The Angband Ladder: Vision, Human Psionicist by <adam_h@worldnet.att.net>

  [Psionic Angband 1.3.0 Character Dump]

 Name   Vision                                   Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  +0  -5  +6 18/110
 Race   Human             Height     77   INT:  18/91  +0  +3 +12 18/241
 Class  Psionicist        Weight    177   WIS! 18/100  +0  +1  +6 18/170
 Title  ***WINNER***      Status     72   DEX! 18/100  +0  +1  +7 18/180
 HP     768/768           Maximize    Y   CON! 18/100  +0  -2 +10 18/180
 SP     271/401           Preserve    N   CHR! 18/100  +0  +1  +6 18/170

 Level           50       Armor    [39,+123]     Saving Throw     Heroic
 Cur Exp   10304898       Fight    (+29,+17)     Stealth            Fair
 Max Exp   10304898       Melee    (+37,+27)     Fighting         Heroic
 Adv Exp   ********       Shoot    (+47,+18)     Shooting      Legendary
                          Blows       2/turn     Disarming        Heroic
 Gold      10898180       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   268.4 lbs       Infra        30 ft     Searching     Excellent

     You are one of several children of a Landed Knight.  You
     are a credit to the family.  You have brown eyes, straight
     black hair, and a very dark complexion.



  [Last Messages]

> You see a Rapier (Holy Avenger) (1d6) (+15,+13) [+2] (+2).
> You see The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10].
> You destroy a Rapier (Holy Avenger) (1d6) (+15,+13) [+2] (+2).
> You see no more Rapiers (Holy Avenger) (1d6) (+15,+13) [+2] (+2).
> You have no room for The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10].
> You drop The Large Metal Shield of the Haradrim [4,+15] (+2) (s).
> You have no more Large Metal Shields of the Haradrim [4,+15] (+2) (s).
> You see The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10].
> You have The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10] (u).
> The air about you becomes charged...
> Your heart slows down to normal.
> You feel yourself slow down.
> You feel yourself yanked upwards!
> The Battle-scarred veteran wakes up.
> Illegal command for colors!


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     It can be activated for...
     drain life (120)
     ...if it is being worn.
     It affects your wisdom.
     It affects your constitution.
     It is especially deadly against dragons.
     It provides resistance to mental attacks.
     It slows your metabolism.
     It gives telepathic powers.
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your strength.
     It affects your constitution.
     It affects your shooting power.
     It provides resistance to electricity.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It aggravates nearby creatures.
c) a Ring of Intelligence (+5)
d) a Ring of Speed (+13)
e) The Amulet of Ingwe (+3)
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your sensing abilities.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It acts as a level 3 metapsionic focus.
f) The Arkenstone of Thrain
     It can be activated for...
     detection
     ...if it is being worn.
     It provides light (radius 3) forever.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to mental attacks.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Full Plate Armour of Isildur [25,+25] (+1)
     It can be activated for...
     time/space anchor (5+d5 turns)
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
     It provides resistance to mental attacks.
h) a Cloak of the Magi [1,+13] (+1)
     It speeds your regenerative powers.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to fear.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to sensing)
     It can be activated for...
     awareness (20+d20 turns)
     ...if it is being worn.
     It affects your intelligence.
     It affects your dexterity.
     It affects your charisma.
     It affects your sensing abilities.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to shards.
     It provides resistance to disenchantment.
     It acts as a level 2 metapsionic focus.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to fear.
     It provides immunity to paralysis.
l) a Pair of Soft Leather Boots of Speed [2,+9] (+10)


