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The Angband Ladder: Umaregon, High-Elf Ranger by noz

  [Angband 3.1.2 dev Character Dump]

 Name   Umaregon                                 Self  RB  CB  EB   Best
 Sex    Male         Age            112   STR:  18/78  +1  +2  +4 18/148
 Race   High-Elf     Height          87   INT:  18/39  +3  +2  +5 18/139
 Class  Ranger       Weight         208   WIS:  18/22  -1  +0  +5  18/62
 Title  Pathfinder   Social      Feared   DEX! 18/100  +3  +1  +8 18/***
 HP     696/696      Maximize         Y   CON:  18/70  +1  +1  +9 18/180
 SP     210/210                           CHR:     18  +5  +1  +3  18/90

 Level               40   Armor   [37,+100]     Saving Throw         92%
 Cur Exp        2859889   Fight   (+23,+10)     Stealth           Heroic
 Max Exp        2859889   Melee   (+28,+28)     Fighting          Heroic
 Adv Exp        2875000   Shoot   (+32,+23)     Shooting       Legendary
 MaxDepth   4800' (L96)   Blows      5/turn     Disarming            83%
 Game Turns      710682   Shots      3/turn     Magic Device      Heroic
 Player Turns    134214   Infra       70 ft     Perception       1 in 20
 Active Turns     87815   Speed          22     Searching            27%
 Gold            607340   Burden  190.4 lbs

 You are the only child of a Noldorin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:....+.+.+.... rConf:....+........
rElec:+...+.+.+.... Sound:.............
rFire:+.....+.+.... Shard:.............
rCold:....+.+.+.... Nexus:.......+.....
rPois:......+...... Nethr:.............
rFear:+............ Chaos:.............
rLite:............+ Disen:.............
rDark:+............ S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:......++.....
  ESP:.........+... Sear.:.............
Invis:....++......+ Infra:....+.......+
FrAct:....+........ Tunn.:.............
HLife:............. Speed:..+....+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4)
     +4 strength, constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 63.2 vs. animals, 79.3 vs. orcs, 79.3 vs.
     trolls, 79.3 vs. creatures not resistant to electricity, 79.3 vs.
     creatures not resistant to fire, and 47.1 vs. others.
     
b) a Long Bow of Power (x3) (+9,+23)
c) a Beryl Ring of Speed (+12)
     +12 speed.
     
d) an Engagement Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
     
e) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 163 to 320 turns to recharge at your current speed.
     
f) The Star of Elendil {@A1}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 163 to 320 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 6 turns to recharge at your current speed.
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 144 turns to recharge at your current speed.
     
i) a Wicker Shield of Resistance [2,+16]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Agility [1,+15] (+4)
     +4 dexterity.
     
l) a Pair of Iron Shod Boots of Speed [3,+9] (+8)
     +8 speed.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!f!k}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!f!k}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!f!k}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!f!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 7 White Potions of Cure Critical Wounds
     
f) 2 Hazy Potions of Restore Mana
g) 3 Scrolls titled "lectono avid" of Teleport Level
h) 3 Molybdenum Rods of Treasure Location {@z2}
i) a Silver-Plated Rod of Detection (charging) {!!}
     Cannot be harmed by electricity.
     
j) 4 Steel Rods of Teleport Other {!!}
k) an Aluminum Rod of Recall {!! !z!z}
     Cannot be harmed by electricity.
     
l) 2 Tin-Plated Rods of Identify (1 charging)
     Cannot be harmed by electricity.
     
m) a Steel Wand of Drain Life (6 charges)
     
n) a Copper-Plated Wand of Annihilation (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
o) a Pine Staff of *Destruction* (3 charges)
     
p) 2 Silver Staves of Healing (6 charges)
     
q) a Rosewood Staff of Speed (5 charges)
     
r) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 720 turns to recharge at your current speed.
     
s) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 640 turns to recharge at your current speed.
     
t) Soft Leather Armour of Elvenkind [4,+26] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) a Jewel Encrusted Crown of Might [0,+15] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
v) The Main Gauche of Azaghal (2d5) (+12,+14)
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 52.7 vs. dragons, and 27.3 vs. others.
     
w) a Long Bow of Extra Shots (x3) (+16,+12) (+1)
     +1 shooting speed.
     


