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The Angband Ladder: Mighty He-bug, Klackon Berserker by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty He-bug

 Sex      : Male             Age                22   STR!:  18/***
 Race     : Klackon          Height             62   INT!:       7
 Class    : Berserker        Weight             83   WIS :       3
                             Social Class        4   DEX!:  18/***
                             Align          Lawful   CON :  18/***
                                                     CHR :   18/05

 Right hand      (+30,+84)   Hit point   2191/2191   Fighting   : Legendary[90]
 Left hand       (+49,+65)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round          8+10                           SavingThrow: Legendary[5]
 AverageDmg/Rnd    924+710   Level              49   Stealth    : Very Bad
                             Experience   10419593
 Shooting        (+60,+20)   Max Exp      10419593   Perception : Very Bad
 Multiplier          x0.00   Exp to Adv   11250000   Searching  : Very Bad
 Shots/Round          1.00   Gold         10683087   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [47,+127]   Time     Day 55 15:49
 Speed            (+31+10)   Play time    09:34:28   Infra-Vision: 20 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have black skin, and black eyes.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Klackon       STR!:  18/90  2  8  2  7 18/***         ...4.......3s
 Class : Berserker     INT!:  18/90 -1-20 -2  3      7         .2....2..1...
 Level : 49            WIS :  18/59 -1-20 -1  1      3         .2.......1...
 Hits  : 2191/2191     DEX!: 18/110  1  4  0  8 18/***         ...4......4.s
 Mana  : 0/0           CON : 18/109  2  4  1  9 18/***         ...4...2...3s
                       CHR :  18/45 -1 -5  0  2  18/05         ......2......
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+*++.#    Sound : .......+.....    Speed     : ..+++.+....+#
 Elec  : .......+....#    Nether: .++..........    FreeAction: ........+++.+
 Fire  : .......+....#    Nexus : .+.....+.....    SeeInvisi.: .+......++...
 Cold  : .......+.+..#    Chaos : .+...........    Hold Life : .+....+......
 Poison: .........+..#    Disnch: .+.......+...    Warning   : .............
 Light : ........++...    Fear  : ..+......+..#    SlowDigest: .............
 Dark  : .+......+....    Reflct: ............+    Regene.   : ..+.........+
 Shard : ...........+.    AuFire: .............    Levitation: ......+...+..
 Blind : .............    AuElec: .............    Perm Lite : .........+...
 Conf  : .......+....+    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .....+.......    Add Blows   : .+...........
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: .+.    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: .+.    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Sprint to the finish line!!!!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Lite Town:          ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Lousy, the King of Louses                (Dungeon level:   6) - level 12
  The Sewer                                (Danger  level:  15) - level 12
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 14
  Grendel                                  (Dungeon level:  24) - level 22
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 28
  Malekith the Accursed                    (Dungeon level:  38) - level 32
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 34
  Shudde M'ell                             (Dungeon level:  50) - level 35
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 38
  Glaaki                                   (Dungeon level:  62) - level 40
  Combat-Echizen "Because it's time"       (Dungeon level:  76) - level 48
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 48
  Oberon                                   (Danger  level:  99) - level 49
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Nothing.


  [Defeated Monsters]

You have defeated 14070 enemies including 183 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Loki the Trickster                       (level  85)
  Surtur the Giant Fire Demon              (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Pazuzu, Lord of Air                      (level  82)
  Cyaegha                                  (level  80)
  Benedict, the Ideal Warrior              (level  79)


  [Virtues]

Your alighnment : Lawful

You are somewhat virtuous in Valour.
You have strayed from the path of Individualism.
You are a great champion of Diligence.
You are very virtuous in Patience.
You are the living embodiment of Harmony.
You have strayed from the path of Honour.
You are a great champion of Justice.
You are an enemy of Compassion.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+9,+30)
b) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks) {Dk}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Fe;Rg}
d) The Ring of Tulkas (+4) {!s!d!k}
e) a Ring of Speed (+9) {+9}
f) an Amulet of Telepathy {!*}
g) The Levitation Stone of Laputa (+2 to speed)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {Li;Lu, .}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Sh}


