The Angband Ladder: dwarf, Dwarf Paladin by the_palm

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   dwarf                                     Self  RB  CB  EB   Best
 Sex    Male         Age             36   STR:     17  +2  +3  +0  18/40
 Race   Dwarf        Height          49   INT:     10  -3  -3  +0      4
 Class  Paladin      Weight         152   WIS:     11  +2  +1  +0     14
 Title  Keeper       Social     Unknown   DEX:     13  -2  +0  +0     11
 HP     133/137      Maximize         Y   Con:     18  +2  +2  +0  18/40  18/20
 SP     6/12                              CHR:     10  -3  +2  +1     10


 Level               10   Armor    [15,+12]     Saving Throw         46%
 Cur Exp            594   Fight     (+0,+3)     Stealth              Bad
 Max Exp            594   Melee    (+8,+21)     Fighting          Superb
 Adv Exp            775   Shoot     (+0,+0)     Shooting            Good
 MaxDepth     400' (L8)   Blows      1/turn     Disarming            24%
 Turns            91390   Shots      0/turn     Magic Device   Excellent
 Gold               149   Infra       50 ft     Perception       1 in 38
 Burden        81.8 lbs   Speed      Normal     Searching            19%

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a four
 foot beard, and a dark complexion.


rAcid:.??.+........ rConf:.??..........
rElec:.??.......... Sound:.??..........
rFire:.??.......... Shard:.??..........
rCold:***.......... Nexus:.??..........
rPois:.??.......... Nethr:.??..........
rFear:.??.......... Chaos:.??..........
rLite:.??.......... Disen:.??..........
rDark:.??.......... S.Dig:.............
rBlnd:.??.........+ Feath:...+.........

PLite:.??.......... Aggrv:.............
Regen:............. Stea.:.............
  ESP:.??.......... Sear.:.............
Invis:+++.......... Infra:.??.........+
FrAct:.??.......... Tunn.:.??..........
HLife:.??.......... Speed:.??..........
ImpHP:............. Blows:.??..........
ImpSP:............. Shots:.??..........
 Fear:.??.......... Might:.??..........


  [Character Equipment]

a) The Flail of Dannar (2d6) (+8,+18) (+1)
     +1 charisma.
     Branded with flames.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 44 vs. creatures not resistant to fire, and 
     29.3 vs. others.
     
b) (nothing)
c) (nothing)
d) a Mithril Ring of Feather Falling
     Feather Falling.  
     
e) a Copper Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (5218 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Hard Leather Armour (-1) [8,+2]
h) a Cloak [1,+2]
i) a Wicker Shield [2,+2]
j) a Hard Leather Cap [2,+0]
k) a Set of Leather Gloves [1,+4]
l) a Pair of Leather Sandals [1,+2]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 5 Rations of Food
     
d) 2 Flasks of oil
     Branded with flames.
     
e) 9 Silver Speckled Potions of Cure Light Wounds
     
     When drunk, it heals you a small amount (15% of your wounds, minim
     um 15HP), heals some cut damage, makes you a little less confused, 
     and cures blindness.
     
f) 2 Hazy Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
g) 3 Yellow Potions
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
h) an Icky Green Potion
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
i) a Scroll titled "indo berosgar" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
j) 3 Scrolls titled "ito sautus" of Treasure Detection
     When read, it detects gold and objects nearby.
     
k) 2 Scrolls titled "clath ar" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
l) a Scroll titled "nentalin" of Monster Confusion
     When read, it causes your next attack upon a monster to confuse it.
     
m) 2 Zirconium Wands of Magic Missile (23 charges)
     
     When aimed, it fires a magic missile with damage 3d4.
     
n) a Gold Wand of Slow Monster (11 charges)
     
     When aimed, it attempts to magically slow a single monster.
     
o) 2 Lead Wands of Confuse Monster (25 charges)
     
     When aimed, it attempts to magically confuse a single monster.
     
p) a Sycamore Staff of Identify (15 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
q) a Driftwood Amulet of Charisma (+1)
     +1 charisma.
     Sustains charisma.
     
r) a Rapier (1d6) (+2,+3)
     Combat info:
     3 blows/round.
     Average damage/hit: 9.5.
     
s) a Whip (1d3) (+0,+0)
     Combat info:
     3 blows/round.
     Average damage/hit: 5.
     
t) a Short Bow (x2) {magical}
     You do not know the full extent of this item's powers.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5496     50'    2   Reached level 2
      9377    100'    3   Reached level 3
     10278    100'    3   Killed Grip, Farmer Maggot's dog
     10278    100'    4   Reached level 4
     20531    150'    5   Reached level 5
     22322    150'    6   Reached level 6
     35785    150'    7   Reached level 7
     40260    150'    8   Reached level 8
     66972    300'    8   Killed Bullroarer the Hobbit
     66972    300'    9   Reached level 9
     80132    300'    9   Killed Smeagol
     80152    300'    9   Found The Flail of Dannar
     91360    400'   10   Reached level 10


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.1.2010 09:01

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17978. on the Ladder (of 18915)
6194. on the Angband Ladder (of 6466)
Third best for this player (

Comments

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On 3.1.2010 09:01 the_palm wrote:
found a nice randart at 300'

On 3.1.2010 11:43 Pete Mack wrote:
Don't throw out that rapier, as a swap. It will catch up in damage very quickly at 3blows/turn.
(+9 to_dam enchantment will do it.)

Still IM_COLD is a huge win, especially early in the game.
Go kill Scatha.


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