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!f!k}
b) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!f!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 7 Potions of Healing
     
d) 2 Metallic Purple Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
f) 3 Scrolls of *Destruction*
g) a Ring of Strength (+5)
     +5 strength.
     Sustains strength.
     
h) a Beryl Ring of Speed (+9)
     +9 speed.
     
i) a Ring of Acid [+16]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Ring of Damage (+0,+14)
k) a Mithril Amulet of ESP (+7)
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
l) a Copper Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1600 turns to recharge at your current speed.
     
n) a Robe of Permanence [2,+21]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
o) Soft Leather Armour of Elvenkind [4,+8] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1)
     +1 strength, constitution, attack speed, shooting speed.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 160 turns to recharge at your current speed.
     
q) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 16 turns to recharge at your current speed.
     
s) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 31 vs. animals, 31 vs. evil creatures, 37.4
     vs. undead, and 24.5 vs. others.
     
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
     Slays evil creatures, undead, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     Average damage/hit: 55.3 vs. evil creatures, 69 vs. undead, 69 vs.
     orcs, 69 vs. trolls, 69 vs. giants, 69 vs. dragons, and 41.6 vs.
     others.
     
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 4 strength and 0 dex you would get 5 blows
     Average damage/hit: 65.5 vs. evil creatures, 81.6 vs. orcs, 81.6
     vs. trolls, and 49.4 vs. others.
     
v) 28 Seeker Arrows (4d4) (+2,+8)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 126.7.
     35% chance of breaking upon contact.
     
w) 40 Mithril Arrows (3d4) (+7,+8)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 120.1.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1061      0'    1   Killed Farmer Maggot
      5123    100'    2   Reached level 2
     11544    100'    3   Reached level 3
     16624    150'    4   Reached level 4
     19635    200'    4   Killed Grip, Farmer Maggot's dog
     24183    300'    5   Reached level 5
     27525    300'    6   Reached level 6
     32406    300'    7   Reached level 7
     40863    400'    8   Reached level 8
     49202    450'    9   Reached level 9
     56256    550'    9   Killed Bullroarer the Hobbit
     58810    550'   10   Reached level 10
     72480    700'   11   Reached level 11
     76607    700'   12   Reached level 12
     79082    800'   13   Reached level 13
     88538    800'   14   Reached level 14
    108666   1150'   15   Reached level 15
    115720   1150'   16   Reached level 16
    132431   1350'   16   Killed Fang, Farmer Maggot's dog
    134772   1400'   17   Reached level 17
    136014   1400'   18   Reached level 18
    142600   1450'   19   Reached level 19
    154538   1600'   20   Reached level 20
    164938   2000'   21   Reached level 21
    166224   2000'   22   Reached level 22
    168174   2050'   23   Reached level 23
    177737   2100'   24   Reached level 24
    177807   2100'   24   Found The Dagger 'Narthanc' (LOST)
    186433   2100'   25   Reached level 25
    205291   2100'   26   Reached level 26
    221977   2150'   27   Reached level 27
    237093   2200'   27   Killed Beorn, the Shape-Changer
    248445   2200'   28   Reached level 28
    248920   2200'   28   Found The Short Sword 'Dagmor' (LOST)
    283851   2300'   29   Reached level 29
    288643   2350'   29   Found The Dagger 'Nimthanc' (LOST)
    295404   2350'   29   Killed Nar, the Dwarf
    313211   2400'   29   Found The Lance of Eorlingas
    364693   2750'   30   Reached level 30
    369796   2800'   30   Found The Star of Elendil
    382595   2800'   31   Reached level 31
    389325   3100'   31   Found The Pair of Leather Boots 'Dal-i-thalion'
    416026   3400'   31   Found The Mithril Chain Mail 'Belegennon'
    416070   3400'   31   Found The Hard Leather Cap of Thranduil
    423130   3400'   31   Found The Morning Star 'Firestar' (LOST)
    431864   3400'   31   Killed Ren the Unclean
    435162   3400'   32   Reached level 32
    451720   3750'   33   Reached level 33
    460420   3950'   33   Found The Metal Cap of Thengel (LOST)
    479214   3900'   33   Found The Cloak of Thorongil (LOST)
    495889   4000'   33   Killed Golfimbul, the Hill Orc Chief
    502177   4050'   33   Found The Pike 'Til-i-arc' (LOST)
    509440   4100'   34   Reached level 34
    529963   4100'   35   Reached level 35
    533200   4100'   35   Found The Phial of Galadriel (LOST)
    533321   4100'   35   Found The Scimitar 'Haradekket'
    535243   4100'   35   Killed Ji Indur Dawndeath
    535290   4100'   35   Found The Dagger 'Dethanc' (LOST)
    539257   4100'   35   Killed Kavlax the Many-Headed
    539265   4100'   35   Found The Two-Handed Great Flail 'Thunderfist'
    541585   4150'   35   Found The Dagger 'Belangil' (LOST)
    542173   4150'   35   Found The Executioner's Sword 'Crisdurian'
    548920   4150'   35   Found The Amulet of Ingwe
    550811   4150'   35   Found The Battle Axe of Balli Stonehand (LOST)
    552623   4150'   35   Killed Hoarmurath of Dir
    552639   4150'   35   Found The Leather Scale Mail 'Thalkettoth' (LOST)
    558861   4100'   35   Killed Dwar, Dog Lord of Waw
    558861   4100'   36   Reached level 36
    561873   4150'   36   Found The Soft Leather Armour 'Hithlomir' (LOST)
    562141   4150'   36   Found The Metal Cap of Celebrimbor
    565355   4150'   36   Found The Cloak 'Colannon'
    565411   4150'   36   Found The Main Gauche of Azaghal
    571664   4150'   36   Killed Smaug the Golden
    571664   4150'   37   Reached level 37
    571680   4150'   37   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    572171   4100'   37   Found The Mithril Plate Mail of Celeborn
    575631   4100'   37   Found The Leather Shield of the Haradrim
    579487   4200'   37   Killed Khamul, the Black Easterling
    585816   4150'   37   Killed Ariel, Queen of Air
    588133   4200'   37   Killed Adunaphel the Quiet
    588145   4200'   37   Found The Cloak 'Holcolleth' (LOST)
    597184   4350'   38   Reached level 38
    597514   4350'   38   Killed The Balrog of Moria
    598638   4350'   38   Found The Rapier 'Forasgil' (LOST)
    614738   4350'   38   Killed The Phoenix
    615909   4350'   38   Killed Vargo, Tyrant of Fire
    616597   4350'   38   Killed Qlzqqlzuup, the Emperor Quylthulg
    623378   4450'   39   Reached level 39
    624794   4450'   39   Found The Quarterstaff 'Nar-i-vagil' (LOST)
    636073   4450'   39   Killed Akhorahil the Blind
    638652   4450'   39   Killed Fundin Bluecloak
    640580   4500'   39   Killed Scatha the Worm
    642233   4500'   39   Killed Baphomet the Minotaur Lord
    658813   4500'   39   Killed Itangast the Fire Drake
    660518   4500'   39   Killed Ar-Pharazon the Golden
    661935   4500'   39   Found The Battle Axe 'Lotharang' (LOST)
    667789   4650'   39   Found The Long Sword 'Elvagil' (LOST)
    672879   4700'   39   Killed Saruman of Many Colours
    672910   4700'   39   Found The Morning Star 'Bloodspike' (LOST)
    675059   4750'   39   Found The Flail 'Totila'
    695141   4750'   39   Killed Ungoliant, the Unlight
    703649   4750'   40   Reached level 40
    704645   4750'   40   Found The Set of Gauntlets 'Paurhach' (LOST)
    704725   4750'   40   Found The Amulet of Carlammas
    709864   4800'   40   Found The Elfstone 'Elessar'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.12.2009 22:17