  [Character Inventory]

a) 19 Mushrooms of Restoring {!E}
b) 58 Rations of Food
c) 11 Potions of Speed {!k!q}
d) 30 Potions of Resist Heat
e) 12 Potions of Resist Cold {25% off}
f) 45 Potions of Heroism
g) 33 Potions of Cure Critical Wounds {25% off}
h) 19 Potions of Healing {!k!q}
i) 4 Potions of *Healing* {!k!q}
j) 2 Potions of Life {!k!q}
k) 25 Potions of Restore Life Levels {75% off}
l) 6 Potions of Enlightenment
m) 30 Potions of Resistance {!k!q}
n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {!s!d!k}


  [Home Inventory]

 ( page 1 )
a) Book of Kendo [Hokusin Ittouryuu Kaiden]
b) 99 Rations of Food
c) 99 Rations of Food
d) 99 Rations of Food
e) 99 Rations of Food
f) a Potion of Detect Invisible
g) 58 Potions of Heroism
h) 25 Potions of Cure Serious Wounds {25% off}
i) 17 Potions of Restore Life Levels {75% off}
j) 2 Potions of Strength {!k}
k) 3 Potions of Dexterity {!k}
l) 11 Potions of Self Knowledge

 ( page 2 )
a) 7 Potions of Curing
b) 2 Potions of New Life {!q!k}
c) 2 Rings of Levitation
d) a Ring of Resist Fire
e) a Ring of Resist Cold
f) a Ring of Flames [+15]
g) a Ring of Ice [+14]
h) 2 Rings of Poison Resistance
i) a Ring of Lightning [+10]
j) a Ring of Damage (+19)
k) a Ring of Damage (+13)
l) a Ring of Slaying (+7,+15)

 ( page 3 )
a) a Ring of Slaying (+8,+11)
b) 2 Rings of Speed (+7) {+7}
c) a Ring of Speed (+6) {+6}
d) a Ring of Speed (+4) {+4}
e) a Ring of Speed (+3) {+3}
f) a Ring of Speed and Acid bolt (+2) {Speed +2}
g) The Ring 'Frakir' (+1)
h) 2 Rings of Light and Darkness Resistance
i) a Ring of Nether Resistance
j) 3 Rings of Nexus Resistance
k) a Ring of Sound Resistance
l) a Ring of Shard Resistance

 ( page 4 )
a) a Ring of Shard Resistance
b) a Ring of Chaos Resistance
c) 2 Rings of Extra Attacks (+1 attack)
d) a Ring of Extra Attacks and Power Throwing (+1 attack)
e) a Ring of Warning
f) a Ring of Reinforce Muscle and Regeneration (+2)
g) an Amulet of the Magi [+9] (+6 to searching)
h) The Amulet of Carlammas (+2) {!t}
i) The Amulet of Ingwe (+3)
j) an Amulet of Anti-Magic {!*!*}
k) an Amulet of Anti-Magic {cursed}
l) an Amulet of Anti-Teleportation {cursed}

 ( page 5 )
a) an Amulet of Resistance {PoDk}
b) an Amulet of Resistance {Sh}
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) The Amulet of Sacred Knights [+10] (+2)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {!s!d!k}
g) The Pendant of Gogo (+4)
h) The Incandescent Light of Yeduson (+3 to infravision)
i) The Phial of Galadriel (+1 to searching)
j) The Star of Elendil (+1 to speed)
k) The Stone of Lore
l) The Palantir of Westernesse (+3)

