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The Angband Ladder: Nibil, Kobold Warrior by Philip

  [Angband 3.1.1 dev Character Dump]

 Name   Nibil                                    Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:  18/38  -1  +5  +5 18/128
 Race   Kobold       Height          38   INT:     11  -1  -2  +2     10
 Class  Warrior      Weight          76   WIS:     11  +0  -2  +6     15
 Title  Commando     Social       Liked   DEX:  18/79  +2  +2  +6 18/179
 HP     476/476      Maximize         Y   CON:  18/50  +2  +2  +0  18/90
 SP     0/0                               CHR:     14  -2  -1  +2     13


 Level               33   Armor   [29,+100]     Saving Throw         53%
 Cur Exp         297453   Fight   (+27,+29)     Stealth           Superb
 Max Exp         297453   Melee   (+46,+50)     Fighting          Heroic
 Adv Exp         316250   Shoot   (+44,+19)     Shooting          Heroic
 MaxDepth   2200' (L44)   Blows      6/turn     Disarming            73%
 Turns           562217   Shots      1/turn     Magic Device   Excellent
 Gold             78002   Infra       50 ft     Perception       1 in 33
 Burden       134.9 lbs   Speed           2     Searching            29%

 You are the largest of a litter of 4 pups. Your father was the tribal
 chief, and your mother was a cook. You have brown eyes, a dark brown
 hide, and small, sharp teeth.


rAcid:+.....+.+.+.. rConf:.............
rElec:+.....+.+.... Sound:.............
rFire:+.....+.+.... Shard:......+......
rCold:+.....+.+.... Nexus:+.....+......
rPois:............+ Nethr:.............
rFear:+...........+ Chaos:.............
rLite:........+.... Disen:.......+.....
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.......++..+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:++........+.. Tunn.:+............
HLife:............. Speed:.+...........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Great Hammer of Aule (9d3) (+19,+21) [+5] (+4)
     +4 wisdom, tunneling.
     Slays evil creatures, undead, demons.
     *Slays* dragons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 91.3 vs. evil creatures, 110.9 vs. undead, 
     110.9 vs. demons, 110.9 vs. creatures not resistant to acid, 150.1
     vs. dragons, and 71.7 vs. others.
     
b) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Ring of Damage (+0,+11)
d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+21] (+3 stealth)
     +3 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield of Elvenkind [4,+10] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stealth [3,+7] (+2)
     +2 stealth.
     


  [Character Inventory]

a) 5 Rations of Food
     
b) 11 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
c) 15 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
d) a Potion of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
e) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
f) 11 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
g) a Scroll of Teleport Level
     When read, it teleports you one level up or down.
     
h) 3 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) 6 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) 6 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 60 turns to recharge at your current speed.
     
k) 4 Rods of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 84 turns to recharge at your current speed.
     
l) 3 Rods of Trap Location
     When activated, it detects traps nearby.
     Takes 60 turns to recharge at your current speed.
     
m) a Rod of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 72 turns to recharge at your current speed.
     
n) 4 Wands of Stone to Mud (21 charges)
     
     When aimed, it turns rock into mud.
     
o) 3 Wands of Teleport Other (28 charges)
     
     When aimed, it teleports a target monster away.
     
p) a Staff of Banishment (3 charges)
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     
q) a Staff of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) a Staff of Speed (5 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
s) 4 Arrows (1d4) (+6,+6)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 429 vs. dragons, and 143 vs. others.
     35% chance of breaking upon contact.
     
t) 22 Arrows (1d4) (+5,+2)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 363 vs. dragons, and 121 vs. others.
     35% chance of breaking upon contact.
     
u) 24 Arrows (1d4) (+2,+3)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 378.5 vs. dragons, and 126.1 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 5 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) a Staff of Identify (3 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
c) a Ring of Acid [+10]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 61 to 120 turns to recharge at your current speed.
     
d) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
e) Metal Scale Mail (Dwarven) (-2) [12,+17] (+1)
     +1 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Pair of Steel Shod Boots of Free Action [6,+6]
     Prevents paralysis.  
     
j) The Dagger 'Dethanc' (2d4) (+6,+9)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 54.3 vs. creatures not resistant to
     electricity, and 43.8 vs. others.
     
k) The Dagger 'Nimthanc' (2d4) (+4,+6)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 51.1 vs. creatures not resistant to cold, and 
     40.6 vs. others.
     
l) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 56.6 vs. animals, 60.3 vs. creatures not
     resistant to cold, and 52.9 vs. others.
     
     Radius 1 light.
m) a Bastard Sword of Westernesse (3d4) (+6,+15) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 72 vs. orcs, 72 vs. trolls, 72 vs. giants, and 
     55.7 vs. others.
     
n) a Zweihander (3d6) (+1) {splendid}
     You do not know the full extent of this item's powers.
     +1 strength, dexterity, constitution.
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 41.7.
     
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     6 blows/round.
     Average damage/hit: 54 vs. undead, 54 vs. creatures not resistant
     to cold, and 46.6 vs. others.
     
p) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 67.8 vs. creatures not resistant to
     electricity, 84.6 vs. dragons, and 51 vs. others.
     
q) a Maul of Gondolin (4d4) (+15,+13)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 77.4 vs. demons, 77.4 vs. orcs, 77.4 vs.
     trolls, 77.4 vs. dragons, and 55 vs. others.
     
