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The Angband Ladder: Unnamed, Half-Troll Warrior by Remuz

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name                                            Self  RB  CB  EB   Best
 Sex    Male         Age             28   STR:  18/82  +4  +5  +2 18/192
 Race   Half-Troll   Height          96   INT:     17  -4  -2  +0     11
 Class  Warrior      Weight         240   WIS:     15  -2  -2  +0     11
 Title  Champion     Social       Liked   DEX:  18/77  -4  +2  +3  18/87
 HP     -62/650      Maximize         Y   CON:     16  +3  +2  +7 18/100
 SP     0/0                               CHR:  18/19  -6  -1  +3     16


 Level               37   Armor    [45,+98]     Saving Throw         48%
 Cur Exp         778390   Fight   (+26,+23)     Stealth             Good
 Max Exp         778390   Melee   (+36,+33)     Fighting       Legendary
 Adv Exp         840000   Shoot   (+50,+12)     Shooting          Heroic
 MaxDepth   2700' (L54)   Blows      3/turn     Disarming            59%
 Turns           841804   Shots      2/turn     Magic Device   Very Good
 Gold             68997   Infra       60 ft     Perception       1 in 43
 Burden       161.7 lbs   Speed      Normal     Searching            13%

 Your father was a Cave-Troll Warrior.  You have glowing red eyes, oily
 sea-weed green hair, and green ulcerous skin.



rAcid:......+.+.... rConf:......+......
rElec:......+.+.... Sound:......+......
rFire:+.....+.+.... Shard:.......+.....
rCold:+.....+.+.... Nexus:......+.+....
rPois:...+......... Nethr:.............
rFear:............+ Chaos:.............
rLite:+............ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:+....+....... Aggrv:.............
Regen:............+ Stea.:........+..+.
  ESP:.........+... Sear.:.............
Invis:+............ Infra:....+.......+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Waldern, King of Water hits you.
> Waldern, King of Water misses you.
> Waldern, King of Water hits you.
> Waldern, King of Water misses you.
> You miss Waldern, King of Water.
> You hit Waldern, King of Water.
> You miss Waldern, King of Water.
> Waldern, King of Water casts a water bolt.
> Waldern, King of Water casts a frost ball.
> You miss Waldern, King of Water.
> You hit Waldern, King of Water.
> Waldern, King of Water casts a water bolt.
> Waldern, King of Water gestures fluidly.
> You are engulfed in a whirlpool.
> You die.

Killed by Waldern, King of Water.

  [Character Equipment]

a) The Scythe 'Avavir' (5d3) (+10,+10) [+10] (+3)
     +3 dexterity, charisma.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 68.8 vs. creatures not resistant to fire, 68.8
     vs. creatures not resistant to cold, and 46 vs. others.
     
     Radius 1 light.
b) a Heavy Crossbow of Extra Shots (x4) (+24,+12) (+1)
     +1 shooting speed.
     
c) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
d) a Ring of Resist Poison
     Provides resistance to poison.
     
e) an Amulet of Infravision (+3)
     +3 infravision.
     
f) a Lantern of Brightness (7851 turns) {squelch}
     Cannot be harmed by fire.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Protection [3,+10]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Elvenkind [6,+18] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Steel Helm of Telepathy [6,+5]
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stealth [3,+11] (+3)
     +3 stealth.
     


  [Character Inventory]

a) a Flask of oil
     Branded with flames.
     
b) 7 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) 6 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) 6 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
     
e) a Scroll of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
f) 4 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
g) a Scroll of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
h) 8 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
i) a Scroll of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
j) 2 Scrolls of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
k) 2 Rods of Trap Location (1 charging)
     When activated, it detects traps nearby.
     Takes 50 turns to recharge.
     
l) 2 Rods of Detection (1 charging)
     Cannot be harmed by electricity.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 100 turns to recharge.
     
m) 2 Rods of Illumination
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 30 turns to recharge.
     
n) a Rod of Identify
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 10 turns to recharge.
     
o) 2 Wands of Teleport Other (12 charges)
     
     When aimed, it teleports a target monster away.
     