 ( page 6 )
a) The Bronze Dragon Scale Mail 'Crypt Creep' (-2) [40,+19] (+3 to stealth)
{InDxSlSr;AcElFiCo;Lv[M}
b) Metal Scale Mail (Dwarven) (-2) [18,+6] (+3)
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Cf}
d) Chain Mail of Elvenkind (-2) [14,+12] (+3 to stealth) {Ca}
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Po}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Sh}
g) The Metal Brigandine Armour of Diomedes (-3) [19,+8] (+3)
{StWiDx;ElFiPoSoNx;Lu[EC(St}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Di}
i) Partial Plate Armour of Elvenkind (-3) [22,+8] (+2 to stealth) {Sh}
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
k) Full Plate Armour of Resistance (-3) [25,+13] {PoSh}
l) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {Sh}

 ( page 7 )
a) The Ribbed Plate Armour 'Shambler' (-3) [28,+8] {ElCoNtCaFe[E}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Di}
c) The Hard Studded Leather of Gimli (-1) [7,+13] (+3 to speed)
{SpWiDxCnChSl;Co[M(Dx}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dk}
e) The Fur Cloak of Transylvania [3,+18] {Nx;SiLu}
f) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ca;Ag}
g) The Small Metal Shield of Thorin [5,+21] (+4) {Nt}
h) The Knight's Shield of Earendil [10,+20]
i) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
j) a Golden Crown of Might [0,+11] (+2) {Dk}
k) a Jewel Encrusted Crown of Lordliness [0,+11] (+2)
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3)

 ( page 8 )
a) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
b) The Hard Leather Cap of Indra [2,+18] (+5)
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {Sh}
d) a Steel Helm of Seeing [6,+7] (+6 to searching) {~D}
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+16] {ShDi}
g) a Dragon Helm [8,+25] {Ca}
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) The Set of Gauntlets 'Paurhach' [2,+15]
j) The Set of Gauntlets 'Paurnimmen' [2,+15]
k) The Set of Gauntlets 'Pauraegen' [2,+15]
l) a Set of Dragon Gloves [4,+13] {AcNtDi}

 ( page 9 )
a) a Set of Dragon Gloves [4,+13] {CoNt}
b) a Set of Dragon Gloves [4,+16] {Ca}
c) a Set of Dragon Gloves [4,+11] {Po}
d) The Set of Cesti of Escapee [5,+18] (+4 to infravision) {DxIf;Cf}
e) a Pair of Soft Leather Boots of Speed [2,+9] (+2)
f) a Pair of Hard Leather Boots of Levitation [3,+6] {Dk}
g) a Pair of Dragon Boots [5,+16] {FiCoDkNt}
h) a Pair of Dragon Boots [5,+20] {Po}
i) a Pair of Dragon Boots [5,+14] {Sh}
j) The Pair of Metal Shod Boots 'thaurhith' [6,+19] (+2 to infravision)
{InIf;NtNxCaDi;Fa~Nolv}
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
l) The Main Gauche of Azaghal (2d5) (+12,+14) {So, !s!d!k}

 ( page 10 )
a) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
b) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks) {Cf}
c) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
d) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
e) The Scimitar 'Warrior's Stand' (2d5) (+19,+20) {|Ca/Z(St, !s!d!k}
f) The Katana of Musashi (3d4) (+28,+17) (+3)
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
h) a Blade of Chaos (6d5) (+6,+6)
i) a Blade of Chaos (6d5) (+6,+5)
j) a Blade of Chaos (6d5) (-4,-3) {cursed}
k) a Blade of Chaos of Slaying (9d5) (+10,+12) {|PS}
l) a Blade of Chaos (Defender) (6d5) (+12,+13) [+4] (+3 to stealth) {Sh(Cn}

 ( page 11 )
a) a Diamond Edge (7d5) (+22,+19) (+4)
b) The Falcon Sword of Destruction (3d6) (+9,+25) (+3 attacks) {!s!d!k}
c) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {GWoC DL67}
d) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
e) The Guisarme 'durohtar' (2d5) (+14,+11) (+1 attack) {AtStDx;Fi|FP}
f) a Scythe of Slicing of Extra Attacks (8d4) (+8,+10) (+2 attacks)
g) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to searching)
{CnSr;CoDk|S/*o}
h) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
i) a Morning Star (Vampiric) (2d6) (+9,+9)
j) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
k) a Mace of Disruption (5d8) (+10,+3)
l) a Mace of Disruption of Earthquakes (5d8) (+13,+7) (+3)