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6029. on the Ladder (of 15405)
2268. on the Angband Ladder (of 4790)

Comments

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On 22.12.2009 22:17 noz wrote:
Deepest I've ever been. I think diving as a technique is working for me. Thunderfist is great, and was a lucky find early on. At this depth though I feel I could do with more high resists.

28 uniques dead so far, incl. Qlzqqlzuup, Ungoliant, Khamul, Hoarmurath and Saruman, but trying to keep the ones below Uvatha alive.

Equipment comments welcome

On 22.12.2009 22:24 noz wrote:
Hmm, seems the new quiver code (which I'm playtesting, and yes, which helps) doesn't show the arrows in the dump. I have:

n) 62 Arrows of Venom (1d4) (+8,+9)
o) 93 Arrows of Flame (1d4) (+9,+8)
p) 24 Arrows of Venom (1d4) (+8,+8)
q) 9 Arrows of Wounding (1d4) (+22,+18)
r) 10 Seeker Arrows of Flame (4d4) (+13,+14)
s) 7 Arrows of Flame (1d4) (+8,+9)
t) 25 Seeker Arrows of Slay Evil (4d4) (+18,+11)

On 23.12.2009 18:32 Magnate wrote:
My main observation is that you've done an amazing amount of resting! You don't have any source of rsound, but you do have rchaos on Dal-i-thalion, which you could wear if you wore the 2nd speed ring. How many hp would that cost you? What about Permanence + Elessar instead of Ingwe and Belegennon?

On 23.12.2009 21:07 noz wrote:
Yes, most of the resting I've done since I got Tenser's. I've been branding and enchanting up ammo, and resting to recover mana.

Have tried Permanence+Elessar, and can still get +22 speed with Dal-i-thalion.

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