p) a Staff of Earthquakes (5 charges)
     
     When activated, it causes an earthquake around you.
     
q) a Staff of *Destruction* (4 charges)
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
r) a Staff of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
s) a Staff of Speed (6 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
t) 19 Bolts of Wounding (1d5) (+12,+14)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 120.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Potions of Resist Cold
     When drunk, it grants temporary resistance to cold for 1d10+10 tur
     ns.
     
b) 23 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
c) 3 Scrolls of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
d) a Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 25 turns to recharge.
     
e) a Wand of Drain Life (6 charges)
     
     When aimed, it drains up to 150 hit points of life from a target c
     reature.
     
f) a Staff of Earthquakes (4 charges)
     
     When activated, it causes an earthquake around you.
     
g) 5 Staves of Teleportation (33 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
h) 2 Staves of Speed (10 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
i) a Ring of Light (+1 searching)
     +5% to searching.
     Provides resistance to light.
     
     Radius 1 light.
j) a Ring of Damage (+0,+11)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
o) a Set of Leather Gloves of Free Action [1,+12]
     Prevents paralysis.  
     
p) a Pair of Leather Sandals of Stability [1,-1]
     Provides resistance to nexus.
     Feather Falling.  
     
q) a Pair of Iron Shod Boots of Free Action [3,+10]
     Prevents paralysis.  
     
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 77.8 vs. trolls, 77.8 vs. dragons, 77.8 vs.
     creatures not resistant to acid, 101.1 vs. demons, and 54.5 vs.
     others.
     
     Radius 1 light.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 59.5 vs. evil creatures, 67.2 vs. orcs, 67.2
     vs. trolls, 67.2 vs. giants, and 51.8 vs. others.
     
t) The Flail 'Totila' (3d6) (+6,+9) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 55.8 vs. evil creatures, 67.3 vs. creatures
     not resistant to fire, and 44.4 vs. others.
     
u) 21 Arrows of Acid (1d4) (+10,+14)
     Branded with acid.
     Cannot be harmed by acid.
     
v) 13 Arrows of Slay Evil (1d4) (+6,+5)
     Slays evil creatures.
     