 ( page 12 )
a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) a Long Bow of Extra Might (x4) (+8,+10) {So}
d) The Long Bow 'Fire Ant' (x3) (+18,+20) {FiCfSo;Lu~PUZ}
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
f) The Heavy Crossbow 'Rrodadanser' (x5) (+20,+19) [+11] (+2) {Wi;Co;SdXmBs}


  [Museum]

 ( page 1 )
a) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
b) The Dwarven Shovel 'Iiltelorod' (1d3) (-22,-22) (-5) {cursed, Ty[T|V(Cn}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 11.1.2010 00:02
Last updated on 11.1.2010 23:13

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4151. on the Ladder (of 15407)
233. on the Hengband Ladder (of 691)
175. for this player (out of 384)

Comments

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On 11.1.2010 00:02 chris wrote:
[CL12:DL0] 00:02
Love the quick Sewer Quest. I'm going for a faster zerker this time around. How far can I go?

On 11.1.2010 00:30 chris wrote:
[CL18:DL17] 00:26
Gosh, I'm nearly dead again. Walking along, when I run into a pit of off screen dark elven priests. Before I even realized they were there, I was down to double digit hit points. Oy!

DL12 quest reward was an ultra rare vampiric weapon. The pit of dark elven priests obliged with gloves of slaying and a filthy rag of elvenkind. Time to take it to the reptile!!!

On 11.1.2010 00:36 chris wrote:
Uh, recall down and there is Dwar, Dog of War on DL17. Recall and run ... 'Zerkers are tough!

On 11.1.2010 01:12 chris wrote:
[CL25:DL30] 01:00
No reptile. Just a big mean Grendel, who nearly ate me alive. My two mistakes were:
[1] AC too low at 49
[2] Forgot to take off my dual wielding un-identified excellent dagger (which was crap, of course)

Single wielding my vampiric weapon should have been enough. As it stood, he got me down to 100hp, and I just managed to finish him off. More spell book rewards, which really sucks for a 'zerker ... Well, at least I have some gold.

Time for "Stat Gain" ...

On 11.1.2010 02:23 chris wrote:
[CL31:DL36] 02:00
Indra is the first quality artifact I've seen in a while. To bad it is not as good as a helm of seeing at the moment ... though my android would have felt differently!

Near deaths to that #*&$ bat who managed to pull an Ethereal Dragon (not drake, dragon!) on DL34 together with a crystal drake. Together they nearly got me. Then, a stupid Anti-paladin hung up on the deep water (why is every level flooded?) started chain cursing. At 100+hp a pop, with 'zerkers that have a 0% saving throw, that is harsh. Barely survived that one as well.

I think Lite town makes things much more difficult. In normal play, I could count on Shiva's Boots (Hagen stiffed me, so speed will once again be a problem). Plus, the It and Gachapin clones usually provide some useful artifacts. And when all hope is lost, 'zerkers can skim the top of the dragon's lair, which is much safer that DL45 in Angband with no stairs near by ... So another death is lurking nearby, and this will be my last zerker attempt in the lite town setup! As is usual, my first attempt is always the most promising one, and its too bad that the Destroyer got that one.

On 11.1.2010 02:43 chris wrote:
Ishikawa stiffs (first ever sighting for a he-zerker) and another Malekith DL38 quest (completed this time) gives nothing but Lotharang. Sigh ...

