The Angband Ladder: Cadirabaen, Wood-Elf Rogue by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Cadirabaen             Age                145       STR!     35       
 Sex   : Neuter                 Height              64       INT!     33       
 Race  : Zombie Wood-Elf        Weight              84       WIS!     37       
 Class : Rogue                  Social Class        21       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          61 Level             50    Hit Points      707/   714 
 + To Melee Damage       59 Experience   9662293    Spell Points    269/   338 
 + To Ranged Hit         56 Max Exp      9662293    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                14064 
   AC                 44+72 Gold          664877    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  5d6+295   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light green eyes, straight black hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 2 (100')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 3 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You became a new force of darkness and enslaved all free people.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5............+            
        Add Int   : ..5.4..........+            
        Add Wis   : ..5.4...53.....+            
        Add Dex   : .4584...........            
        Add Con   : ..5.......43...+            
        Add Chr   : ..5.4...53.....+            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......4...3....            
        Add Sear. : ....4...5.......            
        Add Tun.. : ..............7.            
        Add Speed : .458.3.....3....            
        Slay Anim.: +...............            
        Cold Brand: +...............            
        Sust Str  : ..++...+........            
        Sust Int  : ..+.............            
        Sust Wis  : ..+++..++.......            
        Sust Dex  : ..+.+.+.+.......            
        Sust Con  : ..+...+...+.....            
        Sust Chr  : ..+++...+.......            
        Invisible : ..+............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++..+.........            
        Hold Life : ....+++........+            
        Imm Acid  : .+*....*+.......            
        Imm Elec  : .+*.....+.......            
        Imm Fire  : .+*++..........+            
        Imm Cold  : ++*.......+....+            
        Res Pois  : ..+............+            
        Res Fear  : ...++...........            
        Res Light : +...+++........+            
        Res Dark  : ....++..+.......            
        Res Blind : ..++............            
        Res Conf  : ...+.++..+......            
        Res Sound : ................            
        Res Shard : ....+...........            
        Res Neth  : ..+...+.........            
        Res Nexus : ....+...........            
        Res Chaos : ...+.++.........            
        Res Disen : ..+...+++.......            
        Auto Curse: ..+.............            
        Levitate  : ....+...........            
        Lite      : ....+...+.......            
        See Invis : ..+.++.........+            
        Digestion : ...............+            
        Regen     : ..+.......+.....            
        Xtra Might: ...............+            
        Activate  : ..+..+..+.+.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        01.000 [0.700]
          - Weaponmastery                       -01.000 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          . Archery                              04.000 [0.000]
 - Sneakiness                                    08.900 [2.000]
          . Stealth                              05.000 [1.500]
          . Disarming                            01.300 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             49.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         16.379 [0.700]
          . Magic-Device                         02.950 [1.550]
          . Conveyance                           35.000 [0.500]
          . Divination                           39.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  09.470 [0.700]
          . Prayer                               38.000 [0.500]
 . Monster-lore                                  25.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping
 * Tree walking

 9 of your companions have been killed.

  [Character Equipment]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
f) The Ring 'Duraduil' (+8) {100% off}
    It increases your dexterity and speed by 8.  It sustains your strength
    , wisdom and charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, blindness
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Amulet of Malaique (+4) {100% off}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, charisma and searching by 4.  It sustains your 
    wisdom, dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to life draining, fire, light, dark, shards and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Full Plate Armour 'Aldaeden' (-3 to accuracy) [25,+11]
    It sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, light, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Cloak 'Asteith' [1,+10] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength and wisdom.
    It provides immunity to acid.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 100 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Shrunken Head of Nightmares {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) 11 Potions of *Healing* {!k}
f) 2 Potions of Life {100% off}
g) a Potion of Enlightenment {100% off}
h) 38 Scrolls of Satisfy Hunger {!k}
i) 9 Scrolls of *Destruction* {!k}
j) 9 Scrolls of Genocide {!k}
k) 4 Scrolls of Mass Genocide {!k}
l) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 102 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Mage Staff of Erenel (1d4) (+2,+6)(60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 3.
    It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Heward's Excellent Experimental Earmuffs {light adsorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 5 Scrolls of Reset Recall {100% off}
c) The Ring 'Lachoth' (+4)
    It increases your intelligence by 4.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light and blindness.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in a deep water
    area.


  [Home Inventory - Gondolin ]

a) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Cord Armour 'Foros' [6,+10]
    It sustains your dexterity and constitution.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Set of Cesti 'Cuialach' [5,+10]
    It provides resistance to life draining, poison, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
g) The Long Bow of Tanfaurth (x6) (+6,+6) (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
h) a Drum of Power (+2) {!k}
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) a Mage Staff of Power (1d4) (+0,-15) (+9) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You stole it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Wand of Dig[1|1] (13 charges) {100% off}
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Metal Lamellar Armour 'Aeden' (-34,-53) [23,+5](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to fire, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Drum of the Eldar (+1) {!k}
    It increases your strength and charisma by 1.  It provides resistance 
    to acid and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.



Posted on 27.12.2009 17:06

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4074. on the Ladder (of 18929)
968. on the ToME Ladder (of 3146)
101. for this player (

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On 27.12.2009 17:06 acockbur@gmail.com wrote:
Finished the challenge to win only killing three monsters.

On 27.12.2009 21:37 therealmatrix@hotmail.com wrote:
!!Thats some crazee sh!! gotta love it!

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