w) 16 Arrows (1d4) (+2,+6)
x) 24 Iron Shots of Frost (1d4) (+7,+5)
     Branded with frost.
     Cannot be harmed by cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3772      0'    1   Killed Farmer Maggot
      8847    100'    1   Killed Fang, Farmer Maggot's dog
      8847    100'    2   Reached level 2
      8847    100'    3   Reached level 3
      8847    100'    4   Reached level 4
      8944    100'    4   Killed Grip, Farmer Maggot's dog
     13871    200'    5   Reached level 5
     19034    250'    6   Reached level 6
     21197    300'    7   Reached level 7
     27875    300'    8   Reached level 8
     37226    350'    9   Reached level 9
     38686    350'   10   Reached level 10
     46664    400'   10   Killed Bullroarer the Hobbit
     54067    450'   11   Reached level 11
     57084    500'   12   Reached level 12
     75019    400'   13   Reached level 13
     75649    450'   13   Killed Wormtongue, Agent of Saruman
     78651    500'   14   Reached level 14
     93363    650'   15   Reached level 15
     99882    650'   16   Reached level 16
    116557    700'   17   Reached level 17
    117527    750'   17   Killed Lagduf, the Snaga
    119385    750'   18   Reached level 18
    124471    750'   18   Found The Dagger 'Narthanc' (LOST)
    127667    750'   18   Killed Brodda, the Easterling
    131949    850'   19   Reached level 19
    140223    900'   19   Killed Boldor, King of the Yeeks
    143211    900'   20   Reached level 20
    146408    900'   20   Killed Orfax, Son of Boldor
    152487    950'   21   Reached level 21
    157993   1000'   21   Found The Flail 'Totila'
    169203   1150'   22   Reached level 22
    177027   1150'   22   Killed Nar, the Dwarf
    177027   1150'   23   Reached level 23
    184850   1150'   23   Killed Shagrat, the Orc Captain
    191144   1200'   24   Reached level 24
    198418   1200'   25   Reached level 25
    212012   1250'   25   Killed Sangahyando of Umbar
    225273   1300'   25   Found The Beaked Axe of Hurin
    225878   1300'   26   Reached level 26
    226870   1300'   26   Killed Mughash the Kobold Lord
    270966   1350'   27   Reached level 27
    279486   1400'   27   Killed Uldor the Accursed
    281891   1400'   27   Killed Ulfast, Son of Ulfang
    285620   1350'   27   Killed Angamaite of Umbar
    285640   1350'   27   Found The Dagger 'Nimthanc' (LOST)
    296328   1350'   27   Killed Smeagol
    296353   1350'   27   Found The Quarterstaff 'Nar-i-vagil' (LOST)
    301350   1350'   27   Killed Ufthak of Cirith Ungol
    316771   1250'   28   Reached level 28
    345701   1400'   28   Killed Ulwarth, Son of Ulfang
    346644   1400'   28   Found The Set of Leather Gloves 'Cambeleg'
    364485   1500'   28   Found The Augmented Chain Mail of Caspanion
    370353   1500'   29   Reached level 29
    373836   1550'   29   Killed Lugdush, the Uruk
    451771   1750'   29   Killed Draebor, the Imp
    451771   1750'   30   Reached level 30
    451811   1750'   30   Found The Morning Star 'Firestar' (LOST)
    458266   1800'   30   Killed Ugluk, the Uruk
    477920   1850'   31   Reached level 31
    510812   2050'   31   Killed Bert the Stone Troll
    517961   2050'   31   Found The Scythe 'Avavir'
    521300   2050'   32   Reached level 32
    532524   2100'   32   Killed Bolg, Son of Azog
    535110   2100'   32   Found The Chain Mail of Arvedui
    587971   2350'   33   Reached level 33
    643025   2350'   33   Killed The Queen Ant
    643275   2350'   34   Reached level 34
    658488   2450'   34   Found The Broad Axe 'Barukkheled'
    662672   2400'   35   Reached level 35
    664431   2400'   34   Killed Uvatha the Horseman
    706390   2400'   35   Killed Ariel, Queen of Air
    711868   2350'   35   Killed Castamir the Usurper
    717890   2450'   35   Killed Akhorahil the Blind
    724313   2450'   35   Killed Adunaphel the Quiet
    746237   2450'   35   Found The Leather Shield of Celegorm
    748404   2400'   36   Reached level 36
    773115   2350'   36   Found The Iron Helm of Gorlim (LOST)
    788569   2450'   36   Found The Iron Helm 'Holhenneth'
    791337   2450'   37   Reached level 37
    792490   2450'   37   Found The Bastard Sword 'Calris' (LOST)
    816216   2550'   37   Killed Vargo, Tyrant of Fire
    821005   2600'   37   Killed Gorbag, the Orc Captain
    823901   2550'   37   Found The Full Plate Armour of Isildur
    832069   2600'   37   Killed Ibun, Son of Mim


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.1.2010 18:13
Last updated on 11.1.2010 19:19

Download this dump

7951. on the Ladder (of 17164)
3127. on the Angband Ladder (of 5593)
Third best for this player (out of 5)

Comments

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On 9.1.2010 18:13 Remuz wrote:
My first char after a long pause in 'banding. I am having a blast, probably due to me picking char extremely powerful at the start.

On 10.1.2010 17:31 Remuz wrote:
Doing ok so far (I guess). Only one real close call so far, against a giant pit. Those lesser titans can make one's miserable. After I found out they could teleport and hit so hard, I had to read a ?oTLevel. Other than that, I am still fairly nervous about not having blindness resistance (that, and my low skill at magic devices).

On 10.1.2010 19:02 fizzix wrote:
blindness isn't that bad with ESP. The problem is that you can't read scrolls.

Therefore, I'd stash the scrolls of destruction at home and carry the first staff of destruction along with 2 or 3 staves of teleport with you. At least then you have a reasonable means of escape in case you get blinded and are in trouble.

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