On 11.1.2010 03:48 chris wrote:
[CL34:DL44] 03:17
Well, I finally gave in and scummed the Tower for a bit of gold. Enough to buy 3 stat potions and this armor of Diomedes (The ring of damage +19 came earlier ...) Still, I don't think it will help much. A single move from Garm took me from 1219hp to 520hp (OK, his single move was a double, and one of his actions was to breathe unresisted nether). But my vampiric weapon and a couple rounds of melee changed the tide. More spell books for reward, but boromir as well. Still, I'd like to make a saving throw now and then, so I need to stick with this Antimagic amulet.

On 11.1.2010 04:38 chris wrote:
[CL37:DL54] 04:00
Wow! I made it four hours! OK, I can't believe the little bit of Tower Scumming I did could mean the difference. We'll see ... At least I survived long enough to kill Stormy, and double vampirism is required for the zerker, I think. Still, its better to swap in as needed rather than aggravate. I am waaaay too deep for this guy ...

On 11.1.2010 05:00 chris wrote:
[CL37:DL54] 04:14
The stench of death is overwhelming ... surely, I can not last 5 hours??? But, at last, the stain of Diomedes is lifted, and I wield nothing but dungeon acquisitions! Boots and armor impress, but Santa's gifts did not. I got ... nothing! Geez, what a bitter fat old man ... he must be grumpy this time of year.

Now, lack of telepathy could be a problem ...

On 11.1.2010 15:43 chris wrote:
[CL39:DL58] 05:00
OMG! 5 hours of life :) :) Only 7 more to go, and I *have* to win! Levels are seeming easy now, but that is deceptive. All it takes is a moment of carelessness ... or bad luck.

I've tried carrying potions in my inventory, but they blow up immediately. I'm not sure what to do about that ... at some point, I will need some healing. But for now, dual vampirism allowed me to finish off the Defiler at *full* hp :)

On 11.1.2010 16:54 chris wrote:
[CL42:DL65] 06:00
6 hours ... simply amazing! This guy is weaker than He-man, but that is probably a result of Terror Mask, Harness of Hell (I have it at home) and Shiva's boots (what are the odds of finding these?). Also, my lead "vanilla" vampiric weapon is deceptively un-powerful.

So, fire immunity off Azaghal, but I'd really prefer ... I mean *really* prefer ... cold immunity. Only 3 stock items have it, and two of those are rings of power! Well, maybe I'll score a lucky rand-art shooter ...

111 uniques down. 940hp damage per round ('zerkers need 1500 or so to be end game worthy). 1756 hp (need at least 2000 plus the ability to carry potions). I'm not sure what my end game strategy will be, but hanging out below about DL80 is insta-death to good dragons. That's sky drakes if I am unlucky, but usually one can survive those. The real baddies are GWoP, and when they start showing up, look out! So probably, I need to sprint to the finish line once I have the requisite power. !Enlightenment to spot the closest stairs and maybe 20 combined *healing* and life. !healing is pretty worthless for end game tactics, except maybe if you are fighting a blinking unicorn.

On 11.1.2010 18:25 chris wrote:
[CL43:DL67] 07:00
Multiple close calls. A silly Keeper of Secrets, all alone and without buddies, is good for about 1200hp of damage. Dio Brando had me down to 300hp! It seems I need more power ... To that effect, my first tweak is to swap out Gimli for Crypt Creep. Both have [M, which isn't yet a necessity (that will change once Hand of Doom makes an appearance), but does offer about 40 extra points of AC. My second tweak is Boromir for a tad more melee damage. But I would really like a rand art weapon with vampirism. And I found one!! Its sitting in the museum, though.

Looking for Brand. So far, every unique that could, has stiffed me. Even Pip stiffed me ... Dworkin, of course. But Brand has the best artifact of all! Come, on buddy, where's your crossbow?

The Speed Story
Race: +4
Class: +4
Equip: +1
Rings: 1 at +2
Boots: 1 at +2
Other: Gimli at +3.