  [Character Inventory]

a) 7 Psionic Foci [Telepathy 3] (+3) {@1}
b) 7 Psionic Foci [Psychoportation 3] [+10] (+6) {@2}
c) 8 Psionic Foci [Psychometabolism 3] (+3) {@3}
d) 5 Psionic Foci [Psychokinesis 3] {@4}
e) a Psionic Focus [Metapsionics 3] {@6}
f) 8 Psionic Foci [Clairsentience 3] (+8) {@5}
g) 16 Mushrooms of Restoring
h) 14 Potions of Speed {10% off}
i) 8 Potions of Healing
j) 5 Potions of *Healing*
k) 7 Potions of Restore Mana
l) 5 Scrolls of *Destruction*
m) a Staff of the Magi (11 charges)
n) a Staff of the Magi (4 charges)
o) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
     It provides resistance to dark.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
q) The Shadow Cloak of Luthien [6,+20] (+2)
     It can be activated for...
     restore life levels
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your stealth.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to cold.
r) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It can be activated for...
     ultrablast (50d50)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to fear.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to mental attacks.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
     It can be activated for...
     magic missile (2d6)
     ...if it is being worn.
     It sustains your constitution.
     It provides resistance to light.
     It provides permanent light.
     It provides immunity to paralysis.
u) The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10]
     It can be activated for...
     mana storm (400)
     ...if it is being worn.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It is a great bane of demons.
     It is a great bane of undead.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
v) 14 Seeker Bolts of Venom (4d5) (+8,+13)
w) 22 Silver Bolts of Wounding (3d5) (+17,+15)


  [Home Inventory]

a) The Ring of Tulkas (+4)
     It can be activated for...
     haste self (75+d75 turns)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It inhibits magic.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to fear.
     It provides resistance to confusion.
     It provides resistance to sound.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     It affects your stealth.
     It affects your sensing abilities.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
     It affects your dexterity.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to shards.
f) The Cloak 'Colannon' [1,+15] (+3)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It affects your speed.
     It provides resistance to nexus.
g) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
i) The Metal Cap of Thengel [3,+12] (+3)
     It can be activated for...
     mental barrier (10+d10 turns)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It provides resistance to confusion.
     It provides resistance to mental attacks.
     It acts as a level 1 metapsionic focus.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your sensing abilities.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It allows you to see invisible monsters.
     It acts as a level 1 metapsionic focus.
k) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It sustains your strength.
     It sustains your dexterity.
     It sustains your constitution.
     It provides resistance to acid.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to nexus.
     It slows your metabolism.
     It provides immunity to paralysis.
     It inhibits prayers.
l) a Set of Gauntlets of Power (+1,+5) [2,+10] (+2)
m) a Set of Gauntlets of Free Action [2,+5]
n) a Pair of Hard Leather Boots of Stability [3,+6]
o) a Pair of Hard Leather Boots of Stealth [3,+5] (+3)
p) a Dagger (Defender) (1d4) (+11,+8) [+2] (+3 to stealth)
     It sustains your strength.
q) The Bastard Sword 'Calris' (5d4) (-16,+20) (+5)
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
     It drains hitpoints.
r) an Executioner's Sword of Gondolin (4d5) (+13,+7)
     It allows you to see invisible monsters.
s) a Ball-and-Chain of Westernesse (2d4) (+8,+14) (+2)
t) a Mace of Disruption of *Slay Evil* (5d8) (+11,+7) (+2)
     It slows your metabolism.
u) The Mattock of Nain (3d8) (+12,+18) (+6 to sensing)
     It can be activated for...
     stone to mud
     ...if it is being worn.
     It affects your strength.
     It affects your sensing abilities.
     It affects your infravision.
     It affects your ability to tunnel.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is especially deadly against dragons.
     It does extra damage from acid.
     It provides resistance to acid.
     It provides resistance to dark.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.3.2002 00:24

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3881. on the Ladder (of 18915)
3. on the Psionic Ladder (of 6)
8. for this player (

Comments

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On 4.3.2002 00:24 adam_h@worldnet.att.net wrote:
Psiband, and its accompanying psionicist, is a really great variant.

On 24.11.2005 21:42 abd seer@yahoo.com wrote:
Psi Role play?

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