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The Angband Ladder: boeing m20, Steam-Mecha Dashing Hussa by <profcohn@yahoo.com>

  [Steamband 0.4.1 Character Dump]

 Name   boeing m20                               Self  abcdefghijkl@   Best
 Sex    Male           Age           123  MUS:    663  *.....*.*.9*1   999
 Race   Steam-Mecha    Height        105  AGI:    450  *1........**2   810
 Class  Dashing Hussar Weight        374  VIG:    696  *.....*.*....   999
 Title  ***WINNER***   Status         21  SCH:    309  ..88.8...*...   709
 WP     243/243        MaxDepth  Lev   1  EGO:    117  ...8.....*...   357
 SP     477/766        Preserve        Y  CHR:    120  .........*...   280

 Level           50       Armor   [156,+207]     Saving Throw      Excellent
 Cur Exp   21338755       Blows       5/turn     Stealth            Champion
 Max Exp   21338755       Shots       4/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra        70 ft     Shooting      Legendary[5+]
                                                 Disarming        First-rate
          Stat     Skill     Equip.    Total     Magic Device      Tolerable
 Melee (+27,+27) (+18,+18) (+28,+25) (+73,+70)   Perception    Legendary[5+]
 Shoot  (+27,+0)  (+17,+0) (+61,+62)(+105,+62)   Searching     Legendary[5+]

     You are a robot. You are made from iron. You became
     intelligent gradually. You have diamonds for eyes, a blocky
     torso, and a round head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:......+......   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:+..+.....+...    No Magic:.............
     Vorpal:.............    Free Act:+..+.......+.   No Teleprt.............
     Return:.............   Wraithfrm:....+........    Drain SP:.............
  Frce Brnd:.............   Hold Life:............+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:...+........+   Aggravate:............+
  Resistances:
  Fire :163%...-..+.++++.+  Acid :98% ...-..++++++.+  Light:25% ...-..+..+++..
  Erth :68% ...-..+..+++.+  Poisn:253%...-..+++....+  Dark :25% ...-..+..+++..
  Air  :168%...-..++.+++.+  Time :120%..++..+.+++-..  Mind :165%...+..+.......
  Water:138%...-..++-+++.+  Ether:75% ..++..++-+.+..  Force:23% ......+..+++..
  Elec :58% ...-..+..+++.+  Sound:43% ..+-..+..+++..  Sprt :120%......+.......
  Ice  :-39%...-..-.--++.+  Nethr:135%..++..++++.+..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[([]]]              /}=="~[([]]]              /}=="~[([]]]

  [Skills]

   Disarming Traps 19
           Stealth 19
         Searching 19
         Keen Eyes 16
    Systems Cypher 14
  Onslaught Cypher 18
      Aegis Cypher 18
   Rocketry Cypher  6
   Neophyte Combat 18
   Standard Combat 15
   Advanced Combat  2
      Power Strike  2
   Accurate Strike 18
    Vicious Strike 18
        Swift Blow 11
    Weapon Finesse  9
      Martial Arts  1
 Neophyte Firearms 17
 Standard Firearms  4
            Rifles 17
     Critical Shot 17
     Accurate Shot 17
        Swift Shot  9
          Throwing  1
            Swords 17
 Combat Techniques 18
   Elite Maneuvers 13
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices  1
         Toughness  8
    Dragon's Heart  1
         Athletics  5


  [Character Equipment]

a) a Halberd of Exigency (3d5|6) (+13,+11) [10,+0] <+10>
b) an Elephant Gun of Precision (x3) (+30,+45) <+1>
c) The Ring of Edison <+8>
d) The Ring of Dr. Materialismus <+8, +5>
e) a Silver Amulet of Shadow <+5>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> (charging)
g) a Titanium Torso and Rocket Pack [65,+40] <+11, +6>
h) The Cloak "Immunity" of Ignaz Semmelweis [1,+16]
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+6] <+12, +4, +1>
j) a Titanium Head (Hydraulic) (+10) [25,+10] <+3, +16>
k) a Pair of Aluminium Arms of Mighty Power (+4) [10,-10] <+3, +12, +9>
l) a Pair of Cavorite Legs (Overclocked) [40,-5] <+22, +11>
n) 2 Rifle bullets of Hurt Evil (4d11|0) (+16,+17) (+258/1032)