Its been tough going so far on the speed front. Were it not for my racial bonus, I'm sure I'd be dead already. My next 'zerker is returning to normal towns and the Cloning Pits ... :)

On 11.1.2010 19:32 chris wrote:
[CL46:DL72] 08:00
Phew ... 8 hours survived. My speed woes continue. Probably, I should just shut up and wear my precious +2 ring of speed, and matching pretty +2 boots of speed. Now that I have Soulsword, I don't need the excellent resistance set from those nifty, but slow rand-art boots.

Interesting combos:
[1] Hypnos breathes inertia. Speed goes to -1. No problem, I can still take him :) Hypnos teleports you away. Doh! -1 speed on DL72 ain't recommended ...

[2] Wall breaking trap with big poison dragons. 10 or so Venom wyrms. Sprinkle in one disintegration vortex to both let em all out, and to open things up so a trailing Durahan can have fun summoning. Dual vampirism wins the day!

So, +9 speed from race/class. +0 from equipment. I could boost speed up to +13, but I really need at least +25 before going any deeper. DL76 quest is often Loki or Azriel, and I'm not powerful enough for that yet.

On 11.1.2010 20:05 chris wrote:
[CL47:DL72] 08:24
I'm gettin' there ... First RoS was +2, and that happened a while back. Now I hit a superb level. Next RoS was Tulkas, at a whopping +4! Then, a real RoS + 4! Wow! Then another. +3 this time. Holy Hastings, Batman! I rock :)

All sarcasm aside, I can hot swap Tulkas for mandatory warning in Frakir as needed, and keep my +4 speed ring for permanent wearing. Since I need fire resistance, I'll suck up the -1 speed boots and wear Tetsu-geta. Stunning damage output at 1690. All resistances. Good hp at 2041. So so speed at +16. I really need a good +13 or so ring to make me happy. Or Ringil ...

I'm steering clear of vaults. I can't kill the Destroyer without 3 or 4 *healing* so I better not risk another destroyer death ...

On 11.1.2010 22:26 chris wrote:
[CL48:DL72] 09:00
Time to start carrying !Healing after Tiamat nearly got me (300hp). My fault too, as I didn't lead her to better anti-summoning and she got a GWoB, which required me to waste 320hp on massacre ... I should have swapped for Stormy as well. She dropped the glaive of pain, and destruction.

Its getting close to time to sprint for the finish line. Better rings of speed are bound to show up at this rate. Geez, I'm up to +7 already :)

Damage: 1768.
Hp: 2111.
Uniques Killed: 166.

Go! Go, He-bug!

On 11.1.2010 23:13 chris wrote:
[CL49:Winner] 09:34
CL76 quest was Combat, who came with Gerard, who blood cursed for Yig, Atlas, a GWoB and 100 other monsters! Combat blinked and showered with rockets! Close, and I needed 2 !healing. So I decided it was now or never, having gotten Crimson off Combat for enough speed at last.

An amazing dash to the finish line!!! I just grabbed all my booty, and enlightened every level, dashing for the shoots down. I was hoping to avoid fighting the Unicorn and the Destroyer, but sadly, the latter jumped me and cost 10 !healing or so. I was avoiding using the *healing* and life, as I would need that later, surely! He was followed up by Loki (actually, I think I used like 7 healing for the destroyer, but had to top of my hit points before facing Loki who has mana storms).

Wow! And then there's Oberon, who cost me a precious *healing*. I swapped to stormy, and ate him up though. He dropped a couple artifacts (one was Thror!) but I didn't want to recall for id. So, the final battle was on!

I got the jump on the Serpent for 3 or 4 stars before the summons got nasty. It sucks to get dungeon guardians in lite town mode! But I got Jormungand, who was awful. I kept getting knocked back by shattering rock, spotting the Serpent time to do nasty stuff. Fortunately, my 10 *healing* and 4 life held out nicely, and I cleaned up all his summons as well.

Thror, like I said, came from Oberon, and I didn't use it at all this game, but it has the shards resistance I need and can now replace my dragon boots :)

Finally! A 'zerker winner without unusual rooms ... That was tough! My advice: Don't dally. Once you have the power, just dive for the win.

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