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The Angband Ladder: Purient Interest III, Gnome Mage by Shinedog

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Purient Interest III                     Self  RB  CB  EB   Best
 Sex    Male         Age             78   STR:     17  -1  -5  +2     13
 Race   Gnome        Height          44   INT:  18/19  +2  +3  +6 18/129
 Class  Mage         Weight          87   WIS:     11  +0  +0  +2     13
 Title  Evoker       Social       Known   DEX:     11  +2  +1  +0     14
 HP     134/134      Maximize         Y   CON:     14  +1  -2  +2     15
 SP     114/136                           CHR:     12  -2  +1  +4     15


 Level               27   Armor    [20,+42]     Saving Throw         67%
 Cur Exp          53190   Fight     (-2,+0)     Stealth           Superb
 Max Exp          53190   Melee    (+3,+13)     Fighting            Good
 Adv Exp          54250   Shoot   (+17,+14)     Shooting       Very Good
 MaxDepth   2450' (L49)   Blows      1/turn     Disarming            65%
 Turns           361807   Shots      1/turn     Magic Device      Heroic
 Gold             80784   Infra       40 ft     Perception       1 in 17
 Burden       108.5 lbs   Speed          -2     Searching            22%

 You are one of several children of a Gnome Beggar.  You are a well
 liked child.  You have hazel eyes, straight black hair, and a dark
 complexion.


rAcid:......+.?.... rConf:........?....
rElec:......+.?.... Sound:........?....
rFire:......+.?.... Shard:......+.?....
rCold:......+.?.... Nexus:......+.?....
rPois:........?.... Nethr:........?....
rFear:........?.... Chaos:........?....
rLite:........?.+.. Disen:........?....
rDark:........?.... S.Dig:+............
rBlnd:........?+... Feath:........?....

PLite:.....+..?.+.. Aggrv:.............
Regen:............. Stea.:.......++..+.
  ESP:........?+... Sear.:........?....
Invis:........?.... Infra:........?...+
FrAct:........?.+.+ Tunn.:........?....
HLife:........?.... Speed:........?....
ImpHP:............. Blows:........?....
ImpSP:............. Shots:........?....
 Fear:........?.... Might:........?....


  [Character Equipment]

a) a Katana of *Slay Animal* (3d5) (+5,+13) (+2)
     +2 intelligence.
     Slays animals.
     Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 32.3 vs. animals, and 22.9 vs. others.
     
b) a Sling of Accuracy (x2) (+19,+14)
c) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
d) a Ring of Intelligence (+2)
     +2 intelligence.
     Sustains intelligence.
     
e) an Amulet of Charisma (+2)
     +2 charisma.
     Sustains charisma.
     
f) a Wooden Torch of Brightness (2738 turns)
     Branded with flames.
     
     Radius 3 light, reduced when running out of fuel.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+4] (+2 stealth)
     +2 stealth.
     
i) (nothing)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
l) a Pair of Leather Boots of Stealth [2,+3] (+2)
     +2 stealth.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 11 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
h) 2 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
i) 12 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
j) 12 Scrolls of Magic Mapping
     When read, it maps the area around you.
     
k) a Scroll of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
l) a Scroll of Holy Chant
     When read, it increases your AC and to-hit bonus for 1d24+12 turns.
     
m) 3 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 40 turns to recharge at your current speed.
     
n) a Rod of Fire Bolts
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 12 turns to recharge at your current speed.
     
o) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 48 turns to recharge at your current speed.
     
p) a Wand of Fire Bolts (4 charges)
     
     When aimed, it creates a fire bolt with damage 12d8.
     
q) a Wand of Acid Bolts (10 charges)
     
     When aimed, it creates an acid bolt with damage 10d8.
     
r) a Wand of Cold Balls (3 charges)
     Cannot be harmed by cold.
     
     When aimed, it creates a frost ball with damage 100.
     
s) 28 Iron Shots of Slay Dragon (1d4) (+6,+9)
     Slays dragons.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 154.5 vs. dragons, and 51.5 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Restore Life Levels
     When drunk, it restores your experience.
     
d) 4 Potions of Berserk Strength
     When drunk, it restores 30 hit points, removes fear and grants you 
     resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     
e) a Ring of Damage (+0,+9)
f) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
     +5% to searching.
     Slays orcs, trolls, giants.
     Branded with lightning.
     Provides resistance to lightning, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 36.1 vs. orcs, 36.1 vs. trolls, 36.1 vs.
     giants, 36.1 vs. creatures not resistant to electricity, and 23.4
     vs. others.
     
     Radius 1 light.
g) a Pike (Holy Avenger) (2d5) (+18,+11) [+3] (+3)
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     Average damage/hit: 24.7 vs. evil creatures, 31.1 vs. undead, 31.1
     vs. demons, and 18.3 vs. others.
     
h) a Light Crossbow of Accuracy (x3) (+25,+10)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4052     50'    2   Reached level 2
     10024     50'    3   Reached level 3
     10024     50'    4   Reached level 4
     17475    100'    5   Reached level 5
     25939    150'    5   Killed Fang, Farmer Maggot's dog
     25939    150'    6   Reached level 6
     33684    200'    7   Reached level 7
     35715    200'    8   Reached level 8
     48499    350'    9   Reached level 9
     57442      0'   10   Reached level 10
     71111    450'   11   Reached level 11
     85016    500'   11   Killed Wormtongue, Agent of Saruman
     85016    500'   12   Reached level 12
     93431    750'   13   Reached level 13
     96602    800'   14   Reached level 14
    106399    850'   15   Reached level 15
    118404   1100'   16   Reached level 16
    130784   1350'   17   Reached level 17
    133991   1350'   18   Reached level 18
    134658   1350'   19   Reached level 19
    135269   1350'   20   Reached level 20
    137689   1350'   21   Reached level 21
    174897   1650'   21   Found The Hard Leather Cap of Thranduil
    185791   1700'   22   Reached level 22
    196165   1650'   23   Reached level 23
    204349   1700'   23   Found The Iron Helm 'Holhenneth' (LOST)
    204451   1700'   23   Found The Chain Mail of Arvedui
    211049   1700'   24   Reached level 24
    231653   1800'   25   Reached level 25
    257746   1850'   25   Found The Broad Sword 'Aeglin'
    274672      0'   26   Reached level 26
    300085   2000'   26   Killed Grip, Farmer Maggot's dog
    300922   2000'   27   Reached level 27
    332136   2050'   27   Found The Set of Leather Gloves 'Cammithrim'
    351736   2350'   27   Found The Scythe 'Avavir'
    356361   2400'   27   Killed Orfax, Son of Boldor


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.11.2009 02:27

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8897. on the Ladder (of 12540)
2765. on the Angband Ladder (of 3677)
34. for this player (out of 40)

Comments

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On 28.11.2009 02:27 Shinedog wrote:
Gnome mage. Had some luck. Am pushing downward as rapidly as I can, but I am resting to get mana back. I am getting to the depths (DL 50 or so) where I usually die. Any thoughts on keeping this one alive besides run away alot would be appreciated.

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