  [Character Inventory]

a) 74 Flasks of oil
b) 40 Zirconium Aethergraph Mechanisms of Phase Door {75% off}
c) 43 Lead Radiopan Mechanisms of Etheric Travel {90% off}
d) a Whirring Telemeter Mechanism of Teleport Level
e) 4 Aluminum-Plated Aetherpan Mechanisms of Returning {90% off}
f) 58 Whizzing Telegraph Mechanisms of Object Analysis {50% off}
g) a Bronze Heliocopter Mechanism of Detailed Object Analysis
h) 3 Lead Gyrograph Mechanisms of *Destruction*
i) 53 Steam-driven Hydrocid Mechanisms of Repair Kit
j) 80 Steam-driven Hydrocid Mechanisms of Repair Kit {10% off}
k) 60 Steam-driven Hydrocid Mechanisms of Repair Kit {25% off}
l) 71 Steam-driven Hydrocid Mechanisms of Repair Kit {75% off}
m) 55 Clanking Stereoton Mechanisms of *Repair* Kit {25% off}
n) 16 Runed Hydrocopter Mechanisms of *Energy* Kit
o) an Obsidian Ring of Muscle
p) a Beryl Ring of Mana
q) a Tortoise Shell Amulet of Health
r) a Pneumatic Axe of Melting (3d8|18) (+16,+11)
s) a Lead-Filled Mace of Venom (3d4|10) (+17,+27) <+2>
t) a Lead-Filled Mace (Holy) (3d4|10) (+17,+18) [+2] <+7>
u) a Pneumatic Pick (1d3|2) (+12,+15) <+30>
v) 34 Rifle bullets of Hurt Evil (4d11|0) (+16,+17) (+258/1032)
w) 32 Rifle bullets of Flash (4d11|0) (+14,+17) (+258/1032)


  [Home Inventory]

a Golden Tool of Object Analysis (12 charges)
a Pair of Aluminium Legs (Quicksilver) [5,-5] <+22, -8>
a Pair of Cavorite Legs (Enameled) [40,+27] <+10, +11, +11>
a Pair of Cavorite Legs (Hydraulic) [40,+13] <+10, +18>
a Pair of Crystal Arms of Mighty Power (+10) [50,+3] <+11, +12>
a Pair of Aluminium Arms of Mighty Power (+10) [10,-16] <+2, +7, +2>
a Pair of Cavorite Arms (Polished) (+12) [40,+11] <+11, +11>
a Cavorite Head (Enameled) (+12) [35,+27] <+3, +12, +13>
a Cavorite Head (Hydraulic) (+12) [35,+12] <+3, +18>
a Cavorite Head (Polished) (+12) [35,+11] <+3, +11, +11>
an Aluminium Torso (Enameled) [40,+29] <+3, +9, +9>
a Cavorite Torso (Enameled) [80,+21] <+12, +11>
a Cavorite Torso (Hydraulic) [80,+6] <+18>
a Cavorite Torso (Insulated) [80,+11] <+11>
a Tiger Eye Ring of Resist Bewilderment
a Marble Ring of Damage (+25)
a Garnet Ring of Celerity <+7>
a Mithril Amulet of the Magi [+7] <+6>
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
a Shadow Cloak [5,+9]
21 Rifle bullets of Hurt Automata (4d11|0) (+10,+12) (+243/972)
23 Rifle bullets of Hurt Automata (4d11|0) (+9,+8) (+231/924)
38 Rifle bullets of Hurt Demon (4d11|0) (+7,+9) (+234/936)
47 Hollow-point rifle bullets of Hurt Animal (4d33|0) (+12,+15) (+384/15


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.12.2009 18:50

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1604. on the Ladder (of 17945)
17. on the Steamband Ladder (of 313)

Comments

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On 11.12.2009 18:50 profcohn@yahoo.com wrote:
My first Winner. Cheap since Steam Mechas are the easiest characters to run - but my previous 300 or so characters all died, so I am just as happy.

Here are some tips:

a) For Dashing Hussars - most of the Hussar skills are just ok ... with two exceptions. Early on the character gets a powerful armor up. (ability e on the original hussar list). Much more importantly ... on the elite skills list there is skill j - TRIPLE STRIKE.
TRIPLE STRIKE is a game winner. It is a must have ability. Absolutely positively develop hussar skills and then elite skills until you get triple strike. Nothing else is as good.

b) Steam Mecha Rocketry is ho hum. Lots of enemies resist it perfectly well. I wouldn't bother putting skill points into it.

c) Riflery and guns in general require all out commitment to have much effect. Invest heavily or don't invest at all. This character went intermediate and could use the rifle to eliminate some nuisance characters. However, riflery did little in important battles.

d) This character blew most of the early quests although later quests did ok. I missed the skill point rewards from early quests. Implication: Mecha's cream their way through the dungeon at the easy levels. But don't get too arrogant before hitting a quest level. Do two or three trips between quests just to power up and improve - or you will lose your early quests.

e) Piercing works better than any other weapon type due to fewer creatures resisting piercing.

f) No creatures resist picks and shovels. A good pick with a good combat bonus kills creatures who are hard to kill with non-magic methods. Ether stalkers come notably to mind

On 11.12.2009 23:11 Djabanete wrote:
Congrats on the win! Steam looks pretty nifty.

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