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The Angband Ladder: Telos, Half-Orc Warrior by Pete Mack

  [Angband 3.1.1 dev Character Dump]

 Name   Telos                                    Self  RB  CB  EB   Best
 Sex    Female       Age             15   STR:  18/38  +2  +5  +4 18/148
 Race   Half-Orc     Height          62   Int:     11  -1  -2  +0      8      6
 Class  Warrior      Weight         127   WIS:     11  +0  -2  +0      9
 Title  Myrmidon     Social     Unknown   DEX:  18/58  +0  +2  +0  18/78
 HP     402/402      Maximize         Y   Con:  18/57  +1  +2  +0  18/87  18/77
 SP     0/0                               CHR:     13  -4  -1  +3     11


 Level               30   Armor    [18,+69]     Saving Throw         46%
 Cur Exp         105247   Fight   (+13,+13)     Stealth             Good
 Max Exp         105247   Melee   (+29,+32)     Fighting       Legendary
 Adv Exp         110000   Shoot   (+24,+18)     Shooting          Heroic
 MaxDepth   3250' (L65)   Blows      4/turn     Disarming            53%
 Turns           245740   Shots      1/turn     Magic Device   Very Good
 Gold             31166   Infra       30 ft     Perception       1 in 41
 Burden       144.6 lbs   Speed      Normal     Searching            14%

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have brown
 eyes, straight blond hair, and a very fair complexion.


rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.......+.....
rCold:......+.+.... Nexus:...........+.
rPois:...+......... Nethr:.............
rFear:............+ Chaos:.............
rLite:........+.... Disen:.............
rDark:+.....+.+...+ S.Dig:.............
rBlnd:............. Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............. Stea.:......+......
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:+............ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Rapier of Gondolin (2d6) (+16,+19)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Stops experience drain.  Grants the ability
     to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 55.1 vs. demons, 55.1 vs. orcs, 55.1 vs.
     trolls, 55.1 vs. dragons, and 40.4 vs. others.
     
     Radius 1 light.
b) a Heavy Crossbow of Extra Might (x4) (+11,+18) (+1)
     +1 shooting power.
     
c) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
     
f) a Lantern (12739 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Protection [3,+11]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap [3,+3]
k) a Set of Caestus of Free Action (+0,+3) [2,+3]
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 27 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
b) 7 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) 9 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) 6 Scrolls of Teleport Level {!*}
     When read, it teleports you one level up or down.
     
e) 4 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
f) 2 Rods of Treasure Location {!!}
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
g) 4 Rods of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 70 turns to recharge.
     
h) a Rod of Disarming
     When aimed, it destroys traps, unlocks doors and reveals all secre
     t doors in a given direction.
     Takes 30 turns to recharge.
     
i) a Rod of Illumination {!!}
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
j) a Wand of Acid Balls (4 charges)
     Cannot be harmed by acid.
     
     When aimed, it creates an acid ball with damage 125.
     
k) a Staff of *Destruction* (1 charge)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
l) a Staff of Sleep Monsters (10 charges)
     
     When activated, it sleeps all non-unique creatures within line of 
     sight.
     
m) 2 Staves of Detect Evil (27 charges)
     
     When activated, it detects evil creatures nearby.
     
n) 2 Staves of Teleportation (13 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
o) a Staff of Speed (5 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
p) a Staff of Identify (1 charge)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
q) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
s) 19 Bolts of Slay Giant (1d5) (+5,+5)
     Slays giants.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 397.8 vs. giants, and 132.6 vs. others.
     25% chance of breaking upon contact.
     
t) 21 Bolts (1d5) (+4,+5)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 132.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
b) 7 Scrolls of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
     
c) 2 Staves of Teleportation (0 charges) {!*}
     When activated, it teleports you randomly up to 100 squares away.
     
d) a Ring of Searching (+2)
     +10% to searching.
     
e) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
f) a Ring of Light (+3 searching)
     +15% to searching.
     Provides resistance to light.
     
     Radius 1 light.
g) a Ring of Acid [+7]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 51 to 100 turns to recharge.
     
h) a Ring of Slaying (+9,+4)
i) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
j) a Ring of Free Action
     Prevents paralysis.  
     
k) an Amulet of Infravision (+2)
     +2 infravision.
     
l) a Wicker Shield of Resist Lightning [2,+5]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
m) a Cutlass of Westernesse (1d8) (+15,+12) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 42.4 vs. orcs, 42.4 vs. trolls, 42.4 vs.
     giants, and 32.8 vs. others.
     
n) 28 Arrows of Acid (1d4) (+9,+15)
     Branded with acid.
     Cannot be harmed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2391    100'    2   Reached level 2
      2391    100'    3   Reached level 3
      3951    100'    3   Killed Fang, Farmer Maggot's dog
      4212    100'    4   Reached level 4
     11633    150'    5   Reached level 5
     16359    200'    6   Reached level 6
     21395    300'    7   Reached level 7
     28486    350'    8   Reached level 8
     28886    350'    9   Reached level 9
     30213    400'   10   Reached level 10
     30253    400'   10   Killed Grip, Farmer Maggot's dog
     41410    500'   11   Reached level 11
     41550    500'   11   Killed Wormtongue, Agent of Saruman
     41711    500'   11   Found The Set of Leather Gloves 'Cammithrim'
     44315    500'   12   Reached level 12
     50923    550'   13   Reached level 13
     52413    550'   14   Reached level 14
     56440    600'   15   Reached level 15
     72109    750'   16   Reached level 16
     73723    750'   17   Reached level 17
     79383    750'   18   Reached level 18
     88756    850'   19   Reached level 19
     94064    950'   20   Reached level 20
    106636   1050'   21   Reached level 21
    107467   1050'   21   Killed Ufthak of Cirith Ungol
    112808   1100'   22   Reached level 22
    119165   1200'   23   Reached level 23
    136656   1500'   24   Reached level 24
    144152   1550'   25   Reached level 25
    155121   1850'   26   Reached level 26
    165304   1900'   27   Reached level 27
    181981   2200'   27   Killed Sangahyando of Umbar
    189715   2400'   28   Reached level 28
    193678   2450'   28   Found !Augmentation
    197039   2700'   28   Killed Ulfast, Son of Ulfang
    199887   2700'   28   Found The Lucerne Hammer 'Turmil' (LOST)
    208281   2750'   28   Found The Soft Leather Armour 'Hithlomir'
    214676   2950'   28   Killed Shagrat, the Orc Captain
    214926   2950'   29   Reached level 29
    236331   3200'   30   Reached level 30
    243094   3250'   30   Found The Leather Shield of Celegorm


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.1.2010 03:17
Last updated on 1.1.2010 05:39

Download this dump

7950. on the Ladder (of 12815)
2543. on the Angband Ladder (of 3777)
19. for this player (out of 27)

Comments

Jump to latest

On 1.1.2010 03:17 Pete Mack wrote:
First game in months.
Detect traps would sure be nice. Detect Doors would be too.

On 1.1.2010 04:04 Pete Mack wrote:
RCold would be nice...


On 1.1.2010 04:50 Pete Mack wrote:
Now i really need RCold!
cl 28, 2750'; 200K turns.
Weapon is Rapier of Gondolin (2d6) (+16,+19)
Bow is heavy xbow +might (+18)


On 1.1.2010 05:07 Pete Mack wrote:
Found RBase (Hithlomir) at 2750'. +4 stealth makes a big difference, starting from 0.
Have seen 0 _Teleport Other and 0 ?*Destruction*.


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