     Radius 1 light.
r) a Heavy Crossbow of Power (x4) {ego}
     You do not know the full extent of this item's powers.
     
s) 27 Rounded Pebbles of Flame (1d2) (+10,+11)
     Branded with flames.
     Cannot be harmed by fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3142    100'    2   Reached level 2
      5183    150'    3   Reached level 3
      5943    150'    4   Reached level 4
      6064    150'    4   Killed Fang, Farmer Maggot's dog
     11125    150'    5   Reached level 5
     16508    150'    5   Killed Grip, Farmer Maggot's dog
     16508    150'    6   Reached level 6
     21529    250'    6   Killed Bullroarer the Hobbit
     21529    250'    7   Reached level 7
     26496    250'    8   Reached level 8
     34537    350'    9   Reached level 9
     35278    350'   10   Reached level 10
     37809    350'   11   Reached level 11
     50765    550'   12   Reached level 12
     51898    550'   12   Killed Grishnakh, the Hill Orc
     52042    550'   13   Reached level 13
     58355    600'   14   Reached level 14
     59630    600'   14   Killed Lagduf, the Snaga
     61730    600'   15   Reached level 15
     67367    650'   15   Killed Brodda, the Easterling
     78290    650'   16   Reached level 16
     84477    650'   16   Killed Boldor, King of the Yeeks
     84515    650'   17   Reached level 17
    102088      0'   17   Killed Farmer Maggot
    111353    750'   18   Reached level 18
    120732    800'   19   Reached level 19
    121636    800'   20   Reached level 20
    123369    800'   20   Killed Ulfast, Son of Ulfang
    138416    950'   21   Reached level 21
    141594   1050'   22   Reached level 22
    262819   1150'   23   Reached level 23
    263999   1150'   24   Reached level 24
    269900   1200'   24   Killed Ufthak of Cirith Ungol
    271299   1200'   25   Reached level 25
    289989   1350'   25   Killed Golfimbul, the Hill Orc Chief
    291303   1350'   26   Reached level 26
    305871   1350'   26   Killed Khim, Son of Mim
    311178   1400'   26   Killed Bolg, Son of Azog
    311498   1400'   26   Killed Angamaite of Umbar
    313123   1400'   27   Reached level 27
    337380   1400'   28   Reached level 28
    346318   1400'   29   Reached level 29
    347348   1400'   29   Killed Sangahyando of Umbar
    394132   1650'   29   Found The Long Bow of Bard
    429426   1750'   30   Reached level 30
    430013   1750'   30   Killed Bert the Stone Troll
    433481   1750'   30   Killed Bill the Stone Troll
    449269   1800'   31   Reached level 31
    452535   1800'   31   Found The Augmented Chain Mail of Caspanion
    454490   1800'   31   Found The Soft Leather Armour 'Hithlomir'
    465122   1900'   31   Killed Draebor, the Imp
    471706   1900'   31   Found The Chain Mail of Arvedui
    474699   1950'   31   Killed Mim, Betrayer of Turin
    480405   2000'   31   Found The Mace 'Taratol'
    489491   2100'   31   Killed Wormtongue, Agent of Saruman
    494570   2150'   31   Killed Uvatha the Horseman
    508173   2150'   32   Reached level 32
    510993   2150'   32   Killed Ulwarth, Son of Ulfang
    511860   2150'   32   Killed Ibun, Son of Mim
    512311   2150'   32   Killed Smeagol
    512351   2150'   32   Found The Rapier 'Forasgil'
    517589   2200'   32   Found The Spear 'Nimloth'
    530835   2150'   32   Found The Dagger 'Nimthanc'
    532674   2150'   32   Killed The Queen Ant
    537275   2150'   32   Killed Waldern, King of Water
    543400   2200'   33   Reached level 33
    551133   2200'   33   Killed Orfax, Son of Boldor
    555687   2250'   33   Killed Tom the Stone Troll
    556833   2250'   33   Killed Lorgan, Chief of the Easterlings
    557263   2250'   33   Found The Set of Caestus of Fingolfin
    560747   2200'   33   Killed Shagrat, the Orc Captain
    560942   2200'   33   Found The Great Hammer of Aule


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.12.2009 19:42
Last updated on 2.12.2009 21:51

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6467. on the Ladder (of 12067)
2088. on the Angband Ladder (of 3519)
12. for this player (out of 14)

Comments

Jump to latest

On 2.12.2009 19:42 Philip wrote:
Yay! The Long Bow of Bard. So, what do i do with it?

On 2.12.2009 20:45 Philip wrote:
Heh,heh. I just had a profitable trip right now. In town, hoping that the first things he will see will be either a pit of blue dragons or a level with a lot of Storm Wyrms.

On 2.12.2009 21:51 Philip wrote:
Muahahaha, Muahahahaha. The RNG will kill me lets say, with a Knock-out or a Confusion attack while i am killing dragons. But, after a randart win, standarts seem easy. MUAHAHAHAHAHA!

On 5.12.2009 07:27 Philip wrote:
I got killed by a skull druj double-move and i already had some great new stuff.


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