2d6) (+12,+5)(20%)
r) 27 Arrows of Slay Demon (1d4) (+10,+6)
s) 17 Seeker Arrows of Venom (4d4) (+5,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield [5,+8]
    It speeds your regenerative powers.  
b) a Potion of Cure Serious Insanity
    
c) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
d) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
e) The Thunderlord Coat of Iatar (-11,-17) [9,+11](40%)
    It increases your hit points by 40%.  It sustains your constitution.
    It provides immunity to electricity and cold.  It provides resistance
    to fire, cold, poison, light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
f) 21 Sheaf Arrows of Frost (1d5) (+5,+5)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it lying in a vault on level 1 of Barrow-Downs.
g) 11 Silver Arrows (3d4) (+5,+8)
    It fights against evil with holy fury.  It cannot be harmed by acid.
    It cannot be harmed by fire.  



Posted on 11.1.2003 03:32
Last updated on 15.3.2003 19:30

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9575. on the Ladder (of 15739)
2033. on the ToME Ladder (of 3072)
19. for this player (out of 24)

Comments

Jump to latest

On 11.1.2003 03:32 Neil Stevens wrote:
It's a very special moment when you're standing alone in the cold, dark Deatwatch, put on Maedhros, and suddenly see all the orcs in the level. I love it when that has ESP.

On 11.1.2003 03:39 Neil Stevens wrote:
Killed by a Sound Ball trap I was trying to disarm on a chest! Within minutes of rejoicing that Maedhros gave me ESP!

This game is hard. :-)

On 15.3.2003 06:14 Neil Stevens wrote:
Hm.. another one doing OK, another one that has an ESP Maedhros. And this one has no Rod of Trap Detection yet, either.. this could be bad.

On 15.3.2003 19:30 Neil Stevens wrote:
Manabolt!

I may just quit on archer and warrior types. :-)

On 16.3.2003 17:06 fzpost@fangs.freeserve.co.uk wrote:
Hmm... maybe we should get DG to power melee and archery up?

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